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58ffcfb10e
Iterating over children and ancestors of an actor is a relatively common operation. Currently, you only have one option: start a for() loop, get the first child of the actor, and advance to the next sibling for the list of children; or start a for() loop and advance to the parent of the actor. These operations can be easily done through the ClutterActor API, but they all require going through the public API, and performing multiple type checks on the arguments. Along with the DOM API, it would be nice to have an ancillary, utility API that uses an iterator structure to hold the state, and can be advanced in a loop. https://bugzilla.gnome.org/show_bug.cgi?id=668669
130 lines
3.2 KiB
C
130 lines
3.2 KiB
C
#include <glib.h>
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#include <clutter/clutter.h>
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#include "test-conform-common.h"
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void
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actor_iter_traverse_children (TestConformSimpleFixture *fixture G_GNUC_UNUSED,
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gconstpointer dummy G_GNUC_UNUSED)
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{
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ClutterActorIter iter;
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ClutterActor *actor;
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ClutterActor *child;
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int i, n_actors;
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actor = clutter_actor_new ();
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clutter_actor_set_name (actor, "root");
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g_object_ref_sink (actor);
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n_actors = g_random_int_range (10, 50);
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for (i = 0; i < n_actors; i++)
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{
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char *name;
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name = g_strdup_printf ("actor%d", i);
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child = clutter_actor_new ();
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clutter_actor_set_name (child, name);
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clutter_actor_add_child (actor, child);
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g_free (name);
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}
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g_assert_cmpint (clutter_actor_get_n_children (actor), ==, n_actors);
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i = 0;
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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{
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g_assert (CLUTTER_IS_ACTOR (child));
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g_assert (clutter_actor_get_parent (child) == actor);
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if (g_test_verbose ())
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g_print ("actor %d = '%s'\n", i, clutter_actor_get_name (child));
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if (i == 0)
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g_assert (child == clutter_actor_get_first_child (actor));
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if (i == (n_actors - 1))
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g_assert (child == clutter_actor_get_last_child (actor));
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i += 1;
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}
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g_assert_cmpint (i, ==, n_actors);
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i = 0;
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_prev (&iter, &child))
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{
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g_assert (CLUTTER_IS_ACTOR (child));
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g_assert (clutter_actor_get_parent (child) == actor);
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if (g_test_verbose ())
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g_print ("actor %d = '%s'\n", i, clutter_actor_get_name (child));
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if (i == 0)
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g_assert (child == clutter_actor_get_last_child (actor));
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if (i == (n_actors - 1))
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g_assert (child == clutter_actor_get_first_child (actor));
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i += 1;
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}
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g_object_unref (actor);
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}
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void
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actor_iter_traverse_remove (TestConformSimpleFixture *fixture G_GNUC_UNUSED,
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gconstpointer dummy G_GNUC_UNUSED)
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{
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ClutterActorIter iter;
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ClutterActor *actor;
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ClutterActor *child;
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int i, n_actors;
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actor = clutter_actor_new ();
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clutter_actor_set_name (actor, "root");
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g_object_ref_sink (actor);
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n_actors = g_random_int_range (10, 50);
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for (i = 0; i < n_actors; i++)
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{
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char *name;
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name = g_strdup_printf ("actor%d", i);
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child = clutter_actor_new ();
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clutter_actor_set_name (child, name);
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clutter_actor_add_child (actor, child);
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g_free (name);
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}
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g_assert_cmpint (clutter_actor_get_n_children (actor), ==, n_actors);
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i = 0;
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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{
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g_assert (CLUTTER_IS_ACTOR (child));
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g_assert (clutter_actor_get_parent (child) == actor);
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if (g_test_verbose ())
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g_print ("actor %d = '%s'\n", i, clutter_actor_get_name (child));
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if (i == 0)
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g_assert (child == clutter_actor_get_first_child (actor));
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if (i == (n_actors - 1))
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g_assert (child == clutter_actor_get_last_child (actor));
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clutter_actor_iter_remove (&iter);
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i += 1;
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}
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g_assert_cmpint (i, ==, n_actors);
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g_assert_cmpint (0, ==, clutter_actor_get_n_children (actor));
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}
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