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ClutterBehaviourPath has been changed and ClutterBehaviourBspline has been removed; now we use ClutterPath everywhere we need to describe a path. This warrants a chapter in the migration guide.
168 lines
6.1 KiB
XML
168 lines
6.1 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE chapter PUBLIC
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"-//OASIS//DTD DocBook XML V4.3//EN"
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"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd" [
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]>
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<chapter id="migrating-ClutterPath">
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<chapterinfo>
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<author>
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<firstname>Emmanuele</firstname>
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<surname>Bassi</surname>
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<affiliation>
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<address>
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<email>ebassi@linux.intel.com</email>
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</address>
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</affiliation>
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</author>
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</chapterinfo>
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<title>Migrating to ClutterPath</title>
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<para>Between Clutter 0.8 and Clutter 1.0 the #ClutterBehaviourPath
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behaviour lost all the path manipulation functions and the
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<structname>ClutterBehaviourBspline</structname> class was entirely
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deprecated.</para>
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<para>The class that replaced the path description and manipulation
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functionality is called #ClutterPath. A #ClutterPath allows
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describing a path using a sequence of #ClutterPahtNode<!-- -->s or
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using a subset of the SVG path description syntax. A Path instance
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also allows describing complex paths, with linear and Bezier segments
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and with gaps.</para>
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<para>Finally, #ClutterPath also provides integration with Cairo,
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by being able to add paths described by the Cairo
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<structname>cairo_path_t</structname> data structure and being able
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to "replay" a #ClutterPath onto a <structname>cairo_t</structname>
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Cairo context.</para>
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<section id="creating-paths">
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<title>Creating a #ClutterPath</title>
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<para>Before Clutter 1.0, all the path-related functions inside
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#ClutterBehaviourPath and <structname>ClutterBehaviourBspline</structname>
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were replicated, but were also subtly different given the different nature
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of the types of path handled by the two #ClutterBehaviour<!-- -->s.</para>
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<example id="example-clutter-behaviour-path">
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<title>ClutterBehaviourPath example</title>
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<para>The following code shows how a #ClutterBehaviourPath was
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created prior to the introduction of #ClutterPath. The path described
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is a square box between 100, 100 and 200, 200.</para>
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<programlisting>
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ClutterBehaviour *behaviour;
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ClutterKnot knots[] = {
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{ 100, 100 },
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{ 200, 100 },
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{ 200, 200 },
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{ 100, 200 },
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{ 100, 100 }
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};
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behaviour = clutter_behaviour_path_new (alpha, knots, G_N_ELEMENTS (knots));
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</programlisting>
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</example>
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<para>The construction for a B-Spline path behaviour was similar, though
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the #ClutterKnot<!-- -->s could only describe a curvilinear path.</para>
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<example id="example-construct-clutter-path">
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<title>Constructing ClutterPath</title>
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<para>The following code shows how to construct a #ClutterPath and
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assign it to a #ClutterBehaviourPath. The created path is the same as
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the example above.</para>
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<programlisting>
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ClutterBehaviour *behaviour;
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ClutterPath *path;
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path = clutter_path_new ();
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clutter_path_add_move_to (path, 100, 100);
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clutter_path_add_line_to (path, 200, 100);
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clutter_path_add_line_to (path, 200, 200);
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clutter_path_add_line_to (path, 100, 200);
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clutter_path_add_close (path);
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behaviour = clutter_behaviour_path_new (alpha, path);
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</programlisting>
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</example>
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<para><note>A #ClutterPath object can be shared across behaviours, just
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like the #ClutterAlpha objects can.</note></para>
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<para>Path can be described by using a subset of the SVG notation for
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paths as well as using #ClutterPathNode structures.</para>
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<example id="example-describe-clutter-path">
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<title>Describing ClutterPath</title>
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<para>The SVG path notation subset used by #ClutterPath is in
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string format and can be both set as the whole path description
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using clutter_path_set_description() or can be added to an
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existing #ClutterPath using clutter_path_add_string(). The following
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example shows the same path as the two examples above.</para>
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<programlisting>
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ClutterPath *path = clutter_path_new ();
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clutter_path_set_description (path,
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"M 100,100 " /* move to */
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"L 200,100 " /* line to */
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"L 200,200 "
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"L 100,200 "
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"z" /* close */);
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</programlisting>
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</example>
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<para>A #ClutterPath can describe not only linear, closed paths; it
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can also describe paths with Beziér curvers and can add gaps.</para>
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<example id="example-describe-mixed-clutter-path">
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<title>Describing a mixed ClutterPath</title>
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<para>A mixed #ClutterPath, with a Beziér curve between the point
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at 200, 200 and 100, 100 and both control points in 100, 200.</para>
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<programlisting>
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ClutterPath *path = clutter_path_new ();
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clutter_path_set_description (path,
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"M 100,100 "
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"L 200,100 "
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"L 200,200 "
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"C 100,200 100,200 100,100");
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</programlisting>
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</example>
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</section>
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<section id="iterating-paths">
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<title>Iterating over a #ClutterPath</title>
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<para>It is possible to iterate over all the #ClutterPathNode<!-- -->s
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inside a #ClutterPath by using clutter_path_get_nodes(), which will return
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a #GSList of #ClutterPathNode<!-- -->s; or by using clutter_path_foreach()
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with a function.</para>
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<para>The function pointer passed to clutter_path_foreach() should have the
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following definition:</para>
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<informalexample><programlisting>
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static void
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foreach_node (ClutterPathNode *path_node,
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gpointer user_data)
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{
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}
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</programlisting></informalexample>
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</section>
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<section id="using-cairo">
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<title>Integration with Cairo</title>
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<para>A #ClutterPath can use a previously defined
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<structname>cairo_path_t</structname> to add new nodes, by using
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the clutter_path_add_cairo_path() function.</para>
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<para>It is also possible to paint a #ClutterPath on a Cairo context,
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by moving the Cairo pen across the nodes of the path using the
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clutter_path_to_cairo_path() function.</para>
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</section>
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</chapter>
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