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ClutterTexture is full of side effects that have been picked up over the years; they make improving ClutterTexture harder than necessary, as well as making subclassing impossible without introducing weird behaviours in the child classes as well. Since Clutter 1.10 we have the ClutterImage content type, which is side-effects free, given that it just paints texture data using the state of the actor. Sadly, we still have subclasses of ClutterTexture, both deprecated and not, so we cannot deprecate ClutterTexture right out; the type and structures will still be available, like we do for ClutterGroup, but the whole API should be moved to the deprecated section, waiting for the time in which we can get rid of it all. |
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.. | ||
xsettings | ||
clutter-backend-x11.c | ||
clutter-backend-x11.h | ||
clutter-device-manager-core-x11.c | ||
clutter-device-manager-core-x11.h | ||
clutter-device-manager-xi2.c | ||
clutter-device-manager-xi2.h | ||
clutter-event-x11.c | ||
clutter-glx-texture-pixmap.c | ||
clutter-glx-texture-pixmap.h | ||
clutter-glx.h | ||
clutter-input-device-core-x11.c | ||
clutter-input-device-core-x11.h | ||
clutter-input-device-xi2.c | ||
clutter-input-device-xi2.h | ||
clutter-keymap-x11.c | ||
clutter-keymap-x11.h | ||
clutter-settings-x11.h | ||
clutter-stage-x11.c | ||
clutter-stage-x11.h | ||
clutter-x11-texture-pixmap.c | ||
clutter-x11-texture-pixmap.h | ||
clutter-x11.h |