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This applies an API naming change that's been deliberated over for a while now which is to rename CoglMaterial to CoglPipeline. For now the new pipeline API is marked as experimental and public headers continue to talk about materials not pipelines. The CoglMaterial API is now maintained in terms of the cogl_pipeline API internally. Currently this API is targeting Cogl 2.0 so we will have time to integrate it properly with other upcoming Cogl 2.0 work. The basic reasons for the rename are: - That the term "material" implies to many people that they are constrained to fragment processing; perhaps as some kind of high-level texture abstraction. - In Clutter they get exposed by ClutterTexture actors which may be re-inforcing this misconception. - When comparing how other frameworks use the term material, a material sometimes describes a multi-pass fragment processing technique which isn't the case in Cogl. - In code, "CoglPipeline" will hopefully be a much more self documenting summary of what these objects represent; a full GPU pipeline configuration including, for example, vertex processing, fragment processing and blending. - When considering the API documentation story, at some point we need a document introducing developers to how the "GPU pipeline" works so it should become intuitive that CoglPipeline maps back to that description of the GPU pipeline. - This is consistent in terminology and concept to OpenGL 4's new pipeline object which is a container for program objects. Note: The cogl-material.[ch] files have been renamed to cogl-material-compat.[ch] because otherwise git doesn't seem to treat the change as a moving the old cogl-material.c->cogl-pipeline.c and so we loose all our git-blame history.
212 lines
5.2 KiB
C
212 lines
5.2 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib-object.h>
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#include <gobject/gvaluecollector.h>
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#include "cogl.h"
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#include "cogl-fixed.h"
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#include "cogl-internal.h"
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#include "cogl-pipeline.h"
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#include "cogl-offscreen.h"
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#include "cogl-shader.h"
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#include "cogl-texture.h"
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#include "cogl-types.h"
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#include "cogl-handle.h"
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#include "cogl-util.h"
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/*
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* cogl_util_next_p2:
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* @a: Value to get the next power of two
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*
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* Calculates the next power of two greater than or equal to @a.
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*
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* Return value: @a if @a is already a power of two, otherwise returns
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* the next nearest power of two.
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*/
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int
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_cogl_util_next_p2 (int a)
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{
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int rval = 1;
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while (rval < a)
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rval <<= 1;
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return rval;
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}
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/* gtypes */
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/*
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* CoglFixed
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*/
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static GTypeInfo _info = {
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0,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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0,
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0,
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NULL,
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NULL,
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};
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static GTypeFundamentalInfo _finfo = { 0, };
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static void
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cogl_value_init_fixed (GValue *value)
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{
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value->data[0].v_int = 0;
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}
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static void
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cogl_value_copy_fixed (const GValue *src,
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GValue *dest)
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{
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dest->data[0].v_int = src->data[0].v_int;
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}
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static char *
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cogl_value_collect_fixed (GValue *value,
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unsigned int n_collect_values,
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GTypeCValue *collect_values,
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unsigned int collect_flags)
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{
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value->data[0].v_int = collect_values[0].v_int;
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return NULL;
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}
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static char *
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cogl_value_lcopy_fixed (const GValue *value,
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unsigned int n_collect_values,
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GTypeCValue *collect_values,
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unsigned int collect_flags)
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{
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gint32 *fixed_p = collect_values[0].v_pointer;
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if (!fixed_p)
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return g_strdup_printf ("value location for '%s' passed as NULL",
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G_VALUE_TYPE_NAME (value));
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*fixed_p = value->data[0].v_int;
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return NULL;
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}
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static void
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cogl_value_transform_fixed_int (const GValue *src,
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GValue *dest)
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{
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dest->data[0].v_int = COGL_FIXED_TO_INT (src->data[0].v_int);
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}
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static void
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cogl_value_transform_fixed_double (const GValue *src,
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GValue *dest)
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{
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dest->data[0].v_double = COGL_FIXED_TO_DOUBLE (src->data[0].v_int);
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}
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static void
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cogl_value_transform_fixed_float (const GValue *src,
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GValue *dest)
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{
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dest->data[0].v_float = COGL_FIXED_TO_FLOAT (src->data[0].v_int);
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}
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static void
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cogl_value_transform_int_fixed (const GValue *src,
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GValue *dest)
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{
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dest->data[0].v_int = COGL_FIXED_FROM_INT (src->data[0].v_int);
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}
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static void
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cogl_value_transform_double_fixed (const GValue *src,
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GValue *dest)
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{
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dest->data[0].v_int = COGL_FIXED_FROM_DOUBLE (src->data[0].v_double);
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}
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static void
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cogl_value_transform_float_fixed (const GValue *src,
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GValue *dest)
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{
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dest->data[0].v_int = COGL_FIXED_FROM_FLOAT (src->data[0].v_float);
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}
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static const GTypeValueTable _cogl_fixed_value_table = {
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cogl_value_init_fixed,
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NULL,
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cogl_value_copy_fixed,
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NULL,
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"i",
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cogl_value_collect_fixed,
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"p",
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cogl_value_lcopy_fixed
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};
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GType
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cogl_fixed_get_type (void)
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{
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static GType _cogl_fixed_type = 0;
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if (G_UNLIKELY (_cogl_fixed_type == 0))
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{
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_info.value_table = & _cogl_fixed_value_table;
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_cogl_fixed_type =
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g_type_register_fundamental (g_type_fundamental_next (),
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g_intern_static_string ("CoglFixed"),
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&_info, &_finfo, 0);
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g_value_register_transform_func (_cogl_fixed_type, G_TYPE_INT,
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cogl_value_transform_fixed_int);
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g_value_register_transform_func (G_TYPE_INT, _cogl_fixed_type,
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cogl_value_transform_int_fixed);
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g_value_register_transform_func (_cogl_fixed_type, G_TYPE_FLOAT,
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cogl_value_transform_fixed_float);
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g_value_register_transform_func (G_TYPE_FLOAT, _cogl_fixed_type,
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cogl_value_transform_float_fixed);
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g_value_register_transform_func (_cogl_fixed_type, G_TYPE_DOUBLE,
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cogl_value_transform_fixed_double);
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g_value_register_transform_func (G_TYPE_DOUBLE, _cogl_fixed_type,
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cogl_value_transform_double_fixed);
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}
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return _cogl_fixed_type;
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}
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