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When using a context with robustness, glGetError() may return GL_CONTEXT_LOST at any time and this error doesn't get cleared until the application calls glGetGraphicsResetStatus() . This means that our error checking can't call glGetError() in a loop without checking for that return value and returning in that case. https://bugzilla.gnome.org/show_bug.cgi?id=739178 |
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.. | ||
cogl-auto-texture.c | ||
cogl-auto-texture.h | ||
cogl-clip-state.c | ||
cogl-clip-state.h | ||
cogl-clutter-xlib.h | ||
cogl-clutter.c | ||
cogl-clutter.h | ||
cogl-fixed.c | ||
cogl-fixed.h | ||
cogl-framebuffer-deprecated.c | ||
cogl-framebuffer-deprecated.h | ||
cogl-material-compat.c | ||
cogl-material-compat.h | ||
cogl-program-private.h | ||
cogl-program.c | ||
cogl-shader-private.h | ||
cogl-shader.c | ||
cogl-shader.h | ||
cogl-texture-deprecated.c | ||
cogl-texture-deprecated.h | ||
cogl-type-casts.h | ||
cogl-vertex-buffer-private.h | ||
cogl-vertex-buffer.c | ||
cogl-vertex-buffer.h |