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* configure.ac: Enable debug messages also when --enable-debug is set to "minimum". * clutter/Makefile.am: * clutter/clutter-debug.h: Move all debugging macros inside this private header; make all debug macros depend on the CLUTTER_ENABLE_DEBUG compile time define, controlled by the --enable-debug configure switch; add G_LOG_DOMAIN define. * clutter/clutter-main.c: Clean up the debug stuff; add command line argument parsing using GOption; the debug messages now are triggered like this: CLUTTER_DEBUG=section:section:... clutter-app or like this: clutter-app --clutter-debug=section:section:... where "section" is one of the sections listed in clutter-main.c, or "all", for all sections; each section is bound to a flag, which can be used to define a domain when adding a debug note using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is just a wrapper around that, under the CLUTTER_DEBUG_MISC domain; CLUTTER_NOTE() is used like this: CLUTTER_NOTE (DOMAIN, log-function); where log function is g_printerr(), g_message(), g_warning(), g_critical() or directly g_log() - for instance: CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph)); will print the warning only if the "pango" flag has been set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug command line argument. similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps command line switch; also, the --display and --screen command line switches have been added: the first overrides the DISPLAY envvar and the second controls the X screen used by Clutter to get the root window on the display. * clutter/clutter-main.h: * clutter/clutter-main.c: Add extended support for GOption in Clutter; use clutter_init_with_args() to let Clutter parse your own command line arguments; use instead clutter_get_option_group() to get the GOptionGroup used by Clutter if you want to do the parsing yourself with g_option_context_parse(). The init sequence has been verified, updated and moved into common functions where possible. * clutter/pango/pangoclutter-render.c: * clutter/*.c: Include "clutter-debug.h" where needed; use CLUTTER_NOTE() instead of CLUTTER_DBG(). * examples/super-oh.c: Use the new clutter_init_with_args() function, and add a --num-hands command line switch to the SuperOH example code controlling the number of hands at runtime.
217 lines
5.8 KiB
C
217 lines
5.8 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-behaviour-scale
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* @short_description: A behaviour class interpolating actors size between
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* two values.
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*
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* #ClutterBehaviourPath interpolates actors size between two values.
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-actor.h"
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#include "clutter-behaviour.h"
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#include "clutter-enum-types.h"
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#include "clutter-main.h"
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#include "clutter-fixed.h"
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#include "clutter-behaviour-scale.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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#include <math.h>
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/**
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* SECTION:clutter-behaviour-scale
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* @short_description: Behaviour controlling the scale of a set of actors
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*
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* FIXME
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*/
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G_DEFINE_TYPE (ClutterBehaviourScale,
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clutter_behaviour_scale,
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CLUTTER_TYPE_BEHAVIOUR);
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struct _ClutterBehaviourScalePrivate
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{
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ClutterFixed scale_begin;
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ClutterFixed scale_end;
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ClutterGravity gravity;
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};
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#define CLUTTER_BEHAVIOUR_SCALE_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
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CLUTTER_TYPE_BEHAVIOUR_SCALE, \
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ClutterBehaviourScalePrivate))
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static void
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scale_frame_foreach (ClutterActor *actor,
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ClutterBehaviourScale *behave)
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{
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ClutterFixed scale, factor;
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guint32 alpha;
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ClutterBehaviourScalePrivate *priv;
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ClutterBehaviour *_behave;
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gint sw, sh, w, h;
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priv = CLUTTER_BEHAVIOUR_SCALE_GET_PRIVATE (behave);
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_behave = CLUTTER_BEHAVIOUR (behave);
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alpha = clutter_alpha_get_alpha (clutter_behaviour_get_alpha (_behave));
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/* FIXME: use all fixed if possible
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factor = CLUTTER_FIXED_DIV(CLUTTER_INT_TO_FIXED(alpha/2),
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CLUTTER_INT_TO_FIXED(CLUTTER_ALPHA_MAX_ALPHA/2));
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*/
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factor = CLUTTER_FLOAT_TO_FIXED ((gdouble) alpha / CLUTTER_ALPHA_MAX_ALPHA);
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scale = CLUTTER_FIXED_MUL (factor, (priv->scale_end - priv->scale_begin));
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scale += priv->scale_begin;
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clutter_actor_set_scalex (actor, scale, scale);
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if (priv->gravity == CLUTTER_GRAVITY_NONE ||
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priv->gravity == CLUTTER_GRAVITY_NORTH_WEST)
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return;
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clutter_actor_get_abs_size (actor, (guint*) &sw, (guint*) &sh);
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clutter_actor_get_size (actor, (guint*) &w, (guint*) &h);
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switch (priv->gravity)
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{
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case CLUTTER_GRAVITY_NORTH:
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break;
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case CLUTTER_GRAVITY_NORTH_EAST:
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break;
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case CLUTTER_GRAVITY_EAST:
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break;
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case CLUTTER_GRAVITY_SOUTH_EAST:
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break;
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case CLUTTER_GRAVITY_SOUTH:
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break;
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case CLUTTER_GRAVITY_SOUTH_WEST:
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break;
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case CLUTTER_GRAVITY_WEST:
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break;
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case CLUTTER_GRAVITY_CENTER:
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CLUTTER_NOTE (MISC, g_message (G_STRLOC ": gravity %i vs %i\n", sw, w));
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clutter_actor_move_by (actor, sw - w, sh - h);
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default:
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break;
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}
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}
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static void
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clutter_behaviour_scale_alpha_notify (ClutterBehaviour *behave,
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guint32 alpha_value)
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{
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clutter_behaviour_actors_foreach (behave,
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(GFunc) scale_frame_foreach,
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CLUTTER_BEHAVIOUR_SCALE (behave));
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}
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static void
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clutter_behaviour_scale_class_init (ClutterBehaviourScaleClass *klass)
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{
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ClutterBehaviourClass *behave_class;
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behave_class = (ClutterBehaviourClass*) klass;
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behave_class->alpha_notify = clutter_behaviour_scale_alpha_notify;
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g_type_class_add_private (klass, sizeof (ClutterBehaviourScalePrivate));
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}
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static void
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clutter_behaviour_scale_init (ClutterBehaviourScale *self)
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{
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ClutterBehaviourScalePrivate *priv;
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self->priv = priv = CLUTTER_BEHAVIOUR_SCALE_GET_PRIVATE (self);
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}
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/**
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* clutter_behaviour_scale_new:
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* @alpha: a #ClutterAlpha
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* @scale_begin: initial scale factor
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* @scale_end: final scale factor
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* @gravity: FIXME
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*
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* Creates a new #ClutterBehaviourScale instance.
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*
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* Return value: the newly created #ClutterBehaviourScale
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*
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* Since: 0.2
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*/
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ClutterBehaviour *
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clutter_behaviour_scale_new (ClutterAlpha *alpha,
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gdouble scale_begin,
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gdouble scale_end,
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ClutterGravity gravity)
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{
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return clutter_behaviour_scale_newx (alpha,
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CLUTTER_FLOAT_TO_FIXED (scale_begin),
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CLUTTER_FLOAT_TO_FIXED (scale_end),
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gravity);
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}
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/**
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* clutter_behaviour_scale_newx:
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* @alpha: a #ClutterAlpha
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* @scale_begin: initial scale factor
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* @scale_end: final scale factor
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*
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* A fixed point implementation of clutter_behaviour_scale_new()
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*
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* Return value: the newly created #ClutterBehaviourScale
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*
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* Since: 0.2
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*/
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ClutterBehaviour *
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clutter_behaviour_scale_newx (ClutterAlpha *alpha,
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ClutterFixed scale_begin,
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ClutterFixed scale_end,
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ClutterGravity gravity)
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{
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ClutterBehaviourScale *behave;
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behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_SCALE,
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"alpha", alpha,
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NULL);
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behave->priv->scale_begin = scale_begin;
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behave->priv->scale_end = scale_end;
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behave->priv->gravity = gravity;
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return CLUTTER_BEHAVIOUR (behave);
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}
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