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And drop docbook tags along the way.
2308 lines
70 KiB
C
2308 lines
70 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Øyvind Kolås <pippin@linux.intel.com>
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*
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* Copyright (C) 2009 Intel Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* SECTION:clutter-state
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* @short_description: State machine with animated transitions
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*
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* #ClutterState is an object controlling the tweening of properties on
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* multiple actors between a set of named states. #ClutterStateKey<!-- -->s
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* define how the properties are animated. If the source_state_name for a key
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* is NULL it is used for transition to the target state unless a specific key
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* exists for transitioning from the current state to the requested state.
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*
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* #ClutterState is available since Clutter 1.4.
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*
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* #ClutterState has been deprecated in Clutter 1.12.
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*
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* ## Using ClutterState
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*
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* The following example defines a "base" and a "hover" state in a
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* #ClutterState instance.
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*
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* |[<!-- language="C" -->
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* ClutterState *state = clutter_state_new ();
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* ClutterColor color = { 0, };
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*
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* // transition from any state to the "base" state
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* clutter_color_from_string (&color, "rgb(255, 0, 0)");
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* clutter_state_set (state, NULL, "base",
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* actor, "color", CLUTTER_LINEAR, &color,
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* actor, "scale-x", CLUTTER_EASE_IN_BOUNCE, 1.0,
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* actor, "scale-y", CLUTTER_EASE_IN_BOUNCE, 1.0,
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* NULL);
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*
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* // transition from the "base" state to the "hover" state
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* clutter_color_from_string (&color, "rgb(0, 0, 255)");
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* clutter_state_set (state, "base", "hover",
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* actor, "color", CLUTTER_LINEAR, &color,
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* actor, "scale-x", CLUTTER_EASE_OUT_BOUNCE, 1.7,
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* actor, "scale-y", CLUTTER_EASE_OUT_BOUNCE, 1.7,
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* NULL);
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*
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* // the default duration of any transition
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* clutter_state_set_duration (state, NULL, NULL, 500);
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*
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* // set "base" as the initial state
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* clutter_state_warp_to_state (state, "base");
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* ]|
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*
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* The actor then uses the #ClutterState to animate through the
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* two states using callbacks for the #ClutterActor::enter-event and
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* #ClutterActor::leave-event signals.
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*
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* |[<!-- language="C" -->
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* static gboolean
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* on_enter (ClutterActor *actor,
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* ClutterEvent *event,
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* ClutterState *state)
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* {
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* clutter_state_set_state (state, "hover");
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*
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* return CLUTTER_EVENT_STOP;
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* }
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*
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* static gboolean
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* on_leave (ClutterActor *actor,
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* ClutterEvent *event,
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* ClutterState *state)
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* {
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* clutter_state_set_state (state, "base");
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*
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* return CLUTTER_EVENT_STOP;
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* }
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*
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* ## ClutterState description for ClutterScript
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*
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* #ClutterState defines a custom `transitions` JSON object member which
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* allows describing the states.
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*
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* The `transitions` property has the following syntax:
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*
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* |[
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* {
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* "transitions" : [
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* {
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* "source" : "source-state",
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* "target" : "target-state",
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* "duration" : milliseconds,
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* "keys" : [
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* [
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* "object-id",
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* "property-name",
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* "easing-mode",
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* "final-value",
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* ],
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* [
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* "object-id",
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* "property-name",
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* "easing-mode",
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* "final-value",
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* pre-delay,
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* post-delay;
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* ],
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* ...
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* ]
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* },
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* {
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* "source" : "source-state",
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* "target" : "target-state",
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* "duration" : milliseconds,
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* "animator" : "animator-definition"
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* },
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* ...
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* ]
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* }
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* ]|
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*
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* Each element of the transitions array follows the same rules and order
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* as clutter_state_set_key() function arguments.
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*
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* The source and target values control the source and target state of the
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* transition. The key and animator properties are mutually exclusive.
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*
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* The pre-delay and post-delay values are optional.
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*
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* The example below is a translation into a #ClutterScript definition of
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* the code in the #ClutterState example above.
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*
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* |[
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* {
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* "id" : "button-state",
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* "type" : "ClutterState",
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* "duration" : 500,
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* "transitions" : [
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* {
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* "source" : "*",
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* "target" : "base",
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* "keys" : [
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* [ "button", "color", "linear", "rgb(255, 0, 0)" ],
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* [ "button", "scale-x", "easeInBounce", 1.0 ],
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* [ "button", "scale-y", "easeInBounce", 1.0 ]
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* ]
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* },
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* {
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* "source" : "base",
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* "target" : "hover",
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* "keys" : [
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* [ "button", "color", "linear", "rgb(0, 0, 255)" ],
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* [ "button", "scale-x", "easeOutBounce", 1.7 ],
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* [ "button", "scale-y", "easeOutBounce", 1.7 ]
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* ]
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* }
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* ]
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* }
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* ]|
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gobject/gvaluecollector.h>
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#include <string.h>
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#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
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#include "clutter-state.h"
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#include "clutter-alpha.h"
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#include "clutter-animatable.h"
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#include "clutter-animator.h"
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#include "clutter-enum-types.h"
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#include "clutter-interval.h"
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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#include "clutter-scriptable.h"
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#include "clutter-script-private.h"
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typedef struct StateAnimator {
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const gchar *source_state_name; /* interned string identifying entry */
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ClutterAnimator *animator; /* pointer to animator itself */
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} StateAnimator;
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typedef struct State
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{
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const gchar *name; /* interned string for this state name */
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GHashTable *durations; /* durations for transitions from various state
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names */
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GList *keys; /* list of all keys pertaining to transitions
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from other states to this one */
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GArray *animators; /* list of animators for transitioning from
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* specific source states */
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ClutterState *clutter_state; /* the ClutterState object this state belongs to
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*/
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} State;
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struct _ClutterStatePrivate
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{
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GHashTable *states; /* contains state objects */
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guint duration; /* global fallback duration */
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ClutterTimeline *timeline; /* The timeline used for doing the
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progress */
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ClutterTimeline *slave_timeline; /* a slave timeline used to compute
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alphas */
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const gchar *source_state_name; /* current source state */
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State *source_state; /* current source_state */
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const gchar *target_state_name; /* current target state */
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State *target_state; /* target state name */
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ClutterAnimator *current_animator; /* !NULL if the current transition is
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overriden by an animator */
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};
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#define SLAVE_TIMELINE_LENGTH 10000
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/*
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* ClutterStateKey:
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*
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* An opaque data structure with accessor functions.
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*
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*/
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typedef struct _ClutterStateKey
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{
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GObject *object; /* an Gobject */
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const gchar *property_name;/* the name of a property */
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gulong mode; /* alpha to use */
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GValue value; /* target value */
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gdouble pre_delay; /* fraction of duration to delay before
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starting */
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gdouble pre_pre_delay;/* fraction of duration to add to
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pre_delay. This is used to set keys
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during transitions. */
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gdouble post_delay; /* fraction of duration to be done in */
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State *source_state; /* source state */
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State *target_state; /* target state */
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ClutterAlpha *alpha; /* The alpha this key uses for interpolation */
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ClutterInterval *interval; /* The interval this key uses for
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interpolation */
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guint is_animatable : 1;
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guint is_inert : 1; /* set if the key is being destroyed due to
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weak reference */
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gint ref_count; /* reference count for boxed life time */
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} _ClutterStateKey;
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enum
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{
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PROP_0,
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PROP_DURATION,
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PROP_STATE,
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PROP_LAST
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};
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static GParamSpec *obj_props[PROP_LAST];
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enum
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{
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COMPLETED,
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LAST_SIGNAL
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};
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static void clutter_scriptable_iface_init (ClutterScriptableIface *iface);
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static guint state_signals[LAST_SIGNAL] = {0, };
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G_DEFINE_TYPE_WITH_CODE (ClutterState, clutter_state, G_TYPE_OBJECT,
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G_ADD_PRIVATE (ClutterState)
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_SCRIPTABLE,
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clutter_scriptable_iface_init))
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/**
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* clutter_state_new:
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*
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* Creates a new #ClutterState
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*
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* Return value: the newly create #ClutterState instance
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*
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* Since: 1.4
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* Deprecated: 1.12: Use #ClutterKeyframeTransition and
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* #ClutterTransitionGroup instead
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*/
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ClutterState *
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clutter_state_new (void)
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{
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return g_object_new (CLUTTER_TYPE_STATE, NULL);
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}
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static gint
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sort_props_func (gconstpointer a,
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gconstpointer b)
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{
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const ClutterStateKey *pa = a;
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const ClutterStateKey *pb = b;
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if (pa->object == pb->object)
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{
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gint propnamediff = pa->property_name-pb->property_name;
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if (propnamediff == 0)
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return pb->source_state - pa->source_state;
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return propnamediff;
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}
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return pa->object - pb->object;
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}
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static State * clutter_state_fetch_state (ClutterState *state,
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const gchar *state_name,
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gboolean force_creation);
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static void object_disappeared (gpointer data,
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GObject *where_the_object_was);
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static ClutterStateKey *
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clutter_state_key_new (State *state,
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GObject *object,
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const gchar *property_name,
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GParamSpec *pspec,
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guint mode)
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{
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ClutterStatePrivate *priv = state->clutter_state->priv;
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ClutterStateKey *state_key;
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GValue value = G_VALUE_INIT;
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state_key = g_slice_new0 (ClutterStateKey);
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state_key->target_state = state;
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state_key->object = object;
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state_key->property_name = g_intern_string (property_name);
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state_key->mode = mode;
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state_key->is_animatable = CLUTTER_IS_ANIMATABLE (object);
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state_key->alpha = clutter_alpha_new ();
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g_object_ref_sink (state_key->alpha);
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clutter_alpha_set_mode (state_key->alpha, mode);
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clutter_alpha_set_timeline (state_key->alpha, priv->slave_timeline);
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state_key->interval =
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g_object_new (CLUTTER_TYPE_INTERVAL,
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"value-type", G_PARAM_SPEC_VALUE_TYPE (pspec),
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NULL);
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g_object_ref_sink (state_key->interval);
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g_value_init (&value, G_PARAM_SPEC_VALUE_TYPE (pspec));
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clutter_interval_set_initial_value (state_key->interval, &value);
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clutter_interval_set_final_value (state_key->interval, &value);
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g_value_unset (&value);
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g_object_weak_ref (object, object_disappeared,
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state_key->target_state->clutter_state);
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return state_key;
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}
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static void
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clutter_state_key_free (gpointer clutter_state_key)
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{
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ClutterStateKey *key = clutter_state_key;
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if (key == NULL)
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return;
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key->ref_count -= 1;
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if (key->ref_count > 0)
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return;
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if (!key->is_inert)
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{
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g_object_weak_unref (key->object,
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object_disappeared,
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key->target_state->clutter_state);
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}
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g_value_unset (&key->value);
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g_object_unref (key->alpha);
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g_object_unref (key->interval);
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g_slice_free (ClutterStateKey, key);
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}
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static inline void
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clutter_state_remove_key_internal (ClutterState *this,
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const gchar *source_state_name,
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const gchar *target_state_name,
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GObject *object,
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const gchar *property_name,
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gboolean is_inert)
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{
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GList *s, *state_list;
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State *source_state = NULL;
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source_state_name = g_intern_string (source_state_name);
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target_state_name = g_intern_string (target_state_name);
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property_name = g_intern_string (property_name);
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if (source_state_name)
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source_state = clutter_state_fetch_state (this, source_state_name, FALSE);
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again_from_start:
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if (target_state_name != NULL)
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state_list = g_list_append (NULL, (gpointer) target_state_name);
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else
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state_list = clutter_state_get_states (this);
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for (s = state_list; s != NULL; s = s->next)
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{
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State *target_state;
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target_state = clutter_state_fetch_state (this, s->data, FALSE);
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/* Go through each TargetState */
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if (target_state)
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{
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GList *k = target_state->keys;
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/* Note the safe while() loop, because we modify the list inline */
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while (k != NULL)
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{
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ClutterStateKey *key = k->data;
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k = k->next;
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/* Check if each key matches query */
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if ( (object == NULL || (object == key->object))
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&& (source_state == NULL || (source_state == key->source_state))
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&& (property_name == NULL || ((property_name == key->property_name))))
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{
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/* Remove matching key */
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target_state->keys = g_list_remove (target_state->keys, key);
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key->is_inert = is_inert;
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clutter_state_key_free (key);
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/* no more keys with transitions to this target_state*/
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if (target_state->keys == NULL)
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{
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/* If this state is the current state, unset the state */
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if (target_state == this->priv->target_state)
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clutter_state_set_state (this, NULL);
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/* remove any keys that exist that uses this state as a source */
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clutter_state_remove_key_internal (this, s->data, NULL, NULL, NULL, is_inert);
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g_hash_table_remove (this->priv->states, s->data);
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goto again_from_start; /* we have just freed State *target_state, so
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need to restart removal */
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}
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}
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}
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}
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}
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g_list_free (state_list);
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}
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static void
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object_disappeared (gpointer data,
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GObject *where_the_object_was)
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{
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clutter_state_remove_key_internal (data, NULL, NULL,
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(gpointer) where_the_object_was,
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NULL,
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TRUE);
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}
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|
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static void
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state_free (gpointer data)
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{
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State *state = data;
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for (; state->keys;
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state->keys = g_list_remove (state->keys, state->keys->data))
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clutter_state_key_free (state->keys->data);
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g_array_free (state->animators, TRUE);
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g_hash_table_destroy (state->durations);
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g_free (state);
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}
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static State *
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state_new (ClutterState *clutter_state,
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const gchar *name)
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{
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State *state;
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state = g_new0 (State, 1);
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state->clutter_state = clutter_state;
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state->name = name;
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state->animators = g_array_new (TRUE, TRUE, sizeof (StateAnimator));
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state->durations = g_hash_table_new (g_direct_hash, g_direct_equal);
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return state;
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}
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static void
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clutter_state_finalize (GObject *object)
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{
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ClutterStatePrivate *priv = CLUTTER_STATE (object)->priv;
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g_hash_table_destroy (priv->states);
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g_object_unref (priv->timeline);
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g_object_unref (priv->slave_timeline);
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G_OBJECT_CLASS (clutter_state_parent_class)->finalize (object);
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}
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static void
|
|
clutter_state_completed (ClutterTimeline *timeline,
|
|
ClutterState *state)
|
|
{
|
|
ClutterStatePrivate *priv = state->priv;
|
|
|
|
if (priv->current_animator)
|
|
{
|
|
clutter_animator_set_timeline (priv->current_animator, NULL);
|
|
priv->current_animator = NULL;
|
|
}
|
|
|
|
g_signal_emit (state, state_signals[COMPLETED], 0);
|
|
}
|
|
|
|
static void
|
|
clutter_state_new_frame (ClutterTimeline *timeline,
|
|
gint msecs,
|
|
ClutterState *state)
|
|
{
|
|
ClutterStatePrivate *priv = state->priv;
|
|
GList *k;
|
|
gdouble progress;
|
|
const gchar *curprop = NULL;
|
|
GObject *curobj = NULL;
|
|
gboolean found_specific = FALSE;
|
|
|
|
if (priv->current_animator)
|
|
return;
|
|
|
|
progress = clutter_timeline_get_progress (timeline);
|
|
|
|
for (k = priv->target_state->keys; k; k = k->next)
|
|
{
|
|
ClutterStateKey *key = k->data;
|
|
gdouble sub_progress;
|
|
|
|
if ((curprop && !(curprop == key->property_name)) ||
|
|
key->object != curobj)
|
|
{
|
|
curprop = key->property_name;
|
|
curobj = key->object;
|
|
found_specific = FALSE;
|
|
}
|
|
|
|
if (!found_specific)
|
|
{
|
|
if (key->source_state != NULL &&
|
|
key->source_state->name != NULL &&
|
|
priv->source_state_name != NULL &&
|
|
g_str_equal (priv->source_state_name, key->source_state->name))
|
|
{
|
|
found_specific = TRUE;
|
|
}
|
|
|
|
if (found_specific || key->source_state == NULL)
|
|
{
|
|
gdouble pre_delay = key->pre_delay + key->pre_pre_delay;
|
|
|
|
sub_progress = (progress - pre_delay)
|
|
/ (1.0 - (pre_delay + key->post_delay));
|
|
|
|
if (sub_progress >= 0.0)
|
|
{
|
|
if (sub_progress >= 1.0)
|
|
sub_progress = 1.0;
|
|
|
|
clutter_timeline_advance (priv->slave_timeline,
|
|
sub_progress * SLAVE_TIMELINE_LENGTH);
|
|
sub_progress = clutter_alpha_get_alpha (key->alpha);
|
|
|
|
if (key->is_animatable)
|
|
{
|
|
ClutterAnimatable *animatable;
|
|
GValue value = G_VALUE_INIT;
|
|
gboolean res;
|
|
|
|
animatable = CLUTTER_ANIMATABLE (key->object);
|
|
|
|
g_value_init (&value, clutter_state_key_get_property_type (key));
|
|
|
|
res =
|
|
clutter_animatable_interpolate_value (animatable,
|
|
key->property_name,
|
|
key->interval,
|
|
sub_progress,
|
|
&value);
|
|
|
|
if (res)
|
|
clutter_animatable_set_final_state (animatable,
|
|
key->property_name,
|
|
&value);
|
|
|
|
g_value_unset (&value);
|
|
}
|
|
else
|
|
{
|
|
const GValue *value;
|
|
|
|
value = clutter_interval_compute (key->interval, sub_progress);
|
|
if (value != NULL)
|
|
g_object_set_property (key->object, key->property_name, value);
|
|
}
|
|
}
|
|
|
|
/* XXX: should the target value of the default destination be
|
|
* used even when found a specific source_state key?
|
|
*/
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static ClutterTimeline *
|
|
clutter_state_change (ClutterState *state,
|
|
const gchar *target_state_name,
|
|
gboolean animate)
|
|
{
|
|
ClutterStatePrivate *priv;
|
|
ClutterAnimator *animator;
|
|
State *new_state;
|
|
guint duration;
|
|
GList *k;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STATE (state), NULL);
|
|
|
|
priv = state->priv;
|
|
|
|
/* If we've been asked to change state to NULL, reset the
|
|
* ClutterState to its initial state, but leave the keys
|
|
* alone.
|
|
*/
|
|
if (!target_state_name)
|
|
{
|
|
if (!priv->target_state)
|
|
return NULL;
|
|
|
|
priv->source_state_name = priv->target_state_name = NULL;
|
|
priv->source_state = priv->target_state = NULL;
|
|
|
|
clutter_timeline_stop (priv->timeline);
|
|
clutter_timeline_rewind (priv->timeline);
|
|
|
|
if (priv->current_animator)
|
|
{
|
|
clutter_animator_set_timeline (priv->current_animator, NULL);
|
|
priv->current_animator = NULL;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
target_state_name = g_intern_string (target_state_name);
|
|
|
|
if (target_state_name == priv->target_state_name)
|
|
{
|
|
/* Avoid transitioning if the desired state is already current,
|
|
* unless we're warping to it and the state transition is in
|
|
* progress (in that case, immediately warp to the state).
|
|
*/
|
|
if (!clutter_timeline_is_playing (priv->timeline) || animate)
|
|
return priv->timeline;
|
|
}
|
|
|
|
if (priv->current_animator != NULL)
|
|
{
|
|
clutter_animator_set_timeline (priv->current_animator, NULL);
|
|
priv->current_animator = NULL;
|
|
}
|
|
|
|
priv->source_state_name = priv->target_state_name;
|
|
priv->target_state_name = target_state_name;
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (state), obj_props[PROP_STATE]);
|
|
|
|
duration = clutter_state_get_duration (state,
|
|
priv->source_state_name,
|
|
priv->target_state_name);
|
|
clutter_timeline_set_duration (priv->timeline, duration);
|
|
|
|
new_state = clutter_state_fetch_state (state, target_state_name, FALSE);
|
|
if (new_state == NULL)
|
|
{
|
|
g_warning ("State '%s' not found", target_state_name);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
animator = clutter_state_get_animator (state,
|
|
priv->source_state_name,
|
|
priv->target_state_name);
|
|
priv->target_state = new_state;
|
|
|
|
if (animator == NULL && new_state->keys == NULL)
|
|
animator = clutter_state_get_animator (state, NULL,
|
|
priv->target_state_name);
|
|
|
|
if (animator != NULL)
|
|
{
|
|
/* we've got an animator overriding the tweened animation */
|
|
priv->current_animator = animator;
|
|
clutter_animator_set_timeline (animator, priv->timeline);
|
|
}
|
|
else
|
|
{
|
|
for (k = new_state->keys; k != NULL; k = k->next)
|
|
{
|
|
ClutterStateKey *key = k->data;
|
|
GValue initial = G_VALUE_INIT;
|
|
|
|
/* Reset the pre-pre-delay - this is only used for setting keys
|
|
* during transitions.
|
|
*/
|
|
key->pre_pre_delay = 0;
|
|
|
|
g_value_init (&initial, clutter_interval_get_value_type (key->interval));
|
|
|
|
if (key->is_animatable)
|
|
{
|
|
ClutterAnimatable *animatable;
|
|
|
|
animatable = CLUTTER_ANIMATABLE (key->object);
|
|
clutter_animatable_get_initial_state (animatable,
|
|
key->property_name,
|
|
&initial);
|
|
}
|
|
else
|
|
g_object_get_property (key->object, key->property_name, &initial);
|
|
|
|
if (clutter_alpha_get_mode (key->alpha) != key->mode)
|
|
clutter_alpha_set_mode (key->alpha, key->mode);
|
|
|
|
clutter_interval_set_initial_value (key->interval, &initial);
|
|
clutter_interval_set_final_value (key->interval, &key->value);
|
|
|
|
g_value_unset (&initial);
|
|
}
|
|
}
|
|
|
|
if (!animate)
|
|
{
|
|
clutter_timeline_stop (priv->timeline);
|
|
clutter_timeline_advance (priv->timeline, duration);
|
|
|
|
/* emit signals, to change properties, and indicate that the
|
|
* state change is complete */
|
|
g_signal_emit_by_name (priv->timeline, "new-frame",
|
|
GINT_TO_POINTER (duration),
|
|
NULL);
|
|
g_signal_emit_by_name (priv->timeline, "completed", NULL);
|
|
}
|
|
else
|
|
{
|
|
clutter_timeline_stop (priv->timeline);
|
|
clutter_timeline_rewind (priv->timeline);
|
|
clutter_timeline_start (priv->timeline);
|
|
}
|
|
|
|
return priv->timeline;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_set_state:
|
|
* @state: a #ClutterState
|
|
* @target_state_name: the state to transition to
|
|
*
|
|
* Change the current state of #ClutterState to @target_state_name.
|
|
*
|
|
* The state will animate during its transition, see
|
|
* #clutter_state_warp_to_state for animation-free state switching.
|
|
*
|
|
* Setting a %NULL state will stop the current animation and unset
|
|
* the current state, but keys will be left intact.
|
|
*
|
|
* Return value: (transfer none): the #ClutterTimeline that drives the
|
|
* state transition. The returned timeline is owned by the #ClutterState
|
|
* and it should not be unreferenced
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
ClutterTimeline *
|
|
clutter_state_set_state (ClutterState *state,
|
|
const gchar *target_state_name)
|
|
{
|
|
return clutter_state_change (state, target_state_name, TRUE);
|
|
}
|
|
|
|
/**
|
|
* clutter_state_warp_to_state:
|
|
* @state: a #ClutterState
|
|
* @target_state_name: the state to transition to
|
|
*
|
|
* Change to the specified target state immediately with no animation.
|
|
*
|
|
* See clutter_state_set_state().
|
|
*
|
|
* Return value: (transfer none): the #ClutterTimeline that drives the
|
|
* state transition. The returned timeline is owned by the #ClutterState
|
|
* and it should not be unreferenced
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
ClutterTimeline *
|
|
clutter_state_warp_to_state (ClutterState *state,
|
|
const gchar *target_state_name)
|
|
{
|
|
return clutter_state_change (state, target_state_name, FALSE);
|
|
}
|
|
|
|
static GParamSpec *
|
|
get_property_from_object (GObject *gobject,
|
|
const gchar *property_name)
|
|
{
|
|
GParamSpec *pspec;
|
|
|
|
if (CLUTTER_IS_ANIMATABLE (gobject))
|
|
{
|
|
ClutterAnimatable *animatable = CLUTTER_ANIMATABLE (gobject);
|
|
|
|
pspec = clutter_animatable_find_property (animatable, property_name);
|
|
}
|
|
else
|
|
{
|
|
GObjectClass *klass = G_OBJECT_GET_CLASS (gobject);
|
|
|
|
pspec = g_object_class_find_property (klass, property_name);
|
|
}
|
|
|
|
if (pspec == NULL)
|
|
{
|
|
g_warning ("Cannot bind property '%s': objects of type '%s' "
|
|
"do not have this property",
|
|
property_name,
|
|
G_OBJECT_TYPE_NAME (gobject));
|
|
return NULL;
|
|
}
|
|
|
|
if (!(pspec->flags & G_PARAM_WRITABLE))
|
|
{
|
|
g_warning ("Cannot bind property '%s' of object of type '%s': "
|
|
"the property is not writable",
|
|
property_name,
|
|
G_OBJECT_TYPE_NAME (gobject));
|
|
return NULL;
|
|
}
|
|
|
|
if (!(pspec->flags & G_PARAM_READABLE))
|
|
{
|
|
g_warning ("Cannot bind property '%s' of object of type '%s': "
|
|
"the property is not readable",
|
|
property_name,
|
|
G_OBJECT_TYPE_NAME (gobject));
|
|
return NULL;
|
|
}
|
|
|
|
if (pspec->flags & G_PARAM_CONSTRUCT_ONLY)
|
|
{
|
|
g_warning ("Cannot bind property '%s' of object of type '%s': "
|
|
"the property is set as constructor-only",
|
|
property_name,
|
|
G_OBJECT_TYPE_NAME (gobject));
|
|
return NULL;
|
|
}
|
|
|
|
return pspec;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_set:
|
|
* @state: a #ClutterState instance.
|
|
* @source_state_name: (allow-none): the name of the source state keys are being added for
|
|
* @target_state_name: the name of the target state keys are being added for
|
|
* @first_object: a #GObject
|
|
* @first_property_name: a property of @first_object to specify a key for
|
|
* @first_mode: the id of the alpha function to use
|
|
* @...: the value @first_property_name should have in @target_state_name,
|
|
* followed by object, property name, mode, value tuples, terminated
|
|
* by %NULL
|
|
*
|
|
* Adds multiple keys to a named state of a #ClutterState instance, specifying
|
|
* the easing mode and value a given property of an object should have at a
|
|
* given progress of the animation.
|
|
*
|
|
* The mode specified is the easing mode used when going to from the previous
|
|
* key to the specified key.
|
|
*
|
|
* For instance, the code below:
|
|
*
|
|
* |[
|
|
* clutter_state_set (state, NULL, "hover",
|
|
* button, "opacity", CLUTTER_LINEAR, 255,
|
|
* button, "scale-x", CLUTTER_EASE_OUT_CUBIC, 1.2,
|
|
* button, "scale-y", CLUTTER_EASE_OUT_CUBIC, 1.2,
|
|
* NULL);
|
|
* ]|
|
|
*
|
|
* will create a transition from any state (a @source_state_name or NULL is
|
|
* treated as a wildcard) and a state named "hover"; the
|
|
* button object will have the #ClutterActor:opacity
|
|
* property animated to a value of 255 using %CLUTTER_LINEAR as the animation
|
|
* mode, and the #ClutterActor:scale-x and #ClutterActor:scale-y properties
|
|
* animated to a value of 1.2 using %CLUTTER_EASE_OUT_CUBIC as the animation
|
|
* mode. To change the state (and start the transition) you can use the
|
|
* clutter_state_set_state() function:
|
|
*
|
|
* |[
|
|
* clutter_state_set_state (state, "hover");
|
|
* ]|
|
|
*
|
|
* If a given object, state_name, property tuple already exist in the
|
|
* #ClutterState instance, then the mode and value will be replaced with
|
|
* the new specified values.
|
|
*
|
|
* If a property name is prefixed with "delayed::" two additional
|
|
* arguments per key are expected: a value relative to the full state time
|
|
* to pause before transitioning and a similar value to pause after
|
|
* transitioning, e.g.:
|
|
*
|
|
* |[
|
|
* clutter_state_set (state, "hover", "toggled",
|
|
* button, "delayed::scale-x", CLUTTER_LINEAR, 1.0, 0.2, 0.2,
|
|
* button, "delayed::scale-y", CLUTTER_LINEAR, 1.0, 0.2, 0.2,
|
|
* NULL);
|
|
* ]|
|
|
*
|
|
* will pause for 20% of the duration of the transition before animating,
|
|
* and 20% of the duration after animating.
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
void
|
|
clutter_state_set (ClutterState *state,
|
|
const gchar *source_state_name,
|
|
const gchar *target_state_name,
|
|
gpointer first_object,
|
|
const gchar *first_property_name,
|
|
gulong first_mode,
|
|
...)
|
|
{
|
|
gpointer object;
|
|
const gchar *property_name;
|
|
gulong mode;
|
|
va_list args;
|
|
|
|
g_return_if_fail (CLUTTER_IS_STATE (state));
|
|
|
|
object = first_object;
|
|
|
|
property_name = first_property_name;
|
|
mode = first_mode;
|
|
|
|
g_return_if_fail (G_IS_OBJECT (first_object));
|
|
g_return_if_fail (first_property_name);
|
|
|
|
va_start (args, first_mode);
|
|
|
|
while (object != NULL)
|
|
{
|
|
GParamSpec *pspec;
|
|
GValue value = G_VALUE_INIT;
|
|
gchar *error = NULL;
|
|
gboolean is_delayed = FALSE;
|
|
|
|
if (g_str_has_prefix (property_name, "delayed::"))
|
|
{
|
|
property_name = strstr (property_name, "::") + 2;
|
|
is_delayed = TRUE;
|
|
}
|
|
|
|
pspec = get_property_from_object (object, property_name);
|
|
if (pspec == NULL)
|
|
break;
|
|
|
|
G_VALUE_COLLECT_INIT (&value, G_PARAM_SPEC_VALUE_TYPE (pspec),
|
|
args, 0,
|
|
&error);
|
|
|
|
if (error != NULL)
|
|
{
|
|
g_warning ("%s: %s", G_STRLOC, error);
|
|
g_free (error);
|
|
break;
|
|
}
|
|
|
|
if (is_delayed)
|
|
{
|
|
gdouble pre_delay = va_arg (args, gdouble);
|
|
gdouble post_delay = va_arg (args, gdouble);
|
|
|
|
clutter_state_set_key (state,
|
|
source_state_name,
|
|
target_state_name,
|
|
object,
|
|
property_name,
|
|
mode,
|
|
&value,
|
|
pre_delay,
|
|
post_delay);
|
|
}
|
|
else
|
|
{
|
|
clutter_state_set_key (state,
|
|
source_state_name,
|
|
target_state_name,
|
|
object,
|
|
property_name,
|
|
mode,
|
|
&value,
|
|
0.0,
|
|
0.0);
|
|
}
|
|
|
|
g_value_unset (&value);
|
|
|
|
object = va_arg (args, gpointer);
|
|
if (object != NULL)
|
|
{
|
|
property_name = va_arg (args, gchar*);
|
|
mode = va_arg (args, gulong);
|
|
}
|
|
}
|
|
|
|
va_end (args);
|
|
}
|
|
|
|
static void
|
|
clutter_state_set_key_internal (ClutterState *state,
|
|
ClutterStateKey *key)
|
|
{
|
|
ClutterStatePrivate *priv = state->priv;
|
|
State *target_state = key->target_state;
|
|
GList *old_item = NULL;
|
|
|
|
if ((old_item = g_list_find_custom (target_state->keys,
|
|
key,
|
|
sort_props_func)))
|
|
{
|
|
ClutterStateKey *old_key = old_item->data;
|
|
|
|
target_state->keys = g_list_remove (target_state->keys, old_key);
|
|
clutter_state_key_free (old_key);
|
|
}
|
|
|
|
target_state->keys = g_list_insert_sorted (target_state->keys,
|
|
key,
|
|
sort_props_func);
|
|
|
|
/* If the current target state is modified, we have some work to do.
|
|
*
|
|
* If the animation is running, we add a key to the current animation
|
|
* with a delay of the current duration so that the new animation will
|
|
* animate into place.
|
|
*
|
|
* If the animation isn't running, but the state is set, we immediately
|
|
* warp to that state.
|
|
*/
|
|
if (key->target_state == priv->target_state)
|
|
{
|
|
if (!clutter_timeline_is_playing (priv->timeline))
|
|
{
|
|
/* We can warp to the state by setting a NULL state, then setting
|
|
* the target state again.
|
|
*/
|
|
clutter_state_change (state, NULL, FALSE);
|
|
clutter_state_change (state, target_state->name, FALSE);
|
|
}
|
|
else
|
|
{
|
|
/* Set the ClutterInterval associated with the state */
|
|
GValue initial = G_VALUE_INIT;
|
|
gdouble progress = clutter_timeline_get_progress (priv->timeline);
|
|
|
|
g_value_init (&initial,
|
|
clutter_interval_get_value_type (key->interval));
|
|
|
|
if (key->is_animatable)
|
|
{
|
|
ClutterAnimatable *animatable;
|
|
|
|
animatable = CLUTTER_ANIMATABLE (key->object);
|
|
clutter_animatable_get_initial_state (animatable,
|
|
key->property_name,
|
|
&initial);
|
|
}
|
|
else
|
|
g_object_get_property (key->object, key->property_name, &initial);
|
|
|
|
if (clutter_alpha_get_mode (key->alpha) != key->mode)
|
|
clutter_alpha_set_mode (key->alpha, key->mode);
|
|
|
|
clutter_interval_set_initial_value (key->interval, &initial);
|
|
clutter_interval_set_final_value (key->interval, &key->value);
|
|
|
|
g_value_unset (&initial);
|
|
|
|
/* Set the delay as if the interval had just begun */
|
|
if (progress > key->pre_delay)
|
|
key->pre_pre_delay = MIN (progress - key->pre_delay,
|
|
1.0 - key->post_delay);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* clutter_state_fetch_state:
|
|
* @state: a #ClutterState
|
|
* @state_name: the name of the state to be retrieved
|
|
* @create: %TRUE if the state should be instantiated if not found
|
|
*
|
|
* Retrieves the #State structure for @state_name inside the given
|
|
* #ClutterState instance
|
|
*
|
|
* If @state_name is %NULL and @create is %TRUE then NULL will
|
|
* be returned.
|
|
*
|
|
* Return value: a #State structure for the given name, or %NULL
|
|
*/
|
|
static State *
|
|
clutter_state_fetch_state (ClutterState *state,
|
|
const gchar *state_name,
|
|
gboolean create)
|
|
{
|
|
ClutterStatePrivate *priv = state->priv;
|
|
State *retval;
|
|
|
|
if (state_name == NULL)
|
|
{
|
|
return NULL;
|
|
}
|
|
else
|
|
state_name = g_intern_string (state_name);
|
|
|
|
retval = g_hash_table_lookup (priv->states, state_name);
|
|
if (retval == NULL && create)
|
|
{
|
|
retval = state_new (state, state_name);
|
|
g_hash_table_insert (priv->states, (gpointer) state_name, retval);
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_set_key:
|
|
* @state: a #ClutterState instance.
|
|
* @source_state_name: (allow-none): the source transition to specify
|
|
* transition for, or %NULL to specify the default fallback when a
|
|
* more specific source state doesn't exist.
|
|
* @target_state_name: the name of the transition to set a key value for.
|
|
* @object: the #GObject to set a key for
|
|
* @property_name: the property to set a key for
|
|
* @mode: the id of the alpha function to use
|
|
* @value: the value for property_name of object in state_name
|
|
* @pre_delay: relative time of the transition to be idle in the beginning
|
|
* of the transition
|
|
* @post_delay: relative time of the transition to be idle in the end of
|
|
* the transition
|
|
*
|
|
* Sets one specific end key for a state name, @object, @property_name
|
|
* combination.
|
|
*
|
|
* Return value: (transfer none): the #ClutterState instance, allowing
|
|
* chaining of multiple calls
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
ClutterState *
|
|
clutter_state_set_key (ClutterState *state,
|
|
const gchar *source_state_name,
|
|
const gchar *target_state_name,
|
|
GObject *object,
|
|
const gchar *property_name,
|
|
guint mode,
|
|
const GValue *value,
|
|
gdouble pre_delay,
|
|
gdouble post_delay)
|
|
{
|
|
GParamSpec *pspec;
|
|
ClutterStateKey *state_key;
|
|
State *source_state = NULL;
|
|
State *target_state;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STATE (state), NULL);
|
|
g_return_val_if_fail (G_IS_OBJECT (object), NULL);
|
|
g_return_val_if_fail (property_name, NULL);
|
|
g_return_val_if_fail (value, NULL);
|
|
|
|
pspec = get_property_from_object (object, property_name);
|
|
if (pspec == NULL)
|
|
return state;
|
|
|
|
source_state = clutter_state_fetch_state (state, source_state_name, TRUE);
|
|
target_state = clutter_state_fetch_state (state, target_state_name, TRUE);
|
|
|
|
property_name = g_intern_string (property_name);
|
|
state_key = clutter_state_key_new (target_state,
|
|
object, property_name, pspec,
|
|
mode);
|
|
|
|
state_key->source_state = source_state;
|
|
state_key->pre_delay = pre_delay;
|
|
state_key->post_delay = post_delay;
|
|
|
|
g_value_init (&state_key->value, G_VALUE_TYPE (value));
|
|
g_value_copy (value, &state_key->value);
|
|
|
|
clutter_state_set_key_internal (state, state_key);
|
|
|
|
return state;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_get_states:
|
|
* @state: a #ClutterState instance.
|
|
*
|
|
* Gets a list of all the state names managed by this #ClutterState.
|
|
*
|
|
* Return value: (transfer container) (element-type utf8): a newly allocated
|
|
* #GList of state names. The contents of the returned #GList are owned
|
|
* by the #ClutterState and should not be modified or freed. Use
|
|
* g_list_free() to free the resources allocated by the returned list when
|
|
* done using it
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
GList *
|
|
clutter_state_get_states (ClutterState *state)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_STATE (state), NULL);
|
|
return g_hash_table_get_keys (state->priv->states);
|
|
}
|
|
|
|
/**
|
|
* clutter_state_get_keys:
|
|
* @state: a #ClutterState instance.
|
|
* @source_state_name: (allow-none): the source transition name to query,
|
|
* or %NULL for all source states
|
|
* @target_state_name: (allow-none): the target transition name to query,
|
|
* or %NULL for all target states
|
|
* @object: (allow-none): the specific object instance to list keys for,
|
|
* or %NULL for all managed objects
|
|
* @property_name: (allow-none): the property name to search for, or %NULL
|
|
* for all properties.
|
|
*
|
|
* Returns a list of pointers to opaque structures with accessor functions
|
|
* that describe the keys added to an animator.
|
|
*
|
|
* Return value: (transfer container) (element-type Clutter.StateKey): a
|
|
* newly allocated #GList of #ClutterStateKey<!-- -->s. The contents of
|
|
* the returned list are owned by the #ClutterState and should not be
|
|
* modified or freed. Use g_list_free() to free the resources allocated
|
|
* by the returned list when done using it
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
GList *
|
|
clutter_state_get_keys (ClutterState *state,
|
|
const gchar *source_state_name,
|
|
const gchar *target_state_name,
|
|
GObject *object,
|
|
const gchar *property_name)
|
|
{
|
|
GList *s, *state_list;
|
|
GList *targets = NULL;
|
|
State *source_state = NULL;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STATE (state), NULL);
|
|
|
|
source_state_name = g_intern_string (source_state_name);
|
|
target_state_name = g_intern_string (target_state_name);
|
|
property_name = g_intern_string (property_name);
|
|
|
|
if (target_state_name != NULL)
|
|
state_list = g_list_append (NULL, (gpointer) target_state_name);
|
|
else
|
|
state_list = clutter_state_get_states (state);
|
|
|
|
if (source_state_name)
|
|
source_state = clutter_state_fetch_state (state, source_state_name, FALSE);
|
|
|
|
for (s = state_list; s != NULL; s = s->next)
|
|
{
|
|
State *target_state;
|
|
|
|
target_state = clutter_state_fetch_state (state, s->data, FALSE);
|
|
if (target_state != NULL)
|
|
{
|
|
GList *k;
|
|
|
|
for (k = target_state->keys; k; k = k->next)
|
|
{
|
|
ClutterStateKey *key = k->data;
|
|
|
|
if ((object == NULL || (object == key->object)) &&
|
|
(source_state_name == NULL ||
|
|
source_state == key->source_state) &&
|
|
(property_name == NULL ||
|
|
(property_name == key->property_name)))
|
|
{
|
|
targets = g_list_prepend (targets, key);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
g_list_free (state_list);
|
|
|
|
return g_list_reverse (targets);
|
|
}
|
|
|
|
|
|
/**
|
|
* clutter_state_remove_key:
|
|
* @state: a #ClutterState instance.
|
|
* @source_state_name: (allow-none): the source state name to query,
|
|
* or %NULL for all source states
|
|
* @target_state_name: (allow-none): the target state name to query,
|
|
* or %NULL for all target states
|
|
* @object: (allow-none): the specific object instance to list keys for,
|
|
* or %NULL for all managed objects
|
|
* @property_name: (allow-none): the property name to search for,
|
|
* or %NULL for all properties.
|
|
*
|
|
* Removes all keys matching the search criteria passed in arguments.
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
void
|
|
clutter_state_remove_key (ClutterState *state,
|
|
const gchar *source_state_name,
|
|
const gchar *target_state_name,
|
|
GObject *object,
|
|
const gchar *property_name)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_STATE (state));
|
|
|
|
clutter_state_remove_key_internal (state,
|
|
source_state_name, target_state_name,
|
|
object, property_name,
|
|
FALSE);
|
|
}
|
|
|
|
/**
|
|
* clutter_state_get_timeline:
|
|
* @state: a #ClutterState
|
|
*
|
|
* Gets the timeline driving the #ClutterState
|
|
*
|
|
* Return value: (transfer none): the #ClutterTimeline that drives
|
|
* the state change animations. The returned timeline is owned
|
|
* by the #ClutterState and it should not be unreferenced directly
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
ClutterTimeline *
|
|
clutter_state_get_timeline (ClutterState *state)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_STATE (state), NULL);
|
|
|
|
return state->priv->timeline;
|
|
}
|
|
|
|
|
|
static void
|
|
clutter_state_set_property (GObject *object,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterState *state = CLUTTER_STATE (object);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_STATE:
|
|
clutter_state_set_state (state, g_value_get_string (value));
|
|
break;
|
|
case PROP_DURATION:
|
|
state->priv->duration = g_value_get_uint (value);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_state_get_property (GObject *object,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterState *state = CLUTTER_STATE (object);
|
|
switch (prop_id)
|
|
{
|
|
case PROP_STATE:
|
|
g_value_set_string (value,
|
|
clutter_state_get_state (state));
|
|
break;
|
|
case PROP_DURATION:
|
|
g_value_set_uint (value, state->priv->duration);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_state_class_init (ClutterStateClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
GParamSpec *pspec;
|
|
|
|
gobject_class->finalize = clutter_state_finalize;
|
|
gobject_class->set_property = clutter_state_set_property;
|
|
gobject_class->get_property = clutter_state_get_property;
|
|
|
|
/**
|
|
* ClutterState::completed:
|
|
* @state: the #ClutterState that emitted the signal
|
|
*
|
|
* The ::completed signal is emitted when a #ClutterState reaches
|
|
* the target state specified by clutter_state_set_state() or
|
|
* clutter_state_warp_to_state().
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
state_signals[COMPLETED] =
|
|
g_signal_new (I_("completed"),
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterStateClass, completed),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__VOID,
|
|
G_TYPE_NONE, 0);
|
|
|
|
/**
|
|
* ClutterState:state:
|
|
*
|
|
* The currently set target state, setting it causes the
|
|
* state machine to transition to the new state, use
|
|
* clutter_state_warp_to_state() to change state without
|
|
* a transition.
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
pspec = g_param_spec_string ("state",
|
|
P_("State"),
|
|
P_("Currently set state, (transition to this state might not be complete)"),
|
|
NULL,
|
|
CLUTTER_PARAM_READWRITE);
|
|
obj_props[PROP_STATE] = pspec;
|
|
g_object_class_install_property (gobject_class, PROP_STATE, pspec);
|
|
|
|
/**
|
|
* ClutterState:duration:
|
|
*
|
|
* Default duration used if an duration has not been specified for a specific
|
|
* source/target state pair. The values is in milliseconds.
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
pspec = g_param_spec_uint ("duration",
|
|
P_("Duration"),
|
|
P_("Default transition duration"),
|
|
0, 86400000, 1000,
|
|
CLUTTER_PARAM_READWRITE);
|
|
obj_props[PROP_DURATION] = pspec;
|
|
g_object_class_install_property (gobject_class, PROP_DURATION, pspec);
|
|
}
|
|
|
|
static void
|
|
clutter_state_init (ClutterState *self)
|
|
{
|
|
ClutterStatePrivate *priv;
|
|
|
|
priv = self->priv = clutter_state_get_instance_private (self);
|
|
|
|
priv->states = g_hash_table_new_full (g_direct_hash, g_direct_equal,
|
|
NULL,
|
|
state_free);
|
|
|
|
self->priv->source_state_name = NULL;
|
|
self->priv->target_state_name = NULL;
|
|
|
|
self->priv->duration = 1000;
|
|
|
|
priv->timeline = clutter_timeline_new (1000);
|
|
g_signal_connect (priv->timeline, "new-frame",
|
|
G_CALLBACK (clutter_state_new_frame),
|
|
self);
|
|
g_signal_connect (priv->timeline, "completed",
|
|
G_CALLBACK (clutter_state_completed),
|
|
self);
|
|
|
|
priv->slave_timeline = clutter_timeline_new (SLAVE_TIMELINE_LENGTH);
|
|
}
|
|
|
|
|
|
/**
|
|
* clutter_state_get_animator:
|
|
* @state: a #ClutterState instance.
|
|
* @source_state_name: the name of a source state
|
|
* @target_state_name: the name of a target state
|
|
*
|
|
* Retrieves the #ClutterAnimator that is being used for transitioning
|
|
* between the two states, if any has been set
|
|
*
|
|
* Return value: (transfer none): a #ClutterAnimator instance, or %NULL
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
ClutterAnimator *
|
|
clutter_state_get_animator (ClutterState *state,
|
|
const gchar *source_state_name,
|
|
const gchar *target_state_name)
|
|
{
|
|
State *target_state;
|
|
guint i;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STATE (state), NULL);
|
|
|
|
source_state_name = g_intern_string (source_state_name);
|
|
if (source_state_name == g_intern_static_string (""))
|
|
source_state_name = NULL;
|
|
|
|
target_state_name = g_intern_string (target_state_name);
|
|
|
|
target_state = clutter_state_fetch_state (state, target_state_name, FALSE);
|
|
if (target_state == NULL)
|
|
return NULL;
|
|
|
|
for (i = 0; i < target_state->animators->len; i++)
|
|
{
|
|
const StateAnimator *animator;
|
|
|
|
animator = &g_array_index (target_state->animators, StateAnimator, i);
|
|
if (animator->source_state_name == source_state_name)
|
|
return animator->animator;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_set_animator:
|
|
* @state: a #ClutterState instance.
|
|
* @source_state_name: the name of a source state
|
|
* @target_state_name: the name of a target state
|
|
* @animator: (allow-none): a #ClutterAnimator instance, or %NULL to
|
|
* unset an existing #ClutterAnimator
|
|
*
|
|
* Specifies a #ClutterAnimator to be used when transitioning between
|
|
* the two named states.
|
|
*
|
|
* The @animator allows specifying a transition between the state that is
|
|
* more elaborate than the basic transitions allowed by the tweening of
|
|
* properties defined in the #ClutterState keys.
|
|
*
|
|
* If @animator is %NULL it will unset an existing animator.
|
|
*
|
|
* #ClutterState will take a reference on the passed @animator, if any
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
void
|
|
clutter_state_set_animator (ClutterState *state,
|
|
const gchar *source_state_name,
|
|
const gchar *target_state_name,
|
|
ClutterAnimator *animator)
|
|
{
|
|
State *target_state;
|
|
guint i;
|
|
|
|
g_return_if_fail (CLUTTER_IS_STATE (state));
|
|
|
|
source_state_name = g_intern_string (source_state_name);
|
|
target_state_name = g_intern_string (target_state_name);
|
|
|
|
target_state = clutter_state_fetch_state (state, target_state_name, TRUE);
|
|
if (target_state == NULL)
|
|
return;
|
|
|
|
for (i = 0; target_state->animators->len; i++)
|
|
{
|
|
StateAnimator *a;
|
|
|
|
a = &g_array_index (target_state->animators, StateAnimator, i);
|
|
if (a->source_state_name == source_state_name)
|
|
{
|
|
g_object_unref (a->animator);
|
|
|
|
if (animator != NULL)
|
|
a->animator = g_object_ref (animator);
|
|
else
|
|
{
|
|
/* remove the matched animator if passed NULL */
|
|
g_array_remove_index (target_state->animators, i);
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (animator != NULL)
|
|
{
|
|
StateAnimator state_animator = {
|
|
source_state_name,
|
|
g_object_ref (animator)
|
|
};
|
|
|
|
g_array_append_val (target_state->animators, state_animator);
|
|
}
|
|
}
|
|
|
|
static gpointer
|
|
clutter_state_key_copy (gpointer boxed)
|
|
{
|
|
if (boxed != NULL)
|
|
{
|
|
ClutterStateKey *key = boxed;
|
|
|
|
key->ref_count += 1;
|
|
}
|
|
|
|
return boxed;
|
|
}
|
|
|
|
G_DEFINE_BOXED_TYPE (ClutterStateKey, clutter_state_key,
|
|
clutter_state_key_copy,
|
|
clutter_state_key_free);
|
|
|
|
/**
|
|
* clutter_state_key_get_pre_delay:
|
|
* @state_key: a #ClutterStateKey
|
|
*
|
|
* Retrieves the pause before transitioning starts as a fraction of
|
|
* the total transition time.
|
|
*
|
|
* Return value: the pre delay used before starting the transition.
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
gdouble
|
|
clutter_state_key_get_pre_delay (const ClutterStateKey *state_key)
|
|
{
|
|
g_return_val_if_fail (state_key != NULL, 0.0);
|
|
|
|
return state_key->pre_delay;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_key_get_post_delay:
|
|
* @state_key: a #ClutterStateKey
|
|
*
|
|
* Retrieves the duration of the pause after transitioning is complete
|
|
* as a fraction of the total transition time.
|
|
*
|
|
* Return value: the post delay, used after doing the transition.
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
gdouble
|
|
clutter_state_key_get_post_delay (const ClutterStateKey *state_key)
|
|
{
|
|
g_return_val_if_fail (state_key != NULL, 0.0);
|
|
|
|
return state_key->post_delay;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_key_get_mode:
|
|
* @state_key: a #ClutterStateKey
|
|
*
|
|
* Retrieves the easing mode used for @state_key.
|
|
*
|
|
* Return value: the mode of a #ClutterStateKey
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
gulong
|
|
clutter_state_key_get_mode (const ClutterStateKey *state_key)
|
|
{
|
|
g_return_val_if_fail (state_key != NULL, 0);
|
|
|
|
return state_key->mode;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_key_get_value:
|
|
* @state_key: a #ClutterStateKey
|
|
* @value: a #GValue initialized with the correct type for the @state_key
|
|
*
|
|
* Retrieves a copy of the value for a #ClutterStateKey.
|
|
*
|
|
* The #GValue needs to be already initialized for the value type
|
|
* of the property or to a type that allow transformation from the value
|
|
* type of the key.
|
|
*
|
|
* Use g_value_unset() when done.
|
|
*
|
|
* Return value: %TRUE if the value was successfully retrieved,
|
|
* and %FALSE otherwise
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
gboolean
|
|
clutter_state_key_get_value (const ClutterStateKey *state_key,
|
|
GValue *value)
|
|
{
|
|
g_return_val_if_fail (state_key != NULL, FALSE);
|
|
g_return_val_if_fail (value != NULL, FALSE);
|
|
g_return_val_if_fail (G_VALUE_TYPE (value) != G_TYPE_INVALID, FALSE);
|
|
|
|
if (!g_type_is_a (G_VALUE_TYPE (&state_key->value), G_VALUE_TYPE (value)))
|
|
{
|
|
if (g_value_type_compatible (G_VALUE_TYPE (&state_key->value),
|
|
G_VALUE_TYPE (value)))
|
|
{
|
|
g_value_copy (&state_key->value, value);
|
|
return TRUE;
|
|
}
|
|
|
|
if (g_value_type_transformable (G_VALUE_TYPE (&state_key->value),
|
|
G_VALUE_TYPE (value)))
|
|
{
|
|
if (g_value_transform (&state_key->value, value))
|
|
return TRUE;
|
|
}
|
|
|
|
g_warning ("%s: Unable to convert from %s to %s for the "
|
|
"property '%s' of object %s in the state key",
|
|
G_STRLOC,
|
|
g_type_name (G_VALUE_TYPE (&state_key->value)),
|
|
g_type_name (G_VALUE_TYPE (value)),
|
|
state_key->property_name,
|
|
G_OBJECT_TYPE_NAME (state_key->object));
|
|
|
|
return FALSE;
|
|
}
|
|
else
|
|
g_value_copy (&state_key->value, value);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_key_get_object:
|
|
* @state_key: a #ClutterStateKey
|
|
*
|
|
* Retrieves the object instance this #ClutterStateKey applies to.
|
|
*
|
|
* Return value: (transfer none): the object this state key applies to.
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
GObject *
|
|
clutter_state_key_get_object (const ClutterStateKey *state_key)
|
|
{
|
|
g_return_val_if_fail (state_key, NULL);
|
|
|
|
return state_key->object;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_key_get_property_name:
|
|
* @state_key: a #ClutterStateKey
|
|
*
|
|
* Retrieves the name of the property this #ClutterStateKey applies to
|
|
*
|
|
* Return value: the name of the property. The returned string is owned
|
|
* by the #ClutterStateKey and should never be modified or freed
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
const gchar *
|
|
clutter_state_key_get_property_name (const ClutterStateKey *state_key)
|
|
{
|
|
g_return_val_if_fail (state_key, NULL);
|
|
|
|
return state_key->property_name;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_key_get_source_state_name:
|
|
* @state_key: a #ClutterStateKey
|
|
*
|
|
* Retrieves the name of the source state of the @state_key
|
|
*
|
|
* Return value: the name of the source state for this key, or %NULL
|
|
* if this is the generic state key for the given property when
|
|
* transitioning to the target state. The returned string is owned
|
|
* by the #ClutterStateKey and should never be modified or freed
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
const gchar *
|
|
clutter_state_key_get_source_state_name (const ClutterStateKey *state_key)
|
|
{
|
|
g_return_val_if_fail (state_key, NULL);
|
|
|
|
if (state_key->source_state != NULL)
|
|
return state_key->source_state->name;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_key_get_target_state_name:
|
|
* @state_key: a #ClutterStateKey
|
|
*
|
|
* Get the name of the source state this #ClutterStateKey contains,
|
|
* or NULL if this is the generic state key for the given property
|
|
* when transitioning to the target state.
|
|
*
|
|
* Return value: the name of the source state for this key, or NULL if
|
|
* the key is generic
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
const gchar *
|
|
clutter_state_key_get_target_state_name (const ClutterStateKey *state_key)
|
|
{
|
|
g_return_val_if_fail (state_key, NULL);
|
|
|
|
return state_key->target_state->name;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_key_get_property_type:
|
|
* @key: a #ClutterStateKey
|
|
*
|
|
* Retrieves the #GType of the property a key applies to
|
|
*
|
|
* You can use this type to initialize the #GValue to pass to
|
|
* clutter_state_key_get_value()
|
|
*
|
|
* Return value: the #GType of the property
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
GType
|
|
clutter_state_key_get_property_type (const ClutterStateKey *key)
|
|
{
|
|
g_return_val_if_fail (key != NULL, G_TYPE_INVALID);
|
|
|
|
return G_VALUE_TYPE (&key->value);
|
|
}
|
|
|
|
|
|
/**
|
|
* clutter_state_set_duration:
|
|
* @state: a #ClutterState
|
|
* @source_state_name: (allow-none): the name of the source state, or %NULL
|
|
* @target_state_name: (allow-none): the name of the target state, or %NULL
|
|
* @duration: the duration of the transition, in milliseconds
|
|
*
|
|
* Sets the duration of a transition.
|
|
*
|
|
* If both state names are %NULL the default duration for @state is set.
|
|
*
|
|
* If only @target_state_name is specified, the passed @duration becomes
|
|
* the default duration for transitions to the target state.
|
|
*
|
|
* If both states names are specified, the passed @duration only applies
|
|
* to the specified transition.
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
void
|
|
clutter_state_set_duration (ClutterState *state,
|
|
const gchar *source_state_name,
|
|
const gchar *target_state_name,
|
|
guint duration)
|
|
{
|
|
State *target_state;
|
|
|
|
g_return_if_fail (CLUTTER_IS_STATE (state));
|
|
|
|
source_state_name = g_intern_string (source_state_name);
|
|
if (source_state_name == g_intern_static_string (""))
|
|
source_state_name = NULL;
|
|
|
|
target_state_name = g_intern_string (target_state_name);
|
|
if (target_state_name == g_intern_static_string (""))
|
|
target_state_name = NULL;
|
|
|
|
if (target_state_name == NULL)
|
|
{
|
|
state->priv->duration = duration;
|
|
return;
|
|
}
|
|
|
|
target_state = clutter_state_fetch_state (state, target_state_name, FALSE);
|
|
if (target_state != NULL)
|
|
{
|
|
if (source_state_name != NULL)
|
|
g_hash_table_insert (target_state->durations,
|
|
(gpointer) source_state_name,
|
|
GINT_TO_POINTER (duration));
|
|
else
|
|
g_hash_table_insert (target_state->durations,
|
|
NULL,
|
|
GINT_TO_POINTER (duration));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_state_get_duration:
|
|
* @state: a #ClutterState
|
|
* @source_state_name: (allow-none): the name of the source state to
|
|
* get the duration of, or %NULL
|
|
* @target_state_name: (allow-none): the name of the source state to
|
|
* get the duration of, or %NULL
|
|
*
|
|
* Queries the duration used for transitions between a source and
|
|
* target state pair
|
|
*
|
|
* The semantics for the query are the same as the semantics used for
|
|
* setting the duration with clutter_state_set_duration()
|
|
*
|
|
* Return value: the duration, in milliseconds
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
guint
|
|
clutter_state_get_duration (ClutterState *state,
|
|
const gchar *source_state_name,
|
|
const gchar *target_state_name)
|
|
{
|
|
State *target_state;
|
|
guint ret = 0;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STATE (state), 0);
|
|
|
|
source_state_name = g_intern_string (source_state_name);
|
|
if (source_state_name == g_intern_static_string (""))
|
|
source_state_name = NULL;
|
|
|
|
target_state_name = g_intern_string (target_state_name);
|
|
if (target_state_name == g_intern_static_string (""))
|
|
target_state_name = NULL;
|
|
|
|
if (target_state_name == NULL)
|
|
return state->priv->duration;
|
|
|
|
target_state = clutter_state_fetch_state (state, target_state_name, FALSE);
|
|
if (target_state != NULL)
|
|
{
|
|
if (source_state_name)
|
|
{
|
|
ret = GPOINTER_TO_INT (g_hash_table_lookup (target_state->durations,
|
|
source_state_name));
|
|
if(!ret)
|
|
ret = GPOINTER_TO_INT (g_hash_table_lookup (target_state->durations,
|
|
NULL));
|
|
}
|
|
else
|
|
ret = GPOINTER_TO_INT (g_hash_table_lookup (target_state->durations,
|
|
NULL));
|
|
}
|
|
|
|
if (!ret)
|
|
ret = state->priv->duration;
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_get_state:
|
|
* @state: a #ClutterState
|
|
*
|
|
* Queries the currently set target state.
|
|
*
|
|
* During a transition this function will return the target of the transition.
|
|
*
|
|
* This function is useful when called from handlers of the
|
|
* #ClutterState::completed signal.
|
|
*
|
|
* Return value: a string containing the target state. The returned string
|
|
* is owned by the #ClutterState and should not be modified or freed
|
|
*
|
|
* Since: 1.4
|
|
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
|
|
* #ClutterTransitionGroup instead
|
|
*/
|
|
const gchar *
|
|
clutter_state_get_state (ClutterState *state)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_STATE (state), NULL);
|
|
|
|
return state->priv->target_state_name;
|
|
}
|
|
|
|
typedef struct _ParseClosure {
|
|
ClutterState *state;
|
|
ClutterScript *script;
|
|
|
|
GValue *value;
|
|
|
|
gboolean result;
|
|
} ParseClosure;
|
|
|
|
static void
|
|
parse_state_transition (JsonArray *array,
|
|
guint index_,
|
|
JsonNode *element,
|
|
gpointer data)
|
|
{
|
|
ParseClosure *clos = data;
|
|
JsonObject *object;
|
|
const gchar *source_name, *target_name;
|
|
State *source_state, *target_state;
|
|
JsonArray *keys;
|
|
GSList *valid_keys = NULL;
|
|
GList *array_keys, *k;
|
|
|
|
if (JSON_NODE_TYPE (element) != JSON_NODE_OBJECT)
|
|
{
|
|
g_warning ("The 'transitions' member of a ClutterState description "
|
|
"should be an array of objects, but the element %d of the "
|
|
"array is of type '%s'. The element will be ignored.",
|
|
index_,
|
|
json_node_type_name (element));
|
|
return;
|
|
}
|
|
|
|
object = json_node_get_object (element);
|
|
|
|
if (!json_object_has_member (object, "source") ||
|
|
!json_object_has_member (object, "target") ||
|
|
!(json_object_has_member (object, "keys") ||
|
|
json_object_has_member (object, "animator")))
|
|
{
|
|
g_warning ("The transition description at index %d is missing one "
|
|
"of the mandatory members: source, target and keys or "
|
|
"animator", index_);
|
|
return;
|
|
}
|
|
|
|
source_name = json_object_get_string_member (object, "source");
|
|
source_state = clutter_state_fetch_state (clos->state, source_name, TRUE);
|
|
|
|
target_name = json_object_get_string_member (object, "target");
|
|
target_state = clutter_state_fetch_state (clos->state, target_name, TRUE);
|
|
|
|
if (json_object_has_member (object, "duration"))
|
|
{
|
|
guint duration = json_object_get_int_member (object, "duration");
|
|
|
|
clutter_state_set_duration (clos->state,
|
|
source_name, target_name,
|
|
duration);
|
|
}
|
|
|
|
if (json_object_has_member (object, "animator"))
|
|
{
|
|
const gchar *id_ = json_object_get_string_member (object, "animator");
|
|
GObject *animator;
|
|
|
|
animator = clutter_script_get_object (clos->script, id_);
|
|
if (animator == NULL)
|
|
{
|
|
g_warning ("No object with id '%s' has been defined.", id_);
|
|
return;
|
|
}
|
|
|
|
clutter_state_set_animator (clos->state,
|
|
source_name,
|
|
target_name,
|
|
CLUTTER_ANIMATOR (animator));
|
|
}
|
|
|
|
if (!json_object_has_member (object, "keys"))
|
|
return;
|
|
|
|
keys = json_object_get_array_member (object, "keys");
|
|
if (keys == NULL && !json_object_has_member (object, "animator"))
|
|
{
|
|
g_warning ("The transition description at index %d has an invalid "
|
|
"key member of type '%s' when an array was expected.",
|
|
index_,
|
|
json_node_type_name (json_object_get_member (object, "keys")));
|
|
return;
|
|
}
|
|
|
|
if (G_IS_VALUE (clos->value))
|
|
valid_keys = g_slist_reverse (g_value_get_pointer (clos->value));
|
|
else
|
|
g_value_init (clos->value, G_TYPE_POINTER);
|
|
|
|
array_keys = json_array_get_elements (keys);
|
|
for (k = array_keys; k != NULL; k = k->next)
|
|
{
|
|
JsonNode *node = k->data;
|
|
JsonArray *key = json_node_get_array (node);
|
|
ClutterStateKey *state_key;
|
|
GObject *gobject;
|
|
GParamSpec *pspec;
|
|
const gchar *id_;
|
|
const gchar *property;
|
|
gulong mode;
|
|
gboolean res;
|
|
|
|
id_ = json_array_get_string_element (key, 0);
|
|
gobject = clutter_script_get_object (clos->script, id_);
|
|
if (gobject == NULL)
|
|
{
|
|
g_warning ("No object with id '%s' has been defined.", id_);
|
|
continue;
|
|
}
|
|
|
|
property = json_array_get_string_element (key, 1);
|
|
pspec = get_property_from_object (gobject, property);
|
|
if (pspec == NULL)
|
|
{
|
|
g_warning ("The object of type '%s' and name '%s' has no "
|
|
"property named '%s'.",
|
|
G_OBJECT_TYPE_NAME (gobject),
|
|
id_,
|
|
property);
|
|
continue;
|
|
}
|
|
|
|
mode = _clutter_script_resolve_animation_mode (json_array_get_element (key, 2));
|
|
|
|
state_key = clutter_state_key_new (target_state,
|
|
gobject, property, pspec,
|
|
mode);
|
|
|
|
res = _clutter_script_parse_node (clos->script,
|
|
&(state_key->value),
|
|
property,
|
|
json_array_get_element (key, 3),
|
|
pspec);
|
|
if (!res)
|
|
{
|
|
g_warning ("Unable to parse the key value for the "
|
|
"property '%s' of object '%s' at index %d",
|
|
property,
|
|
id_,
|
|
index_);
|
|
clutter_state_key_free (state_key);
|
|
continue;
|
|
}
|
|
|
|
switch (json_array_get_length (key))
|
|
{
|
|
case 5:
|
|
state_key->pre_delay = json_array_get_double_element (key, 4);
|
|
state_key->post_delay = 0.0;
|
|
break;
|
|
|
|
case 6:
|
|
state_key->pre_delay = json_array_get_double_element (key, 4);
|
|
state_key->post_delay = json_array_get_double_element (key, 5);
|
|
break;
|
|
|
|
default:
|
|
state_key->pre_delay = 0.0;
|
|
state_key->post_delay = 0.0;
|
|
break;
|
|
}
|
|
|
|
state_key->source_state = source_state;
|
|
|
|
valid_keys = g_slist_prepend (valid_keys, state_key);
|
|
}
|
|
|
|
g_list_free (array_keys);
|
|
|
|
g_value_set_pointer (clos->value, g_slist_reverse (valid_keys));
|
|
|
|
clos->result = TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
clutter_state_parse_custom_node (ClutterScriptable *scriptable,
|
|
ClutterScript *script,
|
|
GValue *value,
|
|
const gchar *name,
|
|
JsonNode *node)
|
|
{
|
|
ParseClosure clos;
|
|
|
|
if (strcmp (name, "transitions") != 0)
|
|
return FALSE;
|
|
|
|
if (JSON_NODE_TYPE (node) != JSON_NODE_ARRAY)
|
|
return FALSE;
|
|
|
|
clos.state = CLUTTER_STATE (scriptable);
|
|
clos.script = script;
|
|
clos.value = value;
|
|
clos.result = FALSE;
|
|
|
|
json_array_foreach_element (json_node_get_array (node),
|
|
parse_state_transition,
|
|
&clos);
|
|
|
|
return clos.result;
|
|
}
|
|
|
|
static void
|
|
clutter_state_set_custom_property (ClutterScriptable *scriptable,
|
|
ClutterScript *script,
|
|
const gchar *name,
|
|
const GValue *value)
|
|
{
|
|
if (strcmp (name, "transitions") == 0)
|
|
{
|
|
ClutterState *state = CLUTTER_STATE (scriptable);
|
|
GSList *keys = g_value_get_pointer (value);
|
|
GSList *k;
|
|
|
|
for (k = keys; k != NULL; k = k->next)
|
|
clutter_state_set_key_internal (state, k->data);
|
|
|
|
g_slist_free (keys);
|
|
}
|
|
else
|
|
g_object_set_property (G_OBJECT (scriptable), name, value);
|
|
}
|
|
|
|
static void
|
|
clutter_scriptable_iface_init (ClutterScriptableIface *iface)
|
|
{
|
|
iface->parse_custom_node = clutter_state_parse_custom_node;
|
|
iface->set_custom_property = clutter_state_set_custom_property;
|
|
}
|