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58f1dfcf35
The order in which the MacPorts are installed is important otherwise we open the user up to a world of pain. This patch also tweaks the OS X docs to follow the formatting of the rest of the docs and to discuss the option of GtkDoc. http://bugzilla.openedhand.com/show_bug.cgi?id=1865
307 lines
11 KiB
XML
307 lines
11 KiB
XML
<part id="building-clutter">
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<partinfo>
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<author>
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<firstname>Emmanuele</firstname>
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<surname>Bassi</surname>
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<affiliation>
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<address>
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<email>ebassi@openedhand.com</email>
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</address>
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</affiliation>
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</author>
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</partinfo>
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<title>Building Clutter</title>
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<partintro>
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<section id='dependencies'>
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<title>Clutter Dependencies</title>
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<variablelist>
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<varlistentry>
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<term>GLib</term>
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<listitem>
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<para>A general-purpose utility library, not specific to
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graphical user interfaces. GLib provides many useful data
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types, macros, type conversions, string utilities, file
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utilities, a main loop abstraction, and so on.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>GObject</term>
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<listitem>
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<para>The GLib Object System provides the required
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implementations of a flexible, extensible and intentionally
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easy to map (into other languages) object-oriented framework
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for C.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>Pango</term>
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<listitem>
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<para>Pango is a library for laying out and rendering
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text, with an emphasis on internationalization.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>Backend Windowing System Library</term>
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<listitem>
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<para>GLX, EGL (1.1), SDL, Cocoa (OS X) and WGL (Windows)</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>Graphics Rendering </term>
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<listitem>
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<para>Open GL (1.4+) or Open GL ES (1.1 or 2.0) </para>
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</listitem>
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</varlistentry>
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</variablelist>
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</section>
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<section id='building-instructions'>
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<title>Platform-specific instructions</title>
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<section id='building-linux'>
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<title>Linux</title>
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<para>If you are using Debian or Ubuntu, you can install pre-compiled
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binary packages the normal Debian way following the instructions at
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<ulink type="http" url="http://debian.o-hand.com/">
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http://debian.o-hand.com/</ulink>.
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</para>
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<para>To build Clutter clutter from sources, get the latest source
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archives from <ulink type="http"
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url="http://www.clutter-project.org/sources/">
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http://www.clutter-project.org/sources/</ulink>. Once you have extracted
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the sources from the archive execute the following commands in the
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top-level directory:
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</para>
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<literallayout>
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$ ./configure
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$ make
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# make install
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</literallayout>
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<para>You can configure the build with number of additional arguments
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passed to the configure script, the full list of which can be obtained
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by running ./configure --help. The following arguments are specific to
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Clutter:
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<variablelist>
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<varlistentry>
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<term>--enable-debug=[no/minimum/yes]</term>
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<listitem>
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<para>Controls the Clutter debugging level. Possible values
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are: yes (all GLib asserts, checks and runtime debug
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messages); minimum - just GLib cast checks and runtime
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debug messages; no (no GLib asserts or checks and no
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runtime debug messages). The default is yes for development
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cycles, and minimum for stable releases. You should not use
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no, unless the only performance critical paths are the
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GLib type system checks.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>--enable-cogl-debug=[no/minimum/yes]</term>
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<listitem>
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<para>Controls the COGL debugging level, similarly to
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--enable-debug.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>--enable-maintainer-flags=[no/yes]</term>
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<listitem>
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<para>Use strict compiler flags; default=no.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>--enable-gtk-doc</term>
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<listitem>
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<para>Use gtk-doc to build documentation; default=no.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>--enable-manual=[no/yes]</term>
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<listitem>
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<para>Build application developers manual; requires jw and
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xmlto binaries; default=no.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>--with-flavour=[glx/eglx/eglnative/sdl/win32/osx/fruity]</term>
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<listitem>
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<para>Select the Clutter backend; default=glx.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>--with-imagebackend=[gdk-pixbuf/quartz/internal]</term>
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<listitem>
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<para>Select the image loading backend; default is
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set to gdk-pixbuf on Linux and Windows, and to quartz
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on OS X. The internal image loading backend should only
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be used when porting to a new platform or for testing
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purposes, and its stability or functionality are not
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guaranteed.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>--with-gles=[1.1/2.0]</term>
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<listitem>
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<para>Select the version of GLES to support in COGL;
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default is 1.1.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>--with-json=[internal/check]</term>
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<listitem>
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<para>Select whether to use the internal copy of
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JSON-GLib to parse the ClutterScript UI definition
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files, or to check for the system installed library;
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default is internal.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>--enable-xinput=[no/yes]</term>
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<listitem>
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<para>Whether to enable XInput 1 support; default is
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no.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>--enable-introspection=[no/auto/yes]</term>
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<listitem>
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<para>Whether to generate GObject Introspection data
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at build time; default is auto.</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</para>
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</section>
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<section id='building-windows'>
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<title>Windows</title>
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<para>
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The recommended way of building Clutter for Windows is using the
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<ulink type="http" url="http://www.mingw.org/">mingw</ulink> tool
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chain. One option is to cross-compile Clutter under Linux -- you
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can use the script found in the <filename>build/mingw/</filename>
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directory to simplify the process (the script takes care of setting
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up the necessary dependencies).
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</para>
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<para>
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If you wish to build Clutter using mingw direcly under Windows, you
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can do so the normal *nix way (described above) using the mingw
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POSIX shell. Should you prefer to use Microsoft Visual Studio, a
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project file for MSVC 2005 is located in the
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<filename>build/msvc_2k5/</filename> directory. In either case, you
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will need to first install the required dependencies.
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</para>
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<para>
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There are currently two backends that are supported on
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Windows. One uses the Win32 and WGL APIs directly and the
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other is built on top of SDL. You must choose one of the
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backends when running the configure script using the
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following argument:
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<variablelist>
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<varlistentry>
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<term>--with-flavour=[win32/sdl]</term>
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<listitem>
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<para>Select the Clutter backend; default=glx.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</para>
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</section>
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<section id='building-osx'>
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<title>OSX</title>
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<para>
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Before you start you should install XCode either from the OSX
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installation disk or by downloading it from the Apple website.
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</para>
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<para>
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Note: These instructions have only been tested on OS X 10.6
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(a.k.a Snow Leopard)
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</para>
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<para>
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Currently the only way to install Clutter for developing
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applications, or hacking on Clutter itself, is to build it yourself.
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The recommended route is to install the dependencies with
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the <ulink href="http://www.macports.org/">MacPorts</ulink>
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project, by simply invoking:
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</para>
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<informalexample><programlisting>
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$ sudo port install libpixman-devel cairo-devel pango gtk-doc
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</programlisting></informalexample>
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<para>
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on a terminal, after installing and updating MacPorts.
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This should give you all of the required dependencies for building
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Clutter.
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</para>
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<para>
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It should be noted that building gtk-doc pulls in a lot of other
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MacPorts dependencies and takes some considerable time. You can omit
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this dependency so long as you disable documentation when you are
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configuring the build with
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<literal>--disable-gtk-doc --disable-docs</literal>
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</para>
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<para>
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The Clutter Quartz backend is built by passing the
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<literal>--with-flavour=osx</literal> command line argument
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to the configure script. If not passed, the GLX backend will
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be built. By default, the Quartz backend depends on CoreGraphics
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in order to load images into textures, but it can also depend
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on GDK-Pixbuf or an internal, highly experimental PNG and JPEG
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loader.
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</para>
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<para>
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GTK introspection is untested on OSX (as there isn't a MacPorts
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package) so it is recommended that you disable this with the
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<literal>--disable-introspection</literal>.
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</para>
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<para>
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If building on top of MacPorts, as recommended, the following
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configure command should suffice:
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</para>
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<informalexample><programlisting>
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./configure --with-flavour=osx --disable-introspection --prefix=/opt
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</programlisting></informalexample>
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</section>
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</section>
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</partintro>
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</part>
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