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By default NSWindow does not listen to mousemoved events and hence the default behaviour for Actors using the "motion-event" signal differs from backend to backend. Using setAcceptsMouseMovedEvents seems to fix it; unfortunately, I cannot verify it, but since nobody is currently working on the Quartz backend I guess it cannot get more broken than how currently is. Thanks to: Michael <michael@f3k.org> Fixes bug: http://bugzilla.openedhand.com/show_bug.cgi?id=1687