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Robert Bragg d4a5d70ee0 util: optimize _clutter_util_fully_transform_vertices
Instead of unconditionally combining the modelview and projection
matrices and then iterating each of the vertices to call
cogl_matrix_transform_point for each one in turn we now only combine the
matrices if there are more than 4 vertices (with less than 4 vertices
its less work to transform them separately) and we use the new
cogl_vertex_{transform,project}_points APIs which can hopefully
vectorize the transformations.

Finally the perspective divide and viewport scale is done in a separate
loop at the end and we don't do the spurious perspective divide and
viewport scale for the z component.
2011-03-07 13:26:20 +00:00
cogl util: optimize _clutter_util_fully_transform_vertices 2011-03-07 13:26:20 +00:00
doc docs: Adds bitmap section to cogl reference manual 2011-01-21 16:22:40 +00:00
pango cogl-atlas-texture: Don't let textures be destroyed during migration 2011-02-17 13:39:30 +00:00
Makefile.am [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00