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d7a3e35f46
With some help from pippin, moved variable declarations into more sensible positions within their functions, changed a function name, and found a better way to unref a script once its associated actor has been destroyed.
63 lines
1.3 KiB
JSON
63 lines
1.3 KiB
JSON
[
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{
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"type" : "ClutterGroup",
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"id" : "rig"
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},
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{
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"type" : "ClutterAnimator",
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"id" : "bounce",
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"timeline" : {
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"type" : "ClutterTimeline",
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"duration" : 2500
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},
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"properties" : [
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{
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"object" : "rig",
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"name" : "x",
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"ease-in" : true,
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"keys" : [
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[ 0.2, "easeOutCubic", 100.0 ],
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[ 0.6, "easeOutCubic", 150.0 ],
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[ 0.8, "linear", 350.0 ],
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[ 1.0, "linear", 500.0 ]
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]
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},
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{
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"object" : "rig",
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"name" : "y",
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"ease-in" : true,
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"keys" : [
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[ 0.2, "easeOutCubic", 200.0 ],
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[ 0.6, "easeOutBounce", 200.0 ],
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[ 0.8, "linear", 200.0 ],
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[ 1.0, "linear", 0.0 ]
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]
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},
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{
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"object" : "rig",
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"name" : "scale-x",
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"ease-in" : true,
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"keys" : [
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[ 0.2, "easeOutElastic", 2.0 ],
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[ 0.6, "easeOutBounce", 4.0 ],
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[ 0.8, "linear", 4.0 ],
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[ 1.0, "linear", 1.0 ]
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]
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},
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{
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"object" : "rig",
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"name" : "scale-y",
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"ease-in" : true,
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"keys" : [
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[ 0.2, "easeOutElastic", 2.0 ],
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[ 0.6, "easeOutBounce", 4.0 ],
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[ 0.8, "linear", 4.0 ],
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[ 1.0, "linear", 1.0 ]
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]
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}
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]
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}
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]
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