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![Neil Roberts](/assets/img/avatar_default.png)
There was a lot of common code that was copied to all of the backends to convert the data to a suitable format and wrap it into a CoglBitmap so that it can be passed to _cogl_texture_driver_upload_subregion_to_gl. This patch moves the common code to cogl-texture.c so that the virtual just takes a CoglBitmap that is already in the right format.