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This migrates all the GLX window system code down from the Clutter backend code into a Cogl winsys. Moving OpenGL window system binding code down from Clutter into Cogl is the biggest blocker to having Cogl become a standalone 3D graphics library, so this is an important step in that direction. |
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cogl-context-driver-gles.h | ||
cogl-feature-functions-gles.h | ||
cogl-gles.c | ||
cogl-texture-driver-gles.c |