mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 16:10:41 -05:00
da3be3df6b
This adds a new API call to enable point sprite coordinate generation for a material layer: void cogl_material_set_layer_point_sprite_coords_enabled (CoglHandle material, int layer_index, gboolean enable); There is also a corresponding get function. Enabling point sprite coords simply sets the GL_COORD_REPLACE of the GL_POINT_SPRITE glTexEnv when flusing the material. There is no separate application control for glEnable(GL_POINT_SPRITE). Instead it is left permanently enabled under the assumption that it has no affect unless GL_COORD_REPLACE is enabled for a texture unit. http://bugzilla.openedhand.com/show_bug.cgi?id=2047 |
||
---|---|---|
.. | ||
reference/cogl | ||
CODING_STYLE |