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f41061b8df
The concept of "internal child" only meant anything when we had a separate API for containers and actors. Now that we plugged that particular hole, we can drop all the hacks we used to have in place to work around its design limitations.
83 lines
3.3 KiB
C
83 lines
3.3 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
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* Copyright (C) 2009, 2010 Intel Corp
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_ACTOR_DEPRECATED_H__
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#define __CLUTTER_ACTOR_DEPRECATED_H__
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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CLUTTER_DEPRECATED
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void clutter_actor_set_geometry (ClutterActor *self,
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const ClutterGeometry *geometry);
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CLUTTER_DEPRECATED_FOR(clutter_actor_get_allocation_geometry)
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void clutter_actor_get_geometry (ClutterActor *self,
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ClutterGeometry *geometry);
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CLUTTER_DEPRECATED
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guint32 clutter_actor_get_gid (ClutterActor *self);
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CLUTTER_DEPRECATED
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ClutterActor * clutter_get_actor_by_gid (guint32 id_);
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CLUTTER_DEPRECATED_FOR(clutter_actor_remove_child() and clutter_actor_add_child())
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void clutter_actor_reparent (ClutterActor *self,
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ClutterActor *new_parent);
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CLUTTER_DEPRECATED_FOR(clutter_actor_add_child)
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void clutter_actor_set_parent (ClutterActor *self,
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ClutterActor *parent);
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CLUTTER_DEPRECATED_FOR(clutter_actor_remove_child)
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void clutter_actor_unparent (ClutterActor *self);
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CLUTTER_DEPRECATED_FOR(clutter_actor_set_child_above_sibling)
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void clutter_actor_raise (ClutterActor *self,
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ClutterActor *below);
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CLUTTER_DEPRECATED_FOR(clutter_actor_set_child_below_sibling)
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void clutter_actor_lower (ClutterActor *self,
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ClutterActor *above);
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CLUTTER_DEPRECATED_FOR(clutter_actor_set_child_above_sibling() with NULL sibling)
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void clutter_actor_raise_top (ClutterActor *self);
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CLUTTER_DEPRECATED_FOR(clutter_actor_set_child_below_sibling() with NULL sibling)
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void clutter_actor_lower_bottom (ClutterActor *self);
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CLUTTER_DEPRECATED
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void clutter_actor_push_internal (ClutterActor *self);
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CLUTTER_DEPRECATED
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void clutter_actor_pop_internal (ClutterActor *self);
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G_END_DECLS
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#endif /* __CLUTTER_ACTOR_DEPRECATED_H__ */
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