mirror of
https://github.com/brl/mutter.git
synced 2024-11-21 23:50:41 -05:00
bf71cb2e3c
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We can't use clutter-config.h in clutter because its already used and installed. https://bugzilla.gnome.org/show_bug.cgi?id=768976
186 lines
5.6 KiB
C
186 lines
5.6 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
* Emmanuele Bassi <ebassi@openedhand.com>
|
|
*
|
|
* Copyright (C) 2006 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-scriptable
|
|
* @short_description: Override the UI definition parsing
|
|
*
|
|
* The #ClutterScriptableIface interface exposes the UI definition parsing
|
|
* process to external classes. By implementing this interface, a class can
|
|
* override the UI definition parsing and transform complex data types into
|
|
* GObject properties, or allow custom properties.
|
|
*
|
|
* #ClutterScriptable is available since Clutter 0.6
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "clutter-build-config.h"
|
|
#endif
|
|
|
|
#include <string.h>
|
|
#include <stdlib.h>
|
|
|
|
#include <glib.h>
|
|
|
|
#include "clutter-scriptable.h"
|
|
#include "clutter-script-private.h"
|
|
|
|
#include "clutter-private.h"
|
|
#include "clutter-debug.h"
|
|
|
|
typedef ClutterScriptableIface ClutterScriptableInterface;
|
|
|
|
G_DEFINE_INTERFACE (ClutterScriptable, clutter_scriptable, G_TYPE_OBJECT);
|
|
|
|
static void
|
|
clutter_scriptable_default_init (ClutterScriptableInterface *iface)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* clutter_scriptable_set_id:
|
|
* @scriptable: a #ClutterScriptable
|
|
* @id_: the #ClutterScript id of the object
|
|
*
|
|
* Sets @id_ as the unique Clutter script it for this instance of
|
|
* #ClutterScriptableIface.
|
|
*
|
|
* This name can be used by user interface designer applications to
|
|
* define a unique name for an object constructable using the UI
|
|
* definition language parsed by #ClutterScript.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_scriptable_set_id (ClutterScriptable *scriptable,
|
|
const gchar *id_)
|
|
{
|
|
ClutterScriptableIface *iface;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCRIPTABLE (scriptable));
|
|
g_return_if_fail (id_ != NULL);
|
|
|
|
iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
|
|
if (iface->set_id)
|
|
iface->set_id (scriptable, id_);
|
|
else
|
|
g_object_set_data_full (G_OBJECT (scriptable),
|
|
"clutter-script-id",
|
|
g_strdup (id_),
|
|
g_free);
|
|
}
|
|
|
|
/**
|
|
* clutter_scriptable_get_id:
|
|
* @scriptable: a #ClutterScriptable
|
|
*
|
|
* Retrieves the id of @scriptable set using clutter_scriptable_set_id().
|
|
*
|
|
* Return value: the id of the object. The returned string is owned by
|
|
* the scriptable object and should never be modified of freed
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
const gchar *
|
|
clutter_scriptable_get_id (ClutterScriptable *scriptable)
|
|
{
|
|
ClutterScriptableIface *iface;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPTABLE (scriptable), NULL);
|
|
|
|
iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
|
|
if (iface->get_id)
|
|
return iface->get_id (scriptable);
|
|
else
|
|
return g_object_get_data (G_OBJECT (scriptable), "clutter-script-id");
|
|
}
|
|
|
|
/**
|
|
* clutter_scriptable_parse_custom_node:
|
|
* @scriptable: a #ClutterScriptable
|
|
* @script: the #ClutterScript creating the scriptable instance
|
|
* @value: the generic value to be set
|
|
* @name: the name of the node
|
|
* @node: the JSON node to be parsed
|
|
*
|
|
* Parses the passed JSON node. The implementation must set the type
|
|
* of the passed #GValue pointer using g_value_init().
|
|
*
|
|
* Return value: %TRUE if the node was successfully parsed, %FALSE otherwise.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
gboolean
|
|
clutter_scriptable_parse_custom_node (ClutterScriptable *scriptable,
|
|
ClutterScript *script,
|
|
GValue *value,
|
|
const gchar *name,
|
|
JsonNode *node)
|
|
{
|
|
ClutterScriptableIface *iface;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPTABLE (scriptable), FALSE);
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), FALSE);
|
|
g_return_val_if_fail (name != NULL, FALSE);
|
|
g_return_val_if_fail (node != NULL, FALSE);
|
|
|
|
iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
|
|
if (iface->parse_custom_node)
|
|
return iface->parse_custom_node (scriptable, script, value, name, node);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* clutter_scriptable_set_custom_property:
|
|
* @scriptable: a #ClutterScriptable
|
|
* @script: the #ClutterScript creating the scriptable instance
|
|
* @name: the name of the property
|
|
* @value: the value of the property
|
|
*
|
|
* Overrides the common properties setting. The underlying virtual
|
|
* function should be used when implementing custom properties.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_scriptable_set_custom_property (ClutterScriptable *scriptable,
|
|
ClutterScript *script,
|
|
const gchar *name,
|
|
const GValue *value)
|
|
{
|
|
ClutterScriptableIface *iface;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCRIPTABLE (scriptable));
|
|
g_return_if_fail (CLUTTER_IS_SCRIPT (script));
|
|
g_return_if_fail (name != NULL);
|
|
g_return_if_fail (value != NULL);
|
|
|
|
iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
|
|
if (iface->set_custom_property)
|
|
iface->set_custom_property (scriptable, script, name, value);
|
|
}
|