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* configure.ac: * README.in: Use a template for the README file, so that it gets the right version number.
69 lines
1.9 KiB
Plaintext
69 lines
1.9 KiB
Plaintext
Clutter README.
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===============
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This is Clutter @CLUTTER_VERSION@. Clutter aims to give a nice easy
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GObject based API for creating fast, mainly 2D single window stylalised
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applications such as media box UI's, presentaions, kiosk style apps etc.
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It uses OpenGL for rendering.
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Its not meant to be a full featured GUI toolkit for regular desktop
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apps nor provide a general interface to *all* OpenGL functionality.
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It currently uses fairly low end GL functionality with an aim to still
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work well on open source graphics drivers as well as possibly making
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an eventual GL ES port feasable.
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Clutter currently requires GLib >= 2.10, GdkPixbuf and OpenGL >= 1.2.
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Its also recommended you have some kind of working hardware OpenGL on
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your target system.
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Clutter is LGPL licensed.
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The official website is: http://www.clutter-project.org
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INSTALLATION
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====
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See the INSTALL file
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RELEASE NOTES
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====
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Release Notes for Clutter 0.4
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-----------------------------
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* ...
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HACKING
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====
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If you want to hack on and improve clutter check the TODO file.
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BUGS
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====
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Bugs should be reported to the OpenedHand Bugzilla at:
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http://bugzilla.o-hand.com
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Under the product "Clutter".
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In the report you should include:
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* what system you're running Clutter on;
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* which version of GLib, GdkPixbuf and OpenGL you are using;
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* which video card and which drivers you are using;
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* how to reproduce the bug.
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If you cannot reproduce the bug with one of the tests that come with Clutter
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source code, you should include a small test case displaying the bad
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behaviour.
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If the bug exposes a crash, the exact text printed out and a stack trace
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obtained using gdb are greatly appreciated.
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PATCHES
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====
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Patches should be submitted using Bugzilla. Patches fixing a bug should be
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attached to the bug report; patches for new features or for fixing bugs not
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yet reported should be attached to a newly opened bug. Patches should always
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be in the unified diff format.
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