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dbef77cd8b
The only way the user has to set the mipmap filters is through the material/layer API. This API defaults to GL_LINEAR/GL_LINEAR for the max and min filters. With the main use case of cogl being 2D interfaces, it makes sense do default to GL_LINEAR for the min filter. When creating new textures, we did not set any filter on them, using OpenGL defaults': GL_NEAREST_MIPMAP_LINEAR for the min filter and GL_LINEAR for the max filter. This will make the driver allocate memory for the mipmap tree, memory that will not be used in the nominal case (as the material API defaults to GL_LINEAR). This patch tries to ensure that the min filter is set to GL_LINEAR before any glTexImage*() call is done on the texture by setting the filter when generating new OpenGL handles.
429 lines
13 KiB
C
429 lines
13 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Matthew Allum <mallum@openedhand.com>
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-bitmap.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-material.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-primitives.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#define glGenerateMipmap ctx->drv.pf_glGenerateMipmap
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void
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_cogl_texture_driver_gen (GLenum gl_target,
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GLsizei n,
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GLuint *textures)
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{
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guint i;
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GE (glGenTextures (n, textures));
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for (i = 0; i < n; i++)
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{
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GE (glBindTexture (gl_target, textures[i]));
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switch (gl_target)
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{
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case GL_TEXTURE_2D:
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/* GL_TEXTURE_MAG_FILTER defaults to GL_LINEAR, no need to set it */
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GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) );
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break;
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default:
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g_assert_not_reached();
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}
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}
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}
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void
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_cogl_texture_driver_bind (GLenum gl_target,
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GLuint gl_handle,
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GLenum gl_intformat)
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{
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GE (glBindTexture (gl_target, gl_handle));
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}
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/* OpenGL - unlike GLES - can upload a sub region of pixel data from a larger
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* source buffer */
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static void
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prep_gl_for_pixels_upload_full (int pixels_rowstride,
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int pixels_src_x,
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int pixels_src_y,
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int pixels_bpp)
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{
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GE( glPixelStorei (GL_UNPACK_ROW_LENGTH, pixels_rowstride / pixels_bpp) );
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GE( glPixelStorei (GL_UNPACK_SKIP_PIXELS, pixels_src_x) );
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GE( glPixelStorei (GL_UNPACK_SKIP_ROWS, pixels_src_y) );
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_cogl_texture_prep_gl_alignment_for_pixels_upload (pixels_rowstride);
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}
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void
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_cogl_texture_driver_prep_gl_for_pixels_upload (int pixels_rowstride,
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int pixels_bpp)
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{
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prep_gl_for_pixels_upload_full (pixels_rowstride, 0, 0, pixels_bpp);
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}
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/* OpenGL - unlike GLES - can download pixel data into a sub region of
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* a larger destination buffer */
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static void
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prep_gl_for_pixels_download_full (int pixels_rowstride,
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int pixels_src_x,
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int pixels_src_y,
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int pixels_bpp)
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{
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GE( glPixelStorei (GL_PACK_ROW_LENGTH, pixels_rowstride / pixels_bpp) );
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GE( glPixelStorei (GL_PACK_SKIP_PIXELS, pixels_src_x) );
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GE( glPixelStorei (GL_PACK_SKIP_ROWS, pixels_src_y) );
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_cogl_texture_prep_gl_alignment_for_pixels_download (pixels_rowstride);
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}
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void
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_cogl_texture_driver_prep_gl_for_pixels_download (int pixels_rowstride,
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int pixels_bpp)
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{
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prep_gl_for_pixels_download_full (pixels_rowstride, 0, 0, pixels_bpp);
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}
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void
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_cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
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GLuint gl_handle,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height,
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CoglBitmap *source_bmp,
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GLuint source_gl_format,
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GLuint source_gl_type)
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{
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int bpp = _cogl_get_format_bpp (source_bmp->format);
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/* Setup gl alignment to match rowstride and top-left corner */
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prep_gl_for_pixels_upload_full (source_bmp->rowstride,
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src_x,
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src_y,
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bpp);
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/* We don't need to use _cogl_texture_driver_bind here because we're
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not using the bound texture to render yet */
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GE( glBindTexture (gl_target, gl_handle) );
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GE( glTexSubImage2D (gl_target, 0,
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dst_x, dst_y,
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width, height,
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source_gl_format,
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source_gl_type,
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source_bmp->data) );
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}
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void
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_cogl_texture_driver_upload_to_gl (GLenum gl_target,
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GLuint gl_handle,
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CoglBitmap *source_bmp,
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GLint internal_gl_format,
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GLuint source_gl_format,
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GLuint source_gl_type)
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{
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int bpp = _cogl_get_format_bpp (source_bmp->format);
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/* Setup gl alignment to match rowstride and top-left corner */
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prep_gl_for_pixels_upload_full (source_bmp->rowstride, 0, 0, bpp);
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/* We don't need to use _cogl_texture_driver_bind here because we're
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not using the bound texture to render yet */
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GE( glBindTexture (gl_target, gl_handle) );
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GE( glTexImage2D (gl_target, 0,
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internal_gl_format,
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source_bmp->width, source_bmp->height,
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0,
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source_gl_format,
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source_gl_type,
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source_bmp->data) );
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}
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gboolean
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_cogl_texture_driver_gl_get_tex_image (GLenum gl_target,
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GLenum dest_gl_format,
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GLenum dest_gl_type,
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guint8 *dest)
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{
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GE (glGetTexImage (gl_target,
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0, /* level */
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dest_gl_format,
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dest_gl_type,
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(GLvoid *)dest));
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return TRUE;
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}
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gboolean
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_cogl_texture_driver_size_supported (GLenum gl_target,
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GLenum gl_format,
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GLenum gl_type,
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int width,
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int height)
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{
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if (gl_target == GL_TEXTURE_2D)
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{
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/* Proxy texture allows for a quick check for supported size */
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GLint new_width = 0;
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GE( glTexImage2D (GL_PROXY_TEXTURE_2D, 0, GL_RGBA,
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width, height, 0 /* border */,
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gl_format, gl_type, NULL) );
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GE( glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0,
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GL_TEXTURE_WIDTH, &new_width) );
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return new_width != 0;
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}
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else
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{
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/* not used */
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return 0;
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}
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}
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void
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_cogl_texture_driver_try_setting_gl_border_color (
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GLuint gl_target,
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const GLfloat *transparent_color)
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{
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/* Use a transparent border color so that we can leave the
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color buffer alone when using texture co-ordinates
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outside of the texture */
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GE( glTexParameterfv (gl_target, GL_TEXTURE_BORDER_COLOR,
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transparent_color) );
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}
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gboolean
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_cogl_pixel_format_from_gl_internal (GLenum gl_int_format,
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CoglPixelFormat *out_format)
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{
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/* It doesn't really matter we convert to exact same
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format (some have no cogl match anyway) since format
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is re-matched against cogl when getting or setting
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texture image data.
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*/
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switch (gl_int_format)
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{
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case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8:
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case GL_ALPHA12: case GL_ALPHA16:
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*out_format = COGL_PIXEL_FORMAT_A_8;
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return TRUE;
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case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8:
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case GL_LUMINANCE12: case GL_LUMINANCE16:
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*out_format = COGL_PIXEL_FORMAT_G_8;
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return TRUE;
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case GL_RGB: case GL_RGB4: case GL_RGB5: case GL_RGB8:
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case GL_RGB10: case GL_RGB12: case GL_RGB16: case GL_R3_G3_B2:
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*out_format = COGL_PIXEL_FORMAT_RGB_888;
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return TRUE;
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case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1:
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case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16:
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*out_format = COGL_PIXEL_FORMAT_RGBA_8888;
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return TRUE;
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}
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return FALSE;
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}
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CoglPixelFormat
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_cogl_pixel_format_to_gl (CoglPixelFormat format,
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GLenum *out_glintformat,
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GLenum *out_glformat,
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GLenum *out_gltype)
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{
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CoglPixelFormat required_format;
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GLenum glintformat = 0;
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GLenum glformat = 0;
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GLenum gltype = 0;
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/* FIXME: check YUV support */
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required_format = format;
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/* Find GL equivalents */
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switch (format & COGL_UNPREMULT_MASK)
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{
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case COGL_PIXEL_FORMAT_A_8:
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glintformat = GL_ALPHA;
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glformat = GL_ALPHA;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_G_8:
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glintformat = GL_LUMINANCE;
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glformat = GL_LUMINANCE;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_RGB_888:
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glintformat = GL_RGB;
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glformat = GL_RGB;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_BGR_888:
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glintformat = GL_RGB;
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glformat = GL_BGR;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_RGBA_8888:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_BGRA_8888:
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glintformat = GL_RGBA;
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glformat = GL_BGRA;
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gltype = GL_UNSIGNED_BYTE;
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break;
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/* The following two types of channel ordering
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* have no GL equivalent unless defined using
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* system word byte ordering */
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case COGL_PIXEL_FORMAT_ARGB_8888:
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glintformat = GL_RGBA;
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glformat = GL_BGRA;
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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gltype = GL_UNSIGNED_INT_8_8_8_8;
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#else
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gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
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#endif
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break;
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case COGL_PIXEL_FORMAT_ABGR_8888:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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gltype = GL_UNSIGNED_INT_8_8_8_8;
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#else
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gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
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#endif
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break;
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/* The following three types of channel ordering
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* are always defined using system word byte
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* ordering (even according to GLES spec) */
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case COGL_PIXEL_FORMAT_RGB_565:
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glintformat = GL_RGB;
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glformat = GL_RGB;
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gltype = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case COGL_PIXEL_FORMAT_RGBA_4444:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_SHORT_4_4_4_4;
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break;
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case COGL_PIXEL_FORMAT_RGBA_5551:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_SHORT_5_5_5_1;
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break;
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/* FIXME: check extensions for YUV support */
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default:
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break;
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}
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if (out_glintformat != NULL)
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*out_glintformat = glintformat;
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if (out_glformat != NULL)
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*out_glformat = glformat;
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if (out_gltype != NULL)
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*out_gltype = gltype;
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return required_format;
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}
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gboolean
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_cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target)
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{
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/* GL_ARB_texture_rectangle textures are supported if they are
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created from foreign because some chipsets have trouble with
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GL_ARB_texture_non_power_of_two. There is no Cogl call to create
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them directly to emphasize the fact that they don't work fully
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(for example, no mipmapping and complicated shader support) */
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/* Allow 2-dimensional or rectangle textures only */
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if (gl_target != GL_TEXTURE_2D && gl_target != GL_TEXTURE_RECTANGLE_ARB)
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return FALSE;
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return TRUE;
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}
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void
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_cogl_texture_driver_gl_generate_mipmaps (GLenum gl_target)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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GE( glGenerateMipmap (gl_target) );
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}
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CoglPixelFormat
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_cogl_texture_driver_find_best_gl_get_data_format (
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CoglPixelFormat format,
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GLenum *closest_gl_format,
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GLenum *closest_gl_type)
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{
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/* Find closest format that's supported by GL */
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return _cogl_pixel_format_to_gl (format,
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NULL, /* don't need */
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closest_gl_format,
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closest_gl_type);
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}
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