mirror of
https://github.com/brl/mutter.git
synced 2024-12-18 00:52:05 +00:00
08a4995383
This renders a texture using different combinations of wrap modes for the s and t coordinates and then verifies that the expected wrapping is acheived. The texture is drawn using rectangles, polygons and vbos. There is also code to test a rectangle using an atlased texture (which should test the manual repeating) however the validation for this is currently disabled because it doesn't work. http://bugzilla.openedhand.com/show_bug.cgi?id=2063
333 lines
9.2 KiB
C
333 lines
9.2 KiB
C
#include <clutter/clutter.h>
|
|
#include <string.h>
|
|
|
|
#include "test-conform-common.h"
|
|
|
|
#define TEX_SIZE 4
|
|
|
|
static const ClutterColor stage_color = { 0x80, 0x80, 0x80, 0xff };
|
|
|
|
typedef struct _TestState
|
|
{
|
|
ClutterActor *stage;
|
|
CoglHandle texture;
|
|
guint frame;
|
|
} TestState;
|
|
|
|
static CoglHandle
|
|
create_texture (CoglTextureFlags flags)
|
|
{
|
|
guint8 *data = g_malloc (TEX_SIZE * TEX_SIZE * 4), *p = data;
|
|
CoglHandle tex;
|
|
int x, y;
|
|
|
|
for (y = 0; y < TEX_SIZE; y++)
|
|
for (x = 0; x < TEX_SIZE; x++)
|
|
{
|
|
*(p++) = 0;
|
|
*(p++) = (x & 1) * 255;
|
|
*(p++) = (y & 1) * 255;
|
|
*(p++) = 255;
|
|
}
|
|
|
|
tex = cogl_texture_new_from_data (TEX_SIZE, TEX_SIZE, flags,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
TEX_SIZE * 4,
|
|
data);
|
|
|
|
g_free (data);
|
|
|
|
return tex;
|
|
}
|
|
|
|
static CoglHandle
|
|
create_material (TestState *state,
|
|
CoglMaterialWrapMode wrap_mode_s,
|
|
CoglMaterialWrapMode wrap_mode_t)
|
|
{
|
|
CoglHandle material;
|
|
|
|
material = cogl_material_new ();
|
|
cogl_material_set_layer (material, 0, state->texture);
|
|
cogl_material_set_layer_filters (material, 0,
|
|
COGL_MATERIAL_FILTER_NEAREST,
|
|
COGL_MATERIAL_FILTER_NEAREST);
|
|
cogl_material_set_layer_wrap_mode_s (material, 0, wrap_mode_s);
|
|
cogl_material_set_layer_wrap_mode_t (material, 0, wrap_mode_t);
|
|
|
|
return material;
|
|
}
|
|
|
|
static CoglMaterialWrapMode
|
|
test_wrap_modes[] =
|
|
{
|
|
COGL_MATERIAL_WRAP_MODE_REPEAT,
|
|
COGL_MATERIAL_WRAP_MODE_REPEAT,
|
|
|
|
COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE,
|
|
COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE,
|
|
|
|
COGL_MATERIAL_WRAP_MODE_REPEAT,
|
|
COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE,
|
|
|
|
COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE,
|
|
COGL_MATERIAL_WRAP_MODE_REPEAT,
|
|
|
|
COGL_MATERIAL_WRAP_MODE_AUTOMATIC,
|
|
COGL_MATERIAL_WRAP_MODE_AUTOMATIC,
|
|
|
|
COGL_MATERIAL_WRAP_MODE_AUTOMATIC,
|
|
COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE
|
|
};
|
|
|
|
static void
|
|
draw_tests (TestState *state)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (test_wrap_modes); i += 2)
|
|
{
|
|
CoglMaterialWrapMode wrap_mode_s, wrap_mode_t;
|
|
CoglHandle material;
|
|
|
|
/* Create a separate material for each pair of wrap modes so
|
|
that we can verify whether the batch splitting works */
|
|
wrap_mode_s = test_wrap_modes[i];
|
|
wrap_mode_t = test_wrap_modes[i + 1];
|
|
material = create_material (state, wrap_mode_s, wrap_mode_t);
|
|
cogl_set_source (material);
|
|
cogl_handle_unref (material);
|
|
/* Render the material at four times the size of the texture */
|
|
cogl_rectangle_with_texture_coords (i * TEX_SIZE, 0,
|
|
(i + 2) * TEX_SIZE, TEX_SIZE * 2,
|
|
0, 0, 2, 2);
|
|
}
|
|
}
|
|
|
|
static const CoglTextureVertex vertices[4] =
|
|
{
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, TEX_SIZE * 2, 0.0f, 0.0f, 2.0f },
|
|
{ TEX_SIZE * 2, TEX_SIZE * 2, 0.0f, 2.0f, 2.0f },
|
|
{ TEX_SIZE * 2, 0.0f, 0.0f, 2.0f, 0.0f }
|
|
};
|
|
|
|
static void
|
|
draw_tests_polygon (TestState *state)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (test_wrap_modes); i += 2)
|
|
{
|
|
CoglMaterialWrapMode wrap_mode_s, wrap_mode_t;
|
|
CoglHandle material;
|
|
|
|
wrap_mode_s = test_wrap_modes[i];
|
|
wrap_mode_t = test_wrap_modes[i + 1];
|
|
material = create_material (state, wrap_mode_s, wrap_mode_t);
|
|
cogl_set_source (material);
|
|
cogl_handle_unref (material);
|
|
cogl_push_matrix ();
|
|
cogl_translate (TEX_SIZE * i, 0.0f, 0.0f);
|
|
/* Render the material at four times the size of the texture */
|
|
cogl_polygon (vertices, G_N_ELEMENTS (vertices), FALSE);
|
|
cogl_pop_matrix ();
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_tests_vbo (TestState *state)
|
|
{
|
|
CoglHandle vbo;
|
|
int i;
|
|
|
|
vbo = cogl_vertex_buffer_new (4);
|
|
cogl_vertex_buffer_add (vbo, "gl_Vertex", 3,
|
|
COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
|
|
sizeof (vertices[0]),
|
|
&vertices[0].x);
|
|
cogl_vertex_buffer_add (vbo, "gl_MultiTexCoord0", 2,
|
|
COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
|
|
sizeof (vertices[0]),
|
|
&vertices[0].tx);
|
|
cogl_vertex_buffer_submit (vbo);
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (test_wrap_modes); i += 2)
|
|
{
|
|
CoglMaterialWrapMode wrap_mode_s, wrap_mode_t;
|
|
CoglHandle material;
|
|
|
|
wrap_mode_s = test_wrap_modes[i];
|
|
wrap_mode_t = test_wrap_modes[i + 1];
|
|
material = create_material (state, wrap_mode_s, wrap_mode_t);
|
|
cogl_set_source (material);
|
|
cogl_handle_unref (material);
|
|
cogl_push_matrix ();
|
|
cogl_translate (TEX_SIZE * i, 0.0f, 0.0f);
|
|
/* Render the material at four times the size of the texture */
|
|
cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_TRIANGLE_FAN, 0, 4);
|
|
cogl_pop_matrix ();
|
|
}
|
|
|
|
cogl_handle_unref (vbo);
|
|
}
|
|
|
|
static void
|
|
draw_frame (TestState *state)
|
|
{
|
|
/* Draw the tests first with a non atlased texture */
|
|
state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
|
|
draw_tests (state);
|
|
cogl_handle_unref (state->texture);
|
|
|
|
/* Draw the tests again with a possible atlased texture. This should
|
|
end up testing software repeats */
|
|
state->texture = create_texture (COGL_TEXTURE_NONE);
|
|
cogl_push_matrix ();
|
|
cogl_translate (0.0f, TEX_SIZE * 2.0f, 0.0f);
|
|
draw_tests (state);
|
|
cogl_pop_matrix ();
|
|
cogl_handle_unref (state->texture);
|
|
|
|
/* Draw the tests using cogl_polygon */
|
|
state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
|
|
cogl_push_matrix ();
|
|
cogl_translate (0.0f, TEX_SIZE * 4.0f, 0.0f);
|
|
draw_tests_polygon (state);
|
|
cogl_pop_matrix ();
|
|
cogl_handle_unref (state->texture);
|
|
|
|
/* Draw the tests using a vertex buffer */
|
|
state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
|
|
cogl_push_matrix ();
|
|
cogl_translate (0.0f, TEX_SIZE * 6.0f, 0.0f);
|
|
draw_tests_vbo (state);
|
|
cogl_pop_matrix ();
|
|
cogl_handle_unref (state->texture);
|
|
}
|
|
|
|
static void
|
|
validate_set (TestState *state, int offset)
|
|
{
|
|
guint8 data[TEX_SIZE * 2 * TEX_SIZE * 2 * 4], *p;
|
|
int x, y, i;
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (test_wrap_modes); i += 2)
|
|
{
|
|
CoglMaterialWrapMode wrap_mode_s, wrap_mode_t;
|
|
|
|
wrap_mode_s = test_wrap_modes[i];
|
|
wrap_mode_t = test_wrap_modes[i + 1];
|
|
|
|
cogl_read_pixels (i * TEX_SIZE, offset * TEX_SIZE * 2,
|
|
TEX_SIZE * 2, TEX_SIZE * 2,
|
|
COGL_READ_PIXELS_COLOR_BUFFER,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
data);
|
|
|
|
p = data;
|
|
|
|
for (y = 0; y < TEX_SIZE * 2; y++)
|
|
for (x = 0; x < TEX_SIZE * 2; x++)
|
|
{
|
|
guint8 green, blue;
|
|
|
|
if (x < TEX_SIZE ||
|
|
wrap_mode_s == COGL_MATERIAL_WRAP_MODE_REPEAT ||
|
|
wrap_mode_s == COGL_MATERIAL_WRAP_MODE_AUTOMATIC)
|
|
green = (x & 1) * 255;
|
|
else
|
|
green = ((TEX_SIZE - 1) & 1) * 255;
|
|
|
|
if (y < TEX_SIZE ||
|
|
wrap_mode_t == COGL_MATERIAL_WRAP_MODE_REPEAT ||
|
|
wrap_mode_t == COGL_MATERIAL_WRAP_MODE_AUTOMATIC)
|
|
blue = (y & 1) * 255;
|
|
else
|
|
blue = ((TEX_SIZE - 1) & 1) * 255;
|
|
|
|
g_assert_cmpint (p[0], ==, 0);
|
|
g_assert_cmpint (p[1], ==, green);
|
|
g_assert_cmpint (p[2], ==, blue);
|
|
|
|
p += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
validate_result (TestState *state)
|
|
{
|
|
validate_set (state, 0); /* non-atlased rectangle */
|
|
#if 0 /* this doesn't currently work */
|
|
validate_set (state, 1); /* atlased rectangle */
|
|
#endif
|
|
validate_set (state, 2); /* cogl_polygon */
|
|
validate_set (state, 3); /* vertex buffer */
|
|
|
|
/* Comment this out to see what the test paints */
|
|
clutter_main_quit ();
|
|
}
|
|
|
|
static void
|
|
on_paint (ClutterActor *actor, TestState *state)
|
|
{
|
|
int frame_num;
|
|
|
|
draw_frame (state);
|
|
|
|
/* XXX: Experiments have shown that for some buggy drivers, when using
|
|
* glReadPixels there is some kind of race, so we delay our test for a
|
|
* few frames and a few seconds:
|
|
*/
|
|
/* Need to increment frame first because clutter_stage_read_pixels
|
|
fires a redraw */
|
|
frame_num = state->frame++;
|
|
if (frame_num == 2)
|
|
validate_result (state);
|
|
else if (frame_num < 2)
|
|
g_usleep (G_USEC_PER_SEC);
|
|
}
|
|
|
|
static gboolean
|
|
queue_redraw (gpointer stage)
|
|
{
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
test_cogl_wrap_modes (TestConformSimpleFixture *fixture,
|
|
gconstpointer data)
|
|
{
|
|
TestState state;
|
|
guint idle_source;
|
|
guint paint_handler;
|
|
|
|
state.frame = 0;
|
|
|
|
state.stage = clutter_stage_get_default ();
|
|
|
|
clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
|
|
|
|
/* We force continuous redrawing of the stage, since we need to skip
|
|
* the first few frames, and we wont be doing anything else that
|
|
* will trigger redrawing. */
|
|
idle_source = g_idle_add (queue_redraw, state.stage);
|
|
|
|
paint_handler = g_signal_connect_after (state.stage, "paint",
|
|
G_CALLBACK (on_paint), &state);
|
|
|
|
clutter_actor_show_all (state.stage);
|
|
|
|
clutter_main ();
|
|
|
|
g_source_remove (idle_source);
|
|
g_signal_handler_disconnect (state.stage, paint_handler);
|
|
|
|
if (g_test_verbose ())
|
|
g_print ("OK\n");
|
|
}
|