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Previously the mask of available winsys features was stored in a CoglBitmask. That isn't the ideal type to use for this because it is intended for a growable array of bits so it can allocate extra memory if there are more than 31 flags set. For the winsys feature flags the highest used bit is known at compile time so it makes sense to allocate a fixed array instead. This is conceptually similar to the CoglDebugFlags which are stored in an array of integers with macros to test a bit in the array. This moves the macros used for CoglDebugFlags to cogl-flags.h and makes them more generic so they can be shared with CoglContext.
121 lines
3.4 KiB
C
121 lines
3.4 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_DEBUG_H__
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#define __COGL_DEBUG_H__
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#include "cogl-profile.h"
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#include "cogl-flags.h"
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#include <glib.h>
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G_BEGIN_DECLS
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typedef enum {
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COGL_DEBUG_SLICING,
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COGL_DEBUG_OFFSCREEN,
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COGL_DEBUG_DRAW,
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COGL_DEBUG_PANGO,
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COGL_DEBUG_RECTANGLES,
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COGL_DEBUG_HANDLE,
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COGL_DEBUG_BLEND_STRINGS,
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COGL_DEBUG_DISABLE_BATCHING,
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COGL_DEBUG_DISABLE_VBOS,
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COGL_DEBUG_DISABLE_PBOS,
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COGL_DEBUG_JOURNAL,
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COGL_DEBUG_BATCHING,
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COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM,
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COGL_DEBUG_MATRICES,
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COGL_DEBUG_ATLAS,
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COGL_DEBUG_DUMP_ATLAS_IMAGE,
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COGL_DEBUG_DISABLE_ATLAS,
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COGL_DEBUG_OPENGL,
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COGL_DEBUG_DISABLE_TEXTURING,
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COGL_DEBUG_DISABLE_ARBFP,
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COGL_DEBUG_DISABLE_FIXED,
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COGL_DEBUG_DISABLE_GLSL,
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COGL_DEBUG_SHOW_SOURCE,
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COGL_DEBUG_DISABLE_BLENDING,
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COGL_DEBUG_TEXTURE_PIXMAP,
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COGL_DEBUG_BITMAP,
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COGL_DEBUG_DISABLE_NPOT_TEXTURES,
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COGL_DEBUG_WIREFRAME,
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COGL_DEBUG_DISABLE_SOFTWARE_CLIP,
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COGL_DEBUG_DISABLE_PROGRAM_CACHES,
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COGL_DEBUG_DISABLE_FAST_READ_PIXEL,
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COGL_DEBUG_CLIPPING,
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COGL_DEBUG_WINSYS,
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COGL_DEBUG_N_FLAGS
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} CoglDebugFlags;
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#ifdef COGL_ENABLE_DEBUG
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#define COGL_DEBUG_N_INTS COGL_FLAGS_N_INTS_FOR_SIZE (COGL_DEBUG_N_FLAGS)
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extern unsigned int _cogl_debug_flags[COGL_DEBUG_N_INTS];
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#define COGL_DEBUG_ENABLED(flag) \
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COGL_FLAGS_GET (_cogl_debug_flags, flag)
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#define COGL_DEBUG_SET_FLAG(flag) \
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COGL_FLAGS_SET (_cogl_debug_flags, flag, TRUE)
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#define COGL_DEBUG_CLEAR_FLAG(flag) \
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COGL_FLAGS_SET (_cogl_debug_flags, flag, FALSE)
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#ifdef __GNUC__
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#define COGL_NOTE(type,x,a...) G_STMT_START { \
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_##type))) { \
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_cogl_profile_trace_message ("[" #type "] " G_STRLOC " & " x, ##a); \
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} } G_STMT_END
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#else
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#define COGL_NOTE(type,...) G_STMT_START { \
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_##type)) { \
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char *_fmt = g_strdup_printf (__VA_ARGS__); \
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_cogl_profile_trace_message ("[" #type "] " G_STRLOC " & %s", _fmt);\
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g_free (_fmt); \
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} } G_STMT_END
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#endif /* __GNUC__ */
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#else /* !COGL_ENABLE_DEBUG */
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#define COGL_NOTE(type,...) G_STMT_START {} G_STMT_END
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#define COGL_DEBUG_ENABLED(flag) FALSE
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#define COGL_DEBUG_SET_FLAG(flag) \
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G_STMT_START { } G_STMT_END
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#define COGL_DEBUG_CLEAR_FLAG(flag) \
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G_STMT_START { } G_STMT_END
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#endif /* COGL_ENABLE_DEBUG */
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G_END_DECLS
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#endif /* __COGL_DEBUG_H__ */
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