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* clutter/Makefile.am: * clutter/clutter-actor.c: * clutter/clutter-actor.h: * clutter/clutter-clone-texture.c: * clutter/clutter-clone-texture.h: * clutter/clutter-element.c: * clutter/clutter-element.h: * clutter/clutter-group.c: * clutter/clutter-group.h: * clutter/clutter-label.c: * clutter/clutter-label.h: * clutter/clutter-main.c: * clutter/clutter-main.h: * clutter/clutter-rectangle.c: * clutter/clutter-rectangle.h: * clutter/clutter-stage.c: * clutter/clutter-stage.h: * clutter/clutter-texture.c: * clutter/clutter-texture.h: * clutter/clutter-video-texture.c: * clutter/clutter-video-texture.h: * clutter/clutter.h: * examples/super-oh.c: * examples/test-text.c: * examples/test-video.c: * examples/test.c: * examples/video-cube.c: * gtk/gtk-clutter-test.c: * gtk/gtk-clutter.c: * gtk/gtk-clutter.h: Element to Actor Renaming.
100 lines
2.4 KiB
C
100 lines
2.4 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef _HAVE_CLUTTER_MAIN_H
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#define _HAVE_CLUTTER_MAIN_H
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#include <clutter/clutter-actor.h>
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#include <clutter/clutter-stage.h>
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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#include <GL/gl.h>
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#define CLUTTER_HAS_DEBUG_MESSGES 1
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#if (CLUTTER_HAS_DEBUG_MESSGES)
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#define CLUTTER_DBG(x, a...) \
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if (clutter_want_debug()) \
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{ g_printerr ( __FILE__ ":%d,%s() " x "\n", __LINE__, __func__, ##a); }
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#define CLUTTER_GLERR() \
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if (clutter_want_debug()) \
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{ \
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GLenum err = glGetError (); /* Roundtrip */ \
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if (err != GL_NO_ERROR) \
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{ \
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g_printerr (__FILE__ ": GL Error: %x [at %s:%d]\n", \
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err, __func__, __LINE__); \
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} \
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}
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#else
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#define CLUTTER_DBG(x, a...) do {} while (0)
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#define CLUTTER_GLERR() do {} while (0)
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#endif /* CLUTTER_HAS_DEBUG */
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#define CLUTTER_MARK() CLUTTER_DBG("mark")
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int
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clutter_init (int *argc, char ***argv);
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void
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clutter_main (void);
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void
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clutter_main_quit (void);
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gint
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clutter_main_level (void);
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void
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clutter_redraw ();
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Display*
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clutter_xdisplay (void);
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int
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clutter_xscreen (void);
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Window
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clutter_root_xwindow (void);
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XVisualInfo*
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clutter_xvisual(void);
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gboolean
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clutter_want_debug (void);
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void
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clutter_threads_enter (void);
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void
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clutter_threads_leave (void);
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#endif
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