mutter/cogl/winsys/cogl-winsys-egl-wayland.c
Neil Roberts 52a646abc5 Use the EGL_KHR_surfacless_context extension
The surfaceless context extension can be used to bind a context
without a surface. We can use this to avoid creating a dummy surface
when the CoglContext is first created. Otherwise we have to have the
dummy surface so that we can bind it before the first onscreen is
created.

The main awkward part of this patch is that theoretically according to
the GL and GLES spec if you first bind a context without a surface
then the default state for glDrawBuffers is GL_NONE instead of
GL_BACK. In practice Mesa doesn't seem to do this but we need to be
robust against a GL implementation that does. Therefore we track when
the CoglContext is first used with a CoglOnscreen and force the
glDrawBuffers state to be GL_BACK.

There is a further awkward part in that GLES2 doesn't actually have a
glDrawBuffers state but GLES3 does. GLES3 also defaults to GL_NONE in
this case so if GLES3 is available then we have to be sure to set the
state to GL_BACK. As far as I can tell that actually makes GLES3
incompatible with GLES2 because in theory if the application is not
aware of GLES3 then it should be able to assume the draw buffer is
always GL_BACK.

Reviewed-by: Robert Bragg <robert.bragg@intel.com>
(cherry picked from commit e5f28f1e75db9bdc4f2688f420a74f908f96cf76)

Conflicts:
	cogl/winsys/cogl-winsys-egl-kms.c
	cogl/winsys/cogl-winsys-egl-x11.c
2014-06-17 13:31:03 +01:00

845 lines
27 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2011 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
* Neil Roberts <neil@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <wayland-client.h>
#include <wayland-egl.h>
#include <string.h>
#include <errno.h>
#include "cogl-winsys-egl-wayland-private.h"
#include "cogl-winsys-egl-private.h"
#include "cogl-renderer-private.h"
#include "cogl-onscreen-private.h"
#include "cogl-wayland-renderer.h"
#include "cogl-error-private.h"
#include "cogl-poll-private.h"
#include "cogl-frame-info-private.h"
static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
static const CoglWinsysVtable *parent_vtable;
typedef struct _CoglRendererWayland
{
struct wl_display *wayland_display;
struct wl_compositor *wayland_compositor;
struct wl_shell *wayland_shell;
struct wl_registry *wayland_registry;
int fd;
} CoglRendererWayland;
typedef struct _CoglDisplayWayland
{
struct wl_surface *dummy_wayland_surface;
struct wl_egl_window *dummy_wayland_egl_native_window;
} CoglDisplayWayland;
typedef struct _CoglOnscreenWayland
{
struct wl_egl_window *wayland_egl_native_window;
struct wl_surface *wayland_surface;
struct wl_shell_surface *wayland_shell_surface;
/* Resizing a wayland framebuffer doesn't take affect
* until the next swap buffers request, so we have to
* track the resize geometry until then... */
int pending_width;
int pending_height;
int pending_dx;
int pending_dy;
CoglBool has_pending;
CoglBool shell_surface_type_set;
CoglList frame_callbacks;
} CoglOnscreenWayland;
typedef struct
{
CoglList link;
CoglFrameInfo *frame_info;
struct wl_callback *callback;
CoglOnscreen *onscreen;
} FrameCallbackData;
static void
registry_handle_global_cb (void *data,
struct wl_registry *registry,
uint32_t id,
const char *interface,
uint32_t version)
{
CoglRendererEGL *egl_renderer = (CoglRendererEGL *)data;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
if (strcmp (interface, "wl_compositor") == 0)
wayland_renderer->wayland_compositor =
wl_registry_bind (registry, id, &wl_compositor_interface, 1);
else if (strcmp(interface, "wl_shell") == 0)
wayland_renderer->wayland_shell =
wl_registry_bind (registry, id, &wl_shell_interface, 1);
}
static void
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
if (egl_renderer->edpy)
eglTerminate (egl_renderer->edpy);
if (wayland_renderer->wayland_display)
{
_cogl_poll_renderer_remove_fd (renderer, wayland_renderer->fd);
if (renderer->foreign_wayland_display == NULL)
wl_display_disconnect (wayland_renderer->wayland_display);
}
g_slice_free (CoglRendererWayland, egl_renderer->platform);
g_slice_free (CoglRendererEGL, egl_renderer);
}
static const struct wl_registry_listener registry_listener = {
registry_handle_global_cb,
};
static int64_t
prepare_wayland_display_events (void *user_data)
{
CoglRenderer *renderer = user_data;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
int flush_ret;
flush_ret = wl_display_flush (wayland_renderer->wayland_display);
if (flush_ret == -1)
{
/* If the socket buffer became full then we need to wake up the
* main loop once it is writable again */
if (errno == EAGAIN)
{
_cogl_poll_renderer_modify_fd (renderer,
wayland_renderer->fd,
COGL_POLL_FD_EVENT_IN |
COGL_POLL_FD_EVENT_OUT);
}
else if (errno != EINTR)
{
/* If the flush failed for some other reason then it's
* likely that it's going to consistently fail so we'll stop
* waiting on the file descriptor instead of making the
* application take up 100% CPU. FIXME: it would be nice if
* there was some way to report this to the application so
* that it can quit or recover */
_cogl_poll_renderer_remove_fd (renderer, wayland_renderer->fd);
}
}
/* Calling this here is a bit dodgy because Cogl usually tries to
* say that it won't do any event processing until
* cogl_poll_renderer_dispatch is called. However Wayland doesn't
* seem to provide any way to query whether the event queue is empty
* and we would need to do that in order to force the main loop to
* wake up to call it from dispatch. */
wl_display_dispatch_pending (wayland_renderer->wayland_display);
return -1;
}
static void
dispatch_wayland_display_events (void *user_data, int revents)
{
CoglRenderer *renderer = user_data;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
if ((revents & COGL_POLL_FD_EVENT_IN))
{
if (wl_display_dispatch (wayland_renderer->wayland_display) == -1 &&
errno != EAGAIN &&
errno != EINTR)
goto socket_error;
}
if ((revents & COGL_POLL_FD_EVENT_OUT))
{
int ret = wl_display_flush (wayland_renderer->wayland_display);
if (ret == -1)
{
if (errno != EAGAIN && errno != EINTR)
goto socket_error;
}
else
{
/* There is no more data to write so we don't need to wake
* up when the write buffer is emptied anymore */
_cogl_poll_renderer_modify_fd (renderer,
wayland_renderer->fd,
COGL_POLL_FD_EVENT_IN);
}
}
return;
socket_error:
/* If there was an error on the wayland socket then it's likely that
* it's going to consistently fail so we'll stop waiting on the file
* descriptor instead of making the application take up 100% CPU.
* FIXME: it would be nice if there was some way to report this to
* the application so that it can quit or recover */
_cogl_poll_renderer_remove_fd (renderer, wayland_renderer->fd);
}
static CoglBool
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
CoglError **error)
{
CoglRendererEGL *egl_renderer;
CoglRendererWayland *wayland_renderer;
renderer->winsys = g_slice_new0 (CoglRendererEGL);
egl_renderer = renderer->winsys;
wayland_renderer = g_slice_new0 (CoglRendererWayland);
egl_renderer->platform = wayland_renderer;
egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
if (renderer->foreign_wayland_display)
{
wayland_renderer->wayland_display = renderer->foreign_wayland_display;
}
else
{
wayland_renderer->wayland_display = wl_display_connect (NULL);
if (!wayland_renderer->wayland_display)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"Failed to connect wayland display");
goto error;
}
}
wayland_renderer->wayland_registry =
wl_display_get_registry (wayland_renderer->wayland_display);
wl_registry_add_listener (wayland_renderer->wayland_registry,
&registry_listener,
egl_renderer);
/*
* Ensure that that we've received the messages setting up the
* compostor and shell object.
*/
wl_display_roundtrip (wayland_renderer->wayland_display);
if (!wayland_renderer->wayland_compositor || !wayland_renderer->wayland_shell)
{
_cogl_set_error (error,
COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"Unable to find wl_compositor or wl_shell");
goto error;
}
egl_renderer->edpy =
eglGetDisplay ((EGLNativeDisplayType) wayland_renderer->wayland_display);
if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
goto error;
wayland_renderer->fd = wl_display_get_fd (wayland_renderer->wayland_display);
if (renderer->wayland_enable_event_dispatch)
_cogl_poll_renderer_add_fd (renderer,
wayland_renderer->fd,
COGL_POLL_FD_EVENT_IN,
prepare_wayland_display_events,
dispatch_wayland_display_events,
renderer);
return TRUE;
error:
_cogl_winsys_renderer_disconnect (renderer);
return FALSE;
}
static CoglBool
_cogl_winsys_egl_display_setup (CoglDisplay *display,
CoglError **error)
{
CoglDisplayEGL *egl_display = display->winsys;
CoglDisplayWayland *wayland_display;
wayland_display = g_slice_new0 (CoglDisplayWayland);
egl_display->platform = wayland_display;
return TRUE;
}
static void
_cogl_winsys_egl_display_destroy (CoglDisplay *display)
{
CoglDisplayEGL *egl_display = display->winsys;
g_slice_free (CoglDisplayWayland, egl_display->platform);
}
static CoglBool
make_dummy_surface (CoglDisplay *display,
CoglError **error)
{
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
CoglDisplayEGL *egl_display = display->winsys;
CoglDisplayWayland *wayland_display = egl_display->platform;
const char *error_message;
wayland_display->dummy_wayland_surface =
wl_compositor_create_surface (wayland_renderer->wayland_compositor);
if (!wayland_display->dummy_wayland_surface)
{
error_message= "Failed to create a dummy wayland surface";
goto fail;
}
wayland_display->dummy_wayland_egl_native_window =
wl_egl_window_create (wayland_display->dummy_wayland_surface,
1,
1);
if (!wayland_display->dummy_wayland_egl_native_window)
{
error_message= "Failed to create a dummy wayland native egl surface";
goto fail;
}
egl_display->dummy_surface =
eglCreateWindowSurface (egl_renderer->edpy,
egl_display->egl_config,
(EGLNativeWindowType)
wayland_display->dummy_wayland_egl_native_window,
NULL);
if (egl_display->dummy_surface == EGL_NO_SURFACE)
{
error_message= "Unable to create dummy window surface";
goto fail;
}
return TRUE;
fail:
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"%s", error_message);
return FALSE;
}
static CoglBool
_cogl_winsys_egl_context_created (CoglDisplay *display,
CoglError **error)
{
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglDisplayEGL *egl_display = display->winsys;
if ((egl_renderer->private_features &
COGL_EGL_WINSYS_FEATURE_SURFACELESS_CONTEXT) == 0 &&
!make_dummy_surface(display, error))
return FALSE;
if (!_cogl_winsys_egl_make_current (display,
egl_display->dummy_surface,
egl_display->dummy_surface,
egl_display->egl_context))
{
_cogl_set_error (error,
COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"%s",
"Unable to eglMakeCurrent with dummy surface");
}
return TRUE;
}
static void
_cogl_winsys_egl_cleanup_context (CoglDisplay *display)
{
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglDisplayEGL *egl_display = display->winsys;
CoglDisplayWayland *wayland_display = egl_display->platform;
if (egl_display->dummy_surface != EGL_NO_SURFACE)
{
eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface);
egl_display->dummy_surface = EGL_NO_SURFACE;
}
if (wayland_display->dummy_wayland_egl_native_window)
{
wl_egl_window_destroy (wayland_display->dummy_wayland_egl_native_window);
wayland_display->dummy_wayland_egl_native_window = NULL;
}
if (wayland_display->dummy_wayland_surface)
{
wl_surface_destroy (wayland_display->dummy_wayland_surface);
wayland_display->dummy_wayland_surface = NULL;
}
}
static CoglBool
_cogl_winsys_egl_context_init (CoglContext *context,
CoglError **error)
{
context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE);
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
TRUE);
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT,
TRUE);
/* We'll manually handle queueing dirty events when the surface is
* first shown or when it is resized. Note that this is slightly
* different from the emulated behaviour that CoglFramebuffer would
* provide if we didn't set this flag because we want to emit the
* event on show instead of on allocation. The Wayland protocol
* delays setting the surface type until the next buffer is attached
* so attaching a buffer before setting the type would not cause
* anything to be displayed */
COGL_FLAGS_SET (context->private_features,
COGL_PRIVATE_FEATURE_DIRTY_EVENTS,
TRUE);
return TRUE;
}
static CoglBool
_cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
EGLConfig egl_config,
CoglError **error)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenWayland *wayland_onscreen;
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
wayland_onscreen = g_slice_new0 (CoglOnscreenWayland);
egl_onscreen->platform = wayland_onscreen;
_cogl_list_init (&wayland_onscreen->frame_callbacks);
if (onscreen->foreign_surface)
wayland_onscreen->wayland_surface = onscreen->foreign_surface;
else
wayland_onscreen->wayland_surface =
wl_compositor_create_surface (wayland_renderer->wayland_compositor);
if (!wayland_onscreen->wayland_surface)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Error while creating wayland surface for CoglOnscreen");
return FALSE;
}
wayland_onscreen->wayland_egl_native_window =
wl_egl_window_create (wayland_onscreen->wayland_surface,
cogl_framebuffer_get_width (framebuffer),
cogl_framebuffer_get_height (framebuffer));
if (!wayland_onscreen->wayland_egl_native_window)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Error while creating wayland egl native window "
"for CoglOnscreen");
return FALSE;
}
egl_onscreen->egl_surface =
eglCreateWindowSurface (egl_renderer->edpy,
egl_config,
(EGLNativeWindowType)
wayland_onscreen->wayland_egl_native_window,
NULL);
if (!onscreen->foreign_surface)
wayland_onscreen->wayland_shell_surface =
wl_shell_get_shell_surface (wayland_renderer->wayland_shell,
wayland_onscreen->wayland_surface);
return TRUE;
}
static void
free_frame_callback_data (FrameCallbackData *callback_data)
{
cogl_object_unref (callback_data->frame_info);
wl_callback_destroy (callback_data->callback);
_cogl_list_remove (&callback_data->link);
g_slice_free (FrameCallbackData, callback_data);
}
static void
_cogl_winsys_egl_onscreen_deinit (CoglOnscreen *onscreen)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
FrameCallbackData *frame_callback_data, *tmp;
_cogl_list_for_each_safe (frame_callback_data,
tmp,
&wayland_onscreen->frame_callbacks,
link)
free_frame_callback_data (frame_callback_data);
if (wayland_onscreen->wayland_egl_native_window)
{
wl_egl_window_destroy (wayland_onscreen->wayland_egl_native_window);
wayland_onscreen->wayland_egl_native_window = NULL;
}
if (!onscreen->foreign_surface)
{
/* NB: The wayland protocol docs explicitly state that
* "wl_shell_surface_destroy() must be called before destroying
* the wl_surface object." ... */
if (wayland_onscreen->wayland_shell_surface)
{
wl_shell_surface_destroy (wayland_onscreen->wayland_shell_surface);
wayland_onscreen->wayland_shell_surface = NULL;
}
if (wayland_onscreen->wayland_surface)
{
wl_surface_destroy (wayland_onscreen->wayland_surface);
wayland_onscreen->wayland_surface = NULL;
}
}
g_slice_free (CoglOnscreenWayland, wayland_onscreen);
}
static void
flush_pending_resize (CoglOnscreen *onscreen)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
if (wayland_onscreen->has_pending)
{
wl_egl_window_resize (wayland_onscreen->wayland_egl_native_window,
wayland_onscreen->pending_width,
wayland_onscreen->pending_height,
wayland_onscreen->pending_dx,
wayland_onscreen->pending_dy);
_cogl_framebuffer_winsys_update_size (COGL_FRAMEBUFFER (onscreen),
wayland_onscreen->pending_width,
wayland_onscreen->pending_height);
_cogl_onscreen_queue_full_dirty (onscreen);
wayland_onscreen->pending_dx = 0;
wayland_onscreen->pending_dy = 0;
wayland_onscreen->has_pending = FALSE;
}
}
static void
frame_cb (void *data,
struct wl_callback *callback,
uint32_t time)
{
FrameCallbackData *callback_data = data;
CoglFrameInfo *info = callback_data->frame_info;
CoglOnscreen *onscreen = callback_data->onscreen;
g_assert (callback_data->callback == callback);
_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
free_frame_callback_data (callback_data);
}
static const struct wl_callback_listener
frame_listener =
{
frame_cb
};
static void
_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
const int *rectangles,
int n_rectangles)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
FrameCallbackData *frame_callback_data = g_slice_new (FrameCallbackData);
flush_pending_resize (onscreen);
/* Before calling the winsys function,
* cogl_onscreen_swap_buffers_with_damage() will have pushed the
* frame info object onto the end of the pending frames. We can grab
* it out of the queue now because we don't care about the order and
* we will just directly queue the event corresponding to the exact
* frame that Wayland reports as completed. This will steal the
* reference */
frame_callback_data->frame_info =
g_queue_pop_tail (&onscreen->pending_frame_infos);
frame_callback_data->onscreen = onscreen;
frame_callback_data->callback =
wl_surface_frame (wayland_onscreen->wayland_surface);
wl_callback_add_listener (frame_callback_data->callback,
&frame_listener,
frame_callback_data);
_cogl_list_insert (&wayland_onscreen->frame_callbacks,
&frame_callback_data->link);
parent_vtable->onscreen_swap_buffers_with_damage (onscreen,
rectangles,
n_rectangles);
}
static void
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
CoglBool visibility)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
/* The first time the onscreen is shown we will set it to toplevel
* so that it will appear on the screen. If the surface is foreign
* then we won't have the shell surface and we'll just let the
* application deal with setting the surface type. */
if (visibility &&
wayland_onscreen->wayland_shell_surface &&
!wayland_onscreen->shell_surface_type_set)
{
wl_shell_surface_set_toplevel (wayland_onscreen->wayland_shell_surface);
wayland_onscreen->shell_surface_type_set = TRUE;
_cogl_onscreen_queue_full_dirty (onscreen);
}
/* FIXME: We should also do something here to hide the surface when
* visilibity == FALSE. It sounds like there are currently ongoing
* discussions about adding support for hiding surfaces in the
* Wayland protocol so we might as well wait until then to add that
* here. */
}
void
cogl_wayland_renderer_set_foreign_display (CoglRenderer *renderer,
struct wl_display *display)
{
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
/* NB: Renderers are considered immutable once connected */
_COGL_RETURN_IF_FAIL (!renderer->connected);
renderer->foreign_wayland_display = display;
}
void
cogl_wayland_renderer_set_event_dispatch_enabled (CoglRenderer *renderer,
CoglBool enable)
{
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
/* NB: Renderers are considered immutable once connected */
_COGL_RETURN_IF_FAIL (!renderer->connected);
renderer->wayland_enable_event_dispatch = enable;
}
struct wl_display *
cogl_wayland_renderer_get_display (CoglRenderer *renderer)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
if (renderer->foreign_wayland_display)
return renderer->foreign_wayland_display;
else if (renderer->connected)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
return wayland_renderer->wayland_display;
}
else
return NULL;
}
struct wl_surface *
cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen)
{
CoglOnscreenEGL *egl_onscreen;
CoglOnscreenWayland *wayland_onscreen;
cogl_framebuffer_allocate (COGL_FRAMEBUFFER (onscreen), NULL);
egl_onscreen = onscreen->winsys;
wayland_onscreen = egl_onscreen->platform;
return wayland_onscreen->wayland_surface;
}
struct wl_shell_surface *
cogl_wayland_onscreen_get_shell_surface (CoglOnscreen *onscreen)
{
CoglOnscreenEGL *egl_onscreen;
CoglOnscreenWayland *wayland_onscreen;
cogl_framebuffer_allocate (COGL_FRAMEBUFFER (onscreen), NULL);
egl_onscreen = onscreen->winsys;
wayland_onscreen = egl_onscreen->platform;
return wayland_onscreen->wayland_shell_surface;
}
void
cogl_wayland_onscreen_set_foreign_surface (CoglOnscreen *onscreen,
struct wl_surface *surface)
{
CoglFramebuffer *fb;
fb = COGL_FRAMEBUFFER (onscreen);
_COGL_RETURN_IF_FAIL (!fb->allocated);
onscreen->foreign_surface = surface;
}
void
cogl_wayland_onscreen_resize (CoglOnscreen *onscreen,
int width,
int height,
int offset_x,
int offset_y)
{
CoglFramebuffer *fb;
fb = COGL_FRAMEBUFFER (onscreen);
if (fb->allocated)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
if (cogl_framebuffer_get_width (fb) != width ||
cogl_framebuffer_get_height (fb) != height ||
offset_x ||
offset_y)
{
wayland_onscreen->pending_width = width;
wayland_onscreen->pending_height = height;
wayland_onscreen->pending_dx += offset_x;
wayland_onscreen->pending_dy += offset_y;
wayland_onscreen->has_pending = TRUE;
/* If nothing has been drawn to the framebuffer since the
* last swap then wl_egl_window_resize will take effect
* immediately. Otherwise it might not take effect until the
* next swap, depending on the version of Mesa. To keep
* consistent behaviour we'll delay the resize until the
* next swap unless we're sure nothing has been drawn */
if (!fb->mid_scene)
flush_pending_resize (onscreen);
}
}
else
_cogl_framebuffer_winsys_update_size (fb, width, height);
}
static const CoglWinsysEGLVtable
_cogl_winsys_egl_vtable =
{
.display_setup = _cogl_winsys_egl_display_setup,
.display_destroy = _cogl_winsys_egl_display_destroy,
.context_created = _cogl_winsys_egl_context_created,
.cleanup_context = _cogl_winsys_egl_cleanup_context,
.context_init = _cogl_winsys_egl_context_init,
.onscreen_init = _cogl_winsys_egl_onscreen_init,
.onscreen_deinit = _cogl_winsys_egl_onscreen_deinit
};
const CoglWinsysVtable *
_cogl_winsys_egl_wayland_get_vtable (void)
{
static CoglBool vtable_inited = FALSE;
static CoglWinsysVtable vtable;
if (!vtable_inited)
{
/* The EGL_WAYLAND winsys is a subclass of the EGL winsys so we
start by copying its vtable */
parent_vtable = _cogl_winsys_egl_get_vtable ();
vtable = *parent_vtable;
vtable.id = COGL_WINSYS_ID_EGL_WAYLAND;
vtable.name = "EGL_WAYLAND";
vtable.renderer_connect = _cogl_winsys_renderer_connect;
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
vtable.onscreen_swap_buffers_with_damage =
_cogl_winsys_onscreen_swap_buffers_with_damage;
vtable.onscreen_set_visibility =
_cogl_winsys_onscreen_set_visibility;
vtable_inited = TRUE;
}
return &vtable;
}