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8012eee31f
This adds an internal function to get the type of the underlying hardware texture for any CoglTexture. It can return one of three values to represent 2D textures, 3D textures or rectangle textures. The idea is that this can be used as a replacement for cogl_texture_get_gl_texture when only the target is required to make it a bit less GL-centric. The implementation adds a new virtual function which all of the texture backends now implement. The enum is in a public header because a later patch will want to use it from the CoglPipeline API. We may want to consider making the function public too later. Reviewed-by: Robert Bragg <robert@linux.intel.com>
1325 lines
44 KiB
C
1325 lines
44 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Matthew Allum <mallum@openedhand.com>
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-debug.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-bitmap.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-2d-sliced-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-context-private.h"
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#include "cogl-handle.h"
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#include "cogl-spans.h"
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#include "cogl-journal-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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static void _cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds);
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COGL_TEXTURE_DEFINE (Texture2DSliced, texture_2d_sliced);
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static const CoglTextureVtable cogl_texture_2d_sliced_vtable;
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typedef struct _ForeachData
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{
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CoglMetaTextureCallback callback;
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void *user_data;
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float x_normalize_factor;
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float y_normalize_factor;
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} ForeachData;
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static void
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re_normalize_sub_texture_coords_cb (CoglTexture *sub_texture,
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const float *sub_texture_coords,
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const float *meta_coords,
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void *user_data)
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{
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ForeachData *data = user_data;
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float re_normalized_coords[4] =
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{
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sub_texture_coords[0] * data->x_normalize_factor,
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sub_texture_coords[1] * data->y_normalize_factor,
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sub_texture_coords[2] * data->x_normalize_factor,
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sub_texture_coords[3] * data->y_normalize_factor
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};
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data->callback (sub_texture, re_normalized_coords, meta_coords,
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data->user_data);
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}
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static void
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_cogl_texture_2d_sliced_foreach_sub_texture_in_region (
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CoglTexture *tex,
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float virtual_tx_1,
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float virtual_ty_1,
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float virtual_tx_2,
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float virtual_ty_2,
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CoglMetaTextureCallback callback,
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void *user_data)
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{
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CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
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CoglSpan *x_spans = (CoglSpan *)tex_2ds->slice_x_spans->data;
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CoglSpan *y_spans = (CoglSpan *)tex_2ds->slice_y_spans->data;
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CoglTexture **textures = (CoglTexture **)tex_2ds->slice_textures->data;
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float un_normalized_coords[4];
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ForeachData data;
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/* NB: its convenient for us to store non-normalized coordinates in
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* our CoglSpans but that means we need to un-normalize the incoming
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* virtual coordinates and make sure we re-normalize the coordinates
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* before calling the given callback.
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*/
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data.callback = callback;
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data.user_data = user_data;
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data.x_normalize_factor = 1.0f / tex_2ds->width;
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data.y_normalize_factor = 1.0f / tex_2ds->height;
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un_normalized_coords[0] = virtual_tx_1 * data.x_normalize_factor;
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un_normalized_coords[1] = virtual_ty_1 * data.y_normalize_factor;
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un_normalized_coords[2] = virtual_tx_2 * data.x_normalize_factor;
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un_normalized_coords[3] = virtual_ty_2 * data.y_normalize_factor;
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_cogl_texture_spans_foreach_in_region (x_spans,
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tex_2ds->slice_x_spans->len,
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y_spans,
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tex_2ds->slice_y_spans->len,
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textures,
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un_normalized_coords,
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1, /* x_normalize_factor */
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1, /* y_normalize_factor */
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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re_normalize_sub_texture_coords_cb,
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&data);
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}
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static guint8 *
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_cogl_texture_2d_sliced_allocate_waste_buffer (CoglTexture2DSliced *tex_2ds,
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CoglPixelFormat format)
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{
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CoglSpan *last_x_span;
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CoglSpan *last_y_span;
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guint8 *waste_buf = NULL;
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/* If the texture has any waste then allocate a buffer big enough to
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fill the gaps */
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last_x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan,
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tex_2ds->slice_x_spans->len - 1);
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last_y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan,
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tex_2ds->slice_y_spans->len - 1);
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if (last_x_span->waste > 0 || last_y_span->waste > 0)
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{
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int bpp = _cogl_get_format_bpp (format);
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CoglSpan *first_x_span
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= &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
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CoglSpan *first_y_span
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= &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
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unsigned int right_size = first_y_span->size * last_x_span->waste;
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unsigned int bottom_size = first_x_span->size * last_y_span->waste;
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waste_buf = g_malloc (MAX (right_size, bottom_size) * bpp);
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}
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return waste_buf;
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}
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static void
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_cogl_texture_2d_sliced_set_waste (CoglTexture2DSliced *tex_2ds,
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CoglBitmap *source_bmp,
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CoglTexture2D *slice_tex,
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guint8 *waste_buf,
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CoglSpan *x_span,
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CoglSpan *y_span,
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CoglSpanIter *x_iter,
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CoglSpanIter *y_iter,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y)
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{
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gboolean need_x, need_y;
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/* If the x_span is sliced and the upload touches the
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rightmost pixels then fill the waste with copies of the
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pixels */
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need_x = x_span->waste > 0 &&
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x_iter->intersect_end - x_iter->pos >= x_span->size - x_span->waste;
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/* same for the bottom-most pixels */
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need_y = y_span->waste > 0 &&
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y_iter->intersect_end - y_iter->pos >= y_span->size - y_span->waste;
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if (need_x || need_y)
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{
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int bmp_rowstride = _cogl_bitmap_get_rowstride (source_bmp);
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CoglPixelFormat source_format = _cogl_bitmap_get_format (source_bmp);
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int bpp = _cogl_get_format_bpp (source_format);
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guint8 *bmp_data;
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const guint8 *src;
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guint8 *dst;
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unsigned int wy, wx;
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CoglBitmap *waste_bmp;
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bmp_data = _cogl_bitmap_map (source_bmp, COGL_BUFFER_ACCESS_READ, 0);
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if (bmp_data == NULL)
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return;
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if (need_x)
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{
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src = (bmp_data + ((src_y + (int) y_iter->intersect_start - dst_y) *
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bmp_rowstride) +
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(src_x + (int)x_span->start + (int)x_span->size -
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(int)x_span->waste - dst_x - 1) * bpp);
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dst = waste_buf;
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for (wy = 0;
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wy < y_iter->intersect_end - y_iter->intersect_start;
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wy++)
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{
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for (wx = 0; wx < x_span->waste; wx++)
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{
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memcpy (dst, src, bpp);
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dst += bpp;
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}
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src += bmp_rowstride;
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}
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waste_bmp =
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_cogl_bitmap_new_from_data (waste_buf,
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source_format,
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x_span->waste,
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y_iter->intersect_end -
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y_iter->intersect_start,
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x_span->waste * bpp,
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NULL,
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NULL);
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cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
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0, /* src_x */
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0, /* src_y */
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/* dst_x */
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x_span->size - x_span->waste,
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y_iter->intersect_start -
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y_span->start, /* dst_y */
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x_span->waste, /* dst_width */
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/* dst_height */
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y_iter->intersect_end -
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y_iter->intersect_start,
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waste_bmp);
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cogl_object_unref (waste_bmp);
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}
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if (need_y)
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{
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unsigned int copy_width, intersect_width;
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src = (bmp_data + ((src_x + (int) x_iter->intersect_start - dst_x) *
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bpp) +
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(src_y + (int)y_span->start + (int)y_span->size -
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(int)y_span->waste - dst_y - 1) * bmp_rowstride);
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dst = waste_buf;
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if (x_iter->intersect_end - x_iter->pos
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>= x_span->size - x_span->waste)
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copy_width = x_span->size + x_iter->pos - x_iter->intersect_start;
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else
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copy_width = x_iter->intersect_end - x_iter->intersect_start;
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intersect_width = x_iter->intersect_end - x_iter->intersect_start;
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for (wy = 0; wy < y_span->waste; wy++)
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{
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memcpy (dst, src, intersect_width * bpp);
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dst += intersect_width * bpp;
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for (wx = intersect_width; wx < copy_width; wx++)
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{
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memcpy (dst, dst - bpp, bpp);
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dst += bpp;
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}
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}
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waste_bmp =
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_cogl_bitmap_new_from_data (waste_buf,
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source_format,
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copy_width,
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y_span->waste,
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copy_width * bpp,
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NULL,
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NULL);
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cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
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0, /* src_x */
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0, /* src_y */
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/* dst_x */
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x_iter->intersect_start -
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x_iter->pos,
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/* dst_y */
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y_span->size - y_span->waste,
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copy_width, /* dst_width */
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y_span->waste, /* dst_height */
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waste_bmp);
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cogl_object_unref (waste_bmp);
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}
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_cogl_bitmap_unmap (source_bmp);
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}
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}
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static gboolean
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_cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds,
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CoglBitmap *bmp)
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{
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CoglSpan *x_span;
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CoglSpan *y_span;
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CoglTexture2D *slice_tex;
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int x, y;
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guint8 *waste_buf;
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CoglPixelFormat bmp_format;
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bmp_format = _cogl_bitmap_get_format (bmp);
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waste_buf = _cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds,
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bmp_format);
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/* Iterate vertical slices */
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for (y = 0; y < tex_2ds->slice_y_spans->len; ++y)
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{
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y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, y);
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/* Iterate horizontal slices */
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for (x = 0; x < tex_2ds->slice_x_spans->len; ++x)
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{
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int slice_num = y * tex_2ds->slice_x_spans->len + x;
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CoglSpanIter x_iter, y_iter;
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x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, x);
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/* Pick the gl texture object handle */
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slice_tex = g_array_index (tex_2ds->slice_textures,
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CoglTexture2D *, slice_num);
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cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
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x_span->start, /* src x */
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y_span->start, /* src y */
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0, /* dst x */
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0, /* dst y */
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x_span->size -
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x_span->waste, /* width */
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y_span->size -
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y_span->waste, /* height */
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bmp);
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/* Set up a fake iterator that covers the whole slice */
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x_iter.intersect_start = x_span->start;
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x_iter.intersect_end = (x_span->start +
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x_span->size -
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x_span->waste);
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x_iter.pos = x_span->start;
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y_iter.intersect_start = y_span->start;
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y_iter.intersect_end = (y_span->start +
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y_span->size -
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y_span->waste);
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y_iter.pos = y_span->start;
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_cogl_texture_2d_sliced_set_waste (tex_2ds,
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bmp,
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slice_tex,
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waste_buf,
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x_span, y_span,
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&x_iter, &y_iter,
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0, /* src_x */
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0, /* src_y */
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0, /* dst_x */
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0); /* dst_y */
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}
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}
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if (waste_buf)
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g_free (waste_buf);
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return TRUE;
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}
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static gboolean
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_cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height,
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CoglBitmap *source_bmp,
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GLuint source_gl_format,
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GLuint source_gl_type)
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{
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CoglSpan *x_span;
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CoglSpan *y_span;
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CoglSpanIter x_iter;
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CoglSpanIter y_iter;
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CoglTexture2D *slice_tex;
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int source_x = 0, source_y = 0;
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int inter_w = 0, inter_h = 0;
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int local_x = 0, local_y = 0;
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guint8 *waste_buf;
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CoglPixelFormat source_format;
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source_format = _cogl_bitmap_get_format (source_bmp);
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waste_buf =
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_cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds, source_format);
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/* Iterate vertical spans */
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for (source_y = src_y,
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_cogl_span_iter_begin (&y_iter,
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(CoglSpan *)tex_2ds->slice_y_spans->data,
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tex_2ds->slice_y_spans->len,
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tex_2ds->height,
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dst_y,
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dst_y + height,
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COGL_PIPELINE_WRAP_MODE_REPEAT);
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!_cogl_span_iter_end (&y_iter);
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_cogl_span_iter_next (&y_iter),
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source_y += inter_h )
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{
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y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan,
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y_iter.index);
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/* Iterate horizontal spans */
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for (source_x = src_x,
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_cogl_span_iter_begin (&x_iter,
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(CoglSpan *)tex_2ds->slice_x_spans->data,
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tex_2ds->slice_x_spans->len,
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tex_2ds->width,
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dst_x,
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dst_x + width,
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COGL_PIPELINE_WRAP_MODE_REPEAT);
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!_cogl_span_iter_end (&x_iter);
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_cogl_span_iter_next (&x_iter),
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source_x += inter_w )
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{
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int slice_num;
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x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan,
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x_iter.index);
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/* Pick intersection width and height */
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inter_w = (x_iter.intersect_end - x_iter.intersect_start);
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inter_h = (y_iter.intersect_end - y_iter.intersect_start);
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/* Localize intersection top-left corner to slice*/
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local_x = (x_iter.intersect_start - x_iter.pos);
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local_y = (y_iter.intersect_start - y_iter.pos);
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slice_num = y_iter.index * tex_2ds->slice_x_spans->len + x_iter.index;
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/* Pick slice texture */
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slice_tex = g_array_index (tex_2ds->slice_textures,
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CoglTexture2D *, slice_num);
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cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
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source_x,
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source_y,
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local_x, /* dst x */
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local_y, /* dst y */
|
|
inter_w, /* width */
|
|
inter_h, /* height */
|
|
source_bmp);
|
|
|
|
_cogl_texture_2d_sliced_set_waste (tex_2ds,
|
|
source_bmp,
|
|
slice_tex,
|
|
waste_buf,
|
|
x_span, y_span,
|
|
&x_iter, &y_iter,
|
|
src_x, src_y,
|
|
dst_x, dst_y);
|
|
}
|
|
}
|
|
|
|
g_free (waste_buf);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static int
|
|
_cogl_rect_slices_for_size (int size_to_fill,
|
|
int max_span_size,
|
|
int max_waste,
|
|
GArray *out_spans)
|
|
{
|
|
int n_spans = 0;
|
|
CoglSpan span;
|
|
|
|
/* Init first slice span */
|
|
span.start = 0;
|
|
span.size = max_span_size;
|
|
span.waste = 0;
|
|
|
|
/* Repeat until whole area covered */
|
|
while (size_to_fill >= span.size)
|
|
{
|
|
/* Add another slice span of same size */
|
|
if (out_spans)
|
|
g_array_append_val (out_spans, span);
|
|
span.start += span.size;
|
|
size_to_fill -= span.size;
|
|
n_spans++;
|
|
}
|
|
|
|
/* Add one last smaller slice span */
|
|
if (size_to_fill > 0)
|
|
{
|
|
span.size = size_to_fill;
|
|
if (out_spans)
|
|
g_array_append_val (out_spans, span);
|
|
n_spans++;
|
|
}
|
|
|
|
return n_spans;
|
|
}
|
|
|
|
static int
|
|
_cogl_pot_slices_for_size (int size_to_fill,
|
|
int max_span_size,
|
|
int max_waste,
|
|
GArray *out_spans)
|
|
{
|
|
int n_spans = 0;
|
|
CoglSpan span;
|
|
|
|
/* Init first slice span */
|
|
span.start = 0;
|
|
span.size = max_span_size;
|
|
span.waste = 0;
|
|
|
|
/* Fix invalid max_waste */
|
|
if (max_waste < 0)
|
|
max_waste = 0;
|
|
|
|
while (TRUE)
|
|
{
|
|
/* Is the whole area covered? */
|
|
if (size_to_fill > span.size)
|
|
{
|
|
/* Not yet - add a span of this size */
|
|
if (out_spans)
|
|
g_array_append_val (out_spans, span);
|
|
|
|
span.start += span.size;
|
|
size_to_fill -= span.size;
|
|
n_spans++;
|
|
}
|
|
else if (span.size - size_to_fill <= max_waste)
|
|
{
|
|
/* Yes and waste is small enough */
|
|
/* Pick the next power of two up from size_to_fill. This can
|
|
sometimes be less than the span.size that would be chosen
|
|
otherwise */
|
|
span.size = _cogl_util_next_p2 (size_to_fill);
|
|
span.waste = span.size - size_to_fill;
|
|
if (out_spans)
|
|
g_array_append_val (out_spans, span);
|
|
|
|
return ++n_spans;
|
|
}
|
|
else
|
|
{
|
|
/* Yes but waste is too large */
|
|
while (span.size - size_to_fill > max_waste)
|
|
{
|
|
span.size /= 2;
|
|
g_assert (span.size > 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Can't get here */
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_set_wrap_mode_parameters (CoglTexture *tex,
|
|
GLenum wrap_mode_s,
|
|
GLenum wrap_mode_t,
|
|
GLenum wrap_mode_p)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
int i;
|
|
|
|
/* Pass the set wrap mode on to all of the child textures */
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
CoglTexture2D *slice_tex = g_array_index (tex_2ds->slice_textures,
|
|
CoglTexture2D *,
|
|
i);
|
|
|
|
_cogl_texture_set_wrap_mode_parameters (COGL_TEXTURE (slice_tex),
|
|
wrap_mode_s,
|
|
wrap_mode_t,
|
|
wrap_mode_p);
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_slices_create (CoglContext *ctx,
|
|
CoglTexture2DSliced *tex_2ds,
|
|
int width, int height,
|
|
CoglPixelFormat format)
|
|
{
|
|
int max_width;
|
|
int max_height;
|
|
CoglTexture2D **slice_textures;
|
|
int n_x_slices;
|
|
int n_y_slices;
|
|
int n_slices;
|
|
int x, y;
|
|
CoglSpan *x_span;
|
|
CoglSpan *y_span;
|
|
GLenum gl_intformat;
|
|
GLenum gl_type;
|
|
|
|
int (*slices_for_size) (int, int, int, GArray*);
|
|
|
|
/* Initialize size of largest slice according to supported features */
|
|
if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT))
|
|
{
|
|
max_width = width;
|
|
max_height = height;
|
|
slices_for_size = _cogl_rect_slices_for_size;
|
|
}
|
|
else
|
|
{
|
|
max_width = _cogl_util_next_p2 (width);
|
|
max_height = _cogl_util_next_p2 (height);
|
|
slices_for_size = _cogl_pot_slices_for_size;
|
|
}
|
|
|
|
ctx->texture_driver->pixel_format_to_gl (format,
|
|
&gl_intformat,
|
|
NULL,
|
|
&gl_type);
|
|
|
|
/* Negative number means no slicing forced by the user */
|
|
if (tex_2ds->max_waste <= -1)
|
|
{
|
|
CoglSpan span;
|
|
|
|
/* Check if size supported else bail out */
|
|
if (!ctx->texture_driver->size_supported (GL_TEXTURE_2D,
|
|
gl_intformat,
|
|
gl_type,
|
|
max_width,
|
|
max_height))
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
n_x_slices = 1;
|
|
n_y_slices = 1;
|
|
|
|
/* Init span arrays */
|
|
tex_2ds->slice_x_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan),
|
|
1);
|
|
|
|
tex_2ds->slice_y_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan),
|
|
1);
|
|
|
|
/* Add a single span for width and height */
|
|
span.start = 0;
|
|
span.size = max_width;
|
|
span.waste = max_width - width;
|
|
g_array_append_val (tex_2ds->slice_x_spans, span);
|
|
|
|
span.size = max_height;
|
|
span.waste = max_height - height;
|
|
g_array_append_val (tex_2ds->slice_y_spans, span);
|
|
}
|
|
else
|
|
{
|
|
/* Decrease the size of largest slice until supported by GL */
|
|
while (!ctx->texture_driver->size_supported (GL_TEXTURE_2D,
|
|
gl_intformat,
|
|
gl_type,
|
|
max_width,
|
|
max_height))
|
|
{
|
|
/* Alternate between width and height */
|
|
if (max_width > max_height)
|
|
max_width /= 2;
|
|
else
|
|
max_height /= 2;
|
|
|
|
if (max_width == 0 || max_height == 0)
|
|
return FALSE;
|
|
}
|
|
|
|
/* Determine the slices required to cover the bitmap area */
|
|
n_x_slices = slices_for_size (width,
|
|
max_width, tex_2ds->max_waste,
|
|
NULL);
|
|
|
|
n_y_slices = slices_for_size (height,
|
|
max_height, tex_2ds->max_waste,
|
|
NULL);
|
|
|
|
/* Init span arrays with reserved size */
|
|
tex_2ds->slice_x_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan),
|
|
n_x_slices);
|
|
|
|
tex_2ds->slice_y_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan),
|
|
n_y_slices);
|
|
|
|
/* Fill span arrays with info */
|
|
slices_for_size (width,
|
|
max_width, tex_2ds->max_waste,
|
|
tex_2ds->slice_x_spans);
|
|
|
|
slices_for_size (height,
|
|
max_height, tex_2ds->max_waste,
|
|
tex_2ds->slice_y_spans);
|
|
}
|
|
|
|
/* Init and resize GL handle array */
|
|
n_slices = n_x_slices * n_y_slices;
|
|
|
|
tex_2ds->slice_textures = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglTexture2D *),
|
|
n_slices);
|
|
|
|
g_array_set_size (tex_2ds->slice_textures, n_slices);
|
|
|
|
slice_textures = (CoglTexture2D **) tex_2ds->slice_textures->data;
|
|
|
|
/* Init each GL texture object */
|
|
for (y = 0; y < n_y_slices; ++y)
|
|
{
|
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, y);
|
|
|
|
for (x = 0; x < n_x_slices; ++x)
|
|
{
|
|
GError *error = NULL;
|
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, x);
|
|
|
|
COGL_NOTE (SLICING, "CREATE SLICE (%d,%d)\tsize (%d,%d)",
|
|
x, y,
|
|
(int)(x_span->size - x_span->waste),
|
|
(int)(y_span->size - y_span->waste));
|
|
|
|
slice_textures[y * n_x_slices + x] =
|
|
cogl_texture_2d_new_with_size (ctx, x_span->size, y_span->size,
|
|
format, &error);
|
|
if (!slice_textures[y * n_x_slices + x])
|
|
{
|
|
g_array_set_size (tex_2ds->slice_textures, y * n_x_slices + x);
|
|
g_error_free (error);
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_slices_free (CoglTexture2DSliced *tex_2ds)
|
|
{
|
|
if (tex_2ds->slice_x_spans != NULL)
|
|
g_array_free (tex_2ds->slice_x_spans, TRUE);
|
|
|
|
if (tex_2ds->slice_y_spans != NULL)
|
|
g_array_free (tex_2ds->slice_y_spans, TRUE);
|
|
|
|
if (tex_2ds->slice_textures != NULL)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
CoglTexture2D *slice_tex =
|
|
g_array_index (tex_2ds->slice_textures, CoglTexture2D *, i);
|
|
cogl_handle_unref (slice_tex);
|
|
}
|
|
|
|
g_array_free (tex_2ds->slice_textures, TRUE);
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds)
|
|
{
|
|
_cogl_texture_2d_sliced_slices_free (tex_2ds);
|
|
|
|
/* Chain up */
|
|
_cogl_texture_free (COGL_TEXTURE (tex_2ds));
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_init_base (CoglContext *ctx,
|
|
CoglTexture2DSliced *tex_2ds,
|
|
int width,
|
|
int height,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
|
|
|
|
_cogl_texture_init (tex, &cogl_texture_2d_sliced_vtable);
|
|
|
|
tex_2ds->slice_x_spans = NULL;
|
|
tex_2ds->slice_y_spans = NULL;
|
|
tex_2ds->slice_textures = NULL;
|
|
|
|
/* Create slices for the given format and size */
|
|
if (!_cogl_texture_2d_sliced_slices_create (ctx,
|
|
tex_2ds,
|
|
width,
|
|
height,
|
|
internal_format))
|
|
return FALSE;
|
|
|
|
tex_2ds->width = width;
|
|
tex_2ds->height = height;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
CoglTexture2DSliced *
|
|
cogl_texture_2d_sliced_new_with_size (CoglContext *ctx,
|
|
unsigned int width,
|
|
unsigned int height,
|
|
int max_waste,
|
|
CoglPixelFormat internal_format,
|
|
GError **error)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds;
|
|
|
|
/* Since no data, we need some internal format */
|
|
if (internal_format == COGL_PIXEL_FORMAT_ANY)
|
|
internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
|
|
|
|
/* Init texture with empty bitmap */
|
|
tex_2ds = g_new (CoglTexture2DSliced, 1);
|
|
|
|
tex_2ds->max_waste = max_waste;
|
|
|
|
if (!_cogl_texture_2d_sliced_init_base (ctx,
|
|
tex_2ds,
|
|
width, height,
|
|
internal_format))
|
|
{
|
|
_cogl_texture_2d_sliced_free (tex_2ds);
|
|
g_set_error (error,
|
|
COGL_ERROR,
|
|
COGL_ERROR_NO_MEMORY,
|
|
"Not enough memory to allocate texture slices");
|
|
return NULL;
|
|
}
|
|
|
|
return _cogl_texture_2d_sliced_handle_new (tex_2ds);
|
|
}
|
|
|
|
CoglTexture2DSliced *
|
|
_cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds;
|
|
CoglBitmap *dst_bmp;
|
|
GLenum gl_intformat;
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
int width, height;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_bitmap (bmp), NULL);
|
|
|
|
width = _cogl_bitmap_get_width (bmp);
|
|
height = _cogl_bitmap_get_height (bmp);
|
|
|
|
/* Create new texture and fill with loaded data */
|
|
tex_2ds = g_new0 (CoglTexture2DSliced, 1);
|
|
|
|
if (flags & COGL_TEXTURE_NO_SLICING)
|
|
tex_2ds->max_waste = -1;
|
|
else
|
|
tex_2ds->max_waste = COGL_TEXTURE_MAX_WASTE;
|
|
|
|
dst_bmp = _cogl_texture_prepare_for_upload (bmp,
|
|
internal_format,
|
|
&internal_format,
|
|
&gl_intformat,
|
|
&gl_format,
|
|
&gl_type);
|
|
if (dst_bmp == NULL)
|
|
{
|
|
_cogl_texture_2d_sliced_free (tex_2ds);
|
|
return NULL;
|
|
}
|
|
|
|
if (!_cogl_texture_2d_sliced_init_base (ctx,
|
|
tex_2ds,
|
|
width, height,
|
|
internal_format))
|
|
goto error;
|
|
|
|
if (!_cogl_texture_2d_sliced_upload_to_gl (tex_2ds,
|
|
dst_bmp))
|
|
goto error;
|
|
|
|
cogl_object_unref (dst_bmp);
|
|
|
|
return _cogl_texture_2d_sliced_handle_new (tex_2ds);
|
|
|
|
error:
|
|
cogl_object_unref (dst_bmp);
|
|
_cogl_texture_2d_sliced_free (tex_2ds);
|
|
return NULL;
|
|
}
|
|
|
|
CoglTexture2DSliced *
|
|
_cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
|
|
GLenum gl_target,
|
|
GLuint width,
|
|
GLuint height,
|
|
GLuint x_pot_waste,
|
|
GLuint y_pot_waste,
|
|
CoglPixelFormat format)
|
|
{
|
|
/* NOTE: width, height and internal format are not queriable
|
|
* in GLES, hence such a function prototype.
|
|
*/
|
|
|
|
GLint gl_width = 0;
|
|
GLint gl_height = 0;
|
|
CoglTexture2DSliced *tex_2ds;
|
|
CoglTexture *tex;
|
|
CoglSpan x_span;
|
|
CoglSpan y_span;
|
|
CoglTexture2D *tex_2d;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
/* This should only be called when the texture target is 2D. If a
|
|
rectangle texture is used then _cogl_texture_new_from_foreign
|
|
will create a cogl_texture_rectangle instead */
|
|
g_assert (gl_target == GL_TEXTURE_2D);
|
|
|
|
gl_width = width + x_pot_waste;
|
|
gl_height = height + y_pot_waste;
|
|
|
|
/* Validate pot waste */
|
|
if (x_pot_waste < 0 || x_pot_waste >= width ||
|
|
y_pot_waste < 0 || y_pot_waste >= height)
|
|
return NULL;
|
|
|
|
tex_2d = cogl_texture_2d_new_from_foreign (ctx,
|
|
gl_target,
|
|
gl_width,
|
|
gl_height,
|
|
format,
|
|
NULL);
|
|
|
|
if (!tex_2d)
|
|
return NULL;
|
|
|
|
/* The texture 2d backend may use a different pixel format if it
|
|
queries the actual texture so we'll refetch the format it
|
|
actually used */
|
|
format = cogl_texture_get_format (COGL_TEXTURE (tex_2d));
|
|
|
|
/* Create new texture */
|
|
tex_2ds = g_new0 (CoglTexture2DSliced, 1);
|
|
|
|
tex = COGL_TEXTURE (tex_2ds);
|
|
tex->vtable = &cogl_texture_2d_sliced_vtable;
|
|
|
|
tex_2ds->width = gl_width - x_pot_waste;
|
|
tex_2ds->height = gl_height - y_pot_waste;
|
|
tex_2ds->max_waste = 0;
|
|
|
|
/* Create slice arrays */
|
|
tex_2ds->slice_x_spans =
|
|
g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan), 1);
|
|
|
|
tex_2ds->slice_y_spans =
|
|
g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan), 1);
|
|
|
|
tex_2ds->slice_textures =
|
|
g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglTexture2D *), 1);
|
|
|
|
/* Store info for a single slice */
|
|
x_span.start = 0;
|
|
x_span.size = gl_width;
|
|
x_span.waste = x_pot_waste;
|
|
g_array_append_val (tex_2ds->slice_x_spans, x_span);
|
|
|
|
y_span.start = 0;
|
|
y_span.size = gl_height;
|
|
y_span.waste = y_pot_waste;
|
|
g_array_append_val (tex_2ds->slice_y_spans, y_span);
|
|
|
|
g_array_append_val (tex_2ds->slice_textures, tex_2d);
|
|
|
|
return _cogl_texture_2d_sliced_handle_new (tex_2ds);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_is_foreign (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglTexture2D *slice_tex;
|
|
|
|
/* Make sure slices were created */
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return FALSE;
|
|
|
|
/* Pass the call on to the first slice */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
|
return _cogl_texture_is_foreign (COGL_TEXTURE (slice_tex));
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_sliced_get_max_waste (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
|
|
return tex_2ds->max_waste;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_is_sliced (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return FALSE;
|
|
|
|
if (tex_2ds->slice_textures->len <= 1)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_can_hardware_repeat (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglTexture2D *slice_tex;
|
|
CoglSpan *x_span;
|
|
CoglSpan *y_span;
|
|
|
|
/* If there's more than one texture then we can't hardware repeat */
|
|
if (tex_2ds->slice_textures->len != 1)
|
|
return FALSE;
|
|
|
|
/* If there's any waste then we can't hardware repeat */
|
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
|
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
|
|
if (x_span->waste > 0 || y_span->waste > 0)
|
|
return FALSE;
|
|
|
|
/* Otherwise pass the query on to the single slice texture */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
|
return _cogl_texture_can_hardware_repeat (COGL_TEXTURE (slice_tex));
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_transform_coords_to_gl (CoglTexture *tex,
|
|
float *s,
|
|
float *t)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglSpan *x_span;
|
|
CoglSpan *y_span;
|
|
CoglTexture2D *slice_tex;
|
|
|
|
g_assert (!_cogl_texture_2d_sliced_is_sliced (tex));
|
|
|
|
/* Don't include the waste in the texture coordinates */
|
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
|
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
|
|
|
|
*s *= tex_2ds->width / (float)x_span->size;
|
|
*t *= tex_2ds->height / (float)y_span->size;
|
|
|
|
/* Let the child texture further transform the coords */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
|
_cogl_texture_transform_coords_to_gl (COGL_TEXTURE (slice_tex), s, t);
|
|
}
|
|
|
|
static CoglTransformResult
|
|
_cogl_texture_2d_sliced_transform_quad_coords_to_gl (CoglTexture *tex,
|
|
float *coords)
|
|
{
|
|
gboolean need_repeat = FALSE;
|
|
int i;
|
|
|
|
/* This is a bit lazy - in the case where the quad lies entirely
|
|
* within a single slice we could avoid the fallback. But that
|
|
* could likely lead to visual inconsistency if the fallback involves
|
|
* dropping layers, so this might be the right thing to do anyways.
|
|
*/
|
|
if (_cogl_texture_2d_sliced_is_sliced (tex))
|
|
return COGL_TRANSFORM_SOFTWARE_REPEAT;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
if (coords[i] < 0.0f || coords[i] > 1.0f)
|
|
need_repeat = TRUE;
|
|
|
|
if (need_repeat && !_cogl_texture_2d_sliced_can_hardware_repeat (tex))
|
|
return COGL_TRANSFORM_SOFTWARE_REPEAT;
|
|
|
|
_cogl_texture_2d_sliced_transform_coords_to_gl (tex, coords + 0, coords + 1);
|
|
_cogl_texture_2d_sliced_transform_coords_to_gl (tex, coords + 2, coords + 3);
|
|
|
|
return (need_repeat
|
|
? COGL_TRANSFORM_HARDWARE_REPEAT : COGL_TRANSFORM_NO_REPEAT);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_get_gl_texture (CoglTexture *tex,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglTexture2D *slice_tex;
|
|
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return FALSE;
|
|
|
|
if (tex_2ds->slice_textures->len < 1)
|
|
return FALSE;
|
|
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
|
|
|
return cogl_texture_get_gl_texture (COGL_TEXTURE (slice_tex),
|
|
out_gl_handle, out_gl_target);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_set_filters (CoglTexture *tex,
|
|
GLenum min_filter,
|
|
GLenum mag_filter)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglTexture2D *slice_tex;
|
|
int i;
|
|
|
|
/* Make sure slices were created */
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return;
|
|
|
|
/* Apply new filters to every slice. The slice texture itself should
|
|
cache the value and avoid resubmitting the same filter value to
|
|
GL */
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, i);
|
|
_cogl_texture_set_filters (COGL_TEXTURE (slice_tex),
|
|
min_filter, mag_filter);
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_pre_paint (CoglTexture *tex,
|
|
CoglTexturePrePaintFlags flags)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
int i;
|
|
|
|
/* Make sure slices were created */
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return;
|
|
|
|
/* Pass the pre-paint on to every slice */
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
CoglTexture2D *slice_tex = g_array_index (tex_2ds->slice_textures,
|
|
CoglTexture2D *, i);
|
|
_cogl_texture_pre_paint (COGL_TEXTURE (slice_tex), flags);
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_ensure_non_quad_rendering (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
int i;
|
|
|
|
/* Make sure slices were created */
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return;
|
|
|
|
/* Pass the call on to every slice */
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
CoglTexture2D *slice_tex = g_array_index (tex_2ds->slice_textures,
|
|
CoglTexture2D *, i);
|
|
_cogl_texture_ensure_non_quad_rendering (COGL_TEXTURE (slice_tex));
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_set_region (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
unsigned int dst_width,
|
|
unsigned int dst_height,
|
|
CoglBitmap *bmp)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
bmp = _cogl_texture_prepare_for_upload (bmp,
|
|
cogl_texture_get_format (tex),
|
|
NULL,
|
|
NULL,
|
|
&gl_format,
|
|
&gl_type);
|
|
|
|
/* Send data to GL */
|
|
_cogl_texture_2d_sliced_upload_subregion_to_gl (tex_2ds,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
dst_width, dst_height,
|
|
bmp,
|
|
gl_format,
|
|
gl_type);
|
|
|
|
cogl_object_unref (bmp);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_texture_2d_sliced_get_format (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglTexture2D *slice_tex;
|
|
|
|
/* Make sure slices were created */
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return 0;
|
|
|
|
/* Pass the call on to the first slice */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
|
return cogl_texture_get_format (COGL_TEXTURE (slice_tex));
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_texture_2d_sliced_get_gl_format (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglTexture2D *slice_tex;
|
|
|
|
/* Make sure slices were created */
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return 0;
|
|
|
|
/* Pass the call on to the first slice */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
|
return _cogl_texture_get_gl_format (COGL_TEXTURE (slice_tex));
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_sliced_get_width (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D_SLICED (tex)->width;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_sliced_get_height (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D_SLICED (tex)->height;
|
|
}
|
|
|
|
static CoglTextureType
|
|
_cogl_texture_2d_sliced_get_type (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_TYPE_2D;
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_texture_2d_sliced_vtable =
|
|
{
|
|
_cogl_texture_2d_sliced_set_region,
|
|
NULL, /* get_data */
|
|
_cogl_texture_2d_sliced_foreach_sub_texture_in_region,
|
|
_cogl_texture_2d_sliced_get_max_waste,
|
|
_cogl_texture_2d_sliced_is_sliced,
|
|
_cogl_texture_2d_sliced_can_hardware_repeat,
|
|
_cogl_texture_2d_sliced_transform_coords_to_gl,
|
|
_cogl_texture_2d_sliced_transform_quad_coords_to_gl,
|
|
_cogl_texture_2d_sliced_get_gl_texture,
|
|
_cogl_texture_2d_sliced_set_filters,
|
|
_cogl_texture_2d_sliced_pre_paint,
|
|
_cogl_texture_2d_sliced_ensure_non_quad_rendering,
|
|
_cogl_texture_2d_sliced_set_wrap_mode_parameters,
|
|
_cogl_texture_2d_sliced_get_format,
|
|
_cogl_texture_2d_sliced_get_gl_format,
|
|
_cogl_texture_2d_sliced_get_width,
|
|
_cogl_texture_2d_sliced_get_height,
|
|
_cogl_texture_2d_sliced_get_type,
|
|
_cogl_texture_2d_sliced_is_foreign
|
|
};
|