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There are 2 remaining CoglHandles, but they're for shaders, which actually return CoglHandle as part of the API signature. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2355>
187 lines
5.6 KiB
C
187 lines
5.6 KiB
C
#include <glib.h>
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#include <gmodule.h>
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#include <stdlib.h>
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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#include "tests/clutter-test-utils.h"
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/* Coglbox declaration
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*--------------------------------------------------*/
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G_BEGIN_DECLS
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#define TEST_TYPE_COGLBOX test_coglbox_get_type()
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static
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G_DECLARE_FINAL_TYPE (TestCoglbox, test_coglbox, TEST, COGLBOX, ClutterActor)
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struct _TestCoglbox
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{
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ClutterActor parent;
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CoglTexture *cogl_tex_id[4];
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gint frame;
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};
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G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
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int
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test_cogl_tex_convert_main (int argc, char *argv[]);
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const char *
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test_cogl_tex_convert_describe (void);
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G_END_DECLS
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/* Coglbox implementation
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*--------------------------------------------------*/
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static void
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test_coglbox_paint (ClutterActor *self,
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ClutterPaintContext *paint_context)
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{
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TestCoglbox *coglbox = TEST_COGLBOX (self);
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CoglPipeline *pipeline;
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CoglFramebuffer *framebuffer =
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clutter_paint_context_get_framebuffer (paint_context);
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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gfloat texcoords[4] = { 0.0, 0.0, 1.0, 1.0 };
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_color4ub (pipeline, 0x66, 0x66, 0xdd, 0xff);
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cogl_framebuffer_draw_rectangle (framebuffer, pipeline, 0, 0, 400, 400);
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cogl_object_unref (pipeline);
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pipeline = cogl_pipeline_new (ctx);
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cogl_framebuffer_push_matrix (framebuffer);
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cogl_pipeline_set_layer_texture (pipeline, 0, coglbox->cogl_tex_id[0]);
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cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
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0, 0, 200, 213,
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texcoords[0], texcoords[1],
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texcoords[2], texcoords[3]);
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cogl_framebuffer_pop_matrix (framebuffer);
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cogl_framebuffer_push_matrix (framebuffer);
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cogl_framebuffer_translate (framebuffer, 200, 0, 0);
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cogl_pipeline_set_layer_texture (pipeline, 0, coglbox->cogl_tex_id[1]);
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cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
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0, 0, 200, 213,
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texcoords[0], texcoords[1],
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texcoords[2], texcoords[3]);
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cogl_framebuffer_pop_matrix (framebuffer);
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cogl_framebuffer_push_matrix (framebuffer);
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cogl_framebuffer_translate (framebuffer, 0, 200, 0);
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cogl_pipeline_set_layer_texture (pipeline, 0, coglbox->cogl_tex_id[2]);
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cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
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0, 0, 200, 213,
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texcoords[0], texcoords[1],
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texcoords[2], texcoords[3]);
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cogl_framebuffer_pop_matrix (framebuffer);
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cogl_framebuffer_push_matrix (framebuffer);
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cogl_framebuffer_translate (framebuffer, 200, 200, 0);
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cogl_pipeline_set_layer_texture (pipeline, 0, coglbox->cogl_tex_id[3]);
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cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
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0, 0, 200, 213,
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texcoords[0], texcoords[1],
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texcoords[2], texcoords[3]);
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cogl_framebuffer_pop_matrix (framebuffer);
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cogl_object_unref (pipeline);
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}
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static void
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test_coglbox_dispose (GObject *object)
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{
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TestCoglbox *coglbox = TEST_COGLBOX (object);
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cogl_object_unref (coglbox->cogl_tex_id);
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G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
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}
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static void
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test_coglbox_init (TestCoglbox *self)
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{
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gchar *file;
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file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
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self->cogl_tex_id[0] =
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cogl_texture_new_from_file (file,
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_ANY,
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NULL);
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self->cogl_tex_id[1] =
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cogl_texture_new_from_file (file,
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_BGRA_8888,
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NULL);
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self->cogl_tex_id[2] =
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cogl_texture_new_from_file (file,
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_ARGB_8888,
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NULL);
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self->cogl_tex_id[3] =
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cogl_texture_new_from_file (file,
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_G_8,
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NULL);
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g_free (file);
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}
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static void
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test_coglbox_class_init (TestCoglboxClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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gobject_class->dispose = test_coglbox_dispose;
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actor_class->paint = test_coglbox_paint;
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}
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static ClutterActor*
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test_coglbox_new (void)
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{
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return g_object_new (TEST_TYPE_COGLBOX, NULL);
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}
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G_MODULE_EXPORT int
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test_cogl_tex_convert_main (int argc, char *argv[])
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{
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ClutterActor *stage;
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ClutterActor *coglbox;
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clutter_test_init (&argc, &argv);
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/* Stage */
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stage = clutter_test_get_stage ();
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clutter_actor_set_size (stage, 400, 400);
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Texture Conversion");
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_test_quit), NULL);
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/* Cogl Box */
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coglbox = test_coglbox_new ();
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
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clutter_actor_show (stage);
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clutter_test_main ();
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return 0;
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}
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G_MODULE_EXPORT const char *
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test_cogl_tex_convert_describe (void)
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{
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return "Pixel format conversion of Cogl textures.";
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}
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