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b241481586
* clutter/clutter-actor.c: * clutter/clutter-actor.h: * clutter/clutter-event.c: * clutter/clutter-event.h: * clutter/clutter-main.c: * clutter/clutter-main.h: * clutter/clutter-private.h: * clutter/eglx/clutter-stage-egl.c: * clutter/fruity/clutter-backend-fruity.c: * clutter/fruity/clutter-backend-fruity.h: * clutter/fruity/clutter-fruity.c: * clutter/glx/clutter-stage-glx.c: * clutter/x11/clutter-backend-x11.c: * clutter/x11/clutter-backend-x11.h: * clutter/x11/clutter-event-x11.c: * clutter/x11/clutter-stage-x11.h: * clutter/x11/clutter-x11.h: * configure.ac: * tests/Makefile.am: * tests/test-devices.c: Merge of 'xinput' branch giving initial basic support of multiple input devices.
93 lines
2.9 KiB
C
93 lines
2.9 KiB
C
/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __CLUTTER_BACKEND_EGL_H__
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#define __CLUTTER_BACKEND_EGL_H__
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/*#ifdef HAVE_CLUTTER_FRUITY */
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/* extra include needed for the GLES header for arm-apple-darwin */
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#include <CoreSurface/CoreSurface.h>
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/*#endif*/
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#include <GLES/gl.h>
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#include <GLES/egl.h>
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#include <glib-object.h>
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#include <clutter/clutter-backend.h>
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#include <clutter/clutter-private.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_BACKEND_FRUITY (clutter_backend_egl_get_type ())
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#define CLUTTER_BACKEND_EGL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BACKEND_FRUITY, ClutterBackendEGL))
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#define CLUTTER_IS_BACKEND_EGL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BACKEND_FRUITY))
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#define CLUTTER_BACKEND_EGL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BACKEND_FRUITY, ClutterBackendEGLClass))
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#define CLUTTER_IS_BACKEND_EGL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BACKEND_FRUITY))
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#define CLUTTER_BACKEND_EGL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BACKEND_FRUITY, ClutterBackendEGLClass))
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typedef struct _ClutterBackendEGL ClutterBackendEGL;
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typedef struct _ClutterBackendEGLClass ClutterBackendEGLClass;
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typedef struct _ClutterFruityFingerDevice ClutterFruityFingerDevice;
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struct _ClutterFruityFingerDevice
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{
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ClutterInputDevice device;
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int x, y;
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gboolean is_down;
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};
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struct _ClutterBackendEGL
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{
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ClutterBackend parent_instance;
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/* EGL Specific */
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EGLDisplay edpy;
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EGLSurface egl_surface;
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EGLContext egl_context;
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gint egl_version_major;
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gint egl_version_minor;
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/* main stage singleton */
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ClutterActor *stage;
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/* event source */
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GSource *event_source;
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int num_fingers;
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/*< private >*/
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};
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struct _ClutterBackendEGLClass
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{
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ClutterBackendClass parent_class;
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};
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GType clutter_backend_egl_get_type (void) G_GNUC_CONST;
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void _clutter_events_init (ClutterBackend *backend);
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void _clutter_events_uninit (ClutterBackend *backend);
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G_END_DECLS
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#endif /* __CLUTTER_BACKEND_EGL_H__ */
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