mutter/cogl/cogl/cogl-display.c
Bilal Elmoussaoui f5dac3a5d9 build: One config file to rule them all
Group all the three config files from clutter/cogl/meta into one
and also remove unnused configurations and replace duplicated ones

This also fixes Cogl usage of HAS_X11/HAS_XLIB to match the expected
build options

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3368>
2023-11-15 12:00:19 +00:00

152 lines
3.9 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2011 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#include "config.h"
#include <string.h>
#include "cogl/cogl-private.h"
#include "cogl/cogl-display-private.h"
#include "cogl/cogl-renderer-private.h"
#include "cogl/winsys/cogl-winsys-private.h"
G_DEFINE_TYPE (CoglDisplay, cogl_display, G_TYPE_OBJECT);
static const CoglWinsysVtable *
_cogl_display_get_winsys (CoglDisplay *display)
{
return display->renderer->winsys_vtable;
}
static void
cogl_display_dispose (GObject *object)
{
CoglDisplay *display = COGL_DISPLAY (object);
const CoglWinsysVtable *winsys;
if (display->setup)
{
winsys = _cogl_display_get_winsys (display);
winsys->display_destroy (display);
display->setup = FALSE;
}
g_clear_object (&display->renderer);
g_clear_object (&display->onscreen_template);
G_OBJECT_CLASS (cogl_display_parent_class)->dispose (object);
}
static void
cogl_display_init (CoglDisplay *display)
{
}
static void
cogl_display_class_init (CoglDisplayClass *class)
{
GObjectClass *object_class = G_OBJECT_CLASS (class);
object_class->dispose = cogl_display_dispose;
}
CoglDisplay *
cogl_display_new (CoglRenderer *renderer,
CoglOnscreenTemplate *onscreen_template)
{
CoglDisplay *display = g_object_new (COGL_TYPE_DISPLAY, NULL);
GError *error = NULL;
_cogl_init ();
display->renderer = renderer;
if (renderer)
g_object_ref (renderer);
else
display->renderer = cogl_renderer_new ();
if (!cogl_renderer_connect (display->renderer, &error))
g_error ("Failed to connect to renderer: %s\n", error->message);
display->setup = FALSE;
cogl_display_set_onscreen_template (display, onscreen_template);
return display;
}
CoglRenderer *
cogl_display_get_renderer (CoglDisplay *display)
{
return display->renderer;
}
void
cogl_display_set_onscreen_template (CoglDisplay *display,
CoglOnscreenTemplate *onscreen_template)
{
g_return_if_fail (display->setup == FALSE);
if (onscreen_template)
g_object_ref (onscreen_template);
if (display->onscreen_template)
g_object_unref (display->onscreen_template);
display->onscreen_template = onscreen_template;
/* NB: we want to maintain the invariable that there is always an
* onscreen template associated with a CoglDisplay... */
if (!onscreen_template)
display->onscreen_template = cogl_onscreen_template_new (NULL);
}
gboolean
cogl_display_setup (CoglDisplay *display,
GError **error)
{
const CoglWinsysVtable *winsys;
if (display->setup)
return TRUE;
winsys = _cogl_display_get_winsys (display);
if (!winsys->display_setup (display, error))
return FALSE;
display->setup = TRUE;
return TRUE;
}