mirror of
https://github.com/brl/mutter.git
synced 2024-12-30 14:42:14 +00:00
1049 lines
26 KiB
C
1049 lines
26 KiB
C
|
|
#include <GLES2/gl2.h>
|
|
|
|
#include <cogl/cogl-gles2.h>
|
|
|
|
void
|
|
glBindTexture (GLenum target, GLuint texture)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glBindTexture (target, texture);
|
|
}
|
|
|
|
void
|
|
glBlendFunc (GLenum sfactor, GLenum dfactor)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glBlendFunc (sfactor, dfactor);
|
|
}
|
|
|
|
void
|
|
glClear (GLbitfield mask)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glClear (mask);
|
|
}
|
|
|
|
void
|
|
glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glClearColor (red, green, blue, alpha);
|
|
}
|
|
|
|
void
|
|
glClearStencil (GLint s)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glClearStencil (s);
|
|
}
|
|
|
|
void
|
|
glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glColorMask (red, green, blue, alpha);
|
|
}
|
|
|
|
void
|
|
glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glCopyTexSubImage2D (target, level, xoffset, yoffset, x, y, width,
|
|
height);
|
|
}
|
|
|
|
void
|
|
glDeleteTextures (GLsizei n, const GLuint * textures)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glDeleteTextures (n, textures);
|
|
}
|
|
|
|
void
|
|
glDepthFunc (GLenum func)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glDepthFunc (func);
|
|
}
|
|
|
|
void
|
|
glDepthMask (GLboolean flag)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glDepthMask (flag);
|
|
}
|
|
|
|
void
|
|
glDisable (GLenum cap)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glDisable (cap);
|
|
}
|
|
|
|
void
|
|
glDrawArrays (GLenum mode, GLint first, GLsizei count)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glDrawArrays (mode, first, count);
|
|
}
|
|
|
|
void
|
|
glDrawElements (GLenum mode, GLsizei count, GLenum type,
|
|
const GLvoid * indices)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glDrawElements (mode, count, type, indices);
|
|
}
|
|
|
|
void
|
|
glEnable (GLenum cap)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glEnable (cap);
|
|
}
|
|
|
|
void
|
|
glFinish (void)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glFinish ();
|
|
}
|
|
|
|
void
|
|
glFlush (void)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glFlush ();
|
|
}
|
|
|
|
void
|
|
glFrontFace (GLenum mode)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glFrontFace (mode);
|
|
}
|
|
|
|
void
|
|
glCullFace (GLenum mode)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glCullFace (mode);
|
|
}
|
|
|
|
void
|
|
glGenTextures (GLsizei n, GLuint * textures)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGenTextures (n, textures);
|
|
}
|
|
|
|
GLenum
|
|
glGetError (void)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
return vtable->glGetError ();
|
|
}
|
|
|
|
void
|
|
glGetIntegerv (GLenum pname, GLint * params)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetIntegerv (pname, params);
|
|
}
|
|
|
|
void
|
|
glGetBooleanv (GLenum pname, GLboolean * params)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetBooleanv (pname, params);
|
|
}
|
|
|
|
void
|
|
glGetFloatv (GLenum pname, GLfloat * params)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetFloatv (pname, params);
|
|
}
|
|
|
|
const GLubyte *
|
|
glGetString (GLenum name)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
return vtable->glGetString (name);
|
|
}
|
|
|
|
void
|
|
glHint (GLenum target, GLenum mode)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glHint (target, mode);
|
|
}
|
|
|
|
GLboolean
|
|
glIsTexture (GLuint texture)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
return vtable->glIsTexture (texture);
|
|
}
|
|
|
|
void
|
|
glPixelStorei (GLenum pname, GLint param)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glPixelStorei (pname, param);
|
|
}
|
|
|
|
void
|
|
glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
|
|
GLenum type, GLvoid * pixels)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glReadPixels (x, y, width, height, format, type, pixels);
|
|
}
|
|
|
|
void
|
|
glScissor (GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glScissor (x, y, width, height);
|
|
}
|
|
|
|
void
|
|
glStencilFunc (GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glStencilFunc (func, ref, mask);
|
|
}
|
|
|
|
void
|
|
glStencilMask (GLuint mask)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glStencilMask (mask);
|
|
}
|
|
|
|
void
|
|
glStencilOp (GLenum fail, GLenum zfail, GLenum zpass)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glStencilOp (fail, zfail, zpass);
|
|
}
|
|
|
|
void
|
|
glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width,
|
|
GLsizei height, GLint border, GLenum format, GLenum type,
|
|
const GLvoid * pixels)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glTexImage2D (target, level, internalformat, width, height, border,
|
|
format, type, pixels);
|
|
}
|
|
|
|
void
|
|
glTexParameterf (GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glTexParameterf (target, pname, param);
|
|
}
|
|
|
|
void
|
|
glTexParameterfv (GLenum target, GLenum pname, const GLfloat * params)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glTexParameterfv (target, pname, params);
|
|
}
|
|
|
|
void
|
|
glTexParameteri (GLenum target, GLenum pname, GLint param)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glTexParameteri (target, pname, param);
|
|
}
|
|
|
|
void
|
|
glTexParameteriv (GLenum target, GLenum pname, const GLint * params)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glTexParameteriv (target, pname, params);
|
|
}
|
|
|
|
void
|
|
glGetTexParameterfv (GLenum target, GLenum pname, GLfloat * params)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetTexParameterfv (target, pname, params);
|
|
}
|
|
|
|
void
|
|
glGetTexParameteriv (GLenum target, GLenum pname, GLint * params)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetTexParameteriv (target, pname, params);
|
|
}
|
|
|
|
void
|
|
glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height, GLenum format, GLenum type,
|
|
const GLvoid * pixels)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glTexSubImage2D (target, level, xoffset, yoffset, width, height,
|
|
format, type, pixels);
|
|
}
|
|
|
|
void
|
|
glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x,
|
|
GLint y, GLsizei width, GLsizei height, GLint border)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glCopyTexImage2D (target, level, internalformat,
|
|
x, y, width, height, border);
|
|
}
|
|
|
|
void
|
|
glViewport (GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glViewport (x, y, width, height);
|
|
}
|
|
|
|
GLboolean
|
|
glIsEnabled (GLenum cap)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
return vtable->glIsEnabled (cap);
|
|
}
|
|
|
|
void
|
|
glLineWidth (GLfloat width)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glLineWidth (width);
|
|
}
|
|
|
|
void
|
|
glPolygonOffset (GLfloat factor, GLfloat units)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glPolygonOffset (factor, units);
|
|
}
|
|
|
|
void
|
|
glDepthRangef (GLfloat near_val, GLfloat far_val)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glDepthRangef (near_val, far_val);
|
|
}
|
|
|
|
void
|
|
glClearDepthf (GLclampf depth)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glClearDepthf (depth);
|
|
}
|
|
|
|
void
|
|
glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat,
|
|
GLsizei width, GLsizei height, GLint border,
|
|
GLsizei imageSize, const GLvoid * data)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glCompressedTexImage2D (target, level, internalformat, width,
|
|
height, border, imageSize, data);
|
|
}
|
|
|
|
void
|
|
glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset,
|
|
GLint yoffset, GLsizei width, GLsizei height,
|
|
GLenum format, GLsizei imageSize,
|
|
const GLvoid * data)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glCompressedTexSubImage2D (target, level,
|
|
xoffset, yoffset, width, height,
|
|
format, imageSize, data);
|
|
}
|
|
|
|
void
|
|
glSampleCoverage (GLclampf value, GLboolean invert)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glSampleCoverage (value, invert);
|
|
}
|
|
|
|
void
|
|
glGetBufferParameteriv (GLenum target, GLenum pname, GLint * params)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetBufferParameteriv (target, pname, params);
|
|
}
|
|
|
|
void
|
|
glGenBuffers (GLsizei n, GLuint * buffers)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGenBuffers (n, buffers);
|
|
}
|
|
|
|
void
|
|
glBindBuffer (GLenum target, GLuint buffer)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glBindBuffer (target, buffer);
|
|
}
|
|
|
|
void
|
|
glBufferData (GLenum target, GLsizeiptr size, const GLvoid * data,
|
|
GLenum usage)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glBufferData (target, size, data, usage);
|
|
}
|
|
|
|
void
|
|
glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size,
|
|
const GLvoid * data)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glBufferSubData (target, offset, size, data);
|
|
}
|
|
|
|
void
|
|
glDeleteBuffers (GLsizei n, const GLuint * buffers)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glDeleteBuffers (n, buffers);
|
|
}
|
|
|
|
GLboolean
|
|
glIsBuffer (GLuint buffer)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
return vtable->glIsBuffer (buffer);
|
|
}
|
|
|
|
void
|
|
glActiveTexture (GLenum texture)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glActiveTexture (texture);
|
|
}
|
|
|
|
void
|
|
glGenRenderbuffers (GLsizei n, GLuint * renderbuffers)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGenRenderbuffers (n, renderbuffers);
|
|
}
|
|
|
|
void
|
|
glDeleteRenderbuffers (GLsizei n, const GLuint * renderbuffers)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glDeleteRenderbuffers (n, renderbuffers);
|
|
}
|
|
|
|
void
|
|
glBindRenderbuffer (GLenum target, GLuint renderbuffer)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glBindRenderbuffer (target, renderbuffer);
|
|
}
|
|
|
|
void
|
|
glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width,
|
|
GLsizei height)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glRenderbufferStorage (target, internalformat, width, height);
|
|
}
|
|
|
|
void
|
|
glGenFramebuffers (GLsizei n, GLuint * framebuffers)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGenFramebuffers (n, framebuffers);
|
|
}
|
|
|
|
void
|
|
glBindFramebuffer (GLenum target, GLuint framebuffer)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glBindFramebuffer (target, framebuffer);
|
|
}
|
|
|
|
void
|
|
glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget,
|
|
GLuint texture, GLint level)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glFramebufferTexture2D (target, attachment,
|
|
textarget, texture, level);
|
|
}
|
|
|
|
void
|
|
glFramebufferRenderbuffer (GLenum target, GLenum attachment,
|
|
GLenum renderbuffertarget, GLuint renderbuffer)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glFramebufferRenderbuffer (target, attachment,
|
|
renderbuffertarget, renderbuffer);
|
|
}
|
|
|
|
GLboolean
|
|
glIsRenderbuffer (GLuint renderbuffer)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
return vtable->glIsRenderbuffer (renderbuffer);
|
|
}
|
|
|
|
GLenum
|
|
glCheckFramebufferStatus (GLenum target)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
return vtable->glCheckFramebufferStatus (target);
|
|
}
|
|
|
|
void
|
|
glDeleteFramebuffers (GLsizei n, const GLuint * framebuffers)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glDeleteFramebuffers (n, framebuffers);
|
|
}
|
|
|
|
void
|
|
glGenerateMipmap (GLenum target)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGenerateMipmap (target);
|
|
}
|
|
|
|
void
|
|
glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment,
|
|
GLenum pname, GLint * params)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetFramebufferAttachmentParameteriv (target,
|
|
attachment, pname, params);
|
|
}
|
|
|
|
void
|
|
glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint * params)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetRenderbufferParameteriv (target, pname, params);
|
|
}
|
|
|
|
GLboolean
|
|
glIsFramebuffer (GLuint framebuffer)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
return vtable->glIsFramebuffer (framebuffer);
|
|
}
|
|
|
|
void
|
|
glBlendEquation (GLenum mode)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glBlendEquation (mode);
|
|
}
|
|
|
|
void
|
|
glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glBlendColor (red, green, blue, alpha);
|
|
}
|
|
|
|
void
|
|
glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
|
|
GLenum dstAlpha)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glBlendFuncSeparate (srcRGB, dstRGB, srcAlpha, dstAlpha);
|
|
}
|
|
|
|
void
|
|
glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glBlendEquationSeparate (modeRGB, modeAlpha);
|
|
}
|
|
|
|
void
|
|
glReleaseShaderCompiler (void)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glReleaseShaderCompiler ();
|
|
}
|
|
|
|
void
|
|
glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype,
|
|
GLint * range, GLint * precision)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetShaderPrecisionFormat (shadertype, precisiontype,
|
|
range, precision);
|
|
}
|
|
|
|
void
|
|
glShaderBinary (GLsizei n, const GLuint * shaders, GLenum binaryformat,
|
|
const GLvoid * binary, GLsizei length)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glShaderBinary (n, shaders, binaryformat, binary, length);
|
|
}
|
|
|
|
void
|
|
glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glStencilFuncSeparate (face, func, ref, mask);
|
|
}
|
|
|
|
void
|
|
glStencilMaskSeparate (GLenum face, GLuint mask)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glStencilMaskSeparate (face, mask);
|
|
}
|
|
|
|
void
|
|
glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glStencilOpSeparate (face, fail, zfail, zpass);
|
|
}
|
|
|
|
GLuint
|
|
glCreateProgram (void)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
return vtable->glCreateProgram ();
|
|
}
|
|
|
|
GLuint
|
|
glCreateShader (GLenum shaderType)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
return vtable->glCreateShader (shaderType);
|
|
}
|
|
|
|
void
|
|
glShaderSource (GLuint shader, GLsizei count,
|
|
const GLchar * const *string, const GLint * length)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glShaderSource (shader, count, string, length);
|
|
}
|
|
|
|
void
|
|
glCompileShader (GLuint shader)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glCompileShader (shader);
|
|
}
|
|
|
|
void
|
|
glDeleteShader (GLuint shader)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glDeleteShader (shader);
|
|
}
|
|
|
|
void
|
|
glAttachShader (GLuint program, GLuint shader)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glAttachShader (program, shader);
|
|
}
|
|
|
|
void
|
|
glLinkProgram (GLuint program)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glLinkProgram (program);
|
|
}
|
|
|
|
void
|
|
glUseProgram (GLuint program)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glUseProgram (program);
|
|
}
|
|
|
|
GLint
|
|
glGetUniformLocation (GLuint program, const char *name)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
return vtable->glGetUniformLocation (program, name);
|
|
}
|
|
|
|
void
|
|
glDeleteProgram (GLuint program)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glDeleteProgram (program);
|
|
}
|
|
|
|
void
|
|
glGetShaderInfoLog (GLuint shader, GLsizei maxLength, GLsizei * length,
|
|
char *infoLog)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetShaderInfoLog (shader, maxLength, length, infoLog);
|
|
}
|
|
|
|
void
|
|
glGetShaderiv (GLuint shader, GLenum pname, GLint * params)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetShaderiv (shader, pname, params);
|
|
}
|
|
|
|
void
|
|
glVertexAttribPointer (GLuint index, GLint size, GLenum type,
|
|
GLboolean normalized, GLsizei stride,
|
|
const GLvoid * pointer)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glVertexAttribPointer (index, size, type, normalized, stride,
|
|
pointer);
|
|
}
|
|
|
|
void
|
|
glEnableVertexAttribArray (GLuint index)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glEnableVertexAttribArray (index);
|
|
}
|
|
|
|
void
|
|
glDisableVertexAttribArray (GLuint index)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glDisableVertexAttribArray (index);
|
|
}
|
|
|
|
void
|
|
glUniform1f (GLint location, GLfloat v0)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glUniform1f (location, v0);
|
|
}
|
|
|
|
void
|
|
glUniform2f (GLint location, GLfloat v0, GLfloat v1)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glUniform2f (location, v0, v1);
|
|
}
|
|
|
|
void
|
|
glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glUniform3f (location, v0, v1, v2);
|
|
}
|
|
|
|
void
|
|
glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glUniform4f (location, v0, v1, v2, v3);
|
|
}
|
|
|
|
void
|
|
glUniform1fv (GLint location, GLsizei count, const GLfloat * value)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glUniform1fv (location, count, value);
|
|
}
|
|
|
|
void
|
|
glUniform2fv (GLint location, GLsizei count, const GLfloat * value)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glUniform2fv (location, count, value);
|
|
}
|
|
|
|
void
|
|
glUniform3fv (GLint location, GLsizei count, const GLfloat * value)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glUniform3fv (location, count, value);
|
|
}
|
|
|
|
void
|
|
glUniform4fv (GLint location, GLsizei count, const GLfloat * value)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glUniform4fv (location, count, value);
|
|
}
|
|
|
|
void
|
|
glUniform1i (GLint location, GLint v0)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glUniform1i (location, v0);
|
|
}
|
|
|
|
void
|
|
glUniform2i (GLint location, GLint v0, GLint v1)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glUniform2i (location, v0, v1);
|
|
}
|
|
|
|
void
|
|
glUniform3i (GLint location, GLint v0, GLint v1, GLint v2)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glUniform3i (location, v0, v1, v2);
|
|
}
|
|
|
|
void
|
|
glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glUniform4i (location, v0, v1, v2, v3);
|
|
}
|
|
|
|
void
|
|
glUniform1iv (GLint location, GLsizei count, const GLint * value)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glUniform1iv (location, count, value);
|
|
}
|
|
|
|
void
|
|
glUniform2iv (GLint location, GLsizei count, const GLint * value)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glUniform2iv (location, count, value);
|
|
}
|
|
|
|
void
|
|
glUniform3iv (GLint location, GLsizei count, const GLint * value)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glUniform3iv (location, count, value);
|
|
}
|
|
|
|
void
|
|
glUniform4iv (GLint location, GLsizei count, const GLint * value)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glUniform4iv (location, count, value);
|
|
}
|
|
|
|
void
|
|
glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat * value)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glUniformMatrix2fv (location, count, transpose, value);
|
|
}
|
|
|
|
void
|
|
glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat * value)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glUniformMatrix3fv (location, count, transpose, value);
|
|
}
|
|
|
|
void
|
|
glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat * value)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glUniformMatrix4fv (location, count, transpose, value);
|
|
}
|
|
|
|
void
|
|
glGetUniformfv (GLuint program, GLint location, GLfloat * params)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetUniformfv (program, location, params);
|
|
}
|
|
|
|
void
|
|
glGetUniformiv (GLuint program, GLint location, GLint * params)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetUniformiv (program, location, params);
|
|
}
|
|
|
|
void
|
|
glGetProgramiv (GLuint program, GLenum pname, GLint * params)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetProgramiv (program, pname, params);
|
|
}
|
|
|
|
void
|
|
glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei * length,
|
|
char *infoLog)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetProgramInfoLog (program, bufSize, length, infoLog);
|
|
}
|
|
|
|
void
|
|
glVertexAttrib1f (GLuint indx, GLfloat x)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glVertexAttrib1f (indx, x);
|
|
}
|
|
|
|
void
|
|
glVertexAttrib1fv (GLuint indx, const GLfloat * values)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glVertexAttrib1fv (indx, values);
|
|
}
|
|
|
|
void
|
|
glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glVertexAttrib2f (indx, x, y);
|
|
}
|
|
|
|
void
|
|
glVertexAttrib2fv (GLuint indx, const GLfloat * values)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glVertexAttrib2fv (indx, values);
|
|
}
|
|
|
|
void
|
|
glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glVertexAttrib3f (indx, x, y, z);
|
|
}
|
|
|
|
void
|
|
glVertexAttrib3fv (GLuint indx, const GLfloat * values)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glVertexAttrib3fv (indx, values);
|
|
}
|
|
|
|
void
|
|
glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glVertexAttrib4f (index, x, y, z, w);
|
|
}
|
|
|
|
void
|
|
glVertexAttrib4fv (GLuint indx, const GLfloat * values)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glVertexAttrib4fv (indx, values);
|
|
}
|
|
|
|
void
|
|
glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat * params)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetVertexAttribfv (index, pname, params);
|
|
}
|
|
|
|
void
|
|
glGetVertexAttribiv (GLuint index, GLenum pname, GLint * params)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetVertexAttribiv (index, pname, params);
|
|
}
|
|
|
|
void
|
|
glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid ** pointer)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetVertexAttribPointerv (index, pname, pointer);
|
|
}
|
|
|
|
GLint
|
|
glGetAttribLocation (GLuint program, const char *name)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
return vtable->glGetAttribLocation (program, name);
|
|
}
|
|
|
|
void
|
|
glBindAttribLocation (GLuint program, GLuint index, const GLchar * name)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glBindAttribLocation (program, index, name);
|
|
}
|
|
|
|
void
|
|
glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize,
|
|
GLsizei * length, GLint * size, GLenum * type,
|
|
GLchar * name)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetActiveAttrib (program, index, bufsize, length, size, type,
|
|
name);
|
|
}
|
|
|
|
void
|
|
glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize,
|
|
GLsizei * length, GLint * size, GLenum * type,
|
|
GLchar * name)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetActiveUniform (program, index, bufsize, length, size, type,
|
|
name);
|
|
}
|
|
|
|
void
|
|
glDetachShader (GLuint program, GLuint shader)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glDetachShader (program, shader);
|
|
}
|
|
|
|
void
|
|
glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei * count,
|
|
GLuint * shaders)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetAttachedShaders (program, maxcount, count, shaders);
|
|
}
|
|
|
|
void
|
|
glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei * length,
|
|
GLchar * source)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glGetShaderSource (shader, bufsize, length, source);
|
|
}
|
|
|
|
GLboolean
|
|
glIsShader (GLuint shader)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
return vtable->glIsShader (shader);
|
|
}
|
|
|
|
GLboolean
|
|
glIsProgram (GLuint program)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
return vtable->glIsProgram (program);
|
|
}
|
|
|
|
void
|
|
glValidateProgram (GLuint program)
|
|
{
|
|
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
|
|
vtable->glValidateProgram (program);
|
|
}
|