mutter/cogl/cogl-sampler-cache.c
Neil Roberts c33ce5fc6b Use GL_ARB_sampler_objects
GL_ARB_sampler_objects provides a GL object which overrides the
sampler state part of a texture object with different values. The
sampler state that Cogl currently exposes is the wrap modes and
filters. Cogl exposes the state as part of the pipeline layer state
but without this extension GL only exposes it as part of the texture
object state. This means that it won't work to use a single texture
multiple times in one primitive with different sampler states. It also
makes switching between different sampler states with a single texture
not terribly efficient because it has to change the texture object
state every time.

This patch adds a cache for sampler states in a shared hash table
attached to the CoglContext. The entire set of parameters for the
sampler state is used as the key for the hash table. When a unique
state is encountered the sampler cache will create a new entry,
otherwise it will return a const pointer to an existing entry. That
means we can have a single pointer to represent any combination of
sampler state.

Pipeline layers now just store this single pointer rather than storing
all of the sampler state. The two separate state flags for wrap modes
and filters have now been combined into one. It should be faster to
compare the sampler state now because instead of comparing each value
it can just compare the pointers to the cached sampler entries. The
hash table of cached sampler states should only need to perform its
more expensive hash on the state when a property is changed on a
pipeline, not every time it is flushed.

When the sampler objects extension is available each cached sampler
state will also get a sampler object to represent it. The common code
to flush the GL state will now simply bind this object to a unit
instead of flushing the state though the CoglTexture when possible.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-04-05 13:47:36 +01:00

361 lines
12 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-sampler-cache-private.h"
#include "cogl-context-private.h"
struct _CoglSamplerCache
{
CoglContext *context;
/* The samplers are hashed in two tables. One is using the enum
values that Cogl exposes (so it can include the 'automatic' wrap
mode) and the other is using the converted values that will be
given to GL. The first is used to get a unique pointer for the
sampler state so that pipelines only need to store a single
pointer instead of the whole state and the second is used so that
only a single GL sampler object will be created for each unique
GL state. */
GHashTable *hash_table_cogl;
GHashTable *hash_table_gl;
/* This is used for generated fake unique sampler object numbers
when the sampler object extension is not supported */
GLuint next_fake_sampler_object_number;
};
static CoglSamplerCacheWrapMode
get_real_wrap_mode (CoglSamplerCacheWrapMode wrap_mode)
{
if (wrap_mode == COGL_SAMPLER_CACHE_WRAP_MODE_AUTOMATIC)
return COGL_SAMPLER_CACHE_WRAP_MODE_CLAMP_TO_EDGE;
return wrap_mode;
}
static void
canonicalize_key (CoglSamplerCacheEntry *key)
{
/* This converts the wrap modes to the enums that will actually be
given to GL so that it can be used as a key to get a unique GL
sampler object for the state */
key->wrap_mode_s = get_real_wrap_mode (key->wrap_mode_s);
key->wrap_mode_t = get_real_wrap_mode (key->wrap_mode_t);
key->wrap_mode_p = get_real_wrap_mode (key->wrap_mode_p);
}
static gboolean
wrap_mode_equal_gl (CoglSamplerCacheWrapMode wrap_mode0,
CoglSamplerCacheWrapMode wrap_mode1)
{
/* We want to compare the actual GLenum that will be used so that if
two different wrap_modes actually use the same GL state we'll
still use the same sampler object */
return get_real_wrap_mode (wrap_mode0) == get_real_wrap_mode (wrap_mode1);
}
static gboolean
sampler_state_equal_gl (const void *value0,
const void *value1)
{
const CoglSamplerCacheEntry *state0 = value0;
const CoglSamplerCacheEntry *state1 = value1;
return (state0->mag_filter == state1->mag_filter &&
state0->min_filter == state1->min_filter &&
wrap_mode_equal_gl (state0->wrap_mode_s, state1->wrap_mode_s) &&
wrap_mode_equal_gl (state0->wrap_mode_t, state1->wrap_mode_t) &&
wrap_mode_equal_gl (state0->wrap_mode_p, state1->wrap_mode_p));
}
static unsigned int
hash_wrap_mode_gl (unsigned int hash,
CoglSamplerCacheWrapMode wrap_mode)
{
/* We want to hash the actual GLenum that will be used so that if
two different wrap_modes actually use the same GL state we'll
still use the same sampler object */
GLenum real_wrap_mode = get_real_wrap_mode (wrap_mode);
return _cogl_util_one_at_a_time_hash (hash,
&real_wrap_mode,
sizeof (real_wrap_mode));
}
static unsigned int
hash_sampler_state_gl (const void *key)
{
const CoglSamplerCacheEntry *entry = key;
unsigned int hash = 0;
hash = _cogl_util_one_at_a_time_hash (hash, &entry->mag_filter,
sizeof (entry->mag_filter));
hash = _cogl_util_one_at_a_time_hash (hash, &entry->min_filter,
sizeof (entry->min_filter));
hash = hash_wrap_mode_gl (hash, entry->wrap_mode_s);
hash = hash_wrap_mode_gl (hash, entry->wrap_mode_t);
hash = hash_wrap_mode_gl (hash, entry->wrap_mode_p);
return _cogl_util_one_at_a_time_mix (hash);
}
static gboolean
sampler_state_equal_cogl (const void *value0,
const void *value1)
{
const CoglSamplerCacheEntry *state0 = value0;
const CoglSamplerCacheEntry *state1 = value1;
return (state0->mag_filter == state1->mag_filter &&
state0->min_filter == state1->min_filter &&
state0->wrap_mode_s == state1->wrap_mode_s &&
state0->wrap_mode_t == state1->wrap_mode_t &&
state0->wrap_mode_p == state1->wrap_mode_p);
}
static unsigned int
hash_sampler_state_cogl (const void *key)
{
const CoglSamplerCacheEntry *entry = key;
unsigned int hash = 0;
hash = _cogl_util_one_at_a_time_hash (hash, &entry->mag_filter,
sizeof (entry->mag_filter));
hash = _cogl_util_one_at_a_time_hash (hash, &entry->min_filter,
sizeof (entry->min_filter));
hash = _cogl_util_one_at_a_time_hash (hash, &entry->wrap_mode_s,
sizeof (entry->wrap_mode_s));
hash = _cogl_util_one_at_a_time_hash (hash, &entry->wrap_mode_t,
sizeof (entry->wrap_mode_t));
hash = _cogl_util_one_at_a_time_hash (hash, &entry->wrap_mode_p,
sizeof (entry->wrap_mode_p));
return _cogl_util_one_at_a_time_mix (hash);
}
CoglSamplerCache *
_cogl_sampler_cache_new (CoglContext *context)
{
CoglSamplerCache *cache = g_new (CoglSamplerCache, 1);
/* No reference is taken on the context because it would create a
circular reference */
cache->context = context;
cache->hash_table_gl = g_hash_table_new (hash_sampler_state_gl,
sampler_state_equal_gl);
cache->hash_table_cogl = g_hash_table_new (hash_sampler_state_cogl,
sampler_state_equal_cogl);
cache->next_fake_sampler_object_number = 1;
return cache;
}
static void
set_wrap_mode (CoglContext *context,
GLuint sampler_object,
GLenum param,
CoglSamplerCacheWrapMode wrap_mode)
{
GE( context, glSamplerParameteri (sampler_object,
param,
wrap_mode) );
}
static CoglSamplerCacheEntry *
_cogl_sampler_cache_get_entry_gl (CoglSamplerCache *cache,
const CoglSamplerCacheEntry *key)
{
CoglSamplerCacheEntry *entry;
entry = g_hash_table_lookup (cache->hash_table_gl, key);
if (entry == NULL)
{
CoglContext *context = cache->context;
entry = g_slice_dup (CoglSamplerCacheEntry, key);
if ((context->private_feature_flags &
COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS))
{
GE( context, glGenSamplers (1, &entry->sampler_object) );
GE( context, glSamplerParameteri (entry->sampler_object,
GL_TEXTURE_MIN_FILTER,
entry->min_filter) );
GE( context, glSamplerParameteri (entry->sampler_object,
GL_TEXTURE_MAG_FILTER,
entry->mag_filter) );
set_wrap_mode (context,
entry->sampler_object,
GL_TEXTURE_WRAP_S,
entry->wrap_mode_s);
set_wrap_mode (context,
entry->sampler_object,
GL_TEXTURE_WRAP_T,
entry->wrap_mode_t);
set_wrap_mode (context,
entry->sampler_object,
GL_TEXTURE_WRAP_R,
entry->wrap_mode_p);
}
else
{
/* If sampler objects aren't supported then we'll invent a
unique number so that pipelines can still compare the
unique state just by comparing the sampler object
numbers */
entry->sampler_object = cache->next_fake_sampler_object_number++;
}
g_hash_table_insert (cache->hash_table_gl, entry, entry);
}
return entry;
}
static CoglSamplerCacheEntry *
_cogl_sampler_cache_get_entry_cogl (CoglSamplerCache *cache,
const CoglSamplerCacheEntry *key)
{
CoglSamplerCacheEntry *entry;
entry = g_hash_table_lookup (cache->hash_table_cogl, key);
if (entry == NULL)
{
CoglSamplerCacheEntry canonical_key;
CoglSamplerCacheEntry *gl_entry;
entry = g_slice_dup (CoglSamplerCacheEntry, key);
/* Get the sampler object number from the canonical GL version
of the sampler state cache */
canonical_key = *key;
canonicalize_key (&canonical_key);
gl_entry = _cogl_sampler_cache_get_entry_gl (cache, &canonical_key);
entry->sampler_object = gl_entry->sampler_object;
g_hash_table_insert (cache->hash_table_cogl, entry, entry);
}
return entry;
}
const CoglSamplerCacheEntry *
_cogl_sampler_cache_get_default_entry (CoglSamplerCache *cache)
{
CoglSamplerCacheEntry key;
key.wrap_mode_s = COGL_SAMPLER_CACHE_WRAP_MODE_AUTOMATIC;
key.wrap_mode_t = COGL_SAMPLER_CACHE_WRAP_MODE_AUTOMATIC;
key.wrap_mode_p = COGL_SAMPLER_CACHE_WRAP_MODE_AUTOMATIC;
key.min_filter = GL_LINEAR;
key.mag_filter = GL_LINEAR;
return _cogl_sampler_cache_get_entry_cogl (cache, &key);
}
const CoglSamplerCacheEntry *
_cogl_sampler_cache_update_wrap_modes (CoglSamplerCache *cache,
const CoglSamplerCacheEntry *old_entry,
CoglSamplerCacheWrapMode wrap_mode_s,
CoglSamplerCacheWrapMode wrap_mode_t,
CoglSamplerCacheWrapMode wrap_mode_p)
{
CoglSamplerCacheEntry key = *old_entry;
key.wrap_mode_s = wrap_mode_s;
key.wrap_mode_t = wrap_mode_t;
key.wrap_mode_p = wrap_mode_p;
return _cogl_sampler_cache_get_entry_cogl (cache, &key);
}
const CoglSamplerCacheEntry *
_cogl_sampler_cache_update_filters (CoglSamplerCache *cache,
const CoglSamplerCacheEntry *old_entry,
GLenum min_filter,
GLenum mag_filter)
{
CoglSamplerCacheEntry key = *old_entry;
key.min_filter = min_filter;
key.mag_filter = mag_filter;
return _cogl_sampler_cache_get_entry_cogl (cache, &key);
}
static void
hash_table_free_gl_cb (void *key,
void *value,
void *user_data)
{
CoglContext *context = user_data;
CoglSamplerCacheEntry *entry = value;
if ((context->private_feature_flags &
COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS))
GE( context, glDeleteSamplers (1, &entry->sampler_object) );
g_slice_free (CoglSamplerCacheEntry, entry);
}
static void
hash_table_free_cogl_cb (void *key,
void *value,
void *user_data)
{
CoglSamplerCacheEntry *entry = value;
g_slice_free (CoglSamplerCacheEntry, entry);
}
void
_cogl_sampler_cache_free (CoglSamplerCache *cache)
{
g_hash_table_foreach (cache->hash_table_gl,
hash_table_free_gl_cb,
cache->context);
g_hash_table_destroy (cache->hash_table_gl);
g_hash_table_foreach (cache->hash_table_cogl,
hash_table_free_cogl_cb,
cache->context);
g_hash_table_destroy (cache->hash_table_cogl);
g_free (cache);
}