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https://github.com/brl/mutter.git
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77ec8774a0
Revert all the work that happened on the master branch.
Sadly, this is the only way to merge the current development branch back
into master.
It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.
Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.
In order to do so, we need to do some surgery to the Git repository.
First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05
commit. The history is too long
to be reverted commit by commit without being extremely messy.
97 lines
4.0 KiB
C
97 lines
4.0 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2011 Intel Corp
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_MAIN_DEPRECATED_H__
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#define __CLUTTER_MAIN_DEPRECATED_H__
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#include <clutter/clutter-types.h>
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#include <clutter/clutter-input-device.h>
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G_BEGIN_DECLS
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CLUTTER_DEPRECATED_IN_1_10
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void clutter_threads_init (void);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_threads_enter (void);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_threads_leave (void);
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CLUTTER_DEPRECATED_IN_1_6
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guint clutter_threads_add_frame_source (guint fps,
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GSourceFunc func,
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gpointer data);
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CLUTTER_DEPRECATED_IN_1_6
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guint clutter_threads_add_frame_source_full (gint priority,
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guint fps,
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GSourceFunc func,
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gpointer data,
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GDestroyNotify notify);
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CLUTTER_DEPRECATED_IN_1_8_FOR(clutter_stage_set_motion_events_enabled)
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void clutter_set_motion_events_enabled (gboolean enable);
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CLUTTER_DEPRECATED_IN_1_8_FOR(clutter_stage_get_motion_events_enabled)
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gboolean clutter_get_motion_events_enabled (void);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_stage_ensure_redraw)
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void clutter_redraw (ClutterStage *stage);
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CLUTTER_DEPRECATED_IN_1_10_FOR(cogl_pango_font_map_clear_glyph_cache)
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void clutter_clear_glyph_cache (void);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_backend_set_font_options)
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void clutter_set_font_flags (ClutterFontFlags flags);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_backend_get_font_options)
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ClutterFontFlags clutter_get_font_flags (void);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_device_manager_get_device)
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ClutterInputDevice * clutter_get_input_device_for_id (gint id_);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_input_device_grab)
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void clutter_grab_pointer_for_device (ClutterActor *actor,
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gint id_);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_input_device_ungrab)
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void clutter_ungrab_pointer_for_device (gint id_);
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CLUTTER_DEPRECATED_IN_1_10
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void clutter_set_default_frame_rate (guint frames_per_sec);
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CLUTTER_DEPRECATED_IN_1_10
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gulong clutter_get_timestamp (void);
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CLUTTER_DEPRECATED_IN_1_10
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gboolean clutter_get_debug_enabled (void);
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CLUTTER_DEPRECATED_IN_1_10
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gboolean clutter_get_show_fps (void);
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G_END_DECLS
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#endif /* __CLUTTER_MAIN_DEPRECATED_H__ */
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