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This cleans up a lot of boilerplate code. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2355>
408 lines
13 KiB
C
408 lines
13 KiB
C
#include <glib.h>
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#include <gmodule.h>
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#include <stdlib.h>
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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#include "tests/clutter-test-utils.h"
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/* Coglbox declaration
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*--------------------------------------------------*/
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G_BEGIN_DECLS
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#define TEST_TYPE_COGLBOX test_coglbox_get_type()
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static
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G_DECLARE_FINAL_TYPE (TestCoglbox, test_coglbox, TEST, COGLBOX, ClutterActor)
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struct _TestCoglbox
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{
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ClutterActor parent;
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CoglHandle sliced_tex, not_sliced_tex;
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gint frame;
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gboolean use_sliced;
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gboolean use_linear_filtering;
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};
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G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
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int
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test_cogl_tex_polygon_main (int argc, char *argv[]);
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const char *
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test_cogl_tex_polygon_describe (void);
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G_END_DECLS
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/* Coglbox implementation
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*--------------------------------------------------*/
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static void
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test_coglbox_fade_texture (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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float x1,
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float y1,
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float x2,
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float y2,
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float tx1,
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float ty1,
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float tx2,
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float ty2)
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{
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CoglVertexP3T2C4 vertices[4];
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CoglPrimitive *primitive;
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int i;
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vertices[0].x = x1;
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vertices[0].y = y1;
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vertices[0].z = 0;
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vertices[0].s = tx1;
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vertices[0].t = ty1;
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vertices[1].x = x1;
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vertices[1].y = y2;
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vertices[1].z = 0;
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vertices[1].s = tx1;
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vertices[1].t = ty2;
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vertices[2].x = x2;
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vertices[2].y = y2;
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vertices[2].z = 0;
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vertices[2].s = tx2;
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vertices[2].t = ty2;
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vertices[3].x = x2;
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vertices[3].y = y1;
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vertices[3].z = 0;
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vertices[3].s = tx2;
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vertices[3].t = ty1;
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for (i = 0; i < 4; i++)
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{
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CoglColor cogl_color;
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cogl_color_init_from_4ub (&cogl_color,
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255,
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255,
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255,
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((i ^ (i >> 1)) & 1) ? 0 : 128);
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cogl_color_premultiply (&cogl_color);
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vertices[i].r = cogl_color_get_red_byte (&cogl_color);
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vertices[i].g = cogl_color_get_green_byte (&cogl_color);
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vertices[i].b = cogl_color_get_blue_byte (&cogl_color);
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vertices[i].a = cogl_color_get_alpha_byte (&cogl_color);
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}
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primitive =
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cogl_primitive_new_p3t2c4 (cogl_framebuffer_get_context (framebuffer),
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COGL_VERTICES_MODE_TRIANGLE_FAN,
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4,
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vertices);
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cogl_primitive_draw (primitive, framebuffer, pipeline);
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cogl_object_unref (primitive);
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}
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static void
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test_coglbox_triangle_texture (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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int tex_width,
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int tex_height,
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float x,
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float y,
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float tx1,
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float ty1,
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float tx2,
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float ty2,
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float tx3,
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float ty3)
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{
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CoglVertexP3T2 vertices[3];
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CoglPrimitive *primitive;
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vertices[0].x = x + tx1 * tex_width;
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vertices[0].y = y + ty1 * tex_height;
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vertices[0].z = 0;
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vertices[0].s = tx1;
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vertices[0].t = ty1;
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vertices[1].x = x + tx2 * tex_width;
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vertices[1].y = y + ty2 * tex_height;
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vertices[1].z = 0;
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vertices[1].s = tx2;
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vertices[1].t = ty2;
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vertices[2].x = x + tx3 * tex_width;
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vertices[2].y = y + ty3 * tex_height;
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vertices[2].z = 0;
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vertices[2].s = tx3;
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vertices[2].t = ty3;
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primitive = cogl_primitive_new_p3t2 (cogl_framebuffer_get_context (framebuffer),
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COGL_VERTICES_MODE_TRIANGLE_FAN,
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3,
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vertices);
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cogl_primitive_draw (primitive, framebuffer, pipeline);
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cogl_object_unref (primitive);
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}
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static void
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test_coglbox_paint (ClutterActor *self,
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ClutterPaintContext *paint_context)
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{
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TestCoglbox *coglbox = TEST_COGLBOX (self);
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CoglHandle tex_handle = coglbox->use_sliced ? coglbox->sliced_tex
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: coglbox->not_sliced_tex;
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int tex_width = cogl_texture_get_width (tex_handle);
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int tex_height = cogl_texture_get_height (tex_handle);
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CoglPipeline *pipeline;
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CoglFramebuffer *framebuffer =
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clutter_paint_context_get_framebuffer (paint_context);
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_layer_texture (pipeline, 0, tex_handle);
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cogl_pipeline_set_layer_filters (pipeline, 0,
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coglbox->use_linear_filtering
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? COGL_PIPELINE_FILTER_LINEAR :
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COGL_PIPELINE_FILTER_NEAREST,
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coglbox->use_linear_filtering
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? COGL_PIPELINE_FILTER_LINEAR :
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COGL_PIPELINE_FILTER_NEAREST);
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cogl_framebuffer_push_matrix (framebuffer);
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cogl_framebuffer_translate (framebuffer, tex_width / 2, 0, 0);
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cogl_framebuffer_rotate (framebuffer, coglbox->frame, 0, 1, 0);
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cogl_framebuffer_translate (framebuffer, -tex_width / 2, 0, 0);
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/* Draw a hand and reflect it */
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cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
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0, 0, tex_width, tex_height,
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0, 0, 1, 1);
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test_coglbox_fade_texture (framebuffer, pipeline,
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0, tex_height,
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tex_width, (tex_height * 3 / 2),
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0.0, 1.0,
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1.0, 0.5);
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cogl_framebuffer_pop_matrix (framebuffer);
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cogl_framebuffer_push_matrix (framebuffer);
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cogl_framebuffer_translate (framebuffer, tex_width * 3 / 2 + 60, 0, 0);
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cogl_framebuffer_rotate (framebuffer, coglbox->frame, 0, 1, 0);
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cogl_framebuffer_translate (framebuffer, -tex_width / 2 - 10, 0, 0);
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/* Draw the texture split into two triangles */
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test_coglbox_triangle_texture (framebuffer, pipeline,
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tex_width, tex_height,
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0, 0,
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0, 0,
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0, 1,
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1, 1);
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test_coglbox_triangle_texture (framebuffer, pipeline,
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tex_width, tex_height,
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20, 0,
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0, 0,
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1, 0,
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1, 1);
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cogl_framebuffer_pop_matrix (framebuffer);
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cogl_object_unref (pipeline);
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}
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static void
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test_coglbox_finalize (GObject *object)
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{
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G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object);
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}
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static void
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test_coglbox_dispose (GObject *object)
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{
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TestCoglbox *coglbox = TEST_COGLBOX (object);
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cogl_object_unref (coglbox->not_sliced_tex);
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cogl_object_unref (coglbox->sliced_tex);
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G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
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}
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static void
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test_coglbox_init (TestCoglbox *self)
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{
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GError *error = NULL;
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gchar *file;
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self->use_linear_filtering = FALSE;
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self->use_sliced = FALSE;
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file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
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self->sliced_tex =
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cogl_texture_new_from_file (file,
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_ANY,
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&error);
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if (self->sliced_tex == NULL)
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{
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if (error)
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{
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g_warning ("Texture loading failed: %s", error->message);
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g_error_free (error);
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error = NULL;
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}
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else
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g_warning ("Texture loading failed: <unknown>");
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}
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self->not_sliced_tex =
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cogl_texture_new_from_file (file,
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COGL_TEXTURE_NO_SLICING,
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COGL_PIXEL_FORMAT_ANY,
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&error);
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if (self->not_sliced_tex == NULL)
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{
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if (error)
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{
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g_warning ("Texture loading failed: %s", error->message);
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g_error_free (error);
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}
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else
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g_warning ("Texture loading failed: <unknown>");
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}
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g_free (file);
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}
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static void
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test_coglbox_class_init (TestCoglboxClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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gobject_class->finalize = test_coglbox_finalize;
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gobject_class->dispose = test_coglbox_dispose;
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actor_class->paint = test_coglbox_paint;
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}
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static ClutterActor*
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test_coglbox_new (void)
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{
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return g_object_new (TEST_TYPE_COGLBOX, NULL);
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}
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static void
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frame_cb (ClutterTimeline *timeline,
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int elapsed_msecs,
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gpointer data)
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{
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TestCoglbox *coglbox = TEST_COGLBOX (data);
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gdouble progress = clutter_timeline_get_progress (timeline);
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coglbox->frame = 360.0 * progress;
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clutter_actor_queue_redraw (CLUTTER_ACTOR (data));
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}
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static void
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update_toggle_text (ClutterText *button, gboolean val)
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{
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clutter_text_set_text (button, val ? "Enabled" : "Disabled");
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}
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static gboolean
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on_toggle_click (ClutterActor *button, ClutterEvent *event,
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gboolean *toggle_val)
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{
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update_toggle_text (CLUTTER_TEXT (button), *toggle_val = !*toggle_val);
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return TRUE;
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}
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static ClutterActor *
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make_toggle (const char *label_text, gboolean *toggle_val)
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{
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ClutterActor *group = clutter_actor_new ();
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ClutterActor *label = clutter_text_new_with_text ("Sans 14", label_text);
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ClutterActor *button = clutter_text_new_with_text ("Sans 14", "");
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clutter_actor_set_reactive (button, TRUE);
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update_toggle_text (CLUTTER_TEXT (button), *toggle_val);
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clutter_actor_set_position (button, clutter_actor_get_width (label) + 10, 0);
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clutter_container_add (CLUTTER_CONTAINER (group), label, button, NULL);
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g_signal_connect (button, "button-press-event", G_CALLBACK (on_toggle_click),
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toggle_val);
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return group;
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}
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G_MODULE_EXPORT int
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test_cogl_tex_polygon_main (int argc, char *argv[])
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{
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ClutterActor *stage;
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TestCoglbox *coglbox;
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ClutterActor *filtering_toggle;
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ClutterActor *slicing_toggle;
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ClutterActor *note;
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ClutterTimeline *timeline;
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ClutterColor blue = { 0x30, 0x30, 0xff, 0xff };
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clutter_test_init (&argc, &argv);
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/* Stage */
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stage = clutter_test_get_stage ();
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clutter_actor_set_background_color (CLUTTER_ACTOR (stage), &blue);
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clutter_actor_set_size (stage, 640, 480);
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Texture Polygon");
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_test_quit), NULL);
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/* Cogl Box */
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coglbox = TEST_COGLBOX (test_coglbox_new ());
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clutter_container_add_actor (CLUTTER_CONTAINER (stage),
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CLUTTER_ACTOR (coglbox));
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/* Timeline for animation */
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timeline = clutter_timeline_new_for_actor (stage, 6000);
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clutter_timeline_set_repeat_count (timeline, -1);
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g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), coglbox);
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clutter_timeline_start (timeline);
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/* Labels for toggling settings */
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slicing_toggle = make_toggle ("Texture slicing: ", &coglbox->use_sliced);
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clutter_actor_set_position (slicing_toggle, 0,
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clutter_actor_get_height (stage)
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- clutter_actor_get_height (slicing_toggle));
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filtering_toggle = make_toggle ("Linear filtering: ",
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&coglbox->use_linear_filtering);
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clutter_actor_set_position (filtering_toggle, 0,
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clutter_actor_get_y (slicing_toggle)
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- clutter_actor_get_height (filtering_toggle));
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note = clutter_text_new_with_text ("Sans 10", "<- Click to change");
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clutter_actor_set_position (note,
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clutter_actor_get_width (filtering_toggle) + 10,
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(clutter_actor_get_height (stage)
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+ clutter_actor_get_y (filtering_toggle)) / 2
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- clutter_actor_get_height (note) / 2);
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clutter_container_add (CLUTTER_CONTAINER (stage),
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slicing_toggle,
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filtering_toggle,
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note,
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NULL);
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clutter_actor_show (stage);
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clutter_test_main ();
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return 0;
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}
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G_MODULE_EXPORT const char *
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test_cogl_tex_polygon_describe (void)
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{
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return "Texture polygon primitive.";
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}
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