mirror of
https://github.com/brl/mutter.git
synced 2024-11-26 10:00:45 -05:00
2bbb0d895b
It's generally useful to be able to query the width and height of a framebuffer and we expect to need this in Clutter when we move the eglnative backend code into Cogl since Clutter will need to read back the fixed size of the framebuffer when realizing the stage.
1104 lines
29 KiB
C
1104 lines
29 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include <string.h>
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#include <math.h>
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#include <stdlib.h>
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#include <gmodule.h>
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#include "cogl-debug.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-context-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-winsys-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-matrix-private.h"
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#include "cogl-journal-private.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-attribute-private.h"
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#include "cogl-framebuffer-private.h"
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#ifdef HAVE_COGL_GL
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#define glClientActiveTexture ctx->drv.pf_glClientActiveTexture
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#endif
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#ifdef COGL_GL_DEBUG
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/* GL error to string conversion */
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static const struct {
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GLuint error_code;
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const char *error_string;
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} gl_errors[] = {
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{ GL_NO_ERROR, "No error" },
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{ GL_INVALID_ENUM, "Invalid enumeration value" },
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{ GL_INVALID_VALUE, "Invalid value" },
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{ GL_INVALID_OPERATION, "Invalid operation" },
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{ GL_STACK_OVERFLOW, "Stack overflow" },
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{ GL_STACK_UNDERFLOW, "Stack underflow" },
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{ GL_OUT_OF_MEMORY, "Out of memory" },
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#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
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{ GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "Invalid framebuffer operation" }
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#endif
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};
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static const unsigned int n_gl_errors = G_N_ELEMENTS (gl_errors);
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const char *
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cogl_gl_error_to_string (GLenum error_code)
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{
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int i;
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for (i = 0; i < n_gl_errors; i++)
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{
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if (gl_errors[i].error_code == error_code)
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return gl_errors[i].error_string;
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}
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return "Unknown GL error";
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}
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#endif /* COGL_GL_DEBUG */
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CoglFuncPtr
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cogl_get_proc_address (const char* name)
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{
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void *address;
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static GModule *module = NULL;
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address = _cogl_winsys_get_proc_address (name);
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if (address)
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return address;
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/* this should find the right function if the program is linked against a
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* library providing it */
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if (G_UNLIKELY (module == NULL))
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module = g_module_open (NULL, 0);
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if (module)
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{
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gpointer symbol;
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if (g_module_symbol (module, name, &symbol))
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return symbol;
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}
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return NULL;
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}
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gboolean
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_cogl_check_extension (const char *name, const gchar *ext)
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{
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char *end;
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int name_len, n;
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if (name == NULL || ext == NULL)
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return FALSE;
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end = (char*)(ext + strlen(ext));
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name_len = strlen(name);
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while (ext < end)
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{
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n = strcspn(ext, " ");
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if ((name_len == n) && (!strncmp(name, ext, n)))
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return TRUE;
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ext += (n + 1);
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}
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return FALSE;
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}
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/* XXX: This has been deprecated as public API */
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gboolean
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cogl_check_extension (const char *name, const char *ext)
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{
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return _cogl_check_extension (name, ext);
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}
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/* XXX: it's expected that we'll deprecated this with
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* cogl_framebuffer_clear at some point. */
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void
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cogl_clear (const CoglColor *color, unsigned long buffers)
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{
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_cogl_framebuffer_clear (cogl_get_draw_framebuffer (), buffers, color);
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}
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static gboolean
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toggle_flag (CoglContext *ctx,
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unsigned long new_flags,
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unsigned long flag,
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GLenum gl_flag)
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{
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/* Toggles and caches a single enable flag on or off
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* by comparing to current state
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*/
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if (new_flags & flag)
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{
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if (!(ctx->enable_flags & flag))
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{
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GE( glEnable (gl_flag) );
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ctx->enable_flags |= flag;
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return TRUE;
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}
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}
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else if (ctx->enable_flags & flag)
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{
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GE( glDisable (gl_flag) );
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ctx->enable_flags &= ~flag;
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}
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return FALSE;
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}
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#ifdef HAVE_COGL_GLES2
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/* Under GLES2 there are no builtin client flags so toggle_client_flag
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should never be reached */
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#define toggle_client_flag(ctx, new_flags, flag, gl_flag) \
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g_assert (((new_flags) & (flag)) == 0)
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#else /* HAVE_COGL_GLES2 */
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static gboolean
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toggle_client_flag (CoglContext *ctx,
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unsigned long new_flags,
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unsigned long flag,
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GLenum gl_flag)
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{
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/* Toggles and caches a single client-side enable flag
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* on or off by comparing to current state
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*/
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if (new_flags & flag)
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{
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if (!(ctx->enable_flags & flag))
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{
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GE( glEnableClientState (gl_flag) );
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ctx->enable_flags |= flag;
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return TRUE;
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}
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}
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else if (ctx->enable_flags & flag)
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{
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GE( glDisableClientState (gl_flag) );
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ctx->enable_flags &= ~flag;
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}
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return FALSE;
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}
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#endif /* HAVE_COGL_GLES2 */
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void
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_cogl_enable (unsigned long flags)
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{
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/* This function essentially caches glEnable state() in the
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* hope of lessening number GL traffic.
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*/
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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toggle_flag (ctx, flags,
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COGL_ENABLE_BACKFACE_CULLING,
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GL_CULL_FACE);
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toggle_client_flag (ctx, flags,
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COGL_ENABLE_VERTEX_ARRAY,
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GL_VERTEX_ARRAY);
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toggle_client_flag (ctx, flags,
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COGL_ENABLE_COLOR_ARRAY,
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GL_COLOR_ARRAY);
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}
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unsigned long
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_cogl_get_enable (void)
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{
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_COGL_GET_CONTEXT (ctx, 0);
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return ctx->enable_flags;
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}
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/* XXX: This API has been deprecated */
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void
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cogl_set_depth_test_enabled (gboolean setting)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->legacy_depth_test_enabled == setting)
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return;
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ctx->legacy_depth_test_enabled = setting;
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if (ctx->legacy_depth_test_enabled)
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ctx->legacy_state_set++;
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else
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ctx->legacy_state_set--;
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}
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/* XXX: This API has been deprecated */
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gboolean
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cogl_get_depth_test_enabled (void)
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{
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_COGL_GET_CONTEXT (ctx, FALSE);
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return ctx->legacy_depth_test_enabled;
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}
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void
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cogl_set_backface_culling_enabled (gboolean setting)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->enable_backface_culling == setting)
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return;
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/* Currently the journal can't track changes to backface culling state... */
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_cogl_framebuffer_flush_journal (cogl_get_draw_framebuffer ());
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ctx->enable_backface_culling = setting;
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}
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gboolean
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cogl_get_backface_culling_enabled (void)
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{
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_COGL_GET_CONTEXT (ctx, FALSE);
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return ctx->enable_backface_culling;
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}
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void
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_cogl_flush_face_winding (void)
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{
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CoglFrontWinding winding;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* The front face winding doesn't matter if we aren't performing any
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* backface culling... */
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if (!ctx->enable_backface_culling)
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return;
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/* NB: We use a clockwise face winding order when drawing offscreen because
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* all offscreen rendering is done upside down resulting in reversed winding
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* for all triangles.
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*/
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if (cogl_is_offscreen (cogl_get_draw_framebuffer ()))
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winding = COGL_FRONT_WINDING_CLOCKWISE;
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else
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winding = COGL_FRONT_WINDING_COUNTER_CLOCKWISE;
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if (winding != ctx->flushed_front_winding)
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{
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if (winding == COGL_FRONT_WINDING_CLOCKWISE)
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GE (glFrontFace (GL_CW));
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else
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GE (glFrontFace (GL_CCW));
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ctx->flushed_front_winding = winding;
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}
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}
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void
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cogl_set_source_color (const CoglColor *color)
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{
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CoglPipeline *pipeline;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (cogl_color_get_alpha_byte (color) == 0xff)
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{
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cogl_pipeline_set_color (ctx->opaque_color_pipeline, color);
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pipeline = ctx->opaque_color_pipeline;
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}
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else
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{
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CoglColor premultiplied = *color;
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cogl_color_premultiply (&premultiplied);
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cogl_pipeline_set_color (ctx->blended_color_pipeline, &premultiplied);
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pipeline = ctx->blended_color_pipeline;
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}
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cogl_set_source (pipeline);
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}
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void
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cogl_set_viewport (int x,
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int y,
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int width,
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int height)
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{
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CoglFramebuffer *framebuffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = cogl_get_draw_framebuffer ();
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_cogl_framebuffer_set_viewport (framebuffer,
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x,
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y,
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width,
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height);
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}
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/* XXX: This should be deprecated, and we should expose a way to also
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* specify an x and y viewport offset */
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void
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cogl_viewport (unsigned int width,
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unsigned int height)
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{
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cogl_set_viewport (0, 0, width, height);
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}
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CoglFeatureFlags
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cogl_get_features (void)
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{
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_COGL_GET_CONTEXT (ctx, 0);
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return ctx->feature_flags;
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}
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gboolean
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cogl_features_available (CoglFeatureFlags features)
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{
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_COGL_GET_CONTEXT (ctx, 0);
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return (ctx->feature_flags & features) == features;
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}
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/* XXX: This function should either be replaced with one returning
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* integers, or removed/deprecated and make the
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* _cogl_framebuffer_get_viewport* functions public.
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*/
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void
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cogl_get_viewport (float viewport[4])
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{
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CoglFramebuffer *framebuffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = cogl_get_draw_framebuffer ();
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_cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
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}
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void
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cogl_get_bitmasks (int *red,
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int *green,
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int *blue,
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int *alpha)
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{
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CoglFramebuffer *framebuffer;
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framebuffer = cogl_get_draw_framebuffer ();
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if (red)
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*red = _cogl_framebuffer_get_red_bits (framebuffer);
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if (green)
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*green = _cogl_framebuffer_get_green_bits (framebuffer);
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if (blue)
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*blue = _cogl_framebuffer_get_blue_bits (framebuffer);
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if (alpha)
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*alpha = _cogl_framebuffer_get_alpha_bits (framebuffer);
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}
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void
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cogl_set_fog (const CoglColor *fog_color,
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CoglFogMode mode,
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float density,
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float z_near,
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float z_far)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->legacy_fog_state.enabled == FALSE)
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ctx->legacy_state_set++;
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ctx->legacy_fog_state.enabled = TRUE;
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ctx->legacy_fog_state.color = *fog_color;
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ctx->legacy_fog_state.mode = mode;
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ctx->legacy_fog_state.density = density;
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ctx->legacy_fog_state.z_near = z_near;
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ctx->legacy_fog_state.z_far = z_far;
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}
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void
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cogl_disable_fog (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->legacy_fog_state.enabled == TRUE)
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ctx->legacy_state_set--;
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ctx->legacy_fog_state.enabled = FALSE;
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}
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void
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cogl_flush (void)
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{
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GList *l;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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for (l = ctx->framebuffers; l; l = l->next)
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_cogl_framebuffer_flush_journal (l->data);
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}
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void
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_cogl_read_pixels_with_rowstride (int x,
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int y,
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int width,
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int height,
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CoglReadPixelsFlags source,
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CoglPixelFormat format,
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guint8 *pixels,
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int rowstride)
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{
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CoglFramebuffer *framebuffer = _cogl_get_read_framebuffer ();
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int framebuffer_height;
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int bpp;
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CoglBitmap *bmp;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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CoglPixelFormat bmp_format;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_return_if_fail (source == COGL_READ_PIXELS_COLOR_BUFFER);
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if (width == 1 && height == 1 && !framebuffer->clear_clip_dirty)
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{
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/* If everything drawn so far for this frame is still in the
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* Journal then if all of the rectangles only have a flat
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* opaque color we have a fast-path for reading a single pixel
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* that avoids the relatively high cost of flushing primitives
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* to be drawn on the GPU (considering how simple the geometry
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* is in this case) and then blocking on the long GPU pipelines
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* for the result.
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*/
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if (_cogl_framebuffer_try_fast_read_pixel (framebuffer,
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x, y, source, format,
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pixels))
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return;
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}
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/* make sure any batched primitives get emitted to the GL driver
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* before issuing our read pixels...
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*
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* XXX: Note we currently use cogl_flush to ensure *all* journals
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* are flushed here and not _cogl_journal_flush because we don't
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* track the dependencies between framebuffers so we don't know if
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* the current framebuffer depends on the contents of other
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* framebuffers which could also have associated journal entries.
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*/
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cogl_flush ();
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_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
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framebuffer,
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0);
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framebuffer_height = cogl_framebuffer_get_height (framebuffer);
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/* The y co-ordinate should be given in OpenGL's coordinate system
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* so 0 is the bottom row
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*
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* NB: all offscreen rendering is done upside down so no conversion
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* is necissary in this case.
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*/
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if (!cogl_is_offscreen (framebuffer))
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y = framebuffer_height - y - height;
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/* Initialise the CoglBitmap */
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bpp = _cogl_get_format_bpp (format);
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bmp_format = format;
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if ((format & COGL_A_BIT))
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{
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/* We match the premultiplied state of the target buffer to the
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* premultiplied state of the framebuffer so that it will get
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* converted to the right format below */
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if ((framebuffer->format & COGL_PREMULT_BIT))
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bmp_format |= COGL_PREMULT_BIT;
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else
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bmp_format &= ~COGL_PREMULT_BIT;
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}
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bmp = _cogl_bitmap_new_from_data (pixels,
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bmp_format, width, height, rowstride,
|
|
NULL, NULL);
|
|
|
|
_cogl_pixel_format_to_gl (format, &gl_intformat, &gl_format, &gl_type);
|
|
|
|
/* Under GLES only GL_RGBA with GL_UNSIGNED_BYTE as well as an
|
|
implementation specific format under
|
|
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES and
|
|
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES is supported. We could try
|
|
to be more clever and check if the requested type matches that
|
|
but we would need some reliable functions to convert from GL
|
|
types to Cogl types. For now, lets just always read in
|
|
GL_RGBA/GL_UNSIGNED_BYTE and convert if necessary. We also need
|
|
to use this intermediate buffer if the rowstride has padding
|
|
because GLES does not support setting GL_ROW_LENGTH */
|
|
#ifndef COGL_HAS_GL
|
|
if (gl_format != GL_RGBA || gl_type != GL_UNSIGNED_BYTE ||
|
|
rowstride != 4 * width)
|
|
{
|
|
CoglBitmap *tmp_bmp, *dst_bmp;
|
|
guint8 *tmp_data = g_malloc (width * height * 4);
|
|
|
|
tmp_bmp = _cogl_bitmap_new_from_data (tmp_data,
|
|
COGL_PIXEL_FORMAT_RGBA_8888 |
|
|
(bmp_format & COGL_PREMULT_BIT),
|
|
width, height, 4 * width,
|
|
(CoglBitmapDestroyNotify) g_free,
|
|
NULL);
|
|
|
|
_cogl_texture_driver_prep_gl_for_pixels_download (4 * width, 4);
|
|
|
|
GE( glReadPixels (x, y, width, height,
|
|
GL_RGBA, GL_UNSIGNED_BYTE,
|
|
tmp_data) );
|
|
|
|
/* CoglBitmap doesn't currently have a way to convert without
|
|
allocating its own buffer so we have to copy the data
|
|
again */
|
|
if ((dst_bmp = _cogl_bitmap_convert_format_and_premult (tmp_bmp,
|
|
format)))
|
|
{
|
|
_cogl_bitmap_copy_subregion (dst_bmp,
|
|
bmp,
|
|
0, 0,
|
|
0, 0,
|
|
width, height);
|
|
cogl_object_unref (dst_bmp);
|
|
}
|
|
else
|
|
{
|
|
/* FIXME: there's no way to report an error here so we'll
|
|
just have to leave the data initialised */
|
|
}
|
|
|
|
cogl_object_unref (tmp_bmp);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
_cogl_texture_driver_prep_gl_for_pixels_download (rowstride, bpp);
|
|
|
|
GE( glReadPixels (x, y, width, height, gl_format, gl_type, pixels) );
|
|
|
|
/* Convert to the premult format specified by the caller
|
|
in-place. This will do nothing if the premult status is already
|
|
correct. */
|
|
_cogl_bitmap_convert_premult_status (bmp, format);
|
|
}
|
|
|
|
/* NB: All offscreen rendering is done upside down so there is no need
|
|
* to flip in this case... */
|
|
if (!cogl_is_offscreen (framebuffer))
|
|
{
|
|
guint8 *temprow = g_alloca (rowstride * sizeof (guint8));
|
|
|
|
/* TODO: consider using the GL_MESA_pack_invert extension in the future
|
|
* to avoid this flip... */
|
|
|
|
/* vertically flip the buffer in-place */
|
|
for (y = 0; y < height / 2; y++)
|
|
{
|
|
if (y != height - y - 1) /* skip center row */
|
|
{
|
|
memcpy (temprow,
|
|
pixels + y * rowstride, rowstride);
|
|
memcpy (pixels + y * rowstride,
|
|
pixels + (height - y - 1) * rowstride, rowstride);
|
|
memcpy (pixels + (height - y - 1) * rowstride,
|
|
temprow,
|
|
rowstride);
|
|
}
|
|
}
|
|
}
|
|
|
|
cogl_object_unref (bmp);
|
|
}
|
|
|
|
void
|
|
cogl_read_pixels (int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
CoglReadPixelsFlags source,
|
|
CoglPixelFormat format,
|
|
guint8 *pixels)
|
|
{
|
|
_cogl_read_pixels_with_rowstride (x, y, width, height,
|
|
source, format, pixels,
|
|
/* rowstride */
|
|
_cogl_get_format_bpp (format) * width);
|
|
}
|
|
|
|
void
|
|
cogl_begin_gl (void)
|
|
{
|
|
unsigned long enable_flags = 0;
|
|
CoglPipeline *pipeline;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (ctx->in_begin_gl_block)
|
|
{
|
|
static gboolean shown = FALSE;
|
|
if (!shown)
|
|
g_warning ("You should not nest cogl_begin_gl/cogl_end_gl blocks");
|
|
shown = TRUE;
|
|
return;
|
|
}
|
|
ctx->in_begin_gl_block = TRUE;
|
|
|
|
/* Flush all batched primitives */
|
|
cogl_flush ();
|
|
|
|
/* Flush framebuffer state, including clip state, modelview and
|
|
* projection matrix state
|
|
*
|
|
* NB: _cogl_framebuffer_flush_state may disrupt various state (such
|
|
* as the pipeline state) when flushing the clip stack, so should
|
|
* always be done first when preparing to draw. */
|
|
_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
|
|
_cogl_get_read_framebuffer (),
|
|
0);
|
|
|
|
/* Setup the state for the current pipeline */
|
|
|
|
/* We considered flushing a specific, minimal pipeline here to try and
|
|
* simplify the GL state, but decided to avoid special cases and second
|
|
* guessing what would be actually helpful.
|
|
*
|
|
* A user should instead call cogl_set_source_color4ub() before
|
|
* cogl_begin_gl() to simplify the state flushed.
|
|
*
|
|
* XXX: note defining n_tex_coord_attribs using
|
|
* cogl_pipeline_get_n_layers is a hack, but the problem is that
|
|
* n_tex_coord_attribs is usually defined when drawing a primitive
|
|
* which isn't happening here.
|
|
*
|
|
* Maybe it would be more useful if this code did flush the
|
|
* opaque_color_pipeline and then call into cogl-pipeline-opengl.c to then
|
|
* restore all state for the material's backend back to default OpenGL
|
|
* values.
|
|
*/
|
|
pipeline = cogl_get_source ();
|
|
_cogl_pipeline_flush_gl_state (pipeline,
|
|
FALSE,
|
|
cogl_pipeline_get_n_layers (pipeline));
|
|
|
|
if (ctx->enable_backface_culling)
|
|
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
|
|
|
|
_cogl_enable (enable_flags);
|
|
_cogl_flush_face_winding ();
|
|
|
|
/* Disable any cached vertex arrays */
|
|
_cogl_attribute_disable_cached_arrays ();
|
|
}
|
|
|
|
void
|
|
cogl_end_gl (void)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (!ctx->in_begin_gl_block)
|
|
{
|
|
static gboolean shown = FALSE;
|
|
if (!shown)
|
|
g_warning ("cogl_end_gl is being called before cogl_begin_gl");
|
|
shown = TRUE;
|
|
return;
|
|
}
|
|
ctx->in_begin_gl_block = FALSE;
|
|
}
|
|
|
|
void
|
|
cogl_push_matrix (void)
|
|
{
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (cogl_get_draw_framebuffer ());
|
|
_cogl_matrix_stack_push (modelview_stack);
|
|
}
|
|
|
|
void
|
|
cogl_pop_matrix (void)
|
|
{
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (cogl_get_draw_framebuffer ());
|
|
_cogl_matrix_stack_pop (modelview_stack);
|
|
}
|
|
|
|
void
|
|
cogl_scale (float x, float y, float z)
|
|
{
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (cogl_get_draw_framebuffer ());
|
|
_cogl_matrix_stack_scale (modelview_stack, x, y, z);
|
|
}
|
|
|
|
void
|
|
cogl_translate (float x, float y, float z)
|
|
{
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (cogl_get_draw_framebuffer ());
|
|
_cogl_matrix_stack_translate (modelview_stack, x, y, z);
|
|
}
|
|
|
|
void
|
|
cogl_rotate (float angle, float x, float y, float z)
|
|
{
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (cogl_get_draw_framebuffer ());
|
|
_cogl_matrix_stack_rotate (modelview_stack, angle, x, y, z);
|
|
}
|
|
|
|
void
|
|
cogl_transform (const CoglMatrix *matrix)
|
|
{
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (cogl_get_draw_framebuffer ());
|
|
_cogl_matrix_stack_multiply (modelview_stack, matrix);
|
|
}
|
|
|
|
void
|
|
cogl_perspective (float fov_y,
|
|
float aspect,
|
|
float z_near,
|
|
float z_far)
|
|
{
|
|
float ymax = z_near * tanf (fov_y * G_PI / 360.0);
|
|
|
|
cogl_frustum (-ymax * aspect, /* left */
|
|
ymax * aspect, /* right */
|
|
-ymax, /* bottom */
|
|
ymax, /* top */
|
|
z_near,
|
|
z_far);
|
|
}
|
|
|
|
void
|
|
cogl_frustum (float left,
|
|
float right,
|
|
float bottom,
|
|
float top,
|
|
float z_near,
|
|
float z_far)
|
|
{
|
|
CoglMatrixStack *projection_stack =
|
|
_cogl_framebuffer_get_projection_stack (cogl_get_draw_framebuffer ());
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_cogl_matrix_stack_load_identity (projection_stack);
|
|
|
|
_cogl_matrix_stack_frustum (projection_stack,
|
|
left,
|
|
right,
|
|
bottom,
|
|
top,
|
|
z_near,
|
|
z_far);
|
|
}
|
|
|
|
void
|
|
cogl_ortho (float left,
|
|
float right,
|
|
float bottom,
|
|
float top,
|
|
float z_near,
|
|
float z_far)
|
|
{
|
|
CoglMatrix ortho;
|
|
CoglMatrixStack *projection_stack =
|
|
_cogl_framebuffer_get_projection_stack (cogl_get_draw_framebuffer ());
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
cogl_matrix_init_identity (&ortho);
|
|
cogl_matrix_ortho (&ortho, left, right, bottom, top, z_near, z_far);
|
|
_cogl_matrix_stack_set (projection_stack, &ortho);
|
|
}
|
|
|
|
void
|
|
cogl_get_modelview_matrix (CoglMatrix *matrix)
|
|
{
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (cogl_get_draw_framebuffer ());
|
|
_cogl_matrix_stack_get (modelview_stack, matrix);
|
|
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
|
}
|
|
|
|
void
|
|
cogl_set_modelview_matrix (CoglMatrix *matrix)
|
|
{
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (cogl_get_draw_framebuffer ());
|
|
_cogl_matrix_stack_set (modelview_stack, matrix);
|
|
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
|
}
|
|
|
|
void
|
|
cogl_get_projection_matrix (CoglMatrix *matrix)
|
|
{
|
|
CoglMatrixStack *projection_stack =
|
|
_cogl_framebuffer_get_projection_stack (cogl_get_draw_framebuffer ());
|
|
_cogl_matrix_stack_get (projection_stack, matrix);
|
|
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
|
}
|
|
|
|
void
|
|
cogl_set_projection_matrix (CoglMatrix *matrix)
|
|
{
|
|
CoglMatrixStack *projection_stack =
|
|
_cogl_framebuffer_get_projection_stack (cogl_get_draw_framebuffer ());
|
|
_cogl_matrix_stack_set (projection_stack, matrix);
|
|
|
|
/* FIXME: Update the inverse projection matrix!! Presumably use
|
|
* of clip planes must currently be broken if this API is used. */
|
|
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
|
}
|
|
|
|
CoglClipState *
|
|
_cogl_get_clip_state (void)
|
|
{
|
|
CoglFramebuffer *framebuffer;
|
|
|
|
framebuffer = cogl_get_draw_framebuffer ();
|
|
return _cogl_framebuffer_get_clip_state (framebuffer);
|
|
}
|
|
|
|
GQuark
|
|
_cogl_driver_error_quark (void)
|
|
{
|
|
return g_quark_from_static_string ("cogl-driver-error-quark");
|
|
}
|
|
|
|
typedef struct _CoglSourceState
|
|
{
|
|
CoglPipeline *pipeline;
|
|
int push_count;
|
|
} CoglSourceState;
|
|
|
|
static void
|
|
_push_source_real (CoglPipeline *pipeline)
|
|
{
|
|
CoglSourceState *top = g_slice_new (CoglSourceState);
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
top->pipeline = cogl_object_ref (pipeline);
|
|
top->push_count = 1;
|
|
|
|
ctx->source_stack = g_list_prepend (ctx->source_stack, top);
|
|
}
|
|
|
|
/* FIXME: This should take a context pointer for Cogl 2.0 Technically
|
|
* we could make it so we can retrieve a context reference from the
|
|
* pipeline, but this would not by symmetric with cogl_pop_source. */
|
|
void
|
|
cogl_push_source (void *material_or_pipeline)
|
|
{
|
|
CoglSourceState *top;
|
|
CoglPipeline *pipeline = COGL_PIPELINE (material_or_pipeline);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
g_return_if_fail (cogl_is_pipeline (pipeline));
|
|
|
|
if (ctx->source_stack)
|
|
{
|
|
top = ctx->source_stack->data;
|
|
if (top->pipeline == pipeline)
|
|
{
|
|
top->push_count++;
|
|
return;
|
|
}
|
|
else
|
|
_push_source_real (pipeline);
|
|
}
|
|
else
|
|
_push_source_real (pipeline);
|
|
}
|
|
|
|
/* FIXME: This needs to take a context pointer for Cogl 2.0 */
|
|
void
|
|
cogl_pop_source (void)
|
|
{
|
|
CoglSourceState *top;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
g_return_if_fail (ctx->source_stack);
|
|
|
|
top = ctx->source_stack->data;
|
|
top->push_count--;
|
|
if (top->push_count == 0)
|
|
{
|
|
cogl_object_unref (top->pipeline);
|
|
g_slice_free (CoglSourceState, top);
|
|
ctx->source_stack = g_list_delete_link (ctx->source_stack,
|
|
ctx->source_stack);
|
|
}
|
|
}
|
|
|
|
/* FIXME: This needs to take a context pointer for Cogl 2.0 */
|
|
void *
|
|
cogl_get_source (void)
|
|
{
|
|
CoglSourceState *top;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
g_return_val_if_fail (ctx->source_stack, NULL);
|
|
|
|
top = ctx->source_stack->data;
|
|
return top->pipeline;
|
|
}
|
|
|
|
void
|
|
cogl_set_source (void *material_or_pipeline)
|
|
{
|
|
CoglSourceState *top;
|
|
CoglPipeline *pipeline = COGL_PIPELINE (material_or_pipeline);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
g_return_if_fail (cogl_is_pipeline (pipeline));
|
|
g_return_if_fail (ctx->source_stack);
|
|
|
|
top = ctx->source_stack->data;
|
|
if (top->pipeline == pipeline)
|
|
return;
|
|
|
|
if (top->push_count == 1)
|
|
{
|
|
/* NB: top->pipeline may be only thing keeping pipeline
|
|
* alive currently so ref pipeline first... */
|
|
cogl_object_ref (pipeline);
|
|
cogl_object_unref (top->pipeline);
|
|
top->pipeline = pipeline;
|
|
}
|
|
else
|
|
{
|
|
top->push_count--;
|
|
cogl_push_source (pipeline);
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_set_source_texture (CoglHandle texture_handle)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
g_return_if_fail (texture_handle != NULL);
|
|
|
|
cogl_pipeline_set_layer_texture (ctx->texture_pipeline, 0, texture_handle);
|
|
cogl_set_source (ctx->texture_pipeline);
|
|
}
|
|
|
|
void
|
|
cogl_set_source_color4ub (guint8 red,
|
|
guint8 green,
|
|
guint8 blue,
|
|
guint8 alpha)
|
|
{
|
|
CoglColor c = { 0, };
|
|
|
|
cogl_color_init_from_4ub (&c, red, green, blue, alpha);
|
|
cogl_set_source_color (&c);
|
|
}
|
|
|
|
void
|
|
cogl_set_source_color4f (float red,
|
|
float green,
|
|
float blue,
|
|
float alpha)
|
|
{
|
|
CoglColor c = { 0, };
|
|
|
|
cogl_color_init_from_4f (&c, red, green, blue, alpha);
|
|
cogl_set_source_color (&c);
|
|
}
|
|
|
|
/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
|
|
* to Cogl window/framebuffer coordinates (ranging from 0 to buffer-size) with
|
|
* (0,0) being top left. */
|
|
#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
|
|
( ( ((x) + 1.0) * ((vp_width) / 2.0) ) + (vp_origin_x) )
|
|
/* Note: for Y we first flip all coordinates around the X axis while in
|
|
* normalized device coodinates */
|
|
#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
|
|
( ( ((-(y)) + 1.0) * ((vp_height) / 2.0) ) + (vp_origin_y) )
|
|
|
|
/* Transform a homogeneous vertex position from model space to Cogl
|
|
* window coordinates (with 0,0 being top left) */
|
|
void
|
|
_cogl_transform_point (const CoglMatrix *matrix_mv,
|
|
const CoglMatrix *matrix_p,
|
|
const float *viewport,
|
|
float *x,
|
|
float *y)
|
|
{
|
|
float z = 0;
|
|
float w = 1;
|
|
|
|
/* Apply the modelview matrix transform */
|
|
cogl_matrix_transform_point (matrix_mv, x, y, &z, &w);
|
|
|
|
/* Apply the projection matrix transform */
|
|
cogl_matrix_transform_point (matrix_p, x, y, &z, &w);
|
|
|
|
/* Perform perspective division */
|
|
*x /= w;
|
|
*y /= w;
|
|
|
|
/* Apply viewport transform */
|
|
*x = VIEWPORT_TRANSFORM_X (*x, viewport[0], viewport[2]);
|
|
*y = VIEWPORT_TRANSFORM_Y (*y, viewport[1], viewport[3]);
|
|
}
|
|
|
|
#undef VIEWPORT_TRANSFORM_X
|
|
#undef VIEWPORT_TRANSFORM_Y
|
|
|
|
GQuark
|
|
_cogl_error_quark (void)
|
|
{
|
|
return g_quark_from_static_string ("cogl-error-quark");
|
|
}
|