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fdbc741770
Since we plan to add public cogl_context_* API we need to rename the current cogl-context.h which contains private member details.
950 lines
30 KiB
C
950 lines
30 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#ifdef COGL_PIPELINE_PROGEND_GLSL
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-context-private.h"
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#include "cogl-handle.h"
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#include "cogl-program-private.h"
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#include "cogl-pipeline-fragend-glsl-private.h"
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#include "cogl-pipeline-vertend-glsl-private.h"
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#ifndef HAVE_COGL_GLES2
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#define glCreateProgram ctx->drv.pf_glCreateProgram
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#define glAttachShader ctx->drv.pf_glAttachShader
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#define glUseProgram ctx->drv.pf_glUseProgram
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#define glLinkProgram ctx->drv.pf_glLinkProgram
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#define glDeleteProgram ctx->drv.pf_glDeleteProgram
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#define glGetProgramInfoLog ctx->drv.pf_glGetProgramInfoLog
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#define glGetProgramiv ctx->drv.pf_glGetProgramiv
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#define glGetUniformLocation ctx->drv.pf_glGetUniformLocation
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#define glUniform1i ctx->drv.pf_glUniform1i
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#define glUniform1f ctx->drv.pf_glUniform1f
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#define glUniform4fv ctx->drv.pf_glUniform4fv
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#else
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/* These are used to generalise updating some uniforms that are
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required when building for GLES2 */
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typedef void (* UpdateUniformFunc) (CoglPipeline *pipeline,
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int uniform_location,
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void *getter_func);
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static void update_float_uniform (CoglPipeline *pipeline,
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int uniform_location,
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void *getter_func);
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typedef struct
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{
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const char *uniform_name;
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void *getter_func;
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UpdateUniformFunc update_func;
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CoglPipelineState change;
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} BuiltinUniformData;
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static BuiltinUniformData builtin_uniforms[] =
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{
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{ "cogl_point_size_in",
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cogl_pipeline_get_point_size, update_float_uniform,
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COGL_PIPELINE_STATE_POINT_SIZE },
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{ "_cogl_alpha_test_ref",
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cogl_pipeline_get_alpha_test_reference, update_float_uniform,
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COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE }
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};
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#endif /* HAVE_COGL_GLES2 */
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const CoglPipelineProgend _cogl_pipeline_glsl_progend;
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typedef struct _UnitState
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{
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unsigned int dirty_combine_constant:1;
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unsigned int dirty_texture_matrix:1;
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GLint combine_constant_uniform;
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GLint texture_matrix_uniform;
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} UnitState;
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typedef struct
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{
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unsigned int ref_count;
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/* Age that the user program had last time we generated a GL
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program. If it's different then we need to relink the program */
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unsigned int user_program_age;
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GLuint program;
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/* To allow writing shaders that are portable between GLES 2 and
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* OpenGL Cogl prepends a number of boilerplate #defines and
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* declarations to user shaders. One of those declarations is an
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* array of texture coordinate varyings, but to know how to emit the
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* declaration we need to know how many texture coordinate
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* attributes are in use. The boilerplate also needs to be changed
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* if this increases. */
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int n_tex_coord_attribs;
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#ifdef HAVE_COGL_GLES2
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unsigned long dirty_builtin_uniforms;
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GLint builtin_uniform_locations[G_N_ELEMENTS (builtin_uniforms)];
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/* Under GLES2 we can't use the builtin functions to set attribute
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pointers such as the vertex position. Instead the vertex
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attribute code needs to query the attribute numbers from the
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progend backend */
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int position_attribute_location;
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int color_attribute_location;
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int normal_attribute_location;
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int tex_coord0_attribute_location;
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/* We only allocate this array if more than one tex coord attribute
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is requested because most pipelines will only use one layer */
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GArray *tex_coord_attribute_locations;
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GLint modelview_uniform;
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GLint projection_uniform;
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GLint mvp_uniform;
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CoglMatrixStack *flushed_modelview_stack;
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unsigned int flushed_modelview_stack_age;
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gboolean flushed_modelview_is_identity;
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CoglMatrixStack *flushed_projection_stack;
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unsigned int flushed_projection_stack_age;
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#endif
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/* We need to track the last pipeline that the program was used with
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* so know if we need to update all of the uniforms */
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CoglPipeline *last_used_for_pipeline;
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UnitState *unit_state;
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} CoglPipelineProgendPrivate;
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static CoglUserDataKey glsl_priv_key;
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static CoglPipelineProgendPrivate *
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get_glsl_priv (CoglPipeline *pipeline)
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{
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return cogl_object_get_user_data (COGL_OBJECT (pipeline), &glsl_priv_key);
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}
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#ifdef HAVE_COGL_GLES2
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#define ATTRIBUTE_LOCATION_UNKNOWN -2
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/* Under GLES2 the vertex attribute API needs to query the attribute
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numbers because it can't used the fixed function API to set the
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builtin attributes. We cache the attributes here because the
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progend knows when the program is changed so it can clear the
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cache. This should always be called after the pipeline is flushed
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so they can assert that the gl program is valid */
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int
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_cogl_pipeline_progend_glsl_get_position_attribute (CoglPipeline *pipeline)
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{
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CoglPipelineProgendPrivate *priv = get_glsl_priv (pipeline);
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g_return_val_if_fail (priv != NULL, -1);
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g_return_val_if_fail (priv->program != 0, -1);
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if (priv->position_attribute_location == ATTRIBUTE_LOCATION_UNKNOWN)
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GE_RET( priv->position_attribute_location,
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glGetAttribLocation (priv->program, "cogl_position_in") );
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return priv->position_attribute_location;
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}
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int
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_cogl_pipeline_progend_glsl_get_color_attribute (CoglPipeline *pipeline)
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{
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CoglPipelineProgendPrivate *priv = get_glsl_priv (pipeline);
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g_return_val_if_fail (priv != NULL, -1);
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g_return_val_if_fail (priv->program != 0, -1);
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if (priv->color_attribute_location == ATTRIBUTE_LOCATION_UNKNOWN)
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GE_RET( priv->color_attribute_location,
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glGetAttribLocation (priv->program, "cogl_color_in") );
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return priv->color_attribute_location;
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}
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int
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_cogl_pipeline_progend_glsl_get_normal_attribute (CoglPipeline *pipeline)
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{
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CoglPipelineProgendPrivate *priv = get_glsl_priv (pipeline);
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g_return_val_if_fail (priv != NULL, -1);
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g_return_val_if_fail (priv->program != 0, -1);
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if (priv->normal_attribute_location == ATTRIBUTE_LOCATION_UNKNOWN)
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GE_RET( priv->normal_attribute_location,
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glGetAttribLocation (priv->program, "cogl_normal_in") );
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return priv->normal_attribute_location;
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}
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int
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_cogl_pipeline_progend_glsl_get_tex_coord_attribute (CoglPipeline *pipeline,
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int unit)
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{
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CoglPipelineProgendPrivate *priv = get_glsl_priv (pipeline);
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g_return_val_if_fail (priv != NULL, -1);
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g_return_val_if_fail (priv->program != 0, -1);
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if (unit == 0)
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{
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if (priv->tex_coord0_attribute_location == ATTRIBUTE_LOCATION_UNKNOWN)
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GE_RET( priv->tex_coord0_attribute_location,
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glGetAttribLocation (priv->program, "cogl_tex_coord0_in") );
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return priv->tex_coord0_attribute_location;
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}
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else
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{
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char *name = g_strdup_printf ("cogl_tex_coord%i_in", unit);
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int *locations;
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if (priv->tex_coord_attribute_locations == NULL)
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priv->tex_coord_attribute_locations = g_array_new (FALSE, FALSE,
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sizeof (int));
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if (priv->tex_coord_attribute_locations->len <= unit - 1)
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{
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int i = priv->tex_coord_attribute_locations->len;
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g_array_set_size (priv->tex_coord_attribute_locations, unit);
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for (; i < unit; i++)
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g_array_index (priv->tex_coord_attribute_locations, int, i) =
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ATTRIBUTE_LOCATION_UNKNOWN;
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}
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locations = &g_array_index (priv->tex_coord_attribute_locations, int, 0);
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if (locations[unit - 1] == ATTRIBUTE_LOCATION_UNKNOWN)
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GE_RET( locations[unit - 1],
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glGetAttribLocation (priv->program, name) );
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g_free (name);
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return locations[unit - 1];
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}
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}
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static void
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clear_attribute_cache (CoglPipelineProgendPrivate *priv)
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{
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priv->position_attribute_location = ATTRIBUTE_LOCATION_UNKNOWN;
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priv->color_attribute_location = ATTRIBUTE_LOCATION_UNKNOWN;
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priv->normal_attribute_location = ATTRIBUTE_LOCATION_UNKNOWN;
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priv->tex_coord0_attribute_location = ATTRIBUTE_LOCATION_UNKNOWN;
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if (priv->tex_coord_attribute_locations)
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{
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g_array_free (priv->tex_coord_attribute_locations, TRUE);
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priv->tex_coord_attribute_locations = NULL;
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}
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}
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static void
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clear_flushed_matrix_stacks (CoglPipelineProgendPrivate *priv)
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{
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if (priv->flushed_modelview_stack)
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{
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cogl_object_unref (priv->flushed_modelview_stack);
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priv->flushed_modelview_stack = NULL;
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}
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if (priv->flushed_projection_stack)
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{
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cogl_object_unref (priv->flushed_projection_stack);
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priv->flushed_projection_stack = NULL;
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}
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priv->flushed_modelview_is_identity = FALSE;
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}
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#endif /* HAVE_COGL_GLES2 */
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static void
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destroy_glsl_priv (void *user_data)
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{
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CoglPipelineProgendPrivate *priv = user_data;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (--priv->ref_count == 0)
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{
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#ifdef HAVE_COGL_GLES2
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clear_attribute_cache (priv);
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clear_flushed_matrix_stacks (priv);
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#endif
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if (priv->program)
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GE( glDeleteProgram (priv->program) );
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g_free (priv->unit_state);
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g_slice_free (CoglPipelineProgendPrivate, priv);
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}
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}
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static void
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set_glsl_priv (CoglPipeline *pipeline, CoglPipelineProgendPrivate *priv)
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{
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cogl_object_set_user_data (COGL_OBJECT (pipeline),
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&glsl_priv_key,
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priv,
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destroy_glsl_priv);
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}
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static void
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dirty_glsl_program_state (CoglPipeline *pipeline)
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{
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cogl_object_set_user_data (COGL_OBJECT (pipeline),
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&glsl_priv_key,
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NULL,
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destroy_glsl_priv);
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}
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static void
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link_program (GLint gl_program)
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{
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GLint link_status;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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GE( glLinkProgram (gl_program) );
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GE( glGetProgramiv (gl_program, GL_LINK_STATUS, &link_status) );
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if (!link_status)
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{
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GLint log_length;
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GLsizei out_log_length;
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char *log;
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GE( glGetProgramiv (gl_program, GL_INFO_LOG_LENGTH, &log_length) );
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log = g_malloc (log_length);
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GE( glGetProgramInfoLog (gl_program, log_length,
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&out_log_length, log) );
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g_warning ("Failed to link GLSL program:\n%.*s\n",
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log_length, log);
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g_free (log);
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}
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}
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typedef struct
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{
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int unit;
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GLuint gl_program;
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gboolean update_all;
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CoglPipelineProgendPrivate *priv;
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} UpdateUniformsState;
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static gboolean
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get_uniform_cb (CoglPipeline *pipeline,
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int layer_index,
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void *user_data)
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{
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UpdateUniformsState *state = user_data;
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CoglPipelineProgendPrivate *priv = state->priv;
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UnitState *unit_state = &priv->unit_state[state->unit];
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GLint uniform_location;
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_COGL_GET_CONTEXT (ctx, FALSE);
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/* We can reuse the source buffer to create the uniform name because
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the program has now been linked */
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g_string_set_size (ctx->codegen_source_buffer, 0);
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g_string_append_printf (ctx->codegen_source_buffer,
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"_cogl_sampler_%i", state->unit);
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GE_RET( uniform_location,
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glGetUniformLocation (state->gl_program,
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ctx->codegen_source_buffer->str) );
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/* We can set the uniform immediately because the samplers are the
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unit index not the texture object number so it will never
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change. Unfortunately GL won't let us use a constant instead of a
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uniform */
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if (uniform_location != -1)
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GE( glUniform1i (uniform_location, state->unit) );
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g_string_set_size (ctx->codegen_source_buffer, 0);
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g_string_append_printf (ctx->codegen_source_buffer,
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"_cogl_layer_constant_%i", state->unit);
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GE_RET( uniform_location,
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glGetUniformLocation (state->gl_program,
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ctx->codegen_source_buffer->str) );
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unit_state->combine_constant_uniform = uniform_location;
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#ifdef HAVE_COGL_GLES2
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g_string_set_size (ctx->codegen_source_buffer, 0);
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g_string_append_printf (ctx->codegen_source_buffer,
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"cogl_texture_matrix[%i]", state->unit);
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GE_RET( uniform_location,
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glGetUniformLocation (state->gl_program,
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ctx->codegen_source_buffer->str) );
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unit_state->texture_matrix_uniform = uniform_location;
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#endif
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state->unit++;
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return TRUE;
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}
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static gboolean
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update_constants_cb (CoglPipeline *pipeline,
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int layer_index,
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void *user_data)
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{
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UpdateUniformsState *state = user_data;
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CoglPipelineProgendPrivate *priv = state->priv;
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UnitState *unit_state = &priv->unit_state[state->unit++];
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_COGL_GET_CONTEXT (ctx, FALSE);
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if (unit_state->combine_constant_uniform != -1 &&
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(state->update_all || unit_state->dirty_combine_constant))
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{
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float constant[4];
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_cogl_pipeline_get_layer_combine_constant (pipeline,
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layer_index,
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constant);
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GE (glUniform4fv (unit_state->combine_constant_uniform,
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1, constant));
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unit_state->dirty_combine_constant = FALSE;
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}
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#ifdef HAVE_COGL_GLES2
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if (unit_state->texture_matrix_uniform != -1 &&
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(state->update_all || unit_state->dirty_texture_matrix))
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{
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const CoglMatrix *matrix;
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const float *array;
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matrix = _cogl_pipeline_get_layer_matrix (pipeline, layer_index);
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array = cogl_matrix_get_array (matrix);
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GE (glUniformMatrix4fv (unit_state->texture_matrix_uniform,
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1, FALSE, array));
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unit_state->dirty_texture_matrix = FALSE;
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}
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#endif /* HAVE_COGL_GLES2 */
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return TRUE;
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}
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#ifdef HAVE_COGL_GLES2
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static void
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update_builtin_uniforms (CoglPipeline *pipeline,
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GLuint gl_program,
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CoglPipelineProgendPrivate *priv)
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{
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int i;
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if (priv->dirty_builtin_uniforms == 0)
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return;
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for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++)
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if ((priv->dirty_builtin_uniforms & (1 << i)) &&
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priv->builtin_uniform_locations[i] != -1)
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builtin_uniforms[i].update_func (pipeline,
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priv->builtin_uniform_locations[i],
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builtin_uniforms[i].getter_func);
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priv->dirty_builtin_uniforms = 0;
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}
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#endif /* HAVE_COGL_GLES2 */
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static void
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_cogl_pipeline_progend_glsl_end (CoglPipeline *pipeline,
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unsigned long pipelines_difference,
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int n_tex_coord_attribs)
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{
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CoglPipelineProgendPrivate *priv;
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GLuint gl_program;
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gboolean program_changed = FALSE;
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UpdateUniformsState state;
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CoglProgram *user_program;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* If neither of the glsl fragend or vertends are used then we don't
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need to do anything */
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if (pipeline->fragend != COGL_PIPELINE_FRAGEND_GLSL &&
|
|
pipeline->vertend != COGL_PIPELINE_VERTEND_GLSL)
|
|
return;
|
|
|
|
priv = get_glsl_priv (pipeline);
|
|
|
|
user_program = cogl_pipeline_get_user_program (pipeline);
|
|
|
|
if (priv == NULL)
|
|
{
|
|
CoglPipeline *authority;
|
|
|
|
/* Get the authority for anything affecting program state. This
|
|
should include both fragment codegen state and vertex codegen
|
|
state */
|
|
authority = _cogl_pipeline_find_equivalent_parent
|
|
(pipeline,
|
|
(COGL_PIPELINE_STATE_AFFECTS_VERTEX_CODEGEN |
|
|
COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN) &
|
|
~COGL_PIPELINE_STATE_LAYERS,
|
|
COGL_PIPELINE_LAYER_STATE_AFFECTS_FRAGMENT_CODEGEN |
|
|
COGL_PIPELINE_LAYER_STATE_AFFECTS_VERTEX_CODEGEN);
|
|
|
|
priv = get_glsl_priv (authority);
|
|
|
|
if (priv == NULL)
|
|
{
|
|
priv = g_slice_new (CoglPipelineProgendPrivate);
|
|
priv->ref_count = 1;
|
|
priv->program = 0;
|
|
priv->n_tex_coord_attribs = 0;
|
|
priv->unit_state = g_new (UnitState,
|
|
cogl_pipeline_get_n_layers (pipeline));
|
|
#ifdef HAVE_COGL_GLES2
|
|
priv->tex_coord_attribute_locations = NULL;
|
|
priv->flushed_modelview_stack = NULL;
|
|
priv->flushed_modelview_is_identity = FALSE;
|
|
priv->flushed_projection_stack = NULL;
|
|
#endif
|
|
set_glsl_priv (authority, priv);
|
|
}
|
|
|
|
if (authority != pipeline)
|
|
{
|
|
priv->ref_count++;
|
|
set_glsl_priv (pipeline, priv);
|
|
}
|
|
}
|
|
|
|
/* If the program has changed since the last link then we do
|
|
* need to relink
|
|
*
|
|
* Also if the number of texture coordinate attributes in use has
|
|
* increased, then delete the program so we can prepend a new
|
|
* _cogl_tex_coord[] varying array declaration. */
|
|
if (priv->program && user_program &&
|
|
(user_program->age != priv->user_program_age ||
|
|
n_tex_coord_attribs > priv->n_tex_coord_attribs))
|
|
{
|
|
GE( glDeleteProgram (priv->program) );
|
|
priv->program = 0;
|
|
}
|
|
|
|
if (priv->program == 0)
|
|
{
|
|
GLuint backend_shader;
|
|
GSList *l;
|
|
|
|
GE_RET( priv->program, glCreateProgram () );
|
|
|
|
/* Attach all of the shader from the user program */
|
|
if (user_program)
|
|
{
|
|
if (priv->n_tex_coord_attribs > n_tex_coord_attribs)
|
|
n_tex_coord_attribs = priv->n_tex_coord_attribs;
|
|
|
|
#ifdef HAVE_COGL_GLES2
|
|
/* Find the largest count of texture coordinate attributes
|
|
* associated with each of the shaders so we can ensure a consistent
|
|
* _cogl_tex_coord[] array declaration across all of the shaders.*/
|
|
if (user_program)
|
|
for (l = user_program->attached_shaders; l; l = l->next)
|
|
{
|
|
CoglShader *shader = l->data;
|
|
n_tex_coord_attribs = MAX (shader->n_tex_coord_attribs,
|
|
n_tex_coord_attribs);
|
|
}
|
|
#endif
|
|
|
|
for (l = user_program->attached_shaders; l; l = l->next)
|
|
{
|
|
CoglShader *shader = l->data;
|
|
|
|
_cogl_shader_compile_real (shader, n_tex_coord_attribs);
|
|
|
|
g_assert (shader->language == COGL_SHADER_LANGUAGE_GLSL);
|
|
|
|
GE( glAttachShader (priv->program,
|
|
shader->gl_handle) );
|
|
}
|
|
|
|
priv->user_program_age = user_program->age;
|
|
}
|
|
|
|
/* Attach any shaders from the GLSL backends */
|
|
if (pipeline->fragend == COGL_PIPELINE_FRAGEND_GLSL &&
|
|
(backend_shader = _cogl_pipeline_fragend_glsl_get_shader (pipeline)))
|
|
GE( glAttachShader (priv->program, backend_shader) );
|
|
if (pipeline->vertend == COGL_PIPELINE_VERTEND_GLSL &&
|
|
(backend_shader = _cogl_pipeline_vertend_glsl_get_shader (pipeline)))
|
|
GE( glAttachShader (priv->program, backend_shader) );
|
|
|
|
link_program (priv->program);
|
|
|
|
program_changed = TRUE;
|
|
|
|
priv->n_tex_coord_attribs = n_tex_coord_attribs;
|
|
}
|
|
|
|
gl_program = priv->program;
|
|
|
|
if (pipeline->fragend == COGL_PIPELINE_FRAGEND_GLSL)
|
|
_cogl_use_fragment_program (gl_program, COGL_PIPELINE_PROGRAM_TYPE_GLSL);
|
|
if (pipeline->vertend == COGL_PIPELINE_VERTEND_GLSL)
|
|
_cogl_use_vertex_program (gl_program, COGL_PIPELINE_PROGRAM_TYPE_GLSL);
|
|
|
|
state.unit = 0;
|
|
state.gl_program = gl_program;
|
|
state.priv = priv;
|
|
|
|
if (program_changed)
|
|
cogl_pipeline_foreach_layer (pipeline,
|
|
get_uniform_cb,
|
|
&state);
|
|
|
|
state.unit = 0;
|
|
state.update_all = (program_changed ||
|
|
priv->last_used_for_pipeline != pipeline);
|
|
|
|
cogl_pipeline_foreach_layer (pipeline,
|
|
update_constants_cb,
|
|
&state);
|
|
|
|
#ifdef HAVE_COGL_GLES2
|
|
if (program_changed)
|
|
{
|
|
int i;
|
|
|
|
clear_attribute_cache (priv);
|
|
clear_flushed_matrix_stacks (priv);
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++)
|
|
GE_RET( priv->builtin_uniform_locations[i],
|
|
glGetUniformLocation (gl_program,
|
|
builtin_uniforms[i].uniform_name) );
|
|
|
|
GE_RET( priv->modelview_uniform,
|
|
glGetUniformLocation (gl_program,
|
|
"cogl_modelview_matrix") );
|
|
|
|
GE_RET( priv->projection_uniform,
|
|
glGetUniformLocation (gl_program,
|
|
"cogl_projection_matrix") );
|
|
|
|
GE_RET( priv->mvp_uniform,
|
|
glGetUniformLocation (gl_program,
|
|
"cogl_modelview_projection_matrix") );
|
|
}
|
|
if (program_changed ||
|
|
priv->last_used_for_pipeline != pipeline)
|
|
priv->dirty_builtin_uniforms = ~(unsigned long) 0;
|
|
|
|
update_builtin_uniforms (pipeline, gl_program, priv);
|
|
#endif
|
|
|
|
if (user_program)
|
|
_cogl_program_flush_uniforms (user_program,
|
|
gl_program,
|
|
program_changed);
|
|
|
|
/* We need to track the last pipeline that the program was used with
|
|
* so know if we need to update all of the uniforms */
|
|
priv->last_used_for_pipeline = pipeline;
|
|
}
|
|
|
|
static void
|
|
_cogl_pipeline_progend_glsl_pre_change_notify (CoglPipeline *pipeline,
|
|
CoglPipelineState change,
|
|
const CoglColor *new_color)
|
|
{
|
|
if ((change & COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN))
|
|
dirty_glsl_program_state (pipeline);
|
|
#ifdef HAVE_COGL_GLES2
|
|
else
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++)
|
|
if ((change & builtin_uniforms[i].change))
|
|
{
|
|
CoglPipelineProgendPrivate *priv = get_glsl_priv (pipeline);
|
|
if (priv)
|
|
priv->dirty_builtin_uniforms |= 1 << i;
|
|
return;
|
|
}
|
|
}
|
|
#endif /* HAVE_COGL_GLES2 */
|
|
}
|
|
|
|
/* NB: layers are considered immutable once they have any dependants
|
|
* so although multiple pipelines can end up depending on a single
|
|
* static layer, we can guarantee that if a layer is being *changed*
|
|
* then it can only have one pipeline depending on it.
|
|
*
|
|
* XXX: Don't forget this is *pre* change, we can't read the new value
|
|
* yet!
|
|
*/
|
|
static void
|
|
_cogl_pipeline_progend_glsl_layer_pre_change_notify (
|
|
CoglPipeline *owner,
|
|
CoglPipelineLayer *layer,
|
|
CoglPipelineLayerState change)
|
|
{
|
|
if ((change & COGL_PIPELINE_LAYER_STATE_AFFECTS_FRAGMENT_CODEGEN))
|
|
{
|
|
dirty_glsl_program_state (owner);
|
|
return;
|
|
}
|
|
|
|
if (change & COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT)
|
|
{
|
|
CoglPipelineProgendPrivate *priv = get_glsl_priv (owner);
|
|
if (priv)
|
|
{
|
|
int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
|
|
priv->unit_state[unit_index].dirty_combine_constant = TRUE;
|
|
}
|
|
}
|
|
|
|
if (change & COGL_PIPELINE_LAYER_STATE_USER_MATRIX)
|
|
{
|
|
CoglPipelineProgendPrivate *priv = get_glsl_priv (owner);
|
|
if (priv)
|
|
{
|
|
int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
|
|
priv->unit_state[unit_index].dirty_texture_matrix = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef HAVE_COGL_GLES2
|
|
|
|
static void
|
|
flush_modelview_cb (gboolean is_identity,
|
|
const CoglMatrix *matrix,
|
|
void *user_data)
|
|
{
|
|
CoglPipelineProgendPrivate *priv = user_data;
|
|
|
|
GE( glUniformMatrix4fv (priv->modelview_uniform, 1, FALSE,
|
|
cogl_matrix_get_array (matrix)) );
|
|
}
|
|
|
|
static void
|
|
flush_projection_cb (gboolean is_identity,
|
|
const CoglMatrix *matrix,
|
|
void *user_data)
|
|
{
|
|
CoglPipelineProgendPrivate *priv = user_data;
|
|
|
|
GE( glUniformMatrix4fv (priv->projection_uniform, 1, FALSE,
|
|
cogl_matrix_get_array (matrix)) );
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
CoglPipelineProgendPrivate *priv;
|
|
const CoglMatrix *projection_matrix;
|
|
} FlushCombinedData;
|
|
|
|
static void
|
|
flush_combined_step_two_cb (gboolean is_identity,
|
|
const CoglMatrix *matrix,
|
|
void *user_data)
|
|
{
|
|
FlushCombinedData *data = user_data;
|
|
CoglMatrix mvp_matrix;
|
|
|
|
/* If the modelview is the identity then we can bypass the matrix
|
|
multiplication */
|
|
if (is_identity)
|
|
GE( glUniformMatrix4fv (data->priv->mvp_uniform, 1, FALSE,
|
|
cogl_matrix_get_array (data->projection_matrix)) );
|
|
else
|
|
{
|
|
cogl_matrix_multiply (&mvp_matrix,
|
|
data->projection_matrix,
|
|
matrix);
|
|
|
|
GE( glUniformMatrix4fv (data->priv->mvp_uniform, 1, FALSE,
|
|
cogl_matrix_get_array (&mvp_matrix)) );
|
|
}
|
|
}
|
|
|
|
static void
|
|
flush_combined_step_one_cb (gboolean is_identity,
|
|
const CoglMatrix *matrix,
|
|
void *user_data)
|
|
{
|
|
FlushCombinedData data;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
data.priv = user_data;
|
|
data.projection_matrix = matrix;
|
|
|
|
_cogl_matrix_stack_prepare_for_flush (ctx->flushed_modelview_stack,
|
|
COGL_MATRIX_MODELVIEW,
|
|
flush_combined_step_two_cb,
|
|
&data);
|
|
}
|
|
|
|
static void
|
|
_cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline)
|
|
{
|
|
CoglPipelineProgendPrivate *priv = get_glsl_priv (pipeline);
|
|
gboolean modelview_changed;
|
|
gboolean projection_changed;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* We only need to update the matrices if we're using the the GLSL
|
|
vertend, but this is a requirement on GLES2 anyway */
|
|
g_return_if_fail (pipeline->vertend == COGL_PIPELINE_VERTEND_GLSL);
|
|
|
|
priv = get_glsl_priv (pipeline);
|
|
|
|
/* An initial pipeline is flushed while creating the context. At
|
|
this point there are no matrices flushed so we can't do
|
|
anything */
|
|
if (ctx->flushed_modelview_stack == NULL ||
|
|
ctx->flushed_projection_stack == NULL)
|
|
return;
|
|
|
|
/* When flushing from the journal the modelview matrix is usually
|
|
the identity matrix so it makes sense to optimise this case by
|
|
specifically checking whether we already have the identity matrix
|
|
which will catch a lot of common cases of redundant flushing */
|
|
if (priv->flushed_modelview_is_identity &&
|
|
_cogl_matrix_stack_has_identity_flag (ctx->flushed_modelview_stack))
|
|
modelview_changed = FALSE;
|
|
else
|
|
modelview_changed =
|
|
priv->flushed_modelview_stack != ctx->flushed_modelview_stack ||
|
|
priv->flushed_modelview_stack_age !=
|
|
_cogl_matrix_stack_get_age (priv->flushed_modelview_stack);
|
|
|
|
projection_changed =
|
|
priv->flushed_projection_stack != ctx->flushed_projection_stack ||
|
|
priv->flushed_projection_stack_age !=
|
|
_cogl_matrix_stack_get_age (priv->flushed_projection_stack);
|
|
|
|
if (modelview_changed)
|
|
{
|
|
cogl_object_ref (ctx->flushed_modelview_stack);
|
|
if (priv->flushed_modelview_stack)
|
|
cogl_object_unref (priv->flushed_modelview_stack);
|
|
priv->flushed_modelview_stack = ctx->flushed_modelview_stack;
|
|
priv->flushed_modelview_stack_age =
|
|
_cogl_matrix_stack_get_age (ctx->flushed_modelview_stack);
|
|
priv->flushed_modelview_is_identity =
|
|
_cogl_matrix_stack_has_identity_flag (ctx->flushed_modelview_stack);
|
|
|
|
if (priv->modelview_uniform != -1)
|
|
_cogl_matrix_stack_prepare_for_flush (priv->flushed_modelview_stack,
|
|
COGL_MATRIX_MODELVIEW,
|
|
flush_modelview_cb,
|
|
priv);
|
|
}
|
|
|
|
if (projection_changed)
|
|
{
|
|
cogl_object_ref (ctx->flushed_projection_stack);
|
|
if (priv->flushed_projection_stack)
|
|
cogl_object_unref (priv->flushed_projection_stack);
|
|
priv->flushed_projection_stack = ctx->flushed_projection_stack;
|
|
priv->flushed_projection_stack_age =
|
|
_cogl_matrix_stack_get_age (ctx->flushed_projection_stack);
|
|
|
|
if (priv->projection_uniform != -1)
|
|
_cogl_matrix_stack_prepare_for_flush (priv->flushed_projection_stack,
|
|
COGL_MATRIX_PROJECTION,
|
|
flush_projection_cb,
|
|
priv);
|
|
}
|
|
|
|
if (priv->mvp_uniform != -1 && (modelview_changed || projection_changed))
|
|
_cogl_matrix_stack_prepare_for_flush (ctx->flushed_projection_stack,
|
|
COGL_MATRIX_PROJECTION,
|
|
flush_combined_step_one_cb,
|
|
priv);
|
|
}
|
|
|
|
static void
|
|
update_float_uniform (CoglPipeline *pipeline,
|
|
int uniform_location,
|
|
void *getter_func)
|
|
{
|
|
float (* float_getter_func) (CoglPipeline *) = getter_func;
|
|
float value;
|
|
|
|
value = float_getter_func (pipeline);
|
|
GE( glUniform1f (uniform_location, value) );
|
|
}
|
|
|
|
#endif
|
|
|
|
const CoglPipelineProgend _cogl_pipeline_glsl_progend =
|
|
{
|
|
_cogl_pipeline_progend_glsl_end,
|
|
_cogl_pipeline_progend_glsl_pre_change_notify,
|
|
_cogl_pipeline_progend_glsl_layer_pre_change_notify,
|
|
#ifdef HAVE_COGL_GLES2
|
|
_cogl_pipeline_progend_glsl_pre_paint
|
|
#else
|
|
NULL
|
|
#endif
|
|
};
|
|
|
|
#endif /* COGL_PIPELINE_PROGEND_GLSL */
|
|
|