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99cc435730
For use in batching multiple primitives as a single GL upload. https://gitlab.gnome.org/GNOME/mutter/merge_requests/969
74 lines
2.7 KiB
C
74 lines
2.7 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifndef __COGL_PRIMITIVES_PRIVATE_H
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#define __COGL_PRIMITIVES_PRIVATE_H
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#include <glib.h>
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G_BEGIN_DECLS
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/* Draws a rectangle without going through the journal so that it will
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be flushed immediately. This should only be used in situations
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where the code may be called while the journal is already being
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flushed. In that case using the journal would go wrong */
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void
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_cogl_rectangle_immediate (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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float x_1,
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float y_1,
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float x_2,
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float y_2);
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void
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cogl_2d_primitives_immediate (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglVerticesMode mode,
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const CoglVertexP2 *vertices,
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unsigned int n_vertices);
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typedef struct _CoglMultiTexturedRect
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{
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const float *position; /* x0,y0,x1,y1 */
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const float *tex_coords; /* (tx0,ty0,tx1,ty1)(tx0,ty0,tx1,ty1)(... */
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int tex_coords_len; /* number of floats in tex_coords? */
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} CoglMultiTexturedRect;
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void
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_cogl_framebuffer_draw_multitextured_rectangles (
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CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglMultiTexturedRect *rects,
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int n_rects);
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G_END_DECLS
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#endif /* __COGL_PRIMITIVES_PRIVATE_H */
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