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7d7372af43
The current Alpha value is an unsigned integer that can be used implicitly as a fixed point value. This makes writing an alpha function overshooting below and above the current range basically impossible without complicating an already complex code, and creating weird corner cases. For this reason, the Alpha value should be defined as a floating point normalized value, spanning a range between 0.0 and 1.0; in order to allow overshooting, the valid range is extended one unit below and one unit above, thus making it -1.0 .. 2.0. This commit updates the various users of the ClutterAlpha API and the tests cases. This commit also removes all the current alpha functions exposed in the public API.
267 lines
6.4 KiB
C
267 lines
6.4 KiB
C
#include <clutter/clutter.h>
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#if defined (_MSC_VER) && !defined (_USE_MATH_DEFINES)
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#define _USE_MATH_DEFINES
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#endif
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#include <math.h>
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#include <errno.h>
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#include <stdlib.h>
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#include <glib.h>
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#include <gmodule.h>
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#define TRAILS 0
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#define NHANDS 6
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#define RADIUS ((CLUTTER_STAGE_WIDTH()+CLUTTER_STAGE_HEIGHT())/NHANDS)
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typedef struct SuperOH
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{
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ClutterActor **hand, *bgtex;
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ClutterActor *group;
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} SuperOH;
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static gint n_hands = NHANDS;
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static GOptionEntry super_oh_entries[] = {
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{
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"num-hands", 'n',
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0,
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G_OPTION_ARG_INT, &n_hands,
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"Number of hands", "HANDS"
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},
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{ NULL }
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};
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/* input handler */
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static gboolean
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input_cb (ClutterActor *stage,
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ClutterEvent *event,
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gpointer data)
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{
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SuperOH *oh = data;
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if (event->type == CLUTTER_BUTTON_PRESS)
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{
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ClutterButtonEvent *button_event;
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ClutterActor *e;
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gint x, y;
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clutter_event_get_coords (event, &x, &y);
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button_event = (ClutterButtonEvent *) event;
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g_print ("*** button press event (button:%d) ***\n",
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button_event->button);
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e = clutter_stage_get_actor_at_pos (CLUTTER_STAGE (stage), x, y);
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if (e && (CLUTTER_IS_TEXTURE (e) || CLUTTER_IS_CLONE_TEXTURE (e)))
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{
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clutter_actor_hide (e);
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return TRUE;
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}
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}
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else if (event->type == CLUTTER_KEY_RELEASE)
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{
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ClutterKeyEvent *kev = (ClutterKeyEvent *) event;
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g_print ("*** key press event (key:%c) ***\n",
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clutter_key_event_symbol (kev));
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if (clutter_key_event_symbol (kev) == CLUTTER_q)
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{
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clutter_main_quit ();
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return TRUE;
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}
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else if (clutter_key_event_symbol (kev) == CLUTTER_r)
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{
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gint i;
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for (i = 0; i < n_hands; i++)
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clutter_actor_show (oh->hand[i]);
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return TRUE;
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}
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}
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return FALSE;
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}
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/* Timeline handler */
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static void
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frame_cb (ClutterTimeline *timeline,
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gint frame_num,
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gpointer data)
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{
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SuperOH *oh = data;
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gint i;
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/* Rotate everything clockwise about stage center*/
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clutter_actor_set_rotation (CLUTTER_ACTOR (oh->group),
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CLUTTER_Z_AXIS,
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frame_num,
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CLUTTER_STAGE_WIDTH () / 2,
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CLUTTER_STAGE_HEIGHT () / 2,
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0);
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for (i = 0; i < n_hands; i++)
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{
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gdouble scale_x, scale_y;
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clutter_actor_get_scale (oh->hand[i], &scale_x, &scale_y);
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/* Rotate each hand around there centers - to get this we need
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* to take into account any scaling.
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*
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* FIXME: scaling causes drift so disabled for now. Need rotation
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* unit based functions to fix.
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*/
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clutter_actor_set_rotation (oh->hand[i], CLUTTER_Z_AXIS,
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- 6.0 * frame_num, 0, 0, 0);
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}
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}
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static gdouble
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my_sine_wave (ClutterAlpha *alpha,
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gpointer dummy G_GNUC_UNUSED)
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{
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ClutterTimeline *timeline = clutter_alpha_get_timeline (alpha);
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gdouble progress = clutter_timeline_get_progress (timeline);
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return sin (progress * G_PI);
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}
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G_MODULE_EXPORT int
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test_actors_main (int argc, char *argv[])
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{
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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ClutterBehaviour *scaler_1, *scaler_2;
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ClutterActor *stage;
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ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
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SuperOH *oh;
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gint i;
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GError *error;
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error = NULL;
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clutter_init_with_args (&argc, &argv,
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NULL,
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super_oh_entries,
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NULL,
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&error);
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if (error)
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{
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g_warning ("Unable to initialise Clutter:\n%s",
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error->message);
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g_error_free (error);
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exit (1);
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}
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (stage, 800, 600);
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Actors Test");
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clutter_stage_set_color (CLUTTER_STAGE (stage),
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&stage_color);
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oh = g_new(SuperOH, 1);
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/* Create a timeline to manage animation */
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timeline = clutter_timeline_new (360, 60); /* num frames, fps */
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g_object_set (timeline, "loop", TRUE, NULL); /* have it loop */
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/* fire a callback for frame change */
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g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), oh);
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/* Set up some behaviours to handle scaling */
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alpha = clutter_alpha_new_with_func (timeline, my_sine_wave, NULL, NULL);
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scaler_1 = clutter_behaviour_scale_new (alpha,
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0.5, 0.5,
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1.0, 1.0);
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scaler_2 = clutter_behaviour_scale_new (alpha,
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1.0, 1.0,
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0.5, 0.5);
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/* create a new group to hold multiple actors in a group */
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oh->group = clutter_group_new();
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oh->hand = g_new (ClutterActor*, n_hands);
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for (i = 0; i < n_hands; i++)
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{
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gint x, y, w, h;
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/* Create a texture from file, then clone in to same resources */
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if (i == 0)
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{
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if ((oh->hand[i] = clutter_texture_new_from_file ("redhand.png",
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&error)) == NULL)
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{
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g_error ("image load failed: %s", error->message);
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exit (1);
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}
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}
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else
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oh->hand[i] = clutter_clone_texture_new (CLUTTER_TEXTURE(oh->hand[0]));
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/* Place around a circle */
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w = clutter_actor_get_width (oh->hand[0]);
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h = clutter_actor_get_height (oh->hand[0]);
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x = CLUTTER_STAGE_WIDTH () / 2
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+ RADIUS
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* cos (i * M_PI / (n_hands / 2))
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- w / 2;
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y = CLUTTER_STAGE_HEIGHT () / 2
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+ RADIUS
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* sin (i * M_PI / (n_hands / 2))
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- h / 2;
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clutter_actor_set_position (oh->hand[i], x, y);
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clutter_actor_move_anchor_point_from_gravity (oh->hand[i],
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CLUTTER_GRAVITY_CENTER);
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/* Add to our group group */
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clutter_container_add_actor (CLUTTER_CONTAINER (oh->group), oh->hand[i]);
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#if 1 /* FIXME: disabled as causes drift? - see comment above */
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if (i % 2)
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clutter_behaviour_apply (scaler_1, oh->hand[i]);
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else
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clutter_behaviour_apply (scaler_2, oh->hand[i]);
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#endif
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}
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/* Add the group to the stage */
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clutter_container_add_actor (CLUTTER_CONTAINER (stage),
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CLUTTER_ACTOR (oh->group));
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/* Show everying ( and map window ) */
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clutter_actor_show (stage);
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g_signal_connect (stage, "button-press-event",
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G_CALLBACK (input_cb),
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oh);
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g_signal_connect (stage, "key-release-event",
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G_CALLBACK (input_cb),
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oh);
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/* and start it */
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clutter_timeline_start (timeline);
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clutter_main ();
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g_free (oh->hand);
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g_free (oh);
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return 0;
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}
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