mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 16:10:41 -05:00
65015a137e
cogl-texture-2d-sliced provides an implementation of CoglTexture and this seperation lays the foundation for potentially supporting atlas textures, pixmap textures (as in GLX_EXT_texture_from_pixmap) and fast-path GL_TEXTURE_{1D,2D,3D,RECTANGLE} textures in a maintainable fashion.
281 lines
8.6 KiB
C
281 lines
8.6 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*
|
|
* Authors:
|
|
* Matthew Allum <mallum@openedhand.com>
|
|
* Neil Roberts <neil@linux.intel.com>
|
|
* Robert Bragg <robert@linux.intel.com>
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "cogl.h"
|
|
#include "cogl-internal.h"
|
|
#include "cogl-util.h"
|
|
#include "cogl-bitmap.h"
|
|
#include "cogl-bitmap-private.h"
|
|
#include "cogl-texture-private.h"
|
|
#include "cogl-material.h"
|
|
#include "cogl-context.h"
|
|
#include "cogl-handle.h"
|
|
#include "cogl-primitives.h"
|
|
|
|
#include <string.h>
|
|
#include <stdlib.h>
|
|
#include <math.h>
|
|
|
|
#include "cogl-gles2-wrapper.h"
|
|
|
|
|
|
void
|
|
_cogl_texture_driver_bind (GLenum gl_target,
|
|
GLuint gl_handle,
|
|
GLenum gl_intformat)
|
|
{
|
|
GE (cogl_gles2_wrapper_bind_texture (gl_target, gl_handle, gl_intformat));
|
|
}
|
|
|
|
void
|
|
_cogl_texture_driver_prep_gl_for_pixels_upload (int pixels_rowstride,
|
|
int pixels_bpp)
|
|
{
|
|
_cogl_texture_prep_gl_alignment_for_pixels_upload (pixels_rowstride);
|
|
}
|
|
|
|
void
|
|
_cogl_texture_driver_prep_gl_for_pixels_download (int pixels_rowstride,
|
|
int pixels_bpp)
|
|
{
|
|
_cogl_texture_prep_gl_alignment_for_pixels_download (pixels_rowstride);
|
|
}
|
|
|
|
void
|
|
_cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
int width,
|
|
int height,
|
|
CoglBitmap *source_bmp,
|
|
GLuint source_gl_format,
|
|
GLuint source_gl_type,
|
|
GLuint gl_handle)
|
|
{
|
|
int bpp = _cogl_get_format_bpp (source_bmp->format);
|
|
CoglBitmap slice_bmp;
|
|
|
|
/* NB: GLES doesn't support the GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS
|
|
* or GL_UNPACK_SKIP_ROWS pixel store options so we can't directly source a
|
|
* sub-region from source_bmp, we need to use a transient bitmap instead. */
|
|
|
|
/* FIXME: optimize by not copying to intermediate slice bitmap when source
|
|
* rowstride = bpp * width and the texture image is not sliced */
|
|
|
|
/* Setup temp bitmap for slice subregion */
|
|
slice_bmp.format = tex->bitmap.format;
|
|
slice_bmp.width = width;
|
|
slice_bmp.height = height;
|
|
slice_bmp.rowstride = bpp * slice_bmp.width;
|
|
slice_bmp.data = (guchar*) g_malloc (slice_bmp.rowstride * slice_bmp.height);
|
|
|
|
/* Setup gl alignment to match rowstride and top-left corner */
|
|
_cogl_texture_driver_prep_gl_for_pixels_upload (slice_bmp.rowstride,
|
|
bpp);
|
|
|
|
/* Copy subregion data */
|
|
_cogl_bitmap_copy_subregion (source_bmp,
|
|
&slice_bmp,
|
|
src_x,
|
|
src_y,
|
|
0, 0,
|
|
slice_bmp.width,
|
|
slice_bmp.height);
|
|
|
|
/* Upload new image data */
|
|
GE( _cogl_texture_driver_bind (tex->gl_target,
|
|
gl_handle, tex->gl_intformat) );
|
|
|
|
GE( glTexSubImage2D (tex->gl_target, 0,
|
|
dst_x, dst_y,
|
|
width, height,
|
|
source_gl_format,
|
|
source_gl_type,
|
|
slice_bmp.data) );
|
|
|
|
/* Free temp bitmap */
|
|
g_free (slice_bmp.data);
|
|
}
|
|
|
|
/* NB: GLES doesn't support glGetTexImage2D, so cogl-texture will instead
|
|
* fallback to a generic render + readpixels approach to downloading
|
|
* texture data. (See _cogl_texture_draw_and_read() ) */
|
|
gboolean
|
|
_cogl_texture_driver_gl_get_tex_image (GLenum gl_target,
|
|
GLenum dest_gl_format,
|
|
GLenum dest_gl_type,
|
|
guint8 *dest)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
gboolean
|
|
_cogl_texture_driver_size_supported (GLenum gl_target,
|
|
GLenum gl_format,
|
|
GLenum gl_type,
|
|
int width,
|
|
int height)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
_cogl_texture_driver_try_setting_gl_border_color (
|
|
GLuint gl_target,
|
|
const GLfloat *transparent_color)
|
|
{
|
|
/* FAIL! */
|
|
}
|
|
|
|
gboolean
|
|
_cogl_pixel_format_from_gl_internal (GLenum gl_int_format,
|
|
CoglPixelFormat *out_format)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
CoglPixelFormat
|
|
_cogl_pixel_format_to_gl (CoglPixelFormat format,
|
|
GLenum *out_glintformat,
|
|
GLenum *out_glformat,
|
|
GLenum *out_gltype)
|
|
{
|
|
CoglPixelFormat required_format;
|
|
GLenum glintformat = 0;
|
|
GLenum glformat = 0;
|
|
GLenum gltype = 0;
|
|
|
|
/* FIXME: check YUV support */
|
|
|
|
required_format = format;
|
|
|
|
/* Find GL equivalents */
|
|
switch (format & COGL_UNPREMULT_MASK)
|
|
{
|
|
case COGL_PIXEL_FORMAT_A_8:
|
|
glintformat = GL_ALPHA;
|
|
glformat = GL_ALPHA;
|
|
gltype = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case COGL_PIXEL_FORMAT_G_8:
|
|
glintformat = GL_LUMINANCE;
|
|
glformat = GL_LUMINANCE;
|
|
gltype = GL_UNSIGNED_BYTE;
|
|
break;
|
|
|
|
/* Just one 24-bit ordering supported */
|
|
case COGL_PIXEL_FORMAT_RGB_888:
|
|
case COGL_PIXEL_FORMAT_BGR_888:
|
|
glintformat = GL_RGB;
|
|
glformat = GL_RGB;
|
|
gltype = GL_UNSIGNED_BYTE;
|
|
required_format = COGL_PIXEL_FORMAT_RGB_888;
|
|
break;
|
|
|
|
/* Just one 32-bit ordering supported */
|
|
case COGL_PIXEL_FORMAT_RGBA_8888:
|
|
case COGL_PIXEL_FORMAT_BGRA_8888:
|
|
case COGL_PIXEL_FORMAT_ARGB_8888:
|
|
case COGL_PIXEL_FORMAT_ABGR_8888:
|
|
glintformat = GL_RGBA;
|
|
glformat = GL_RGBA;
|
|
gltype = GL_UNSIGNED_BYTE;
|
|
required_format = COGL_PIXEL_FORMAT_RGBA_8888;
|
|
required_format |= (format & COGL_PREMULT_BIT);
|
|
break;
|
|
|
|
/* The following three types of channel ordering
|
|
* are always defined using system word byte
|
|
* ordering (even according to GLES spec) */
|
|
case COGL_PIXEL_FORMAT_RGB_565:
|
|
glintformat = GL_RGB;
|
|
glformat = GL_RGB;
|
|
gltype = GL_UNSIGNED_SHORT_5_6_5;
|
|
break;
|
|
case COGL_PIXEL_FORMAT_RGBA_4444:
|
|
glintformat = GL_RGBA;
|
|
glformat = GL_RGBA;
|
|
gltype = GL_UNSIGNED_SHORT_4_4_4_4;
|
|
break;
|
|
case COGL_PIXEL_FORMAT_RGBA_5551:
|
|
glintformat = GL_RGBA;
|
|
glformat = GL_RGBA;
|
|
gltype = GL_UNSIGNED_SHORT_5_5_5_1;
|
|
break;
|
|
|
|
/* FIXME: check extensions for YUV support */
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (out_glintformat != NULL)
|
|
*out_glintformat = glintformat;
|
|
if (out_glformat != NULL)
|
|
*out_glformat = glformat;
|
|
if (out_gltype != NULL)
|
|
*out_gltype = gltype;
|
|
|
|
return required_format;
|
|
}
|
|
|
|
gboolean
|
|
_cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target)
|
|
{
|
|
/* Allow 2-dimensional textures only */
|
|
if (gl_target != GL_TEXTURE_2D)
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
_cogl_texture_driver_gl_generate_mipmaps (GLenum gl_target)
|
|
{
|
|
GE( cogl_wrap_glGenerateMipmap (gl_target) );
|
|
}
|
|
|
|
CoglPixelFormat
|
|
_cogl_texture_driver_find_best_gl_get_data_format (
|
|
CoglPixelFormat format,
|
|
GLenum *closest_gl_format,
|
|
GLenum *closest_gl_type)
|
|
{
|
|
/* Find closest format that's supported by GL
|
|
(Can't use _cogl_pixel_format_to_gl since available formats
|
|
when reading pixels on GLES are severely limited) */
|
|
*closest_gl_format = GL_RGBA;
|
|
*closest_gl_type = GL_UNSIGNED_BYTE;
|
|
return COGL_PIXEL_FORMAT_RGBA_8888;
|
|
}
|
|
|