mirror of
https://github.com/brl/mutter.git
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5a43f6b895
Step and cubic bezier.
242 lines
7.6 KiB
C
242 lines
7.6 KiB
C
#include <stdlib.h>
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#include <clutter/clutter.h>
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/* all the easing modes provided by Clutter */
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static const struct {
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const gchar *name;
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ClutterAnimationMode mode;
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} easing_modes[] = {
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{ "linear", CLUTTER_LINEAR },
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{ "easeInQuad", CLUTTER_EASE_IN_QUAD },
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{ "easeOutQuad", CLUTTER_EASE_OUT_QUAD },
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{ "easeInOutQuad", CLUTTER_EASE_IN_OUT_QUAD },
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{ "easeInCubic", CLUTTER_EASE_IN_CUBIC },
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{ "easeOutCubic", CLUTTER_EASE_OUT_CUBIC },
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{ "easeInOutCubic", CLUTTER_EASE_IN_OUT_CUBIC },
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{ "easeInQuart", CLUTTER_EASE_IN_QUART },
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{ "easeOutQuart", CLUTTER_EASE_OUT_QUART },
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{ "easeInOutQuart", CLUTTER_EASE_IN_OUT_QUART },
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{ "easeInQuint", CLUTTER_EASE_IN_QUINT },
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{ "easeOutQuint", CLUTTER_EASE_OUT_QUINT },
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{ "easeInOutQuint", CLUTTER_EASE_IN_OUT_QUINT },
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{ "easeInSine", CLUTTER_EASE_IN_SINE },
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{ "easeOutSine", CLUTTER_EASE_OUT_SINE },
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{ "easeInOutSine", CLUTTER_EASE_IN_OUT_SINE },
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{ "easeInExpo", CLUTTER_EASE_IN_EXPO },
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{ "easeOutExpo", CLUTTER_EASE_OUT_EXPO },
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{ "easeInOutExpo", CLUTTER_EASE_IN_OUT_EXPO },
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{ "easeInCirc", CLUTTER_EASE_IN_CIRC },
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{ "easeOutCirc", CLUTTER_EASE_OUT_CIRC },
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{ "easeInOutCirc", CLUTTER_EASE_IN_OUT_CIRC },
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{ "easeInElastic", CLUTTER_EASE_IN_ELASTIC },
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{ "easeOutElastic", CLUTTER_EASE_OUT_ELASTIC },
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{ "easeInOutElastic", CLUTTER_EASE_IN_OUT_ELASTIC },
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{ "easeInBack", CLUTTER_EASE_IN_BACK },
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{ "easeOutBack", CLUTTER_EASE_OUT_BACK },
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{ "easeInOutBack", CLUTTER_EASE_IN_OUT_BACK },
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{ "easeInBounce", CLUTTER_EASE_IN_BOUNCE },
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{ "easeOutBounce", CLUTTER_EASE_OUT_BOUNCE },
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{ "easeInOutBounce", CLUTTER_EASE_IN_OUT_BOUNCE },
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{ "stepStart", CLUTTER_STEP_START },
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{ "stepEnd", CLUTTER_STEP_END },
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{ "ease", CLUTTER_EASE },
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{ "easeIn", CLUTTER_EASE_IN },
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{ "easeOut", CLUTTER_EASE_OUT },
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{ "easeInOut", CLUTTER_EASE_IN_OUT },
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};
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#define HELP_TEXT "<b>Easing mode: %s (%d of %d)</b>\n" \
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"Left click to tween\n" \
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"Middle click to jump\n" \
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"Right click to change the easing mode"
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static const gint n_easing_modes = G_N_ELEMENTS (easing_modes);
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static gint current_mode = 0;
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static gint duration = 1;
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static ClutterActor *main_stage = NULL;
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static ClutterActor *easing_mode_label = NULL;
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static gboolean
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on_button_press (ClutterActor *actor,
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ClutterButtonEvent *event,
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ClutterActor *rectangle)
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{
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if (event->button == CLUTTER_BUTTON_SECONDARY)
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{
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gchar *text;
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/* cycle through the various easing modes */
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current_mode = (current_mode + 1 < n_easing_modes)
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? current_mode + 1
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: 0;
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/* update the text of the label */
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text = g_strdup_printf (HELP_TEXT,
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easing_modes[current_mode].name,
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current_mode + 1,
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n_easing_modes);
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clutter_text_set_markup (CLUTTER_TEXT (easing_mode_label), text);
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g_free (text);
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}
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else if (event->button == CLUTTER_BUTTON_MIDDLE)
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{
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clutter_actor_set_position (rectangle, event->x, event->y);
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}
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else if (event->button == CLUTTER_BUTTON_PRIMARY)
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{
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ClutterAnimationMode cur_mode;
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cur_mode = easing_modes[current_mode].mode;
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clutter_actor_save_easing_state (rectangle);
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/* tween the actor using the current easing mode */
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clutter_actor_set_easing_mode (rectangle, cur_mode);
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clutter_actor_set_easing_duration (rectangle, duration * 1000);
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clutter_actor_set_position (rectangle, event->x, event->y);
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clutter_actor_restore_easing_state (rectangle);
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}
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return CLUTTER_EVENT_STOP;
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}
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static gboolean
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draw_bouncer (ClutterCanvas *canvas,
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cairo_t *cr,
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int width,
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int height)
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{
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const ClutterColor *bouncer_color;
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cairo_pattern_t *pattern;
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float radius;
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cairo_set_operator (cr, CAIRO_OPERATOR_CLEAR);
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cairo_paint (cr);
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cairo_set_operator (cr, CAIRO_OPERATOR_OVER);
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radius = MAX (width, height);
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cairo_arc (cr, radius / 2, radius / 2, radius / 2, 0.0, 2.0 * G_PI);
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bouncer_color = CLUTTER_COLOR_DarkScarletRed;
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pattern = cairo_pattern_create_radial (radius / 2, radius / 2, 0,
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radius, radius, radius);
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cairo_pattern_add_color_stop_rgba (pattern,
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0,
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bouncer_color->red / 255.0,
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bouncer_color->green / 255.0,
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bouncer_color->blue / 255.0,
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bouncer_color->alpha / 255.0);
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cairo_pattern_add_color_stop_rgba (pattern,
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0.85,
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bouncer_color->red / 255.0,
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bouncer_color->green / 255.0,
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bouncer_color->blue / 255.0,
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0.25);
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cairo_set_source (cr, pattern);
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cairo_fill_preserve (cr);
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cairo_pattern_destroy (pattern);
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return TRUE;
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}
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static ClutterActor *
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make_bouncer (gfloat width,
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gfloat height)
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{
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ClutterActor *retval;
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ClutterContent *canvas;
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retval = clutter_actor_new ();
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canvas = clutter_canvas_new ();
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g_signal_connect (canvas, "draw", G_CALLBACK (draw_bouncer), NULL);
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clutter_canvas_set_size (CLUTTER_CANVAS (canvas), width, height);
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clutter_actor_set_name (retval, "bouncer");
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clutter_actor_set_size (retval, width, height);
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clutter_actor_set_pivot_point (retval, 0.5f, 0.5f);
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clutter_actor_set_translation (retval, width / -2.f, height / -2.f, 0.f);
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clutter_actor_set_reactive (retval, TRUE);
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clutter_actor_set_content (retval, canvas);
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g_object_unref (canvas);
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return retval;
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}
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static GOptionEntry test_easing_entries[] = {
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{
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"duration", 'd',
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0,
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G_OPTION_ARG_INT, &duration,
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"Duration of the animation",
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"SECONDS"
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},
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{ NULL }
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};
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage, *rect, *label;
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gchar *text;
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gfloat stage_width, stage_height;
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GError *error = NULL;
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if (clutter_init_with_args (&argc, &argv,
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NULL,
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test_easing_entries,
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NULL,
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&error) != CLUTTER_INIT_SUCCESS)
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return 1;
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stage = clutter_stage_new ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Easing Modes");
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clutter_actor_set_background_color (stage, CLUTTER_COLOR_LightSkyBlue);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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main_stage = stage;
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clutter_actor_get_size (stage, &stage_width, &stage_height);
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/* create the actor that we want to tween */
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rect = make_bouncer (50, 50);
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clutter_actor_add_child (stage, rect);
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clutter_actor_set_position (rect, stage_width / 2, stage_height / 2);
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text = g_strdup_printf (HELP_TEXT,
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easing_modes[current_mode].name,
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current_mode + 1,
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n_easing_modes);
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label = clutter_text_new ();
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clutter_actor_add_child (stage, label);
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clutter_text_set_markup (CLUTTER_TEXT (label), text);
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clutter_text_set_line_alignment (CLUTTER_TEXT (label), PANGO_ALIGN_RIGHT);
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clutter_actor_add_constraint (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.95));
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clutter_actor_add_constraint (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.95));
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easing_mode_label = label;
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g_free (text);
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g_signal_connect (stage,
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"button-press-event", G_CALLBACK (on_button_press),
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rect);
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clutter_actor_show (stage);
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clutter_main ();
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return EXIT_SUCCESS;
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}
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