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* clutter/clutter-actor.c: * clutter/clutter-actor.h: * clutter/clutter-event.c: * clutter/clutter-event.h: * clutter/clutter-main.c: * clutter/clutter-main.h: * clutter/clutter-private.h: * clutter/clutter-stage.c: * clutter/clutter-stage.h: * clutter/clutter-types.h: Initial implementation of actors emmitting event signals (423); - Actors set_reactive() to receive mouse events. (call clutter_enable_motion_events() for per action motion events) - clutter_stage_set_key_focus () to direct key events. - Events bubble up to parents (ending at stage) (original source identified by clutter_event_get_source()) TODO: - enter/leave notifys for actors. - stage specific events - fullscreen - grabs * tests/test-events.c: Extend a little to use new API * clutter/cogl/gl/cogl.c: * clutter/glx/clutter-backend-glx.c: Move get_proc_address into cogl and out of backend. (shaders will need it) * clutter/clutter-group.c: (clutter_group_real_lower): Fix a minor compile warning. * TODO: Sync up.
43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
TODO
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Last updated 08/08/2007
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0.6
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===
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Definetly:
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- More ClutterUnits support, convert actor API to units.
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- Fragment shader support infrastructure
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- XML/JSON type 'layout' files - include actors + behaviours + timeline etc.
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- App developers manual.
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- Events for Actors
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- Add 'sensitive' property, false by default. Only pick sensitive actors
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- Very simple focus model - actors have a focus flag and if set emit
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key events.
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- Motion events need to be explicitly enabled.
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- Mipmaps for pango renderer to improving text scaling quality
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- ClutterScore
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- Class for chaining timelines togeather
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Nice/Maybe:
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- Lookat type functionality.
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- Improve cogl massively to be be processing like.
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- Gradient support ?
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- Rectangle like props to all actors
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- Glitz integration
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- Some kind of focus model.
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- Apple/Win native backends.
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- ClutterBehaviourDepth (trivial)
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- ClutterTextureAnimation (trivial)
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- Glitz backend over GLX (would cover above)
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(Also see bugzilla.o-hand.com bug with 0.6 milestones for more
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detail/status on the above)
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0.8
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===
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- ? |