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fabed98362
* clutter/sdl/clutter-backend-sdl.c: (clutter_backend_sdl_dispose): Destroy the timer that we created... (clutter_backend_sdl_init): ... here. * clutter/sdl/clutter-backend-sdl.h: Add a GTimer for time-based operations, like the event time. * clutter/sdl/clutter-event-sdl.c: (get_backend_time): Get the elapsed milliseconds for the SDL backend. (_clutter_events_init): Start the timer provided by the backend... (_clutter_events_uninit): ... and the stop it. (key_event_translate), (event_translate): Use the backend time to fill out the time field of the event structures. This fixes the motion notification throttling on the SDL backend.
71 lines
2.4 KiB
C
71 lines
2.4 KiB
C
/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __CLUTTER_BACKEND_SDL_H__
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#define __CLUTTER_BACKEND_SDL_H__
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#include <SDL.h>
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#include <glib-object.h>
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#include <clutter/clutter-backend.h>
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#include "clutter-stage-sdl.h"
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_BACKEND_SDL (clutter_backend_sdl_get_type ())
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#define CLUTTER_BACKEND_SDL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BACKEND_SDL, ClutterBackendSDL))
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#define CLUTTER_IS_BACKEND_SDL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BACKEND_SDL))
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#define CLUTTER_BACKEND_SDL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BACKEND_SDL, ClutterBackendSDLClass))
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#define CLUTTER_IS_BACKEND_SDL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BACKEND_SDL))
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#define CLUTTER_BACKEND_SDL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BACKEND_SDL, ClutterBackendSDLClass))
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typedef struct _ClutterBackendSDL ClutterBackendSDL;
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typedef struct _ClutterBackendSDLClass ClutterBackendSDLClass;
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struct _ClutterBackendSDL
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{
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ClutterBackend parent_instance;
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/* main stage singleton */
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ClutterStageSDL *stage;
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/* event source */
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GSource *event_source;
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/* our own timer for events */
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GTimer *timer;
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/*< private >*/
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};
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struct _ClutterBackendSDLClass
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{
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ClutterBackendClass parent_class;
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};
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GType clutter_backend_sdl_get_type (void) G_GNUC_CONST;
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void _clutter_events_init (ClutterBackend *backend);
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void _clutter_events_uninit (ClutterBackend *backend);
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G_END_DECLS
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#endif /* __CLUTTER_BACKEND_SDL_H__ */
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