mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 00:20:42 -05:00
b9b41723c1
Instead of having a separate GList for the children we can use the linked list code from FreeBSD and store the list node directly in the struct. That way we can avoid having a separate slice allocation for the list node. It also means that we effectively have a pointer to the list node given a pointer to the pipeline node. That means we can unparent a pipeline without having to walk the entire list of children. With this change there is no need to have the optimisation to fast track a pipeline that only has one child which simplifies the code somewhat. With this patch we are removing a pointer and a gboolean from the CoglPipeline struct and adding two pointers. On 32-bit architectures this should end up exactly the same size because a gboolean is the same size as a pointer. On 64-bit architectures I think it should end up 4 bytes smaller because it also ends up removing two cases where a pointer follows a gboolean which presumably would mean the compiler would have to insert 4 bytes of padding to keep the pointer aligned to 8 bytes. https://bugzilla.gnome.org/show_bug.cgi?id=652514
1245 lines
42 KiB
C
1245 lines
42 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2008,2009,2010 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see
|
|
* <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*
|
|
* Authors:
|
|
* Robert Bragg <robert@linux.intel.com>
|
|
*/
|
|
|
|
#ifndef __COGL_PIPELINE_PRIVATE_H
|
|
#define __COGL_PIPELINE_PRIVATE_H
|
|
|
|
#include "cogl.h"
|
|
|
|
#include "cogl-pipeline.h"
|
|
#include "cogl-matrix.h"
|
|
#include "cogl-object-private.h"
|
|
#include "cogl-profile.h"
|
|
#include "cogl-queue.h"
|
|
|
|
#include <glib.h>
|
|
|
|
typedef struct _CoglPipelineLayer CoglPipelineLayer;
|
|
#define COGL_PIPELINE_LAYER(OBJECT) ((CoglPipelineLayer *)OBJECT)
|
|
|
|
#if defined (HAVE_COGL_GL)
|
|
|
|
/* NB: pipeline->fragend is currently a 3bit unsigned int bitfield */
|
|
#define COGL_PIPELINE_FRAGEND_ARBFP 0
|
|
#define COGL_PIPELINE_FRAGEND_ARBFP_MASK (1L<<0)
|
|
#define COGL_PIPELINE_FRAGEND_FIXED 1
|
|
#define COGL_PIPELINE_FRAGEND_FIXED_MASK (1L<<1)
|
|
#define COGL_PIPELINE_FRAGEND_GLSL 2
|
|
#define COGL_PIPELINE_FRAGEND_GLSL_MASK (1L<<2)
|
|
|
|
#define COGL_PIPELINE_N_FRAGENDS 3
|
|
|
|
#elif defined (HAVE_COGL_GLES2)
|
|
|
|
#define COGL_PIPELINE_FRAGEND_GLSL 0
|
|
#define COGL_PIPELINE_FRAGEND_GLSL_MASK (1L<<0)
|
|
|
|
#define COGL_PIPELINE_N_FRAGENDS 1
|
|
|
|
#else /* HAVE_COGL_GLES */
|
|
|
|
#define COGL_PIPELINE_FRAGEND_FIXED 0
|
|
#define COGL_PIPELINE_FRAGEND_FIXED_MASK (1L<<0)
|
|
|
|
#define COGL_PIPELINE_N_FRAGENDS 1
|
|
|
|
#endif
|
|
|
|
#define COGL_PIPELINE_FRAGEND_DEFAULT 0
|
|
#define COGL_PIPELINE_FRAGEND_UNDEFINED 3
|
|
|
|
#if defined (HAVE_COGL_GL)
|
|
|
|
#define COGL_PIPELINE_VERTEND_FIXED 0
|
|
#define COGL_PIPELINE_VERTEND_GLSL 1
|
|
|
|
#define COGL_PIPELINE_N_VERTENDS 2
|
|
|
|
#elif defined (HAVE_COGL_GLES2)
|
|
|
|
#define COGL_PIPELINE_VERTEND_GLSL 0
|
|
|
|
#define COGL_PIPELINE_N_VERTENDS 1
|
|
|
|
#else /* HAVE_COGL_GLES */
|
|
|
|
#define COGL_PIPELINE_VERTEND_FIXED 0
|
|
|
|
#define COGL_PIPELINE_N_VERTENDS 1
|
|
|
|
#endif
|
|
|
|
#define COGL_PIPELINE_VERTEND_DEFAULT 0
|
|
#define COGL_PIPELINE_VERTEND_UNDEFINED 3
|
|
|
|
/* If we have either of the GLSL backends then we also need a GLSL
|
|
progend to combine the shaders generated into a single
|
|
program. Currently there is only one progend but if we ever add
|
|
other languages they would likely need their own progend too. The
|
|
progends are different from the other backends because there can be
|
|
more than one in use for each pipeline. All of the progends are
|
|
invoked whenever a pipeline is flushed. */
|
|
#ifdef COGL_PIPELINE_FRAGEND_GLSL
|
|
#define COGL_PIPELINE_PROGEND_GLSL 0
|
|
#define COGL_PIPELINE_N_PROGENDS 1
|
|
#else
|
|
#define COGL_PIPELINE_N_PROGENDS 0
|
|
#endif
|
|
|
|
/* XXX: should I rename these as
|
|
* COGL_PIPELINE_LAYER_STATE_INDEX_XYZ... ?
|
|
*/
|
|
typedef enum
|
|
{
|
|
/* sparse state */
|
|
COGL_PIPELINE_LAYER_STATE_UNIT_INDEX,
|
|
COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET_INDEX,
|
|
COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX,
|
|
COGL_PIPELINE_LAYER_STATE_FILTERS_INDEX,
|
|
COGL_PIPELINE_LAYER_STATE_WRAP_MODES_INDEX,
|
|
COGL_PIPELINE_LAYER_STATE_COMBINE_INDEX,
|
|
COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT_INDEX,
|
|
COGL_PIPELINE_LAYER_STATE_USER_MATRIX_INDEX,
|
|
COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS_INDEX,
|
|
|
|
/* note: layers don't currently have any non-sparse state */
|
|
|
|
COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT,
|
|
COGL_PIPELINE_LAYER_STATE_COUNT = COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT
|
|
} CoglPipelineLayerStateIndex;
|
|
|
|
/* XXX: If you add or remove state groups here you may need to update
|
|
* some of the state masks following this enum too!
|
|
*
|
|
* FIXME: perhaps it would be better to rename this enum to
|
|
* CoglPipelineLayerStateGroup to better convey the fact that a single
|
|
* enum here can map to multiple properties.
|
|
*/
|
|
typedef enum
|
|
{
|
|
COGL_PIPELINE_LAYER_STATE_UNIT =
|
|
1L<<COGL_PIPELINE_LAYER_STATE_UNIT_INDEX,
|
|
COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET =
|
|
1L<<COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET_INDEX,
|
|
COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA =
|
|
1L<<COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX,
|
|
COGL_PIPELINE_LAYER_STATE_FILTERS =
|
|
1L<<COGL_PIPELINE_LAYER_STATE_FILTERS_INDEX,
|
|
COGL_PIPELINE_LAYER_STATE_WRAP_MODES =
|
|
1L<<COGL_PIPELINE_LAYER_STATE_WRAP_MODES_INDEX,
|
|
|
|
COGL_PIPELINE_LAYER_STATE_COMBINE =
|
|
1L<<COGL_PIPELINE_LAYER_STATE_COMBINE_INDEX,
|
|
COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT =
|
|
1L<<COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT_INDEX,
|
|
COGL_PIPELINE_LAYER_STATE_USER_MATRIX =
|
|
1L<<COGL_PIPELINE_LAYER_STATE_USER_MATRIX_INDEX,
|
|
|
|
COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS =
|
|
1L<<COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS_INDEX,
|
|
|
|
/* COGL_PIPELINE_LAYER_STATE_TEXTURE_INTERN = 1L<<8, */
|
|
|
|
} CoglPipelineLayerState;
|
|
|
|
/*
|
|
* Various special masks that tag state-groups in different ways...
|
|
*/
|
|
|
|
#define COGL_PIPELINE_LAYER_STATE_ALL \
|
|
((1L<<COGL_PIPELINE_LAYER_STATE_COUNT) - 1)
|
|
|
|
#define COGL_PIPELINE_LAYER_STATE_ALL_SPARSE \
|
|
COGL_PIPELINE_LAYER_STATE_ALL
|
|
|
|
#define COGL_PIPELINE_LAYER_STATE_NEEDS_BIG_STATE \
|
|
(COGL_PIPELINE_LAYER_STATE_COMBINE | \
|
|
COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT | \
|
|
COGL_PIPELINE_LAYER_STATE_USER_MATRIX | \
|
|
COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS)
|
|
|
|
#define COGL_PIPELINE_LAYER_STATE_MULTI_PROPERTY \
|
|
(COGL_PIPELINE_LAYER_STATE_FILTERS | \
|
|
COGL_PIPELINE_LAYER_STATE_WRAP_MODES | \
|
|
COGL_PIPELINE_LAYER_STATE_COMBINE)
|
|
|
|
/* FIXME: Only texture target changes should really affect the
|
|
* codegen, but this is difficult to detect */
|
|
#ifdef HAVE_COGL_GLES2
|
|
/* On GLES2 we need to use a different varying for the texture lookups
|
|
* when point sprite coords are enabled */
|
|
#define COGL_PIPELINE_LAYER_STATE_AFFECTS_FRAGMENT_CODEGEN \
|
|
(COGL_PIPELINE_LAYER_STATE_COMBINE | \
|
|
COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET | \
|
|
COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS | \
|
|
COGL_PIPELINE_LAYER_STATE_UNIT)
|
|
#else
|
|
#define COGL_PIPELINE_LAYER_STATE_AFFECTS_FRAGMENT_CODEGEN \
|
|
(COGL_PIPELINE_LAYER_STATE_COMBINE | \
|
|
COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET | \
|
|
COGL_PIPELINE_LAYER_STATE_UNIT)
|
|
#endif
|
|
|
|
#define COGL_PIPELINE_LAYER_STATE_AFFECTS_VERTEX_CODEGEN 0
|
|
|
|
|
|
typedef enum
|
|
{
|
|
/* These are the same values as GL */
|
|
COGL_PIPELINE_COMBINE_FUNC_ADD = 0x0104,
|
|
COGL_PIPELINE_COMBINE_FUNC_ADD_SIGNED = 0x8574,
|
|
COGL_PIPELINE_COMBINE_FUNC_SUBTRACT = 0x84E7,
|
|
COGL_PIPELINE_COMBINE_FUNC_INTERPOLATE = 0x8575,
|
|
COGL_PIPELINE_COMBINE_FUNC_REPLACE = 0x1E01,
|
|
COGL_PIPELINE_COMBINE_FUNC_MODULATE = 0x2100,
|
|
COGL_PIPELINE_COMBINE_FUNC_DOT3_RGB = 0x86AE,
|
|
COGL_PIPELINE_COMBINE_FUNC_DOT3_RGBA = 0x86AF
|
|
} CoglPipelineCombineFunc;
|
|
|
|
typedef enum
|
|
{
|
|
/* These are the same values as GL */
|
|
COGL_PIPELINE_COMBINE_SOURCE_TEXTURE = 0x1702,
|
|
COGL_PIPELINE_COMBINE_SOURCE_CONSTANT = 0x8576,
|
|
COGL_PIPELINE_COMBINE_SOURCE_PRIMARY_COLOR = 0x8577,
|
|
COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS = 0x8578,
|
|
COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0 = 0x84C0
|
|
} CoglPipelineCombineSource;
|
|
|
|
typedef enum
|
|
{
|
|
/* These are the same values as GL */
|
|
COGL_PIPELINE_COMBINE_OP_SRC_COLOR = 0x0300,
|
|
COGL_PIPELINE_COMBINE_OP_ONE_MINUS_SRC_COLOR = 0x0301,
|
|
COGL_PIPELINE_COMBINE_OP_SRC_ALPHA = 0x0302,
|
|
COGL_PIPELINE_COMBINE_OP_ONE_MINUS_SRC_ALPHA = 0x0303
|
|
} CoglPipelineCombineOp;
|
|
|
|
typedef struct
|
|
{
|
|
/* The texture combine state determines how the color of individual
|
|
* texture fragments are calculated. */
|
|
CoglPipelineCombineFunc texture_combine_rgb_func;
|
|
CoglPipelineCombineSource texture_combine_rgb_src[3];
|
|
CoglPipelineCombineOp texture_combine_rgb_op[3];
|
|
|
|
CoglPipelineCombineFunc texture_combine_alpha_func;
|
|
CoglPipelineCombineSource texture_combine_alpha_src[3];
|
|
CoglPipelineCombineOp texture_combine_alpha_op[3];
|
|
|
|
float texture_combine_constant[4];
|
|
|
|
/* The texture matrix dscribes how to transform texture coordinates */
|
|
CoglMatrix matrix;
|
|
|
|
gboolean point_sprite_coords;
|
|
|
|
} CoglPipelineLayerBigState;
|
|
|
|
typedef struct _CoglPipelineNode CoglPipelineNode;
|
|
|
|
COGL_LIST_HEAD (CoglPipelineNodeList, CoglPipelineNode);
|
|
|
|
/* Materials and layers represent their state in a tree structure where
|
|
* some of the state relating to a given pipeline or layer may actually
|
|
* be owned by one if is ancestors in the tree. We have a common data
|
|
* type to track the tree heirachy so we can share code... */
|
|
struct _CoglPipelineNode
|
|
{
|
|
/* the parent in terms of class hierarchy, so anything inheriting
|
|
* from CoglPipelineNode also inherits from CoglObject. */
|
|
CoglObject _parent;
|
|
|
|
/* The parent pipeline/layer */
|
|
CoglPipelineNode *parent;
|
|
|
|
/* The list entry here contains pointers to the node's siblings */
|
|
COGL_LIST_ENTRY (CoglPipelineNode) list_node;
|
|
|
|
/* List of children */
|
|
CoglPipelineNodeList children;
|
|
|
|
/* TRUE if the node took a strong reference on its parent. Weak
|
|
* pipelines for instance don't take a reference on their parent. */
|
|
gboolean has_parent_reference;
|
|
};
|
|
|
|
#define COGL_PIPELINE_NODE(X) ((CoglPipelineNode *)(X))
|
|
|
|
typedef void (*CoglPipelineNodeUnparentVFunc) (CoglPipelineNode *node);
|
|
|
|
typedef gboolean (*CoglPipelineNodeChildCallback) (CoglPipelineNode *child,
|
|
void *user_data);
|
|
|
|
void
|
|
_cogl_pipeline_node_foreach_child (CoglPipelineNode *node,
|
|
CoglPipelineNodeChildCallback callback,
|
|
void *user_data);
|
|
|
|
/* This isn't defined in the GLES headers */
|
|
#ifndef GL_CLAMP_TO_BORDER
|
|
#define GL_CLAMP_TO_BORDER 0x812d
|
|
#endif
|
|
|
|
/* GL_ALWAYS is just used here as a value that is known not to clash
|
|
* with any valid GL wrap modes.
|
|
*
|
|
* XXX: keep the values in sync with the CoglPipelineWrapMode enum
|
|
* so no conversion is actually needed.
|
|
*/
|
|
typedef enum _CoglPipelineWrapModeInternal
|
|
{
|
|
COGL_PIPELINE_WRAP_MODE_INTERNAL_REPEAT = GL_REPEAT,
|
|
COGL_PIPELINE_WRAP_MODE_INTERNAL_CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
|
|
COGL_PIPELINE_WRAP_MODE_INTERNAL_CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER,
|
|
COGL_PIPELINE_WRAP_MODE_INTERNAL_AUTOMATIC = GL_ALWAYS
|
|
} CoglPipelineWrapModeInternal;
|
|
|
|
struct _CoglPipelineLayer
|
|
{
|
|
/* XXX: Please think twice about adding members that *have* be
|
|
* initialized during a _cogl_pipeline_layer_copy. We are aiming
|
|
* to have copies be as cheap as possible and copies may be
|
|
* done by the primitives APIs which means they may happen
|
|
* in performance critical code paths.
|
|
*
|
|
* XXX: If you are extending the state we track please consider if
|
|
* the state is expected to vary frequently across many pipelines or
|
|
* if the state can be shared among many derived pipelines instead.
|
|
* This will determine if the state should be added directly to this
|
|
* structure which will increase the memory overhead for *all*
|
|
* layers or if instead it can go under ->big_state.
|
|
*/
|
|
|
|
/* Layers represent their state in a tree structure where some of
|
|
* the state relating to a given pipeline or layer may actually be
|
|
* owned by one if is ancestors in the tree. We have a common data
|
|
* type to track the tree heirachy so we can share code... */
|
|
CoglPipelineNode _parent;
|
|
|
|
/* Some layers have a pipeline owner, which is to say that the layer
|
|
* is referenced in that pipelines->layer_differences list. A layer
|
|
* doesn't always have an owner and may simply be an ancestor for
|
|
* other layers that keeps track of some shared state. */
|
|
CoglPipeline *owner;
|
|
|
|
/* The lowest index is blended first then others on top */
|
|
int index;
|
|
|
|
/* A mask of which state groups are different in this layer
|
|
* in comparison to its parent. */
|
|
unsigned long differences;
|
|
|
|
/* Common differences
|
|
*
|
|
* As a basic way to reduce memory usage we divide the layer
|
|
* state into two groups; the minimal state modified in 90% of
|
|
* all layers and the rest, so that the second group can
|
|
* be allocated dynamically when required.
|
|
*/
|
|
|
|
/* Each layer is directly associated with a single texture unit */
|
|
int unit_index;
|
|
|
|
/* The texture for this layer, or COGL_INVALID_HANDLE for an empty
|
|
* layer */
|
|
CoglHandle texture;
|
|
GLenum target;
|
|
|
|
CoglPipelineFilter mag_filter;
|
|
CoglPipelineFilter min_filter;
|
|
|
|
CoglPipelineWrapModeInternal wrap_mode_s;
|
|
CoglPipelineWrapModeInternal wrap_mode_t;
|
|
CoglPipelineWrapModeInternal wrap_mode_p;
|
|
|
|
/* Infrequent differences aren't currently tracked in
|
|
* a separate, dynamically allocated structure as they are
|
|
* for pipelines... */
|
|
CoglPipelineLayerBigState *big_state;
|
|
|
|
/* bitfields */
|
|
|
|
/* Determines if layer->big_state is valid */
|
|
unsigned int has_big_state:1;
|
|
|
|
};
|
|
|
|
/* XXX: should I rename these as
|
|
* COGL_PIPELINE_STATE_INDEX_XYZ... ?
|
|
*/
|
|
typedef enum
|
|
{
|
|
/* sparse state */
|
|
COGL_PIPELINE_STATE_COLOR_INDEX,
|
|
COGL_PIPELINE_STATE_BLEND_ENABLE_INDEX,
|
|
COGL_PIPELINE_STATE_LAYERS_INDEX,
|
|
COGL_PIPELINE_STATE_LIGHTING_INDEX,
|
|
COGL_PIPELINE_STATE_ALPHA_FUNC_INDEX,
|
|
COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE_INDEX,
|
|
COGL_PIPELINE_STATE_BLEND_INDEX,
|
|
COGL_PIPELINE_STATE_USER_SHADER_INDEX,
|
|
COGL_PIPELINE_STATE_DEPTH_INDEX,
|
|
COGL_PIPELINE_STATE_FOG_INDEX,
|
|
COGL_PIPELINE_STATE_POINT_SIZE_INDEX,
|
|
|
|
/* non-sparse */
|
|
COGL_PIPELINE_STATE_REAL_BLEND_ENABLE_INDEX,
|
|
|
|
COGL_PIPELINE_STATE_COUNT,
|
|
COGL_PIPELINE_STATE_SPARSE_COUNT = COGL_PIPELINE_STATE_COUNT - 1,
|
|
} CoglPipelineStateIndex;
|
|
|
|
/* Used in pipeline->differences masks and for notifying pipeline
|
|
* state changes.
|
|
*
|
|
* XXX: If you add or remove state groups here you may need to update
|
|
* some of the state masks following this enum too!
|
|
*
|
|
* FIXME: perhaps it would be better to rename this enum to
|
|
* CoglPipelineStateGroup to better convey the fact that a single enum
|
|
* here can map to multiple properties.
|
|
*/
|
|
typedef enum _CoglPipelineState
|
|
{
|
|
COGL_PIPELINE_STATE_COLOR =
|
|
1L<<COGL_PIPELINE_STATE_COLOR_INDEX,
|
|
COGL_PIPELINE_STATE_BLEND_ENABLE =
|
|
1L<<COGL_PIPELINE_STATE_BLEND_ENABLE_INDEX,
|
|
COGL_PIPELINE_STATE_LAYERS =
|
|
1L<<COGL_PIPELINE_STATE_LAYERS_INDEX,
|
|
|
|
COGL_PIPELINE_STATE_LIGHTING =
|
|
1L<<COGL_PIPELINE_STATE_LIGHTING_INDEX,
|
|
COGL_PIPELINE_STATE_ALPHA_FUNC =
|
|
1L<<COGL_PIPELINE_STATE_ALPHA_FUNC_INDEX,
|
|
COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE =
|
|
1L<<COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE_INDEX,
|
|
COGL_PIPELINE_STATE_BLEND =
|
|
1L<<COGL_PIPELINE_STATE_BLEND_INDEX,
|
|
COGL_PIPELINE_STATE_USER_SHADER =
|
|
1L<<COGL_PIPELINE_STATE_USER_SHADER_INDEX,
|
|
COGL_PIPELINE_STATE_DEPTH =
|
|
1L<<COGL_PIPELINE_STATE_DEPTH_INDEX,
|
|
COGL_PIPELINE_STATE_FOG =
|
|
1L<<COGL_PIPELINE_STATE_FOG_INDEX,
|
|
COGL_PIPELINE_STATE_POINT_SIZE =
|
|
1L<<COGL_PIPELINE_STATE_POINT_SIZE_INDEX,
|
|
|
|
COGL_PIPELINE_STATE_REAL_BLEND_ENABLE =
|
|
1L<<COGL_PIPELINE_STATE_REAL_BLEND_ENABLE_INDEX,
|
|
|
|
} CoglPipelineState;
|
|
|
|
/*
|
|
* Various special masks that tag state-groups in different ways...
|
|
*/
|
|
|
|
#define COGL_PIPELINE_STATE_ALL \
|
|
((1L<<COGL_PIPELINE_STATE_COUNT) - 1)
|
|
|
|
#define COGL_PIPELINE_STATE_ALL_SPARSE \
|
|
(COGL_PIPELINE_STATE_ALL \
|
|
& ~COGL_PIPELINE_STATE_REAL_BLEND_ENABLE)
|
|
|
|
#define COGL_PIPELINE_STATE_AFFECTS_BLENDING \
|
|
(COGL_PIPELINE_STATE_COLOR | \
|
|
COGL_PIPELINE_STATE_BLEND_ENABLE | \
|
|
COGL_PIPELINE_STATE_LAYERS | \
|
|
COGL_PIPELINE_STATE_LIGHTING | \
|
|
COGL_PIPELINE_STATE_BLEND | \
|
|
COGL_PIPELINE_STATE_USER_SHADER)
|
|
|
|
#define COGL_PIPELINE_STATE_NEEDS_BIG_STATE \
|
|
(COGL_PIPELINE_STATE_LIGHTING | \
|
|
COGL_PIPELINE_STATE_ALPHA_FUNC | \
|
|
COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE | \
|
|
COGL_PIPELINE_STATE_BLEND | \
|
|
COGL_PIPELINE_STATE_USER_SHADER | \
|
|
COGL_PIPELINE_STATE_DEPTH | \
|
|
COGL_PIPELINE_STATE_FOG | \
|
|
COGL_PIPELINE_STATE_POINT_SIZE)
|
|
|
|
#define COGL_PIPELINE_STATE_MULTI_PROPERTY \
|
|
(COGL_PIPELINE_STATE_LAYERS | \
|
|
COGL_PIPELINE_STATE_LIGHTING | \
|
|
COGL_PIPELINE_STATE_BLEND | \
|
|
COGL_PIPELINE_STATE_DEPTH | \
|
|
COGL_PIPELINE_STATE_FOG)
|
|
|
|
#ifdef HAVE_COGL_GLES2
|
|
/* Under GLES2 the alpha func becomes part of the fragment program
|
|
so we can't share programs there */
|
|
#define COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN \
|
|
(COGL_PIPELINE_STATE_LAYERS | \
|
|
COGL_PIPELINE_STATE_ALPHA_FUNC | \
|
|
COGL_PIPELINE_STATE_USER_SHADER)
|
|
#else
|
|
#define COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN \
|
|
(COGL_PIPELINE_STATE_LAYERS | \
|
|
COGL_PIPELINE_STATE_USER_SHADER)
|
|
#endif
|
|
|
|
#define COGL_PIPELINE_STATE_AFFECTS_VERTEX_CODEGEN \
|
|
(COGL_PIPELINE_STATE_LAYERS | \
|
|
COGL_PIPELINE_STATE_USER_SHADER)
|
|
|
|
typedef enum
|
|
{
|
|
COGL_PIPELINE_LIGHTING_STATE_PROPERTY_AMBIENT = 1,
|
|
COGL_PIPELINE_LIGHTING_STATE_PROPERTY_DIFFUSE,
|
|
COGL_PIPELINE_LIGHTING_STATE_PROPERTY_SPECULAR,
|
|
COGL_PIPELINE_LIGHTING_STATE_PROPERTY_EMISSION,
|
|
COGL_PIPELINE_LIGHTING_STATE_PROPERTY_SHININESS
|
|
} CoglPipelineLightingStateProperty;
|
|
|
|
typedef struct
|
|
{
|
|
/* Standard OpenGL lighting model attributes */
|
|
float ambient[4];
|
|
float diffuse[4];
|
|
float specular[4];
|
|
float emission[4];
|
|
float shininess;
|
|
} CoglPipelineLightingState;
|
|
|
|
typedef struct
|
|
{
|
|
/* Determines what fragments are discarded based on their alpha */
|
|
CoglPipelineAlphaFunc alpha_func;
|
|
float alpha_func_reference;
|
|
} CoglPipelineAlphaFuncState;
|
|
|
|
typedef enum _CoglPipelineBlendEnable
|
|
{
|
|
/* XXX: we want to detect users mistakenly using TRUE or FALSE
|
|
* so start the enum at 2. */
|
|
COGL_PIPELINE_BLEND_ENABLE_ENABLED = 2,
|
|
COGL_PIPELINE_BLEND_ENABLE_DISABLED,
|
|
COGL_PIPELINE_BLEND_ENABLE_AUTOMATIC
|
|
} CoglPipelineBlendEnable;
|
|
|
|
typedef struct
|
|
{
|
|
/* Determines how this pipeline is blended with other primitives */
|
|
#ifndef HAVE_COGL_GLES
|
|
GLenum blend_equation_rgb;
|
|
GLenum blend_equation_alpha;
|
|
GLint blend_src_factor_alpha;
|
|
GLint blend_dst_factor_alpha;
|
|
CoglColor blend_constant;
|
|
#endif
|
|
GLint blend_src_factor_rgb;
|
|
GLint blend_dst_factor_rgb;
|
|
} CoglPipelineBlendState;
|
|
|
|
typedef struct
|
|
{
|
|
gboolean enabled;
|
|
CoglColor color;
|
|
CoglFogMode mode;
|
|
float density;
|
|
float z_near;
|
|
float z_far;
|
|
} CoglPipelineFogState;
|
|
|
|
typedef struct
|
|
{
|
|
CoglPipelineLightingState lighting_state;
|
|
CoglPipelineAlphaFuncState alpha_state;
|
|
CoglPipelineBlendState blend_state;
|
|
CoglHandle user_program;
|
|
CoglDepthState depth_state;
|
|
CoglPipelineFogState fog_state;
|
|
float point_size;
|
|
} CoglPipelineBigState;
|
|
|
|
typedef enum
|
|
{
|
|
COGL_PIPELINE_FLAG_DIRTY_LAYERS_CACHE = 1L<<0,
|
|
COGL_PIPELINE_FLAG_DIRTY_GET_LAYERS_LIST = 1L<<1
|
|
} CoglPipelineFlag;
|
|
|
|
typedef struct
|
|
{
|
|
CoglPipeline *owner;
|
|
CoglPipelineLayer *layer;
|
|
} CoglPipelineLayerCacheEntry;
|
|
|
|
/*
|
|
* CoglPipelineDestroyCallback
|
|
* @pipeline: The #CoglPipeline that has been destroyed
|
|
* @user_data: The private data associated with the callback
|
|
*
|
|
* Notifies when a weak pipeline has been destroyed because one
|
|
* of its ancestors has been freed or modified.
|
|
*/
|
|
typedef void (*CoglPipelineDestroyCallback)(CoglPipeline *pipeline,
|
|
void *user_data);
|
|
|
|
struct _CoglPipeline
|
|
{
|
|
/* XXX: Please think twice about adding members that *have* be
|
|
* initialized during a cogl_pipeline_copy. We are aiming to have
|
|
* copies be as cheap as possible and copies may be done by the
|
|
* primitives APIs which means they may happen in performance
|
|
* critical code paths.
|
|
*
|
|
* XXX: If you are extending the state we track please consider if
|
|
* the state is expected to vary frequently across many pipelines or
|
|
* if the state can be shared among many derived pipelines instead.
|
|
* This will determine if the state should be added directly to this
|
|
* structure which will increase the memory overhead for *all*
|
|
* pipelines or if instead it can go under ->big_state.
|
|
*/
|
|
|
|
/* Layers represent their state in a tree structure where some of
|
|
* the state relating to a given pipeline or layer may actually be
|
|
* owned by one if is ancestors in the tree. We have a common data
|
|
* type to track the tree heirachy so we can share code... */
|
|
CoglPipelineNode _parent;
|
|
|
|
/* We need to track if a pipeline is referenced in the journal
|
|
* because we can't allow modification to these pipelines without
|
|
* flushing the journal first */
|
|
unsigned long journal_ref_count;
|
|
|
|
/* When weak pipelines are destroyed the user is notified via this
|
|
* callback */
|
|
CoglPipelineDestroyCallback destroy_callback;
|
|
|
|
/* When notifying that a weak pipeline has been destroyed this
|
|
* private data is passed to the above callback */
|
|
void *destroy_data;
|
|
|
|
/* A mask of which sparse state groups are different in this
|
|
* pipeline in comparison to its parent. */
|
|
unsigned long differences;
|
|
|
|
/* The fragment processing backends can associate private data with a
|
|
* pipeline. */
|
|
void *fragend_privs[COGL_PIPELINE_N_FRAGENDS];
|
|
|
|
/* Whenever a pipeline is modified we increment the age. There's no
|
|
* guarantee that it won't wrap but it can nevertheless be a
|
|
* convenient mechanism to determine when a pipeline has been
|
|
* changed to you can invalidate some some associated cache that
|
|
* depends on the old state. */
|
|
unsigned long age;
|
|
|
|
/* This is the primary color of the pipeline.
|
|
*
|
|
* This is a sparse property, ref COGL_PIPELINE_STATE_COLOR */
|
|
CoglColor color;
|
|
|
|
/* A pipeline may be made up with multiple layers used to combine
|
|
* textures together.
|
|
*
|
|
* This is sparse state, ref COGL_PIPELINE_STATE_LAYERS */
|
|
GList *layer_differences;
|
|
unsigned int n_layers;
|
|
|
|
/* As a basic way to reduce memory usage we divide the pipeline
|
|
* state into two groups; the minimal state modified in 90% of
|
|
* all pipelines and the rest, so that the second group can
|
|
* be allocated dynamically when required... */
|
|
CoglPipelineBigState *big_state;
|
|
|
|
/* For debugging purposes it's possible to associate a static const
|
|
* string with a pipeline which can be an aid when trying to trace
|
|
* where the pipeline originates from */
|
|
const char *static_breadcrumb;
|
|
|
|
/* Cached state... */
|
|
|
|
/* A cached, complete list of the layers this pipeline depends
|
|
* on sorted by layer->unit_index. */
|
|
CoglPipelineLayer **layers_cache;
|
|
/* To avoid a separate ->layers_cache allocation for common
|
|
* pipelines with only a few layers... */
|
|
CoglPipelineLayer *short_layers_cache[3];
|
|
|
|
/* The deprecated cogl_pipeline_get_layers() API returns a
|
|
* const GList of layers, which we track here... */
|
|
GList *deprecated_get_layers_list;
|
|
|
|
/* XXX: consider adding an authorities cache to speed up sparse
|
|
* property value lookups:
|
|
* CoglPipeline *authorities_cache[COGL_PIPELINE_N_SPARSE_PROPERTIES];
|
|
* and corresponding authorities_cache_dirty:1 bitfield
|
|
*/
|
|
|
|
/* bitfields */
|
|
|
|
/* A pipeline can have private data associated with it for multiple
|
|
* fragment processing backends. Although only one backend is
|
|
* associated with a pipeline the backends may want to cache private
|
|
* state with the ancestors of other pipelines and those ancestors
|
|
* could currently be associated with different backends.
|
|
*
|
|
* Each set bit indicates if the corresponding ->fragend_privs[]
|
|
* entry is valid.
|
|
*/
|
|
unsigned int fragend_priv_set_mask:COGL_PIPELINE_N_FRAGENDS;
|
|
|
|
/* Weak pipelines don't count as dependants on their parents which
|
|
* means that the parent pipeline can be modified without
|
|
* considering how the modifications may affect the weak pipeline.
|
|
*/
|
|
unsigned int is_weak:1;
|
|
|
|
/* Determines if pipeline->big_state is valid */
|
|
unsigned int has_big_state:1;
|
|
|
|
/* By default blending is enabled automatically depending on the
|
|
* unlit color, the lighting colors or the texture format. The user
|
|
* can override this to explicitly enable or disable blending.
|
|
*
|
|
* This is a sparse property */
|
|
unsigned int blend_enable:3;
|
|
|
|
/* There are many factors that can determine if we need to enable
|
|
* blending, this holds our final decision */
|
|
unsigned int real_blend_enable:1;
|
|
|
|
unsigned int layers_cache_dirty:1;
|
|
unsigned int deprecated_get_layers_list_dirty:1;
|
|
|
|
/* For debugging purposes it's possible to associate a static const
|
|
* string with a pipeline which can be an aid when trying to trace
|
|
* where the pipeline originates from */
|
|
unsigned int has_static_breadcrumb:1;
|
|
|
|
/* There are multiple fragment processing backends for CoglPipeline,
|
|
* glsl, arbfp and fixed. This identifies the backend being used for
|
|
* the pipeline and any private state the backend has associated
|
|
* with the pipeline. */
|
|
unsigned int fragend:3;
|
|
unsigned int vertend:3;
|
|
};
|
|
|
|
typedef struct _CoglPipelineFragend
|
|
{
|
|
gboolean (*start) (CoglPipeline *pipeline,
|
|
int n_layers,
|
|
unsigned long pipelines_difference,
|
|
int n_tex_coord_attribs);
|
|
gboolean (*add_layer) (CoglPipeline *pipeline,
|
|
CoglPipelineLayer *layer,
|
|
unsigned long layers_difference);
|
|
gboolean (*passthrough) (CoglPipeline *pipeline);
|
|
gboolean (*end) (CoglPipeline *pipeline,
|
|
unsigned long pipelines_difference);
|
|
|
|
void (*pipeline_pre_change_notify) (CoglPipeline *pipeline,
|
|
CoglPipelineState change,
|
|
const CoglColor *new_color);
|
|
void (*pipeline_set_parent_notify) (CoglPipeline *pipeline);
|
|
void (*layer_pre_change_notify) (CoglPipeline *owner,
|
|
CoglPipelineLayer *layer,
|
|
CoglPipelineLayerState change);
|
|
|
|
void (*free_priv) (CoglPipeline *pipeline);
|
|
} CoglPipelineFragend;
|
|
|
|
typedef struct _CoglPipelineVertend
|
|
{
|
|
gboolean (*start) (CoglPipeline *pipeline,
|
|
int n_layers,
|
|
unsigned long pipelines_difference);
|
|
gboolean (*add_layer) (CoglPipeline *pipeline,
|
|
CoglPipelineLayer *layer,
|
|
unsigned long layers_difference);
|
|
gboolean (*end) (CoglPipeline *pipeline,
|
|
unsigned long pipelines_difference);
|
|
|
|
void (*pipeline_pre_change_notify) (CoglPipeline *pipeline,
|
|
CoglPipelineState change,
|
|
const CoglColor *new_color);
|
|
void (*layer_pre_change_notify) (CoglPipeline *owner,
|
|
CoglPipelineLayer *layer,
|
|
CoglPipelineLayerState change);
|
|
} CoglPipelineVertend;
|
|
|
|
typedef struct
|
|
{
|
|
void (*end) (CoglPipeline *pipeline,
|
|
unsigned long pipelines_difference,
|
|
int n_tex_coord_attribs);
|
|
void (*pipeline_pre_change_notify) (CoglPipeline *pipeline,
|
|
CoglPipelineState change,
|
|
const CoglColor *new_color);
|
|
void (*layer_pre_change_notify) (CoglPipeline *owner,
|
|
CoglPipelineLayer *layer,
|
|
CoglPipelineLayerState change);
|
|
/* This is called after all of the other functions whenever the
|
|
pipeline is flushed, even if the pipeline hasn't changed since
|
|
the last flush */
|
|
void (* pre_paint) (CoglPipeline *pipeline);
|
|
} CoglPipelineProgend;
|
|
|
|
typedef enum
|
|
{
|
|
COGL_PIPELINE_PROGRAM_TYPE_GLSL = 1,
|
|
COGL_PIPELINE_PROGRAM_TYPE_ARBFP,
|
|
COGL_PIPELINE_PROGRAM_TYPE_FIXED
|
|
} CoglPipelineProgramType;
|
|
|
|
extern const CoglPipelineFragend *
|
|
_cogl_pipeline_fragends[COGL_PIPELINE_N_FRAGENDS];
|
|
extern const CoglPipelineVertend *
|
|
_cogl_pipeline_vertends[COGL_PIPELINE_N_VERTENDS];
|
|
extern const CoglPipelineProgend *
|
|
_cogl_pipeline_progends[];
|
|
|
|
void
|
|
_cogl_pipeline_init_default_pipeline (void);
|
|
|
|
void
|
|
_cogl_pipeline_init_default_layers (void);
|
|
|
|
static inline CoglPipeline *
|
|
_cogl_pipeline_get_parent (CoglPipeline *pipeline)
|
|
{
|
|
CoglPipelineNode *parent_node = COGL_PIPELINE_NODE (pipeline)->parent;
|
|
return COGL_PIPELINE (parent_node);
|
|
}
|
|
|
|
static inline CoglPipeline *
|
|
_cogl_pipeline_get_authority (CoglPipeline *pipeline,
|
|
unsigned long difference)
|
|
{
|
|
CoglPipeline *authority = pipeline;
|
|
while (!(authority->differences & difference))
|
|
authority = _cogl_pipeline_get_parent (authority);
|
|
return authority;
|
|
}
|
|
|
|
/*
|
|
* SECTION:cogl-pipeline-internals
|
|
* @short_description: Functions for creating custom primitives that make use
|
|
* of Cogl pipelines for filling.
|
|
*
|
|
* Normally you shouldn't need to use this API directly, but if you need to
|
|
* developing a custom/specialised primitive - probably using raw OpenGL - then
|
|
* this API aims to expose enough of the pipeline internals to support being
|
|
* able to fill your geometry according to a given Cogl pipeline.
|
|
*/
|
|
|
|
gboolean
|
|
_cogl_pipeline_get_real_blend_enabled (CoglPipeline *pipeline);
|
|
|
|
gboolean
|
|
_cogl_pipeline_layer_has_user_matrix (CoglPipeline *pipeline,
|
|
int layer_index);
|
|
|
|
/*
|
|
* Calls the pre_paint method on the layer texture if there is
|
|
* one. This will determine whether mipmaps are needed based on the
|
|
* filter settings.
|
|
*/
|
|
void
|
|
_cogl_pipeline_layer_pre_paint (CoglPipelineLayer *layerr);
|
|
|
|
/*
|
|
* Calls the pre_paint method on the layer texture if there is
|
|
* one. This will determine whether mipmaps are needed based on the
|
|
* filter settings.
|
|
*/
|
|
void
|
|
_cogl_pipeline_pre_paint_for_layer (CoglPipeline *pipeline,
|
|
int layer_id);
|
|
|
|
/*
|
|
* CoglPipelineFlushFlag:
|
|
* @COGL_PIPELINE_FLUSH_FALLBACK_MASK: The fallback_layers member is set to
|
|
* a guint32 mask of the layers that can't be supported with the user
|
|
* supplied texture and need to be replaced with fallback textures. (1 =
|
|
* fallback, and the least significant bit = layer 0)
|
|
* @COGL_PIPELINE_FLUSH_DISABLE_MASK: The disable_layers member is set to
|
|
* a guint32 mask of the layers that you want to completly disable
|
|
* texturing for (1 = fallback, and the least significant bit = layer 0)
|
|
* @COGL_PIPELINE_FLUSH_LAYER0_OVERRIDE: The layer0_override_texture member is
|
|
* set to a GLuint OpenGL texture name to override the texture used for
|
|
* layer 0 of the pipeline. This is intended for dealing with sliced
|
|
* textures where you will need to point to each of the texture slices in
|
|
* turn when drawing your geometry. Passing a value of 0 is the same as
|
|
* not passing the option at all.
|
|
* @COGL_PIPELINE_FLUSH_SKIP_GL_COLOR: When flushing the GL state for the
|
|
* pipeline don't call glColor.
|
|
*/
|
|
typedef enum _CoglPipelineFlushFlag
|
|
{
|
|
COGL_PIPELINE_FLUSH_FALLBACK_MASK = 1L<<0,
|
|
COGL_PIPELINE_FLUSH_DISABLE_MASK = 1L<<1,
|
|
COGL_PIPELINE_FLUSH_LAYER0_OVERRIDE = 1L<<2,
|
|
COGL_PIPELINE_FLUSH_SKIP_GL_COLOR = 1L<<3
|
|
} CoglPipelineFlushFlag;
|
|
|
|
/*
|
|
* CoglPipelineFlushOptions:
|
|
*
|
|
*/
|
|
typedef struct _CoglPipelineFlushOptions
|
|
{
|
|
CoglPipelineFlushFlag flags;
|
|
|
|
guint32 fallback_layers;
|
|
guint32 disable_layers;
|
|
CoglHandle layer0_override_texture;
|
|
} CoglPipelineFlushOptions;
|
|
|
|
|
|
int
|
|
_cogl_get_max_texture_image_units (void);
|
|
|
|
|
|
void
|
|
_cogl_use_fragment_program (GLuint gl_program, CoglPipelineProgramType type);
|
|
|
|
void
|
|
_cogl_use_vertex_program (GLuint gl_program, CoglPipelineProgramType type);
|
|
|
|
unsigned int
|
|
_cogl_get_n_args_for_combine_func (CoglPipelineCombineFunc func);
|
|
|
|
/*
|
|
* _cogl_pipeline_weak_copy:
|
|
* @pipeline: A #CoglPipeline object
|
|
* @callback: A callback to notify when your weak pipeline is destroyed
|
|
* @user_data: Private data to pass to your given callback.
|
|
*
|
|
* Returns a weak copy of the given source @pipeline. Unlike a normal
|
|
* copy no internal reference is taken on the source @pipeline and you
|
|
* can expect that later modifications of the source pipeline (or in
|
|
* fact any other pipeline) can result in the weak pipeline being
|
|
* destroyed.
|
|
*
|
|
* To understand this better its good to know a bit about the internal
|
|
* design of #CoglPipeline...
|
|
*
|
|
* Internally #CoglPipeline<!-- -->s are represented as a graph of
|
|
* property diff's, where each node is a diff of properties that gets
|
|
* applied on top of its parent. Copying a pipeline creates an empty
|
|
* diff and a child->parent relationship between the empty diff and
|
|
* the source @pipeline, parent.
|
|
*
|
|
* Because of this internal graph design a single #CoglPipeline may
|
|
* indirectly depend on a chain of ancestors to fully define all of
|
|
* its properties. Because a node depends on its ancestors it normally
|
|
* owns a reference to its parent to stop it from being freed. Also if
|
|
* you try to modify a pipeline with children we internally use a
|
|
* copy-on-write mechanism to ensure that you don't indirectly change
|
|
* the properties those children.
|
|
*
|
|
* Weak pipelines avoid the use of copy-on-write to preserve the
|
|
* integrity of weak dependants and instead weak dependants are
|
|
* simply destroyed allowing the parent to be modified directly. Also
|
|
* because weak pipelines don't own a reference to their parent they
|
|
* won't stop the source @pipeline from being freed when the user
|
|
* releases their reference on it.
|
|
*
|
|
* Because weak pipelines don't own a reference on their parent they
|
|
* are the recommended mechanism for creating derived pipelines that you
|
|
* want to cache as a private property of the original pipeline
|
|
* because they won't result in a circular dependency.
|
|
*
|
|
* An example use case:
|
|
*
|
|
* Consider for example you are implementing a custom primitive that is
|
|
* not compatible with certain source pipelines. To handle this you
|
|
* implement a validation stage that given an arbitrary pipeline as
|
|
* input will create a derived pipeline that is suitable for drawing
|
|
* your primitive.
|
|
*
|
|
* Because you don't want to have to repeat this validation every time
|
|
* the same incompatible pipeline is given as input you want to cache
|
|
* the result as a private property of the original pipeline. If the
|
|
* derived pipeline were created using cogl_pipeline_copy that would
|
|
* create a circular dependency so the original pipeline can never be
|
|
* freed.
|
|
*
|
|
* If you instead create a weak copy you won't stop the original pipeline
|
|
* from being freed if it's no longer needed, and you will instead simply
|
|
* be notified that your weak pipeline has been destroyed.
|
|
*
|
|
* This is the recommended coding pattern for validating an input
|
|
* pipeline and caching a derived result:
|
|
* |[
|
|
* static CoglUserDataKey _cogl_my_cache_key;
|
|
*
|
|
* typedef struct {
|
|
* CoglPipeline *validated_source;
|
|
* } MyValidatedMaterialCache;
|
|
*
|
|
* static void
|
|
* destroy_cache_cb (CoglObject *object, void *user_data)
|
|
* {
|
|
* g_slice_free (MyValidatedMaterialCache, user_data);
|
|
* }
|
|
*
|
|
* static void
|
|
* invalidate_cache_cb (CoglPipeline *destroyed, void *user_data)
|
|
* {
|
|
* MyValidatedMaterialCache *cache = user_data;
|
|
* cogl_object_unref (cache->validated_source);
|
|
* cache->validated_source = NULL;
|
|
* }
|
|
*
|
|
* static CoglPipeline *
|
|
* get_validated_pipeline (CoglPipeline *source)
|
|
* {
|
|
* MyValidatedMaterialCache *cache =
|
|
* cogl_object_get_user_data (COGL_OBJECT (source),
|
|
* &_cogl_my_cache_key);
|
|
* if (G_UNLIKELY (cache == NULL))
|
|
* {
|
|
* cache = g_slice_new (MyValidatedMaterialCache);
|
|
* cogl_object_set_user_data (COGL_OBJECT (source),
|
|
* &_cogl_my_cache_key,
|
|
* cache, destroy_cache_cb);
|
|
* cache->validated_source = source;
|
|
* }
|
|
*
|
|
* if (G_UNLIKELY (cache->validated_source == NULL))
|
|
* {
|
|
* cache->validated_source = source;
|
|
*
|
|
* / * Start validating source... * /
|
|
*
|
|
* / * If you find you need to change something... * /
|
|
* if (cache->validated_source == source)
|
|
* cache->validated_source =
|
|
* cogl_pipeline_weak_copy (source,
|
|
* invalidate_cache_cb,
|
|
* cache);
|
|
*
|
|
* / * Modify cache->validated_source * /
|
|
* }
|
|
*
|
|
* return cache->validated_source;
|
|
* }
|
|
* ]|
|
|
*/
|
|
CoglPipeline *
|
|
_cogl_pipeline_weak_copy (CoglPipeline *pipeline,
|
|
CoglPipelineDestroyCallback callback,
|
|
void *user_data);
|
|
|
|
void
|
|
_cogl_pipeline_set_fragend (CoglPipeline *pipeline, int fragend);
|
|
|
|
void
|
|
_cogl_pipeline_set_vertend (CoglPipeline *pipeline, int vertend);
|
|
|
|
CoglPipeline *
|
|
_cogl_pipeline_get_parent (CoglPipeline *pipeline);
|
|
|
|
void
|
|
_cogl_pipeline_get_colorubv (CoglPipeline *pipeline,
|
|
guint8 *color);
|
|
|
|
/* XXX: At some point it could be good for this to accept a mask of
|
|
* the state groups we are interested in comparing since we can
|
|
* probably use that information in a number situations to reduce
|
|
* the work we do. */
|
|
unsigned long
|
|
_cogl_pipeline_compare_differences (CoglPipeline *pipeline0,
|
|
CoglPipeline *pipeline1);
|
|
|
|
/* Sometimes when evaluating pipelines, either during comparisons or
|
|
* if calculating a hash value we need to tweak the evaluation
|
|
* semantics */
|
|
typedef enum _CoglPipelineEvalFlags
|
|
{
|
|
COGL_PIPELINE_EVAL_FLAG_NONE = 0
|
|
} CoglPipelineEvalFlags;
|
|
|
|
gboolean
|
|
_cogl_pipeline_equal (CoglPipeline *pipeline0,
|
|
CoglPipeline *pipeline1,
|
|
unsigned long differences,
|
|
unsigned long layer_differences,
|
|
CoglPipelineEvalFlags flags);
|
|
|
|
unsigned int
|
|
_cogl_pipeline_hash (CoglPipeline *pipeline,
|
|
unsigned long differences,
|
|
unsigned long layer_differences,
|
|
CoglPipelineEvalFlags flags);
|
|
|
|
CoglPipeline *
|
|
_cogl_pipeline_journal_ref (CoglPipeline *pipeline);
|
|
|
|
void
|
|
_cogl_pipeline_journal_unref (CoglPipeline *pipeline);
|
|
|
|
CoglPipelineFilter
|
|
_cogl_pipeline_get_layer_min_filter (CoglPipeline *pipeline,
|
|
int layer_index);
|
|
|
|
CoglPipelineFilter
|
|
_cogl_pipeline_get_layer_mag_filter (CoglPipeline *pipeline,
|
|
int layer_index);
|
|
|
|
const CoglMatrix *
|
|
_cogl_pipeline_get_layer_matrix (CoglPipeline *pipeline,
|
|
int layer_index);
|
|
|
|
void
|
|
_cogl_pipeline_texture_storage_change_notify (CoglHandle texture);
|
|
|
|
void
|
|
_cogl_pipeline_apply_legacy_state (CoglPipeline *pipeline);
|
|
|
|
void
|
|
_cogl_pipeline_apply_overrides (CoglPipeline *pipeline,
|
|
CoglPipelineFlushOptions *options);
|
|
|
|
CoglPipelineBlendEnable
|
|
_cogl_pipeline_get_blend_enabled (CoglPipeline *pipeline);
|
|
|
|
void
|
|
_cogl_pipeline_set_blend_enabled (CoglPipeline *pipeline,
|
|
CoglPipelineBlendEnable enable);
|
|
|
|
void
|
|
_cogl_pipeline_set_static_breadcrumb (CoglPipeline *pipeline,
|
|
const char *breadcrumb);
|
|
|
|
unsigned long
|
|
_cogl_pipeline_get_age (CoglPipeline *pipeline);
|
|
|
|
CoglPipeline *
|
|
_cogl_pipeline_get_authority (CoglPipeline *pipeline,
|
|
unsigned long difference);
|
|
|
|
CoglPipeline *
|
|
_cogl_pipeline_find_equivalent_parent (CoglPipeline *pipeline,
|
|
CoglPipelineState pipeline_state,
|
|
CoglPipelineLayerState layer_state);
|
|
|
|
CoglHandle
|
|
_cogl_pipeline_get_layer_texture (CoglPipeline *pipeline,
|
|
int layer_index);
|
|
|
|
void
|
|
_cogl_pipeline_get_layer_combine_constant (CoglPipeline *pipeline,
|
|
int layer_index,
|
|
float *constant);
|
|
|
|
void
|
|
_cogl_pipeline_prune_to_n_layers (CoglPipeline *pipeline, int n);
|
|
|
|
|
|
/*
|
|
* API to support the deprecate cogl_pipeline_layer_xyz functions...
|
|
*/
|
|
|
|
const GList *
|
|
_cogl_pipeline_get_layers (CoglPipeline *pipeline);
|
|
|
|
void
|
|
_cogl_pipeline_layer_get_wrap_modes (CoglPipelineLayer *layer,
|
|
CoglPipelineWrapModeInternal *wrap_mode_s,
|
|
CoglPipelineWrapModeInternal *wrap_mode_t,
|
|
CoglPipelineWrapModeInternal *wrap_mode_r);
|
|
|
|
void
|
|
_cogl_pipeline_layer_get_filters (CoglPipelineLayer *layer,
|
|
CoglPipelineFilter *min_filter,
|
|
CoglPipelineFilter *mag_filter);
|
|
|
|
void
|
|
_cogl_pipeline_get_layer_filters (CoglPipeline *pipeline,
|
|
int layer_index,
|
|
CoglPipelineFilter *min_filter,
|
|
CoglPipelineFilter *mag_filter);
|
|
|
|
typedef enum {
|
|
COGL_PIPELINE_LAYER_TYPE_TEXTURE
|
|
} CoglPipelineLayerType;
|
|
|
|
CoglPipelineLayerType
|
|
_cogl_pipeline_layer_get_type (CoglPipelineLayer *layer);
|
|
|
|
CoglHandle
|
|
_cogl_pipeline_layer_get_texture (CoglPipelineLayer *layer);
|
|
|
|
CoglHandle
|
|
_cogl_pipeline_layer_get_texture_real (CoglPipelineLayer *layer);
|
|
|
|
CoglPipelineFilter
|
|
_cogl_pipeline_layer_get_min_filter (CoglPipelineLayer *layer);
|
|
|
|
CoglPipelineFilter
|
|
_cogl_pipeline_layer_get_mag_filter (CoglPipelineLayer *layer);
|
|
|
|
CoglPipelineWrapMode
|
|
_cogl_pipeline_layer_get_wrap_mode_s (CoglPipelineLayer *layer);
|
|
|
|
CoglPipelineWrapMode
|
|
_cogl_pipeline_layer_get_wrap_mode_t (CoglPipelineLayer *layer);
|
|
|
|
CoglPipelineWrapMode
|
|
_cogl_pipeline_layer_get_wrap_mode_p (CoglPipelineLayer *layer);
|
|
|
|
unsigned long
|
|
_cogl_pipeline_layer_compare_differences (CoglPipelineLayer *layer0,
|
|
CoglPipelineLayer *layer1);
|
|
|
|
CoglPipelineLayer *
|
|
_cogl_pipeline_layer_get_authority (CoglPipelineLayer *layer,
|
|
unsigned long difference);
|
|
|
|
CoglHandle
|
|
_cogl_pipeline_layer_get_texture (CoglPipelineLayer *layer);
|
|
|
|
typedef gboolean (*CoglPipelineInternalLayerCallback) (CoglPipelineLayer *layer,
|
|
void *user_data);
|
|
|
|
void
|
|
_cogl_pipeline_foreach_layer_internal (CoglPipeline *pipeline,
|
|
CoglPipelineInternalLayerCallback callback,
|
|
void *user_data);
|
|
|
|
int
|
|
_cogl_pipeline_layer_get_unit_index (CoglPipelineLayer *layer);
|
|
|
|
gboolean
|
|
_cogl_pipeline_need_texture_combine_separate
|
|
(CoglPipelineLayer *combine_authority);
|
|
|
|
void
|
|
_cogl_pipeline_init_state_hash_functions (void);
|
|
|
|
void
|
|
_cogl_pipeline_init_layer_state_hash_functions (void);
|
|
|
|
#endif /* __COGL_PIPELINE_PRIVATE_H */
|
|
|