mirror of
https://github.com/brl/mutter.git
synced 2024-11-30 03:50:47 -05:00
1e68a8d59e
* clutter/cogl/cogl-mesh.h * clutter/cogl/cogl-types.h * clutter/cogl/cogl.h.in * clutter/cogl/common/Makefile.am * clutter/cogl/common/cogl-mesh-private.h * clutter/cogl/common/cogl-mesh.c * clutter/cogl/gl/cogl-context.c * clutter/cogl/gl/cogl-context.h * clutter/cogl/gl/cogl-defines.h.in * clutter/cogl/gl/cogl.c * clutter/cogl/gles/cogl-context.c * clutter/cogl/gles/cogl-context.h * doc/reference/cogl/cogl-docs.sgml * doc/reference/cogl/cogl-sections.txt: The Mesh API provides a means for submitting an extensible number of per vertex attributes to OpenGL in a way that doesn't require format conversions and so that the data can be mapped into the GPU (in vertex buffer objects) for - hopefully - fast re-use. There are a number of things we can potentially use this API for, but right now this just provides a foundation to build on. Please read the extensive list of TODO items in cogl-mesh.c for examples. Please refer to the cogl-mesh section in the reference manual for documentation of the API. * tests/conform/Makefile.am * tests/conform/test-conform-main.c * tests/conform/test-mesh-contiguous.c * tests/conform/test-mesh-interleved.c * tests/conform/test-mesh-mutability.c: Privides basic coverage testing for the mesh API.
144 lines
4.6 KiB
C
144 lines
4.6 KiB
C
/*
|
|
* Clutter COGL
|
|
*
|
|
* A basic GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Authored By Robert Bragg <bob@o-hand.com>
|
|
*
|
|
* Copyright (C) 2008 Intel
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#ifndef __COGL_MESH_H
|
|
#define __COGL_MESH_H
|
|
|
|
/* Note we put quite a bit into the flags here to help keep
|
|
* the down size of the CoglMeshAttribute struct below. */
|
|
typedef enum _CoglMeshAttributeFlags
|
|
{
|
|
/* Types */
|
|
/* NB: update the _TYPE_MASK below if these are changed */
|
|
COGL_MESH_ATTRIBUTE_FLAG_COLOR_ARRAY = 1<<0,
|
|
COGL_MESH_ATTRIBUTE_FLAG_NORMAL_ARRAY = 1<<1,
|
|
COGL_MESH_ATTRIBUTE_FLAG_TEXTURE_COORD_ARRAY = 1<<2,
|
|
COGL_MESH_ATTRIBUTE_FLAG_VERTEX_ARRAY = 1<<3,
|
|
COGL_MESH_ATTRIBUTE_FLAG_CUSTOM_ARRAY = 1<<4,
|
|
COGL_MESH_ATTRIBUTE_FLAG_INVALID = 1<<5,
|
|
|
|
COGL_MESH_ATTRIBUTE_FLAG_NORMALIZED = 1<<6,
|
|
COGL_MESH_ATTRIBUTE_FLAG_ENABLED = 1<<7,
|
|
|
|
/* Usage hints */
|
|
/* FIXME - flatten into one flag, since its used as a boolean */
|
|
COGL_MESH_ATTRIBUTE_FLAG_INFREQUENT_RESUBMIT = 1<<8,
|
|
COGL_MESH_ATTRIBUTE_FLAG_FREQUENT_RESUBMIT = 1<<9,
|
|
|
|
/* GL Data types */
|
|
/* NB: Update the _GL_TYPE_MASK below if these are changed */
|
|
COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_BYTE = 1<<10,
|
|
COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_UNSIGNED_BYTE = 1<<11,
|
|
COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_SHORT = 1<<12,
|
|
COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_UNSIGNED_SHORT = 1<<13,
|
|
COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_INT = 1<<14,
|
|
COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_UNSIGNED_INT = 1<<15,
|
|
COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_FLOAT = 1<<16,
|
|
COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_DOUBLE = 1<<17,
|
|
|
|
COGL_MESH_ATTRIBUTE_FLAG_SUBMITTED = 1<<18,
|
|
COGL_MESH_ATTRIBUTE_FLAG_UNUSED = 1<<19
|
|
|
|
/* XXX NB: If we need > 24 bits then look at changing the layout
|
|
* of struct _CoglMeshAttribute below */
|
|
} CoglMeshAttributeFlags;
|
|
|
|
#define COGL_MESH_ATTRIBUTE_FLAG_TYPE_MASK \
|
|
(COGL_MESH_ATTRIBUTE_FLAG_COLOR_ARRAY \
|
|
| COGL_MESH_ATTRIBUTE_FLAG_NORMAL_ARRAY \
|
|
| COGL_MESH_ATTRIBUTE_FLAG_TEXTURE_COORD_ARRAY \
|
|
| COGL_MESH_ATTRIBUTE_FLAG_VERTEX_ARRAY \
|
|
| COGL_MESH_ATTRIBUTE_FLAG_CUSTOM_ARRAY \
|
|
| COGL_MESH_ATTRIBUTE_FLAG_INVALID)
|
|
|
|
#define COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_MASK \
|
|
(COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_BYTE \
|
|
| COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_UNSIGNED_BYTE \
|
|
| COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_SHORT \
|
|
| COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_UNSIGNED_SHORT \
|
|
| COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_INT \
|
|
| COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_UNSIGNED_INT \
|
|
| COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_FLOAT \
|
|
| COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_DOUBLE)
|
|
|
|
|
|
typedef struct _CoglMeshAttribute
|
|
{
|
|
/* TODO: look at breaking up the flags into seperate
|
|
* bitfields and seperate enums */
|
|
CoglMeshAttributeFlags flags:24;
|
|
guint8 id;
|
|
GQuark name;
|
|
union _u
|
|
{
|
|
const void *pointer;
|
|
gsize vbo_offset;
|
|
} u;
|
|
gsize span_bytes;
|
|
guint16 stride;
|
|
guint8 n_components;
|
|
guint8 texture_unit;
|
|
|
|
} CoglMeshAttribute;
|
|
|
|
typedef enum _CoglMeshVBOFlags
|
|
{
|
|
COGL_MESH_VBO_FLAG_UNSTRIDED = 1<<0,
|
|
COGL_MESH_VBO_FLAG_STRIDED = 1<<1,
|
|
COGL_MESH_VBO_FLAG_MULTIPACK = 1<<2,
|
|
|
|
/* FIXME - flatten into one flag, since its used as a boolean */
|
|
COGL_MESH_VBO_FLAG_INFREQUENT_RESUBMIT = 1<<3,
|
|
COGL_MESH_VBO_FLAG_FREQUENT_RESUBMIT = 1<<4,
|
|
|
|
COGL_MESH_VBO_FLAG_SUBMITTED = 1<<5
|
|
} CoglMeshVBOFlags;
|
|
|
|
/*
|
|
* A CoglMeshVBO represents one or more attributes in a single buffer object
|
|
*/
|
|
typedef struct _CoglMeshVBO
|
|
{
|
|
CoglMeshVBOFlags flags;
|
|
GLuint vbo_name; /*!< The name of the corresponding buffer object */
|
|
gsize vbo_bytes; /*!< The lengh of the allocated buffer object in bytes */
|
|
GList *attributes;
|
|
} CoglMeshVBO;
|
|
|
|
|
|
typedef struct _CoglMesh
|
|
{
|
|
guint ref_count;
|
|
guint n_vertices; /*!< The number of vertices in the mesh */
|
|
GList *submitted_vbos; /* The VBOs currently submitted to the GPU */
|
|
|
|
/* Note: new_attributes is normally NULL and only valid while
|
|
* modifying a mesh object. */
|
|
GList *new_attributes; /*!< attributes pending submission */
|
|
} CoglMesh;
|
|
|
|
#endif /* __COGL_MESH_H */
|
|
|