mirror of
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1b2dd815b4
This adds much more comprehensive support for gobject-introspection based bindings by registering all objects as fundamental types that inherit from CoglObject, and all structs as boxed types. Co-Author: Robert Bragg <robert@linux.intel.com> Reviewed-by: Neil Roberts <neil@linux.intel.com>
986 lines
37 KiB
C
986 lines
37 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011,2012,2013 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_ONSCREEN_H
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#define __COGL_ONSCREEN_H
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#include <cogl/cogl-context.h>
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#include <cogl/cogl-framebuffer.h>
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#include <cogl/cogl-frame-info.h>
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#include <cogl/cogl-object.h>
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#ifdef COGL_HAS_GTYPE_SUPPORT
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#include <glib-object.h>
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#endif
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COGL_BEGIN_DECLS
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typedef struct _CoglOnscreen CoglOnscreen;
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#define COGL_ONSCREEN(X) ((CoglOnscreen *)(X))
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#ifdef COGL_HAS_GTYPE_SUPPORT
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/**
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* cogl_onscreen_get_gtype:
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*
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* Returns: a #GType that can be used with the GLib type system.
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*/
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GType cogl_onscreen_get_gtype (void);
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#endif
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/**
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* cogl_onscreen_new: (constructor)
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* @context: A #CoglContext
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* @width: The desired framebuffer width
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* @height: The desired framebuffer height
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*
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* Instantiates an "unallocated" #CoglOnscreen framebuffer that may be
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* configured before later being allocated, either implicitly when
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* it is first used or explicitly via cogl_framebuffer_allocate().
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*
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* Return value: (transfer full): A newly instantiated #CoglOnscreen framebuffer
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* Since: 1.8
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* Stability: unstable
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*/
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CoglOnscreen *
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cogl_onscreen_new (CoglContext *context, int width, int height);
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#ifdef COGL_HAS_X11
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typedef void (*CoglOnscreenX11MaskCallback) (CoglOnscreen *onscreen,
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uint32_t event_mask,
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void *user_data);
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/**
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* cogl_x11_onscreen_set_foreign_window_xid:
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* @onscreen: The unallocated framebuffer to associated with an X
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* window.
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* @xid: The XID of an existing X window
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* @update: A callback that notifies of updates to what Cogl requires
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* to be in the core X protocol event mask.
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* @user_data: user data passed to @update
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*
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* Ideally we would recommend that you let Cogl be responsible for
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* creating any X window required to back an onscreen framebuffer but
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* if you really need to target a window created manually this
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* function can be called before @onscreen has been allocated to set a
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* foreign XID for your existing X window.
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*
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* Since Cogl needs, for example, to track changes to the size of an X
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* window it requires that certain events be selected for via the core
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* X protocol. This requirement may also be changed asynchronously so
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* you must pass in an @update callback to inform you of Cogl's
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* required event mask.
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*
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* For example if you are using Xlib you could use this API roughly
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* as follows:
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* [{
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* static void
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* my_update_cogl_x11_event_mask (CoglOnscreen *onscreen,
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* uint32_t event_mask,
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* void *user_data)
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* {
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* XSetWindowAttributes attrs;
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* MyData *data = user_data;
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* attrs.event_mask = event_mask | data->my_event_mask;
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* XChangeWindowAttributes (data->xdpy,
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* data->xwin,
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* CWEventMask,
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* &attrs);
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* }
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*
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* {
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* *snip*
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* cogl_x11_onscreen_set_foreign_window_xid (onscreen,
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* data->xwin,
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* my_update_cogl_x11_event_mask,
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* data);
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* *snip*
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* }
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* }]
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_x11_onscreen_set_foreign_window_xid (CoglOnscreen *onscreen,
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uint32_t xid,
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CoglOnscreenX11MaskCallback update,
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void *user_data);
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/**
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* cogl_x11_onscreen_get_window_xid:
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* @onscreen: A #CoglOnscreen framebuffer
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*
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* Assuming you know the given @onscreen framebuffer is based on an x11 window
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* this queries the XID of that window. If
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* cogl_x11_onscreen_set_foreign_window_xid() was previously called then it
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* will return that same XID otherwise it will be the XID of a window Cogl
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* created internally. If the window has not been allocated yet and a foreign
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* xid has not been set then it's undefined what value will be returned.
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*
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* It's undefined what this function does if called when not using an x11 based
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* renderer.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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uint32_t
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cogl_x11_onscreen_get_window_xid (CoglOnscreen *onscreen);
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/* XXX: we should maybe remove this, since nothing currently uses
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* it and the current implementation looks dubious. */
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uint32_t
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cogl_x11_onscreen_get_visual_xid (CoglOnscreen *onscreen);
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#endif /* COGL_HAS_X11 */
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#ifdef COGL_HAS_WIN32_SUPPORT
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/**
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* cogl_win32_onscreen_set_foreign_window:
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* @onscreen: A #CoglOnscreen framebuffer
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* @hwnd: A win32 window handle
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*
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* Ideally we would recommend that you let Cogl be responsible for
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* creating any window required to back an onscreen framebuffer but
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* if you really need to target a window created manually this
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* function can be called before @onscreen has been allocated to set a
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* foreign XID for your existing X window.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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void
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cogl_win32_onscreen_set_foreign_window (CoglOnscreen *onscreen,
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HWND hwnd);
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/**
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* cogl_win32_onscreen_get_window:
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* @onscreen: A #CoglOnscreen framebuffer
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*
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* Queries the internally created window HWND backing the given @onscreen
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* framebuffer. If cogl_win32_onscreen_set_foreign_window() has been used then
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* it will return the same handle set with that API.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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HWND
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cogl_win32_onscreen_get_window (CoglOnscreen *onscreen);
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#endif /* COGL_HAS_WIN32_SUPPORT */
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#if defined (COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT)
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struct wl_surface *
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cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen);
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struct wl_shell_surface *
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cogl_wayland_onscreen_get_shell_surface (CoglOnscreen *onscreen);
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/**
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* cogl_wayland_onscreen_set_foreign_surface:
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* @onscreen: An unallocated framebuffer.
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* @surface A Wayland surface to associate with the @onscreen.
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*
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* Allows you to explicitly notify Cogl of an existing Wayland surface to use,
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* which prevents Cogl from allocating a surface and shell surface for the
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* @onscreen. An allocated surface will not be destroyed when the @onscreen is
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* freed.
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*
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* This function must be called before @onscreen is allocated.
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*
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* Since: 1.16
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* Stability: unstable
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*/
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void
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cogl_wayland_onscreen_set_foreign_surface (CoglOnscreen *onscreen,
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struct wl_surface *surface);
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/**
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* cogl_wayland_onscreen_resize:
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* @onscreen: A #CoglOnscreen framebuffer
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* @width: The desired width of the framebuffer
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* @height: The desired height of the framebuffer
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* @offset_x: A relative x offset for the new framebuffer
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* @offset_y: A relative y offset for the new framebuffer
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*
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* Resizes the backbuffer of the given @onscreen framebuffer to the
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* given size. Since a buffer is usually conceptually scaled with a
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* center point the @offset_x and @offset_y arguments allow the newly
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* allocated buffer to be positioned relative to the old buffer size.
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*
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* For example a buffer that is being resized by moving the bottom right
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* corner, and the top left corner is remaining static would use x and y
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* offsets of (0, 0) since the top-left of the new buffer should have the same
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* position as the old buffer. If the center of the old buffer is being zoomed
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* into then all the corners of the new buffer move out from the center and the x
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* and y offsets would be (-half_x_size_increase, -half_y_size_increase) where
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* x/y_size_increase is how many pixels bigger the buffer is on the x and y
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* axis.
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*
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* Note that if some drawing commands have been applied to the
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* framebuffer since the last swap buffers then the resize will be
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* queued and will only take effect in the next swap buffers.
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*
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* If multiple calls to cogl_wayland_onscreen_resize() get queued
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* before the next swap buffers request then the relative x and y
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* offsets accumulate instead of being replaced. The @width and
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* @height values superseed the old values.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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void
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cogl_wayland_onscreen_resize (CoglOnscreen *onscreen,
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int width,
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int height,
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int offset_x,
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int offset_y);
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#endif /* COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT */
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/**
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* cogl_onscreen_set_swap_throttled:
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* @onscreen: A #CoglOnscreen framebuffer
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* @throttled: Whether swap throttling is wanted or not.
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*
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* Requests that the given @onscreen framebuffer should have swap buffer
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* requests (made using cogl_onscreen_swap_buffers()) throttled either by a
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* displays vblank period or perhaps some other mechanism in a composited
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* environment.
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*
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* Since: 1.8
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* Stability: unstable
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*/
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void
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cogl_onscreen_set_swap_throttled (CoglOnscreen *onscreen,
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CoglBool throttled);
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/**
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* cogl_onscreen_show:
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* @onscreen: The onscreen framebuffer to make visible
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*
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* This requests to make @onscreen visible to the user.
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*
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* Actually the precise semantics of this function depend on the
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* window system currently in use, and if you don't have a
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* multi-windowining system this function may in-fact do nothing.
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*
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* This function will implicitly allocate the given @onscreen
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* framebuffer before showing it if it hasn't already been allocated.
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*
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* When using the Wayland winsys calling this will set the surface to
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* a toplevel type which will make it appear. If the application wants
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* to set a different type for the surface, it can avoid calling
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* cogl_onscreen_show() and set its own type directly with the Wayland
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* client API via cogl_wayland_onscreen_get_surface().
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*
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* <note>Since Cogl doesn't explicitly track the visibility status of
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* onscreen framebuffers it wont try to avoid redundant window system
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* requests e.g. to show an already visible window. This also means
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* that it's acceptable to alternatively use native APIs to show and
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* hide windows without confusing Cogl.</note>
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_onscreen_show (CoglOnscreen *onscreen);
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/**
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* cogl_onscreen_hide:
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* @onscreen: The onscreen framebuffer to make invisible
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*
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* This requests to make @onscreen invisible to the user.
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*
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* Actually the precise semantics of this function depend on the
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* window system currently in use, and if you don't have a
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* multi-windowining system this function may in-fact do nothing.
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*
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* This function does not implicitly allocate the given @onscreen
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* framebuffer before hiding it.
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*
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* <note>Since Cogl doesn't explicitly track the visibility status of
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* onscreen framebuffers it wont try to avoid redundant window system
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* requests e.g. to show an already visible window. This also means
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* that it's acceptable to alternatively use native APIs to show and
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* hide windows without confusing Cogl.</note>
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_onscreen_hide (CoglOnscreen *onscreen);
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/**
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* cogl_onscreen_swap_buffers:
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* @onscreen: A #CoglOnscreen framebuffer
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*
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* Swaps the current back buffer being rendered too, to the front for display.
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*
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* This function also implicitly discards the contents of the color, depth and
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* stencil buffers as if cogl_framebuffer_discard_buffers() were used. The
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* significance of the discard is that you should not expect to be able to
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* start a new frame that incrementally builds on the contents of the previous
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* frame.
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*
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* <note>It is highly recommended that applications use
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* cogl_onscreen_swap_buffers_with_damage() instead whenever possible
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* and also use the cogl_onscreen_get_buffer_age() api so they can
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* perform incremental updates to older buffers instead of having to
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* render a full buffer for every frame.</note>
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*
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* Since: 1.10
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* Stability: unstable
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*/
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void
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cogl_onscreen_swap_buffers (CoglOnscreen *onscreen);
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/**
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* cogl_onscreen_get_buffer_age:
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* @onscreen: A #CoglOnscreen framebuffer
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*
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* Gets the current age of the buffer contents.
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*
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* This function allows applications to query the age of the current
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* back buffer contents for a #CoglOnscreen as the number of frames
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* elapsed since the contents were most recently defined.
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*
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* These age values exposes enough information to applications about
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* how Cogl internally manages back buffers to allow applications to
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* re-use the contents of old frames and minimize how much must be
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* redrawn for the next frame.
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*
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* The back buffer contents can either be reported as invalid (has an
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* age of 0) or it may be reported to be the same contents as from n
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* frames prior to the current frame.
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*
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* The queried value remains valid until the next buffer swap.
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*
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* <note>One caveat is that under X11 the buffer age does not reflect
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* changes to buffer contents caused by the window systems. X11
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* applications must track Expose events to determine what buffer
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* regions need to additionally be repaired each frame.</note>
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*
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* The recommended way to take advantage of this buffer age api is to
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* build up a circular buffer of length 3 for tracking damage regions
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* over the last 3 frames and when starting a new frame look at the
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* age of the buffer and combine the damage regions for the current
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* frame with the damage regions of previous @age frames so you know
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* everything that must be redrawn to update the old contents for the
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* new frame.
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*
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* <note>If the system doesn't not support being able to track the age
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* of back buffers then this function will always return 0 which
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* implies that the contents are undefined.</note>
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*
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* <note>The %COGL_FEATURE_ID_BUFFER_AGE feature can optionally be
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* explicitly checked to determine if Cogl is currently tracking the
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* age of #CoglOnscreen back buffer contents. If this feature is
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* missing then this function will always return 0.</note>
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*
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* Return value: The age of the buffer contents or 0 when the buffer
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* contents are undefined.
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*
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* Since: 1.14
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* Stability: stable
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*/
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int
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cogl_onscreen_get_buffer_age (CoglOnscreen *onscreen);
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/**
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* cogl_onscreen_swap_buffers_with_damage:
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* @onscreen: A #CoglOnscreen framebuffer
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* @rectangles: An array of integer 4-tuples representing damaged
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* rectangles as (x, y, width, height) tuples.
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* @n_rectangles: The number of 4-tuples to be read from @rectangles
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*
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* Swaps the current back buffer being rendered too, to the front for
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* display and provides information to any system compositor about
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* what regions of the buffer have changed (damage) with respect to
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* the last swapped buffer.
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*
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* This function has the same semantics as
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* cogl_framebuffer_swap_buffers() except that it additionally allows
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* applications to pass a list of damaged rectangles which may be
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* passed on to a compositor so that it can minimize how much of the
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* screen is redrawn in response to this applications newly swapped
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* front buffer.
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*
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* For example if your application is only animating a small object in
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* the corner of the screen and everything else is remaining static
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* then it can help the compositor to know that only the bottom right
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* corner of your newly swapped buffer has really changed with respect
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* to your previously swapped front buffer.
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*
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* If @n_rectangles is 0 then the whole buffer will implicitly be
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* reported as damaged as if cogl_onscreen_swap_buffers() had been
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* called.
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*
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* This function also implicitly discards the contents of the color,
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* depth and stencil buffers as if cogl_framebuffer_discard_buffers()
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* were used. The significance of the discard is that you should not
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* expect to be able to start a new frame that incrementally builds on
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* the contents of the previous frame. If you want to perform
|
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* incremental updates to older back buffers then please refer to the
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* cogl_onscreen_get_buffer_age() api.
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*
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* Whenever possible it is recommended that applications use this
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* function instead of cogl_onscreen_swap_buffers() to improve
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* performance when running under a compositor.
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*
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* <note>It is highly recommended to use this API in conjunction with
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* the cogl_onscreen_get_buffer_age() api so that your application can
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* perform incremental rendering based on old back buffers.</note>
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*
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* Since: 1.16
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* Stability: unstable
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*/
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void
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cogl_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles);
|
|
|
|
/**
|
|
* cogl_onscreen_swap_region:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
* @rectangles: An array of integer 4-tuples representing rectangles as
|
|
* (x, y, width, height) tuples.
|
|
* @n_rectangles: The number of 4-tuples to be read from @rectangles
|
|
*
|
|
* Swaps a region of the back buffer being rendered too, to the front for
|
|
* display. @rectangles represents the region as array of @n_rectangles each
|
|
* defined by 4 sequential (x, y, width, height) integers.
|
|
*
|
|
* This function also implicitly discards the contents of the color, depth and
|
|
* stencil buffers as if cogl_framebuffer_discard_buffers() were used. The
|
|
* significance of the discard is that you should not expect to be able to
|
|
* start a new frame that incrementally builds on the contents of the previous
|
|
* frame.
|
|
*
|
|
* Since: 1.10
|
|
* Stability: unstable
|
|
*/
|
|
void
|
|
cogl_onscreen_swap_region (CoglOnscreen *onscreen,
|
|
const int *rectangles,
|
|
int n_rectangles);
|
|
|
|
/**
|
|
* CoglFrameEvent:
|
|
* @COGL_FRAME_EVENT_SYNC: Notifies that the system compositor has
|
|
* acknowledged a frame and is ready for a
|
|
* new frame to be created.
|
|
* @COGL_FRAME_EVENT_COMPLETE: Notifies that a frame has ended. This
|
|
* is a good time for applications to
|
|
* collect statistics about the frame
|
|
* since the #CoglFrameInfo should hold
|
|
* the most data at this point. No other
|
|
* events should be expected after a
|
|
* @COGL_FRAME_EVENT_COMPLETE event.
|
|
*
|
|
* Identifiers that are passed to #CoglFrameCallback functions
|
|
* (registered using cogl_onscreen_add_frame_callback()) that
|
|
* mark the progression of a frame in some way which usually
|
|
* means that new information will have been accumulated in the
|
|
* frame's corresponding #CoglFrameInfo object.
|
|
*
|
|
* The last event that will be sent for a frame will be a
|
|
* @COGL_FRAME_EVENT_COMPLETE event and so these are a good
|
|
* opportunity to collect statistics about a frame since the
|
|
* #CoglFrameInfo should hold the most data at this point.
|
|
*
|
|
* <note>A frame may not be completed before the next frame can start
|
|
* so applications should avoid needing to collect all statistics for
|
|
* a particular frame before they can start a new frame.</note>
|
|
*
|
|
* Since: 1.14
|
|
* Stability: unstable
|
|
*/
|
|
typedef enum _CoglFrameEvent
|
|
{
|
|
COGL_FRAME_EVENT_SYNC = 1,
|
|
COGL_FRAME_EVENT_COMPLETE
|
|
} CoglFrameEvent;
|
|
|
|
/**
|
|
* CoglFrameCallback:
|
|
* @onscreen: The onscreen that the frame is associated with
|
|
* @event: A #CoglFrameEvent notifying how the frame has progressed
|
|
* @info: The meta information, such as timing information, about
|
|
* the frame that has progressed.
|
|
* @user_data: The user pointer passed to
|
|
* cogl_onscreen_add_frame_callback()
|
|
*
|
|
* Is a callback that can be registered via
|
|
* cogl_onscreen_add_frame_callback() to be called when a frame
|
|
* progresses in some notable way.
|
|
*
|
|
* Please see the documentation for #CoglFrameEvent and
|
|
* cogl_onscreen_add_frame_callback() for more details about what
|
|
* events can be notified.
|
|
*
|
|
* Since: 1.14
|
|
* Stability: unstable
|
|
*/
|
|
typedef void (*CoglFrameCallback) (CoglOnscreen *onscreen,
|
|
CoglFrameEvent event,
|
|
CoglFrameInfo *info,
|
|
void *user_data);
|
|
|
|
/**
|
|
* CoglFrameClosure:
|
|
*
|
|
* An opaque type that tracks a #CoglFrameCallback and associated user
|
|
* data. A #CoglFrameClosure pointer will be returned from
|
|
* cogl_onscreen_add_frame_callback() and it allows you to remove a
|
|
* callback later using cogl_onscreen_remove_frame_callback().
|
|
*
|
|
* Since: 1.14
|
|
* Stability: unstable
|
|
*/
|
|
typedef struct _CoglClosure CoglFrameClosure;
|
|
|
|
/**
|
|
* cogl_onscreen_add_frame_callback:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
* @callback: (scope notified): A callback function to call for frame events
|
|
* @user_data: (closure): A private pointer to be passed to @callback
|
|
* @destroy: (allow-none): An optional callback to destroy @user_data
|
|
* when the @callback is removed or @onscreen is freed.
|
|
*
|
|
* Installs a @callback function that will be called for significant
|
|
* events relating to the given @onscreen framebuffer.
|
|
*
|
|
* The @callback will be used to notify when the system compositor is
|
|
* ready for this application to render a new frame. In this case
|
|
* %COGL_FRAME_EVENT_SYNC will be passed as the event argument to the
|
|
* given @callback in addition to the #CoglFrameInfo corresponding to
|
|
* the frame beeing acknowledged by the compositor.
|
|
*
|
|
* The @callback will also be called to notify when the frame has
|
|
* ended. In this case %COGL_FRAME_EVENT_COMPLETE will be passed as
|
|
* the event argument to the given @callback in addition to the
|
|
* #CoglFrameInfo corresponding to the newly presented frame. The
|
|
* meaning of "ended" here simply means that no more timing
|
|
* information will be collected within the corresponding
|
|
* #CoglFrameInfo and so this is a good opportunity to analyse the
|
|
* given info. It does not necessarily mean that the GPU has finished
|
|
* rendering the corresponding frame.
|
|
*
|
|
* We highly recommend throttling your application according to
|
|
* %COGL_FRAME_EVENT_SYNC events so that your application can avoid
|
|
* wasting resources, drawing more frames than your system compositor
|
|
* can display.
|
|
*
|
|
* Return value: a #CoglFrameClosure pointer that can be used to
|
|
* remove the callback and associated @user_data later.
|
|
* Since: 1.14
|
|
* Stability: unstable
|
|
*/
|
|
CoglFrameClosure *
|
|
cogl_onscreen_add_frame_callback (CoglOnscreen *onscreen,
|
|
CoglFrameCallback callback,
|
|
void *user_data,
|
|
CoglUserDataDestroyCallback destroy);
|
|
|
|
/**
|
|
* cogl_onscreen_remove_frame_callback:
|
|
* @onscreen: A #CoglOnscreen
|
|
* @closure: A #CoglFrameClosure returned from
|
|
* cogl_onscreen_add_frame_callback()
|
|
*
|
|
* Removes a callback and associated user data that were previously
|
|
* registered using cogl_onscreen_add_frame_callback().
|
|
*
|
|
* If a destroy callback was passed to
|
|
* cogl_onscreen_add_frame_callback() to destroy the user data then
|
|
* this will get called.
|
|
*
|
|
* Since: 1.14
|
|
* Stability: unstable
|
|
*/
|
|
void
|
|
cogl_onscreen_remove_frame_callback (CoglOnscreen *onscreen,
|
|
CoglFrameClosure *closure);
|
|
|
|
typedef void (*CoglSwapBuffersNotify) (CoglFramebuffer *framebuffer,
|
|
void *user_data);
|
|
|
|
/**
|
|
* cogl_onscreen_add_swap_buffers_callback:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
* @callback: (scope notified): A callback function to call when a swap
|
|
* has completed
|
|
* @user_data: (closure): A private pointer to be passed to @callback
|
|
*
|
|
* Installs a @callback function that should be called whenever a swap buffers
|
|
* request (made using cogl_onscreen_swap_buffers()) for the given
|
|
* @onscreen completes.
|
|
*
|
|
* <note>Applications should check for the %COGL_FEATURE_ID_SWAP_BUFFERS_EVENT
|
|
* feature before using this API. It's currently undefined when and if
|
|
* registered callbacks will be called if this feature is not supported.</note>
|
|
*
|
|
* We recommend using this mechanism when available to manually throttle your
|
|
* applications (in conjunction with cogl_onscreen_set_swap_throttled()) so
|
|
* your application will be able to avoid long blocks in the driver caused by
|
|
* throttling when you request to swap buffers too quickly.
|
|
*
|
|
* Return value: a unique identifier that can be used to remove to remove
|
|
* the callback later.
|
|
* Since: 1.10
|
|
* Stability: unstable
|
|
* Deprecated: 1.14: Use cogl_onscreen_add_frame_callback() instead
|
|
*/
|
|
COGL_DEPRECATED_IN_1_14_FOR (cogl_onscreen_add_frame_callback)
|
|
unsigned int
|
|
cogl_onscreen_add_swap_buffers_callback (CoglOnscreen *onscreen,
|
|
CoglSwapBuffersNotify callback,
|
|
void *user_data);
|
|
|
|
/**
|
|
* cogl_onscreen_remove_swap_buffers_callback:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
* @id: An identifier returned from cogl_onscreen_add_swap_buffers_callback()
|
|
*
|
|
* Removes a callback that was previously registered
|
|
* using cogl_onscreen_add_swap_buffers_callback().
|
|
*
|
|
* Since: 1.10
|
|
* Stability: unstable
|
|
* Deprecated: 1.14: Use cogl_onscreen_remove_frame_callback() instead
|
|
*/
|
|
|
|
COGL_DEPRECATED_IN_1_14_FOR (cogl_onscreen_remove_frame_callback)
|
|
void
|
|
cogl_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen,
|
|
unsigned int id);
|
|
|
|
/**
|
|
* cogl_onscreen_set_resizable:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
*
|
|
* Lets you request Cogl to mark an @onscreen framebuffer as
|
|
* resizable or not.
|
|
*
|
|
* By default, if possible, a @onscreen will be created by Cogl
|
|
* as non resizable, but it is not guaranteed that this is always
|
|
* possible for all window systems.
|
|
*
|
|
* <note>Cogl does not know whether marking the @onscreen framebuffer
|
|
* is truly meaningful for your current window system (consider
|
|
* applications being run fullscreen on a phone or TV) so this
|
|
* function may not have any useful effect. If you are running on a
|
|
* multi windowing system such as X11 or Win32 or OSX then Cogl will
|
|
* request to the window system that users be allowed to resize the
|
|
* @onscreen, although it's still possible that some other window
|
|
* management policy will block this possibility.</note>
|
|
*
|
|
* <note>Whenever an @onscreen framebuffer is resized the viewport
|
|
* will be automatically updated to match the new size of the
|
|
* framebuffer with an origin of (0,0). If your application needs more
|
|
* specialized control of the viewport it will need to register a
|
|
* resize handler using cogl_onscreen_add_resize_callback() so that it
|
|
* can track when the viewport has been changed automatically.</note>
|
|
*
|
|
* Since: 2.0
|
|
*/
|
|
void
|
|
cogl_onscreen_set_resizable (CoglOnscreen *onscreen,
|
|
CoglBool resizable);
|
|
|
|
/**
|
|
* cogl_onscreen_get_resizable:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
*
|
|
* Lets you query whether @onscreen has been marked as resizable via
|
|
* the cogl_onscreen_set_resizable() api.
|
|
*
|
|
* By default, if possible, a @onscreen will be created by Cogl
|
|
* as non resizable, but it is not guaranteed that this is always
|
|
* possible for all window systems.
|
|
*
|
|
* <note>If cogl_onscreen_set_resizable(@onscreen, %TRUE) has been
|
|
* previously called then this function will return %TRUE, but it's
|
|
* possible that the current windowing system being used does not
|
|
* support window resizing (consider fullscreen windows on a phone or
|
|
* a TV). This function is not aware of whether resizing is truly
|
|
* meaningful with your window system, only whether the @onscreen has
|
|
* been marked as resizable.</note>
|
|
*
|
|
* Return value: Returns whether @onscreen has been marked as
|
|
* resizable or not.
|
|
* Since: 2.0
|
|
*/
|
|
CoglBool
|
|
cogl_onscreen_get_resizable (CoglOnscreen *onscreen);
|
|
|
|
/**
|
|
* CoglOnscreenResizeCallback:
|
|
* @onscreen: A #CoglOnscreen framebuffer that was resized
|
|
* @width: The new width of @onscreen
|
|
* @height: The new height of @onscreen
|
|
* @user_data: The private passed to
|
|
* cogl_onscreen_add_resize_callback()
|
|
*
|
|
* Is a callback type used with the
|
|
* cogl_onscreen_add_resize_callback() allowing applications to be
|
|
* notified whenever an @onscreen framebuffer is resized.
|
|
*
|
|
* <note>Cogl automatically updates the viewport of an @onscreen
|
|
* framebuffer that is resized so this callback is also an indication
|
|
* that the viewport has been modified too</note>
|
|
*
|
|
* <note>A resize callback will only ever be called while dispatching
|
|
* Cogl events from the system mainloop; so for example during
|
|
* cogl_poll_renderer_dispatch(). This is so that callbacks shouldn't
|
|
* occur while an application might have arbitrary locks held for
|
|
* example.</note>
|
|
*
|
|
* Since: 2.0
|
|
*/
|
|
typedef void (*CoglOnscreenResizeCallback) (CoglOnscreen *onscreen,
|
|
int width,
|
|
int height,
|
|
void *user_data);
|
|
|
|
/**
|
|
* CoglOnscreenResizeClosure:
|
|
*
|
|
* An opaque type that tracks a #CoglOnscreenResizeCallback and
|
|
* associated user data. A #CoglOnscreenResizeClosure pointer will be
|
|
* returned from cogl_onscreen_add_resize_callback() and it allows you
|
|
* to remove a callback later using
|
|
* cogl_onscreen_remove_resize_callback().
|
|
*
|
|
* Since: 2.0
|
|
* Stability: unstable
|
|
*/
|
|
typedef struct _CoglClosure CoglOnscreenResizeClosure;
|
|
|
|
/**
|
|
* cogl_onscreen_add_resize_callback:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
* @callback: (scope notified): A #CoglOnscreenResizeCallback to call when
|
|
* the @onscreen changes size.
|
|
* @user_data: (closure): Private data to be passed to @callback.
|
|
* @destroy: (allow-none): An optional callback to destroy @user_data
|
|
* when the @callback is removed or @onscreen is freed.
|
|
*
|
|
* Registers a @callback with @onscreen that will be called whenever
|
|
* the @onscreen framebuffer changes size.
|
|
*
|
|
* The @callback can be removed using
|
|
* cogl_onscreen_remove_resize_callback() passing the returned closure
|
|
* pointer.
|
|
*
|
|
* <note>Since Cogl automatically updates the viewport of an @onscreen
|
|
* framebuffer that is resized, a resize callback can also be used to
|
|
* track when the viewport has been changed automatically by Cogl in
|
|
* case your application needs more specialized control over the
|
|
* viewport.</note>
|
|
*
|
|
* <note>A resize callback will only ever be called while dispatching
|
|
* Cogl events from the system mainloop; so for example during
|
|
* cogl_poll_renderer_dispatch(). This is so that callbacks shouldn't
|
|
* occur while an application might have arbitrary locks held for
|
|
* example.</note>
|
|
*
|
|
* Return value: a #CoglOnscreenResizeClosure pointer that can be used to
|
|
* remove the callback and associated @user_data later.
|
|
* Since: 2.0
|
|
*/
|
|
CoglOnscreenResizeClosure *
|
|
cogl_onscreen_add_resize_callback (CoglOnscreen *onscreen,
|
|
CoglOnscreenResizeCallback callback,
|
|
void *user_data,
|
|
CoglUserDataDestroyCallback destroy);
|
|
|
|
/**
|
|
* cogl_onscreen_remove_resize_callback:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
* @closure: An identifier returned from cogl_onscreen_add_resize_callback()
|
|
*
|
|
* Removes a resize @callback and @user_data pair that were previously
|
|
* associated with @onscreen via cogl_onscreen_add_resize_callback().
|
|
*
|
|
* Since: 2.0
|
|
*/
|
|
void
|
|
cogl_onscreen_remove_resize_callback (CoglOnscreen *onscreen,
|
|
CoglOnscreenResizeClosure *closure);
|
|
|
|
/**
|
|
* CoglOnscreenDirtyInfo:
|
|
* @x: Left edge of the dirty rectangle
|
|
* @y: Top edge of the dirty rectangle, measured from the top of the window
|
|
* @width: Width of the dirty rectangle
|
|
* @height: Height of the dirty rectangle
|
|
*
|
|
* A structure passed to callbacks registered using
|
|
* cogl_onscreen_add_dirty_callback(). The members describe a
|
|
* rectangle within the onscreen buffer that should be redrawn.
|
|
*
|
|
* Since: 1.16
|
|
* Stability: unstable
|
|
*/
|
|
typedef struct _CoglOnscreenDirtyInfo CoglOnscreenDirtyInfo;
|
|
|
|
struct _CoglOnscreenDirtyInfo
|
|
{
|
|
int x, y;
|
|
int width, height;
|
|
};
|
|
|
|
/**
|
|
* CoglOnscreenDirtyCallback:
|
|
* @onscreen: The onscreen that the frame is associated with
|
|
* @info: A #CoglOnscreenDirtyInfo struct containing the details of the
|
|
* dirty area
|
|
* @user_data: The user pointer passed to
|
|
* cogl_onscreen_add_frame_callback()
|
|
*
|
|
* Is a callback that can be registered via
|
|
* cogl_onscreen_add_dirty_callback() to be called when the windowing
|
|
* system determines that a region of the onscreen window has been
|
|
* lost and the application should redraw it.
|
|
*
|
|
* Since: 1.16
|
|
* Stability: unstable
|
|
*/
|
|
typedef void (*CoglOnscreenDirtyCallback) (CoglOnscreen *onscreen,
|
|
const CoglOnscreenDirtyInfo *info,
|
|
void *user_data);
|
|
|
|
/**
|
|
* CoglOnscreenDirtyClosure:
|
|
*
|
|
* An opaque type that tracks a #CoglOnscreenDirtyCallback and associated
|
|
* user data. A #CoglOnscreenDirtyClosure pointer will be returned from
|
|
* cogl_onscreen_add_dirty_callback() and it allows you to remove a
|
|
* callback later using cogl_onscreen_remove_dirty_callback().
|
|
*
|
|
* Since: 1.16
|
|
* Stability: unstable
|
|
*/
|
|
typedef struct _CoglClosure CoglOnscreenDirtyClosure;
|
|
|
|
/**
|
|
* cogl_onscreen_add_dirty_callback:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
* @callback: (scope notified): A callback function to call for dirty events
|
|
* @user_data: (closure): A private pointer to be passed to @callback
|
|
* @destroy: (allow-none): An optional callback to destroy @user_data when the
|
|
* @callback is removed or @onscreen is freed.
|
|
*
|
|
* Installs a @callback function that will be called whenever the
|
|
* window system has lost the contents of a region of the onscreen
|
|
* buffer and the application should redraw it to repair the buffer.
|
|
* For example this may happen in a window system without a compositor
|
|
* if a window that was previously covering up the onscreen window has
|
|
* been moved causing a region of the onscreen to be exposed.
|
|
*
|
|
* The @callback will be passed a #CoglOnscreenDirtyInfo struct which
|
|
* decribes a rectangle containing the newly dirtied region. Note that
|
|
* this may be called multiple times to describe a non-rectangular
|
|
* region composed of multiple smaller rectangles.
|
|
*
|
|
* The dirty events are separate from %COGL_FRAME_EVENT_SYNC events so
|
|
* the application should also listen for this event before rendering
|
|
* the dirty region to ensure that the framebuffer is actually ready
|
|
* for rendering.
|
|
*
|
|
* Return value: a #CoglOnscreenDirtyClosure pointer that can be used to
|
|
* remove the callback and associated @user_data later.
|
|
* Since: 1.16
|
|
* Stability: unstable
|
|
*/
|
|
CoglOnscreenDirtyClosure *
|
|
cogl_onscreen_add_dirty_callback (CoglOnscreen *onscreen,
|
|
CoglOnscreenDirtyCallback callback,
|
|
void *user_data,
|
|
CoglUserDataDestroyCallback destroy);
|
|
|
|
/**
|
|
* cogl_onscreen_remove_dirty_callback:
|
|
* @onscreen: A #CoglOnscreen
|
|
* @closure: A #CoglOnscreenDirtyClosure returned from
|
|
* cogl_onscreen_add_dirty_callback()
|
|
*
|
|
* Removes a callback and associated user data that were previously
|
|
* registered using cogl_onscreen_add_dirty_callback().
|
|
*
|
|
* If a destroy callback was passed to
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|
* cogl_onscreen_add_dirty_callback() to destroy the user data then
|
|
* this will also get called.
|
|
*
|
|
* Since: 1.16
|
|
* Stability: unstable
|
|
*/
|
|
void
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|
cogl_onscreen_remove_dirty_callback (CoglOnscreen *onscreen,
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|
CoglOnscreenDirtyClosure *closure);
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|
|
|
/**
|
|
* cogl_is_onscreen:
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|
* @object: A #CoglObject pointer
|
|
*
|
|
* Gets whether the given object references a #CoglOnscreen.
|
|
*
|
|
* Return value: %TRUE if the object references a #CoglOnscreen
|
|
* and %FALSE otherwise.
|
|
* Since: 1.10
|
|
* Stability: unstable
|
|
*/
|
|
CoglBool
|
|
cogl_is_onscreen (void *object);
|
|
|
|
/**
|
|
* cogl_onscreen_get_frame_counter:
|
|
*
|
|
* Gets the value of the framebuffers frame counter. This is
|
|
* a counter that increases by one each time
|
|
* cogl_onscreen_swap_buffers() or cogl_onscreen_swap_region()
|
|
* is called.
|
|
*
|
|
* Return value: the current frame counter value
|
|
* Since: 1.14
|
|
* Stability: unstable
|
|
*/
|
|
int64_t
|
|
cogl_onscreen_get_frame_counter (CoglOnscreen *onscreen);
|
|
|
|
COGL_END_DECLS
|
|
|
|
#endif /* __COGL_ONSCREEN_H */
|