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6885c37784
Just like libmutter-clutter, and libmutter, mark exported symbols with an COGL_EXPORT macro. This removes the .map and .map.in files previously used, containing a list of semi private symbols. This symbol was out of date, i.e. pointed to non-existing symbols, and was also replaced with COGL_EXPORT macros. unit_test_* symbols are exported by the help of the unit test defining macro. test_* symbols are no longer supported as it proved unnecessary. https://gitlab.gnome.org/GNOME/mutter/merge_requests/1059
173 lines
5.7 KiB
C
173 lines
5.7 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_1_CONTEXT_H__
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#define __COGL_1_CONTEXT_H__
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#include <cogl/cogl-types.h>
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#include <cogl/cogl-texture.h>
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#include <cogl/cogl-framebuffer.h>
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#include <cogl/cogl-macros.h>
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G_BEGIN_DECLS
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/**
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* cogl_get_option_group:
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*
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* Retrieves the #GOptionGroup used by Cogl to parse the command
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* line options. Clutter uses this to handle the Cogl command line
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* options during its initialization process.
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*
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* Return value: a #GOptionGroup
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*
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* Since: 1.0
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* Deprecated: 1.16: Not replaced
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*/
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COGL_DEPRECATED
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COGL_EXPORT GOptionGroup *
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cogl_get_option_group (void);
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/* Misc */
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/**
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* cogl_get_proc_address: (skip)
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* @name: the name of the function.
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*
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* Gets a pointer to a given GL or GL ES extension function. This acts
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* as a wrapper around glXGetProcAddress() or whatever is the
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* appropriate function for the current backend.
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*
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* <note>This function should not be used to query core opengl API
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* symbols since eglGetProcAddress for example doesn't allow this and
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* and may return a junk pointer if you do.</note>
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*
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* Return value: a pointer to the requested function or %NULL if the
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* function is not available.
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*/
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COGL_EXPORT GCallback
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cogl_get_proc_address (const char *name);
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/**
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* cogl_set_depth_test_enabled:
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* @setting: %TRUE to enable depth testing or %FALSE to disable.
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*
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* Sets whether depth testing is enabled. If it is disabled then the
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* order that actors are layered on the screen depends solely on the
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* order specified using clutter_actor_raise() and
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* clutter_actor_lower(), otherwise it will also take into account the
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* actor's depth. Depth testing is disabled by default.
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*
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* Deprecated: 1.16: Use cogl_pipeline_set_depth_state() instead
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*/
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COGL_DEPRECATED_FOR (cogl_pipeline_set_depth_state)
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COGL_EXPORT void
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cogl_set_depth_test_enabled (gboolean setting);
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/**
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* cogl_get_depth_test_enabled:
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*
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* Queries if depth testing has been enabled via cogl_set_depth_test_enable()
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*
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* Return value: %TRUE if depth testing is enabled, and %FALSE otherwise
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*
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* Deprecated: 1.16: Use cogl_pipeline_set_depth_state() instead
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*/
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COGL_DEPRECATED_FOR (cogl_pipeline_set_depth_state)
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COGL_EXPORT gboolean
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cogl_get_depth_test_enabled (void);
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/**
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* cogl_set_backface_culling_enabled:
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* @setting: %TRUE to enable backface culling or %FALSE to disable.
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*
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* Sets whether textures positioned so that their backface is showing
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* should be hidden. This can be used to efficiently draw two-sided
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* textures or fully closed cubes without enabling depth testing. This
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* only affects calls to the cogl_rectangle* family of functions and
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* cogl_vertex_buffer_draw*. Backface culling is disabled by default.
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*
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* Deprecated: 1.16: Use cogl_pipeline_set_cull_face_mode() instead
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*/
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COGL_DEPRECATED_FOR (cogl_pipeline_set_cull_face_mode)
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COGL_EXPORT void
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cogl_set_backface_culling_enabled (gboolean setting);
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/**
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* cogl_get_backface_culling_enabled:
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*
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* Queries if backface culling has been enabled via
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* cogl_set_backface_culling_enabled()
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*
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* Return value: %TRUE if backface culling is enabled, and %FALSE otherwise
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*
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* Deprecated: 1.16: Use cogl_pipeline_get_cull_face_mode() instead
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*/
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COGL_DEPRECATED_FOR (cogl_pipeline_get_cull_face_mode)
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COGL_EXPORT gboolean
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cogl_get_backface_culling_enabled (void);
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/**
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* cogl_flush:
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*
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* This function should only need to be called in exceptional circumstances.
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*
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* As an optimization Cogl drawing functions may batch up primitives
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* internally, so if you are trying to use raw GL outside of Cogl you stand a
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* better chance of being successful if you ask Cogl to flush any batched
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* geometry before making your state changes.
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*
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* It only ensure that the underlying driver is issued all the commands
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* necessary to draw the batched primitives. It provides no guarantees about
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* when the driver will complete the rendering.
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*
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* This provides no guarantees about the GL state upon returning and to avoid
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* confusing Cogl you should aim to restore any changes you make before
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* resuming use of Cogl.
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*
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* If you are making state changes with the intention of affecting Cogl drawing
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* primitives you are 100% on your own since you stand a good chance of
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* conflicting with Cogl internals. For example clutter-gst which currently
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* uses direct GL calls to bind ARBfp programs will very likely break when Cogl
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* starts to use ARBfb programs itself for the material API.
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*
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* Since: 1.0
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*/
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COGL_EXPORT void
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cogl_flush (void);
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G_END_DECLS
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#endif /* __COGL_1_CONTEXT_H__ */
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