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d40cdfa3e1
This migrates all the GLX window system code down from the Clutter backend code into a Cogl winsys. Moving OpenGL window system binding code down from Clutter into Cogl is the biggest blocker to having Cogl become a standalone 3D graphics library, so this is an important step in that direction.
112 lines
2.6 KiB
C
112 lines
2.6 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-object.h"
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#include "cogl-display-private.h"
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#include "cogl-winsys-private.h"
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static void _cogl_display_free (CoglDisplay *display);
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COGL_OBJECT_DEFINE (Display, display);
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GQuark
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cogl_display_error_quark (void)
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{
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return g_quark_from_static_string ("cogl-display-error-quark");
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}
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static void
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_cogl_display_free (CoglDisplay *display)
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{
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if (display->renderer)
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{
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cogl_object_unref (display->renderer);
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display->renderer = NULL;
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}
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if (display->onscreen_template)
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{
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cogl_object_unref (display->onscreen_template);
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display->onscreen_template = NULL;
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}
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g_slice_free (CoglDisplay, display);
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}
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CoglDisplay *
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cogl_display_new (CoglRenderer *renderer,
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CoglOnscreenTemplate *onscreen_template)
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{
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CoglDisplay *display = g_slice_new0 (CoglDisplay);
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GError *error = NULL;
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display->renderer = renderer;
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if (renderer)
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cogl_object_ref (renderer);
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else
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display->renderer = cogl_renderer_new ();
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if (!cogl_renderer_connect (display->renderer, &error))
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{
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g_warning ("Failed to connect renderer: %s\n", error->message);
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g_error_free (error);
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g_object_unref (display->renderer);
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g_slice_free (CoglDisplay, display);
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return NULL;
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}
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display->onscreen_template = onscreen_template;
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if (onscreen_template)
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cogl_object_ref (onscreen_template);
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display->setup = FALSE;
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return _cogl_display_object_new (display);
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}
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gboolean
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cogl_display_setup (CoglDisplay *display,
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GError **error)
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{
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if (display->setup)
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return TRUE;
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#ifdef COGL_HAS_FULL_WINSYS
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if (!_cogl_winsys_display_setup (display, error))
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return FALSE;
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#endif
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display->setup = TRUE;
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return TRUE;
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}
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