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c823bf9c83
* clutter/cogl/cogl-color.h: * clutter/cogl/cogl-path.h: * clutter/cogl/cogl-types.h: * clutter/cogl/common/cogl-color.c: Deprecated cogl_color() in favour of cogl_set_source_color() and friends; store the CoglColor components as unsigned bytes instead of fixed point normalized values; add functions for allocating, copying and freeing CoglColor, for use of language bindings. * clutter/cogl/cogl.h.in: * clutter/cogl/cogl-deprecated.h: Added cogl-deprecated.h, an header file containing the deprecation symbols similar to clutter-deprecated.h. * clutter/cogl/gl/Makefile.am: * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/Makefile.am: * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gles/cogl.c: Update the GL and GLES implementations of COGL after the CoglColor changes. * clutter/clutter-actor.c: * clutter/clutter-clone-texture.c: * clutter/clutter-entry.c: * clutter/clutter-label.c: * clutter/clutter-rectangle.c: * clutter/clutter-texture.c: Do not use CoglColor whenever it is possible, and use cogl_set_source_color4ub() instead. * clutter/pango/cogl-pango-render.c: Ditto as above. * doc/reference/clutter/subclassing-ClutterActor.xml: * doc/reference/cogl/cogl-sections.txt: Update the documentation. * tests/interactive/test-cogl-offscreen.c: * tests/interactive/test-cogl-primitives.c: * tests/interactive/test-cogl-tex-convert.c: * tests/interactive/test-cogl-tex-foreign.c: * tests/interactive/test-cogl-tex-getset.c: * tests/interactive/test-cogl-tex-polygon.c: * tests/interactive/test-cogl-tex-tile.c: * tests/interactive/test-paint-wrapper.c: Drop the usage of CoglColor whenever it is possible.
221 lines
5.6 KiB
C
221 lines
5.6 KiB
C
#include <config.h>
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#include <glib.h>
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#include <gmodule.h>
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#include <stdlib.h>
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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/* Coglbox declaration
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*--------------------------------------------------*/
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G_BEGIN_DECLS
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#define TEST_TYPE_COGLBOX test_coglbox_get_type()
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#define TEST_COGLBOX(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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#define TEST_COGLBOX_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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#define TEST_IS_COGLBOX(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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TEST_TYPE_COGLBOX))
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#define TEST_IS_COGLBOX_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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TEST_TYPE_COGLBOX))
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#define TEST_COGLBOX_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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typedef struct _TestCoglbox TestCoglbox;
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typedef struct _TestCoglboxClass TestCoglboxClass;
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typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
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struct _TestCoglbox
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{
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ClutterActor parent;
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/*< private >*/
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TestCoglboxPrivate *priv;
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};
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struct _TestCoglboxClass
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{
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ClutterActorClass parent_class;
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/* padding for future expansion */
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void (*_test_coglbox1) (void);
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void (*_test_coglbox2) (void);
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void (*_test_coglbox3) (void);
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void (*_test_coglbox4) (void);
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};
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static GType test_coglbox_get_type (void) G_GNUC_CONST;
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G_END_DECLS
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/* Coglbox private declaration
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*--------------------------------------------------*/
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G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
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#define TEST_COGLBOX_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate))
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struct _TestCoglboxPrivate
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{
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CoglHandle cogl_tex_id;
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gint frame;
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};
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/* Coglbox implementation
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*--------------------------------------------------*/
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static void
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test_coglbox_paint(ClutterActor *self)
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{
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TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
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ClutterFixed texcoords[4] = {
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CLUTTER_FLOAT_TO_FIXED (0.0f),
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CLUTTER_FLOAT_TO_FIXED (0.0f),
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CLUTTER_FLOAT_TO_FIXED (1.0f),
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CLUTTER_FLOAT_TO_FIXED (1.0f)
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};
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gint pingpong_frame;
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ClutterFixed sin_frame, cos_frame;
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ClutterFixed frac_frame;
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gint t;
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sin_frame = clutter_sini (CLUTTER_ANGLE_FROM_DEG (priv->frame));
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cos_frame = clutter_cosi (CLUTTER_ANGLE_FROM_DEG (priv->frame));
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pingpong_frame = (priv->frame <= 180 ? priv->frame : 360 - priv->frame);
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frac_frame = COGL_FIXED_DIV (CLUTTER_INT_TO_FIXED (pingpong_frame),
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CLUTTER_INT_TO_FIXED (180));
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frac_frame += (COGL_FIXED_1 >> 1);
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frac_frame <<= 1;
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for (t=0; t<4; t+=2)
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{
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texcoords[t] += cos_frame;
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texcoords[t+1] += sin_frame;
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texcoords[t] = COGL_FIXED_MUL (texcoords[t], frac_frame);
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texcoords[t+1] = COGL_FIXED_MUL (texcoords[t+1], frac_frame);
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}
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priv = TEST_COGLBOX_GET_PRIVATE (self);
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cogl_push_matrix ();
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cogl_set_source_color4ub (0x66, 0x66, 0xdd, 0xff);
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cogl_rectangle (0, 0, 400, 400);
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cogl_set_source_color4ub (0xff, 0xff, 0xff, 0xff);
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cogl_translate (100, 100, 0);
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cogl_texture_rectangle (priv->cogl_tex_id,
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0, 0,
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CLUTTER_INT_TO_FIXED (200),
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CLUTTER_INT_TO_FIXED (213),
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texcoords[0], texcoords[1],
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texcoords[2], texcoords[3]);
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cogl_pop_matrix();
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}
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static void
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test_coglbox_finalize (GObject *object)
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{
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G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object);
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}
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static void
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test_coglbox_dispose (GObject *object)
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{
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TestCoglboxPrivate *priv;
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priv = TEST_COGLBOX_GET_PRIVATE (object);
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cogl_texture_unref (priv->cogl_tex_id);
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G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
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}
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static void
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test_coglbox_init (TestCoglbox *self)
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{
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TestCoglboxPrivate *priv;
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self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
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priv->cogl_tex_id = cogl_texture_new_from_file ("redhand.png", 0, FALSE,
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COGL_PIXEL_FORMAT_ANY,
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NULL);
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cogl_texture_set_filters (priv->cogl_tex_id,
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CGL_LINEAR, CGL_LINEAR);
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}
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static void
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test_coglbox_class_init (TestCoglboxClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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gobject_class->finalize = test_coglbox_finalize;
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gobject_class->dispose = test_coglbox_dispose;
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actor_class->paint = test_coglbox_paint;
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g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate));
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}
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static ClutterActor*
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test_coglbox_new (void)
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{
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return g_object_new (TEST_TYPE_COGLBOX, NULL);
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}
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static void
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frame_cb (ClutterTimeline *timeline,
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gint frame_num,
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gpointer data)
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{
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TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (data);
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priv->frame = frame_num;
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clutter_actor_queue_redraw (CLUTTER_ACTOR (data));
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}
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G_MODULE_EXPORT int
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test_cogl_tex_tile_main (int argc, char *argv[])
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{
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ClutterActor *stage;
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ClutterActor *coglbox;
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ClutterTimeline *timeline;
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clutter_init(&argc, &argv);
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/* Stage */
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (stage, 400, 400);
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
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/* Cogl Box */
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coglbox = test_coglbox_new ();
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
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/* Timeline for animation */
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timeline = clutter_timeline_new (360, 60); /* num frames, fps */
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g_object_set (timeline, "loop", TRUE, NULL); /* have it loop */
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g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), coglbox);
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clutter_timeline_start (timeline);
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clutter_actor_show_all (stage);
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clutter_main ();
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return 0;
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}
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