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* clutter/Makefile.am: * clutter/clutter.h: Add ClutterBindingPool to the build. * clutter/clutter-binding-pool.c: * clutter/clutter-binding-pool.h: Add ClutterBindingPool, a data structure meant to hold (key symbol, modifiers) pairs and associate them to a closure. The ClutterBindingPool can be used to install key bindings for actors and then execute closures inside the key-press-event signal handlers, removing the need for big switch() or if() blocks for each key. * clutter/clutter-event.c: Consistently use "key symbol" instead of "key value". * clutter/clutter-event.h: Add more modifier masks. * clutter/clutter-marshal.list: * tests/conform/Makefile.am: * tests/conform/test-binding-pool.c: * tests/conform/test-conform-main.c: Add ClutterBindingPool conformance test. * tests/interactive/Makefile.am: * tests/interactive/test-binding-pool.c: Add interactive test (and example code) for the ClutterBindingPool usage.
314 lines
9.4 KiB
C
314 lines
9.4 KiB
C
#include <stdlib.h>
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#include <stdio.h>
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#include <glib.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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#include <clutter/clutter-keysyms.h>
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#define TYPE_KEY_GROUP (key_group_get_type ())
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#define KEY_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), TYPE_KEY_GROUP, KeyGroup))
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#define IS_KEY_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), TYPE_KEY_GROUP))
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#define KEY_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), TYPE_KEY_GROUP, KeyGroupClass))
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#define IS_KEY_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), TYPE_KEY_GROUP))
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typedef struct _KeyGroup KeyGroup;
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typedef struct _KeyGroupClass KeyGroupClass;
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struct _KeyGroup
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{
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ClutterGroup parent_instance;
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gint selected_index;
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};
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struct _KeyGroupClass
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{
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ClutterGroupClass parent_class;
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void (* activate) (KeyGroup *group,
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ClutterActor *child);
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};
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G_DEFINE_TYPE (KeyGroup, key_group, CLUTTER_TYPE_GROUP);
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enum
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{
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ACTIVATE,
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LAST_SIGNAL
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};
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static guint group_signals[LAST_SIGNAL] = { 0, };
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static gboolean
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key_group_action_move_left (KeyGroup *self,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers)
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{
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gint n_children;
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g_debug ("%s: activated '%s' (k:%d, m:%d)",
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G_STRLOC,
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action_name,
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key_val,
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modifiers);
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n_children = clutter_group_get_n_children (CLUTTER_GROUP (self));
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self->selected_index -= 1;
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if (self->selected_index < 0)
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self->selected_index = n_children - 1;
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return TRUE;
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}
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static gboolean
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key_group_action_move_right (KeyGroup *self,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers)
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{
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gint n_children;
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g_debug ("%s: activated '%s' (k:%d, m:%d)",
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G_STRLOC,
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action_name,
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key_val,
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modifiers);
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n_children = clutter_group_get_n_children (CLUTTER_GROUP (self));
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self->selected_index += 1;
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if (self->selected_index >= n_children)
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self->selected_index = 0;
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return TRUE;
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}
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static gboolean
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key_group_action_activate (KeyGroup *self,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers)
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{
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ClutterActor *child = NULL;
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g_debug ("%s: activated '%s' (k:%d, m:%d)",
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G_STRLOC,
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action_name,
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key_val,
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modifiers);
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if (self->selected_index == -1)
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return FALSE;
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child = clutter_group_get_nth_child (CLUTTER_GROUP (self),
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self->selected_index);
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if (child)
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{
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g_signal_emit (self, group_signals[ACTIVATE], 0, child);
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return TRUE;
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}
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else
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return FALSE;
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}
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static gboolean
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key_group_key_press (ClutterActor *actor,
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ClutterKeyEvent *event)
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{
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ClutterBindingPool *pool;
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gboolean res;
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pool = clutter_binding_pool_find (G_OBJECT_TYPE_NAME (actor));
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g_assert (pool != NULL);
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res = clutter_binding_pool_activate (pool,
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event->keyval,
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event->modifier_state,
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G_OBJECT (actor));
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/* if we activate a key binding, redraw the actor */
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if (res)
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clutter_actor_queue_redraw (actor);
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return res;
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}
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static void
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key_group_paint (ClutterActor *actor)
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{
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KeyGroup *self = KEY_GROUP (actor);
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GList *children, *l;
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gint i;
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children = clutter_container_get_children (CLUTTER_CONTAINER (self));
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for (l = children, i = 0; l != NULL; l = l->next, i++)
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{
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ClutterActor *child = l->data;
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/* paint the selection rectangle */
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if (i == self->selected_index)
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{
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ClutterActorBox box = { 0, };
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clutter_actor_get_allocation_box (child, &box);
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box.x1 -= CLUTTER_UNITS_FROM_DEVICE (2);
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box.y1 -= CLUTTER_UNITS_FROM_DEVICE (2);
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box.x2 += CLUTTER_UNITS_FROM_DEVICE (2);
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box.y2 += CLUTTER_UNITS_FROM_DEVICE (2);
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cogl_set_source_color4ub (255, 255, 0, 224);
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cogl_rectangle (CLUTTER_UNITS_TO_DEVICE (box.x1),
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CLUTTER_UNITS_TO_DEVICE (box.y1),
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CLUTTER_UNITS_TO_DEVICE (box.x2 - box.x1),
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CLUTTER_UNITS_TO_DEVICE (box.y2 - box.y1));
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}
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if (CLUTTER_ACTOR_IS_VISIBLE (child))
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clutter_actor_paint (child);
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}
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g_list_free (children);
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}
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static void
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key_group_finalize (GObject *gobject)
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{
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G_OBJECT_CLASS (key_group_parent_class)->finalize (gobject);
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}
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static void
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key_group_class_init (KeyGroupClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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ClutterBindingPool *binding_pool;
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gobject_class->finalize = key_group_finalize;
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actor_class->paint = key_group_paint;
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actor_class->key_press_event = key_group_key_press;
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group_signals[ACTIVATE] =
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g_signal_new (g_intern_static_string ("activate"),
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G_OBJECT_CLASS_TYPE (gobject_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (KeyGroupClass, activate),
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NULL, NULL,
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g_cclosure_marshal_VOID__OBJECT,
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G_TYPE_NONE, 1,
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CLUTTER_TYPE_ACTOR);
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binding_pool = clutter_binding_pool_get_for_class (klass);
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clutter_binding_pool_install_action (binding_pool, "move-right",
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CLUTTER_Right, 0,
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G_CALLBACK (key_group_action_move_right),
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NULL, NULL);
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clutter_binding_pool_install_action (binding_pool, "move-left",
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CLUTTER_Left, 0,
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G_CALLBACK (key_group_action_move_left),
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NULL, NULL);
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clutter_binding_pool_install_action (binding_pool, "activate",
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CLUTTER_Return, 0,
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G_CALLBACK (key_group_action_activate),
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NULL, NULL);
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clutter_binding_pool_install_action (binding_pool, "activate",
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CLUTTER_KP_Enter, 0,
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G_CALLBACK (key_group_action_activate),
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NULL, NULL);
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clutter_binding_pool_install_action (binding_pool, "activate",
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CLUTTER_ISO_Enter, 0,
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G_CALLBACK (key_group_action_activate),
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NULL, NULL);
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}
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static void
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key_group_init (KeyGroup *self)
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{
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self->selected_index = -1;
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}
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static void
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on_key_group_activate (KeyGroup *group,
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ClutterActor *child)
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{
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g_print ("Child '%d' activated!\n", clutter_actor_get_gid (child));
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}
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G_MODULE_EXPORT int
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test_binding_pool_main (int argc, char *argv[])
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{
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ClutterActor *stage, *key_group;
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ClutterColor red_color = { 255, 0, 0, 255 };
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ClutterColor green_color = { 0, 255, 0, 255 };
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ClutterColor blue_color = { 0, 0, 255, 255 };
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gint group_x, group_y;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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g_signal_connect (stage,
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"button-press-event", G_CALLBACK (clutter_main_quit),
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NULL);
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key_group = g_object_new (TYPE_KEY_GROUP, NULL);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), key_group);
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/* add three rectangles to the key group */
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clutter_container_add (CLUTTER_CONTAINER (key_group),
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g_object_new (CLUTTER_TYPE_RECTANGLE,
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"color", &red_color,
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"width", 50,
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"height", 50,
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"x", 0,
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"y", 0,
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NULL),
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g_object_new (CLUTTER_TYPE_RECTANGLE,
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"color", &green_color,
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"width", 50,
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"height", 50,
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"x", 75,
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"y", 0,
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NULL),
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g_object_new (CLUTTER_TYPE_RECTANGLE,
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"color", &blue_color,
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"width", 50,
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"height", 50,
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"x", 150,
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"y", 0,
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NULL),
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NULL);
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g_signal_connect (key_group,
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"activate", G_CALLBACK (on_key_group_activate),
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NULL);
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group_x =
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(clutter_actor_get_width (stage) - clutter_actor_get_width (key_group))
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/ 2;
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group_y =
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(clutter_actor_get_height (stage) - clutter_actor_get_height (key_group))
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/ 2;
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clutter_actor_set_position (key_group, group_x, group_y);
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clutter_actor_set_reactive (key_group, TRUE);
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clutter_stage_set_key_focus (CLUTTER_STAGE (stage), key_group);
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clutter_actor_show (stage);
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clutter_main ();
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return EXIT_SUCCESS;
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}
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