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693 lines
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693 lines
28 KiB
Plaintext
Clutter 1.0 README
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==================
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Clutter is an open source software library for creating fast, visually
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rich and animated graphical user interfaces.
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Clutter currently requires:
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* GLib >= 2.14.0
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* PangoCairo >= 1.20
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* OpenGL >= 1.4, OpenGL ES 1.1 or OpenGL ES 2.0
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* GLX, SDL, WGL or an EGL Implementation
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The official website is:
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http://www.clutter-project.org
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The Clutter blog is at
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http://www.clutter-project.org/blog
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To subscribe to the Clutter mailing list, send mail to:
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clutter+subscribe@o-hand.com
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The official mailing list archive is:
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http://lists.o-hand.com/clutter/
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New bug page on Bugzilla:
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http://bugzilla.o-hand.com/enter_bug.cgi?product=Clutter
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Clutter is licensed under the terms of the GNU Lesser General Public
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License, version 2.1 or (at your option) later.
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INSTALLATION
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============
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See the INSTALL file. Info on specific Clutter options;
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--enable-debug=[no/minimum/yes]
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Controls Clutter debugging level (default=yes):
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yes: All glib asserts, checks and runtime clutter verbose messages.
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minimum: Just glib cast checks and runtime clutter verbose messagaes.
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no: No glib asserts or checks and no runtime clutter verbose messages
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(Only really of use in extreme performance cases)
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--enable-cogl-debug=[no/minimum/yes]
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Controls COGL debugging level (default=minimum):
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yes: All runtime verbose messages and error checking for each GL
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primitive
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minimum: All runtime verbose messages
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no: No error checking and no messages
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--enable-maintainer-flags=[no/yes]
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Use strict compiler flags (default=no)
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--enable-gtk-doc
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use gtk-doc to build API documentation (default=no). Requires gtk-doc
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present on system
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--enable-manual=[no/yes]
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Build application developers manual. Requires jw and xmlto binaries.
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Presently incomplete.
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--without-fpu
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Assume target hardware has no floating point unit. Useful only
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for embedded targets such as ARM.
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--with-flavour=[glx/eglx/eglnative/sdl/osx/win32/fruity]
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Select the Clutter backend: (default=glx)
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glx: Fully featured GLX backend. Using Open GL.
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eglx: EGL/Open GL ES backend for EGL on X windows implementations
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eglnative:
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EGL/Open GL ES backend on 'native windowing system' - i.e
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raw framebuffer. Expects the EGL implementation to provide
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a createNativeWindow() call. Also it optionally supports
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tslib for touchscreen events.
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sdl: Basic SDL backend, using Open GL. Should provide portability
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to Windows and possibly other OS's. (DEPRECATED)
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osx: OS X backend. (EXPERIMENTAL)
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win32:
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Microsoft Windows(tm) WGL backend
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fruity:
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Apple iPod Touch(tm)/iPhone(tm) backend (EXPERIMENTAL)
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--with-imagebackend=[gdk-pixbuf/quartz/internal]
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Select the image loading backend used by COGL
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gdk-pixbuf: Depend on gdk-pixbuf-2.0 (default for the glx, eglx,
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eglnative, sdl, win32 flavours and recommended)
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quartz: Depend on CoreGraphics (default for the osx flavour)
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internal: Internal JPEG and PNG loader. Should only be used
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for testing on new platforms
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--with-gles=[1.1/2.0]
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Select the GLES version (for EGL backends) (default=1.1)
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--with-json=[internal/check]
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Select the JSON-GLib copy to use (default=internal)
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internal: Use the internal copy of JSON-GLib for ClutterScript
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check: Check for the existence of a system copy of JSON-GLib
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and if it is available, make Clutter depend on it
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VERSIONING
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==========
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Clutter uses the common "Linux kernel" versioning system, where
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even-numbered minor versions are stable and odd-numbered minor
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versions are development snapshots.
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Different major versions break both API and ABI but are parallel
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installable. The same major version with differing minor version is
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expected to be ABI compatible with other minor versions; differing
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micro versions are meant just for bug fixing. On odd minor versions
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the newly added API might still change.
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The micro version indicates the origin of the release: even micro
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numbers are only used for released archives; odd micro numbers are
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only used on the SVN repository.
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HACKING
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=======
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If you want to hack on and improve Clutter, check the contained TODO
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file for pending tasks, and HACKING for general coding guidelines.
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BUGS
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====
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Bugs should be reported to the OpenedHand Bugzilla at:
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http://bugzilla.o-hand.com/enter_bug.cgi?product=Clutter
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You will need an account.
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In the report you should include:
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* what system you're running Clutter on;
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* which version of Clutter you are using;
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* which version of GLib and OpenGL you are using;
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* which video card and which drivers you are using, including output of
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glxinfo and xdpyinfo;
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* how to reproduce the bug.
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If you cannot reproduce the bug with one of the tests that come with Clutter
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source code, you should include a small test case displaying the bad
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behaviour.
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If the bug exposes a crash, the exact text printed out and a stack trace
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obtained using gdb are greatly appreciated.
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PATCHES
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=======
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Patches should be submitted using Bugzilla. Patches fixing a bug should be
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attached to the bug report; patches for new features or for fixing bugs not
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yet reported should be attached to a newly opened bug. Patches should always
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be in the unified diff format, using:
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diff -Nuarp clutter.source clutter.patched > clutter-patch.diff
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If diffing against the SVN repository, you should use:
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git diff > clutter-patch.diff
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RELEASE NOTES
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=============
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Relevant information for developers with existing Clutter applications
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wanting to port to newer releases (See NEWS for general new feature info).
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Release Notes for Clutter 1.0
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-------------------------------
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* The clutter_actor_set_shader_param() function now takes a
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GValue, which can be set using the clutter_value_set_shader()
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family of functions. The floating point wrapper has been
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rename clutter_actor_set_shader_param_float() to match the newly
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added clutter_actor_set_shader_param_int().
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* The Pango renderer API has been exposed as public API, after
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a full rename from PangoClutter to CoglPango, to avoid namespace
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collisions with upstream Pango. The Pango font map, renderer and
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glyph cache can be used by third party code and depend only on
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COGL.
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* Both Clutter and COGL only allow including <clutter/clutter.h>
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and <cogl/cogl.h> directly, respectively. This allows avoiding
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breaking API every time a type definition is moved across
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headers, and improves the reliability of third party code against
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internal refactorings.
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* COGL has an internal Color type, used to store a color definition
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that can be efficiently used with the least amount of conversions
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by both the GL and GLES implementations. The COGL API has been
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changed to drop the usage of ClutterColor in favour of CoglColor.
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* The fixed point API implementation Clutter uses internally has been
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moved from the Clutter namespace to the COGL one.
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* ClutterLabel and ClutterEntry have been removed from the API, as
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both have been superceded by the ClutterText actor.
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* ClutterCloneTexture has been removed from the API; in its place,
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there is a generic ClutterClone actor which allows to "clone"
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any existing actors -- even composite ones -- without using
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frame buffer objects (FBOs).
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* The ClutterEffectTemplate and clutter_effect_* functions have been
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superceded by ClutterAnimation and thus removed from the public API.
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* The ClutterBehaviourBspline has been superceded by the usage of
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ClutterPath inside ClutterBehaviourPath, and thus removed from the
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public API.
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* ClutterColor API has received a much needed review to increase its
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consistency. This has led to the following changes:
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- clutter_color_parse() has been renamed to clutter_color_from_string()
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and the order of the arguments has been changed
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- the factor argument of clutter_color_shade() has been swapped with
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the return location for the new color
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- the fixed point entry points have been removed
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- clutter_color_from_hls() and clutter_color_to_hls() do not
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normalize the values in the [ 0, 255 ] interval but use the
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correct HLS intervals
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* The ClutterFixed symbols have been completely removed: fixed-point
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public entry points now take a CoglFixed.
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Cogl API changes for Clutter 1.0
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--------------------------------
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* All drawing functions now use a source material to determine how geometry is
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filled. The source material is set via cogl_set_source. Or the convenience
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functions cogl_set_source_color and cogl_set_source_texture.
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"drawing functions" include: cogl_rectangle, cogl_texture_rectangle,
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cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
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cogl_texture_* funcs have been renamed; see below for details),
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cogl_path_fill/stroke and cogl_vertex_buffer_draw*.
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cogl_texture_rectangle, cogl_texture_multiple_rectangles and
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cogl_texture_polygon no longer take a texture handle; instead the current
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source material is referenced. The functions have also been renamed to:
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cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
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and cogl_polygon respectively.
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Most code that previously did:
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cogl_texture_rectangle (tex_handle, x, y,...);
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needs to be changed to now do:
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cogl_set_source_texture (tex_handle);
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cogl_rectangle_with_texture_coords (x, y,....);
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In the less likely case where you were blending your source texture with a
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color like:
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cogl_set_source_color4ub (r,g,b,a); /* (where r,g,b,a isn't just white) */
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cogl_texture_rectangle (tex_handle, x, y,...);
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you will need your own material to do that:
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material = cogl_material_new ();
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cogl_material_set_color4ub (r,g,b,a);
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cogl_material_set_layer (material, 0, tex_handle));
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cogl_set_source_material (material);
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Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
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cogl_rectangle_with_texture_coords since these are the coordinates that
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cogl_rectangle will use.
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For cogl_texture_polygon; as well as dropping the texture handle, the
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n_vertices and vertices arguments were transposed for consistency. So
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code previously written as:
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cogl_texture_polygon (tex_handle, 3, verts, TRUE);
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need to be written as:
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cogl_set_source_texture (tex_handle);
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cogl_polygon (verts, 3, TRUE);
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* The arguments to cogl_rectangle, cogl_path_rectangle and
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cogl_path_round_rectangle have been changed - for consistency - from
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x, y, width, height, to x1, y1, x2, y2.
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* A CoglMatrix type and utility API has been added; this is currently used to
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support describing texture matrices.
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* cogl_alpha_func has been removed, since this is now controlled using the
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material API via cogl_material_set_alpha_test_function ()
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* A Cogl Vertex Buffer API has been added that allows you to efficiently
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manage arrays of vertex attributes in buffers that may be stored on
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the GPU. These allow you to avoid the costs of repeatedy validating
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vertex data and mapping it into the GPU.
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* cogl_scale now supports scaling on the z axis
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* cogl_clip_set* and cogl_clip_unset have been renamed to cogl_clip_push and
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cogl_clip_pop respectively so they self document their stacking semantics.
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* cogl_paint_init was renamed to cogl_clear and no longer disables lighting and
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fogging. cogl_clear also now takes a mask of the auxiliary buffers you want
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to clear so you can avoid redundant clears of buffers you aren't using.
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* cogl_fog_set was renamed to cogl_set_fog and it now takes a mode argument
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giving control over the fogging blend factor equation, so that the
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density argument isn't just ignored. A cogl_disable_fog function was
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also added.
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* cogl_get_*_matrix were changed to use the CoglMatrix type instead of
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GLfloat m[16] arrays.
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* cogl_offscreen_blit_region, cogl_offscreen_blit were removed since they were
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only implemnted for GL, not GLES, and it was assumed no one was using them.
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* cogl_offscreen_new_multisample was removed since it only ever returned
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COGL_INVALID_HANDLE so it wasn't usefull.
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* The COGL_MASK_BUFFER type was removed, since there should be nicer ways of
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exposing color mask if anyone wants it later. It was assumed that no one was
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using this currently.
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* COGLenum, COGLint and COGLuint which were simply typedefs for GL{enum,int,uint}
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have been removed from the API and replaced with specialised enum typedefs,
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int and unsigned int. These were causing problems for generating bindings and
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also considered poor style.
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* The cogl texture filter defines CGL_NEAREST and CGL_LINEAR etc are now
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replaced by a namespaced typedef 'CoglTextureFilter' so they should be
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replaced with COGL_TEXTURE_FILTER_NEAREST and COGL_TEXTURE_FILTER_LINEAR etc.
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* The shader type defines CGL_VERTEX_SHADER and CGL_FRAGMENT_SHADER are handled
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by a CoglShaderType typedef and should be replaced with
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COGL_SHADER_TYPE_VERTEX and COGL_SHADER_TYPE_FRAGMENT.
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* cogl_shader_get_parameteriv has been replaced by cogl_shader_get_type and
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cogl_shader_is_compiled. More getters can be added later if desired.
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* cogl_enable_depth_test has been renamed to cogl_set_depth_test_enabled and
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a corresponding cogl_get_depth_test_enabled function has been added.
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Release Notes for Clutter 0.8
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-------------------------------
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* The COGL GL wrapper API has been completely overhauled and now
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contains many new features including new greatly improved texture
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abstractions (slicing, mipmapping, deformations etc, greatly
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simplifying ClutterTexture), image loading and abstraction, path
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based primitive drawing, clipping, and improved FBO and shader
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support. It is now also fully documented.
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* GL Texture Rectangle ext is no longer used, the regular 2D NPOTS
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extension is preffered instead but not required.
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* Clutter now has basic suppport for multiple input devices assuming
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the backend supports it (currently X11 based via XInput and Fruity
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backends). New API supporting this includes
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clutter_event_get_device_id, clutter_get_input_device_for_id,
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clutter_grab_pointer_for_device & clutter_ungrab_pointer_for_device.
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XInput support needs to be explicitly enabled at runtime by calling
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clutter_x11_enable_xinput () before clutter_init. clutter_x11_has_xinput ()
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can then be called after to check if XInput extension present and use-able.
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* The functions that return the transformed position of an actor have
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been renamed to be more explicit about it:
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clutter_actor_get_abs_position - clutter_actor_get_transformed_position
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clutter_actor_get_abs_size - clutter_actor_get_transformed_size
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Their behaviour has not been changed.
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* To increase portability, Clutter does not strictly depend on
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GdkPixbuf anymore; this means that you will have to include
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<gdk-pixbuf/gdk-pixbuf.h> yourself if you are operating with
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GdkPixbuf objects and not including that header. The GdkPixbuf-based
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API has been removed from Clutter core:
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clutter_texture_new_from_pixbuf
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clutter_texture_set_pixbuf
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clutter_texture_get_pixbuf
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are all deprecated functions. It is still possible to load a GdkPixbuf
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into a ClutterTexture with this sample code:
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clutter_texture_set_from_rgb_data (texture,
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gdk_pixbuf_get_pixels (pixbuf),
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gdk_pixbuf_get_has_alpha (pixbuf),
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gdk_pixbuf_get_width (pixbuf),
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gdk_pixbuf_get_height (pixbuf),
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gdk_pixbuf_get_rowstride (pixbuf),
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4, 0,
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&error);
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ClutterTexture also now has a new filename property and
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clutter_texture_new_from_file which is intended as an alternate to
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common previous GdkPixbuf primary usage (i.e loading images from
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disk).
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To read texture data back into a pixbuf or system memory use a combination
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of clutter_texture_get_cogl_texture & cogl_texture_get_data.
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The clutter-gtk integration library has API for using GdkPixbuf with
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ClutterTextures (among others).
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ClutterTexture now supports a keep-aspect property which is set to FALSE
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by default.
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* clutter_texture_from_actor will now reparent source actors if they
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are not parented. This behaviour may change in future releases.
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There are known not yet fixed issues with source actors that set
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depth or use clipping.
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* The size negotiation API has been completely changed in order to allow
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the creation of non-fixed layout managers. These functions have been
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removed:
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clutter_actor_request_coords()
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clutter_actor_query_coords()
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from the ClutterActor API, as well as their virtual functions inside
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the ClutterActorClass. The size of an actor is now split into two
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different concepts: the preferred size (width and height
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separatedly) and the size that has been allocated by the container
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to which that actor belongs. Clutter still defaults to the fixed
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layout management (i.e ClutterGroup) of the actors, but supports
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fluid layout managers written using the new API.
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Composite actors (actors with 'private' children not implementing the
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container interface) now need to implement an allocate method here pass
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an allocation to any composite children.
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* Clutter now depends on PangoCairo for the font rendering. The PangoClutter
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API is still considered semi-private and no guarantees are made on its
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stability.
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* ClutterShader API has been slightly changed: the ClutterStage:bound
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property, clutter_shader_bind() and clutter_shader_is_bound() have
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been renamed to :compiled, clutter_shader_compile() and
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clutter_shader_is_compiled(), respectively. The previously semi-private
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clutter_shader_release_all() function is now not exported anymore.
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* ClutterStage is not an abstract type anymore: it can be instantiated
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using clutter_stage_new() and it can be properly subclassed. If the
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backend supports multiple stages, every stage will be a new window,
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whose lifetime will have to be managed by the developer. Clutter will
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still create the default stage, and guarantees that every call to
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clutter_stage_get_default() will return exactly the same pointer.
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* Actors now have a new 'show-on-set-parent' property set to TRUE by
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default. With this property set to TRUE, actors will automatically
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have clutter_actor_show() called on them when a parent is set (i.e
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added to a container).
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* Clutter now features support for multiple stages assuming supported
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by the backend. See test-multistage.c for example of usage. This
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does not change the automatic creation of the default stage.
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A single GL context is used across all stages meaning GL resources
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are shared.
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* There is now an experimental native iPod Touch/iPhone UIKit backend
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named 'fruity'.
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* There is now an experimental native Win32 WGL backend.
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* COGL (and therefor Clutter) now optionally features initial support for
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OpenGL ES 2.0. It features support for shaders.
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* Some more focused timeline unit tests have been added and some tweaks to
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timeline semantics were made; E.g. For a 10 frame timeline here are some
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points about the semantics:
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- When you create a timeline it starts with current_frame_num == 0
|
|
- After starting a timeline, the first timeout is for current_frame_num == 1
|
|
(Notably it isn't 0 since there is a delay before the first timeout signals
|
|
so re-asserting the starting frame (0) wouldn't make sense.)
|
|
- For a non looping timeline the last timeout would be for
|
|
current_frame_num == 10
|
|
- For a looping timeline the timeout for current_frame_num == 10 would be
|
|
followed by a timeout for current_frame_num == 1 and frame 0 is considered
|
|
== frame 10.
|
|
- Asking for a timeline of N frames might better be described as asking for
|
|
a timeline of _length_ N.
|
|
|
|
* The behaviour of clutter_actor_get_opacity() has been slightly changed;
|
|
instead of returning the composited opacity of the entire parents chain
|
|
of an actor, clutter_actor_get_opacity() does what you mean, and returns
|
|
the opacity set with clutter_actor_set_opacity(). The composited
|
|
opacity value is now returned by clutter_actor_get_paint_opacity().
|
|
|
|
* Until 0.6, clutter_label_get_color() would have returned a ClutterColor
|
|
with the alpha component equal to the composited opacity of the label.
|
|
Now, clutter_label_get_color() returns a copy of the exact color set
|
|
with clutter_label_set_color().
|
|
|
|
* The ClutterEntry actor will automatically handle key events inside
|
|
a key-press-event handler. This deprecates the usage of
|
|
clutter_entry_handle_key_event() to update the contents of the
|
|
entry using the ClutterKeyEvent.
|
|
|
|
* The Clutter X11 and GLX backends feature support for wrapping external
|
|
X Drawables (such as windows as pixmaps) via the 'texture_from_pixmap' GLX
|
|
extension if available and fallback to slower XGetImage copies if not.
|
|
|
|
* ClutterContainer can have per child custom properties via ClutterChildMeta.
|
|
|
|
Release Notes for Clutter 0.6
|
|
-------------------------------
|
|
|
|
* Now that every actor has events, the class signal handlers have been
|
|
removed from ClutterStageClass and moved into ClutterActorClass.
|
|
|
|
* The CLUTTER_2BUTTON_PRESS and CLUTTER_3BUTTON_PRESS event types have been
|
|
removed in favour of the ClutterButtonEvent:click_count counter
|
|
|
|
* X11 related called for glx and eglx backends are now shared and moved into
|
|
a clutter_x11 prefix.
|
|
|
|
* Scaling with gravity functionality was replaced by more generic and
|
|
powerful anchor point.
|
|
|
|
* The ClutterLayout interface, the ClutterBox and its implementations have
|
|
been moved outside Clutter core.
|
|
|
|
* The Effects API has been simplified, and it only requires the final value
|
|
of the effect instead of both the start and end value.
|
|
|
|
* The per-axis rotation API has been deprecated in favour of a single
|
|
pair of accessors, clutter_actor_set_rotation() and
|
|
clutter_actor_get_rotation().
|
|
|
|
* Every actor sub-class that is overriding the ClutterActor::request_coords()
|
|
virtual function *must* chain up to the parent's implementation in order
|
|
to store the bounding box inside the ClutterActor private data.
|
|
|
|
* It is now impossible to call clutter_actor_destroy() on the stage. Backends
|
|
will have to unset the CLUTTER_ACTOR_IS_TOPLEVEL private flag to actually
|
|
destroy the stage.
|
|
|
|
* The default value of the ClutterLabel:wrap property has been changed from
|
|
TRUE to FALSE.
|
|
|
|
* All the behaviours properties have been renamed to match the $PROPERTY-start
|
|
and $PROPERTY-end convention.
|
|
|
|
* The clutter_group_add() function has been "undeprecated" and reimplemented
|
|
as a commodity macro; a clutter_stage_add() commodity macro has also been
|
|
added. Both macros just safely wrap clutter_container_add_actor().
|
|
|
|
* The ClutterContainer::find_child_by_id() virtual function has been removed;
|
|
Clutter keeps track of every actor, so there's no need to recurse into
|
|
containers anymore.
|
|
|
|
* The unused ClutterActor::set_depth() and ClutterActor::get_depth() virtual
|
|
functions have been removed.
|
|
|
|
* It is now possible to roundtrip the string created by
|
|
clutter_color_to_string() to clutter_color_parse().
|
|
|
|
* The amount of motion events is now being throttled using the default frame
|
|
rate setting as the base value to compute the default and maximum frequency
|
|
of motion events to be delivered to every actor.
|
|
|
|
* ClutterAngle usage has been removed from the public API: it is an internal
|
|
optimization, which can be used for faster angle computations; users of
|
|
ClutterAngle now take a fixed point number in form of a ClutterFixed.
|
|
|
|
* ClutterGravity usage when scaling has been superceded by the anchor point.
|
|
|
|
* The precision of the clutter_sqrti() algorithm has been improved for small
|
|
values.
|
|
|
|
* ClutterBehaviourScale constructor, scale properties and accessors have
|
|
been changed to accomodate the scaling factors on both the X and Y axis,
|
|
matching the clutter_actor_set_scale() function. This also changed the
|
|
clutter_effect_scale() function, which now accepts the final scale
|
|
factor on both the X and Y axis. The gravity property has also been
|
|
removed, as it behaved incorrectly with regards to the anchor point. When
|
|
scaling an actor using a BehaviourScale, the anchor point should be set
|
|
before applying the behaviour (remember to adjust the positioning as
|
|
well by factoring in the anchor point).
|
|
|
|
* The clutter_do_event() is now public; it can be used to feed an event to
|
|
Clutter and let it generate the capture-bubble signal emissions; it should
|
|
not be used by applications.
|
|
|
|
* In the X11-based backends, the DestroyNotify event is not propagated to
|
|
Clutter core if the stage is using a foreign window.
|
|
|
|
* To avoid method name collisions between ClutterActor and ClutterEntry
|
|
in high-level languages, the clutter_entry_set_position() and
|
|
clutter_entry_get_position() functions have been renamed to
|
|
clutter_entry_set_cursor_position() and clutter_entry_get_cursor_position()
|
|
respectively.
|
|
|
|
Release Notes for Clutter 0.4.0
|
|
-------------------------------
|
|
|
|
* clutter_actor_show_all does not recurse for groups at least (this is to
|
|
match the original group_show_all behaviour). This is like 0.3 but was
|
|
never noted.
|
|
|
|
* ClutterBox API has changed: clutter_box_pack_start() and
|
|
clutter_box_pack_end() have been removed in favour of the clutter_box_pack()
|
|
API.
|
|
|
|
* Both clutter_threads_enter() and clutter_threads_leave() have been
|
|
removed from the API, as they just created confusion and the wrong
|
|
idea that Clutter is either thread-safe or thread-aware. Full
|
|
thread-awareness is arriving in the next revision (see bug #429).
|
|
|
|
* The ClutterBehaviourRotate and ClutterBehaviourEllsipse APIs have been
|
|
overhauled.
|
|
|
|
Release Notes for Clutter 0.3.1
|
|
-------------------------------
|
|
|
|
* clutter_actor_apply_transform_to_point() parameters changed to use
|
|
ClutterVertices.
|
|
|
|
* New 'Native API' backend expects EGL implementation to provide a
|
|
CreateNativeWindow() API call.
|
|
|
|
* Exisiting X11 based egl backend public API calls now prefixed eglx.
|
|
|
|
Release Notes for Clutter 0.3
|
|
-----------------------------
|
|
|
|
* ClutterTexture changes:
|
|
+ clutter_texture_set_pixbuf() now takes a GError paremeter.
|
|
+ clutter_texture_upload_data has been split into two new and
|
|
more functional versions; clutter_texture_set_from_rgb_data(),
|
|
clutter_texture_set_from_yuv_data().
|
|
|
|
* The GLX specific API has been moved to the GLX backend code and
|
|
it's now under the ClutterGlx namespace.
|
|
|
|
* The priority of the various users of the GLib main loop has been
|
|
reviewed and changed were necessary. Every paint is queued with a
|
|
priority of G_PRIORITY_DEFAULT + 10; timelines are allocated with
|
|
a G_PRIORITY_DEFAULT + 30 priority; events are processed with a
|
|
G_PRIORITY_DEFAULT priority. This ensures that events are processed
|
|
before the paints take place.
|
|
|
|
* The ClutterActor::allocate_coords() has been renamed to
|
|
ClutterActor::query_coords(), in order to clarify its usage.
|
|
|
|
* Actors overriding ClutterActor::request_coords() and
|
|
ClutterActor::query_coords() must convert sizes obtained from the
|
|
public API from pixels to ClutterUnits, using the conversion
|
|
macros found in clutter-units.h. The conversion will be necessary
|
|
until the public API will switch over to returning the generic
|
|
units too.
|
|
|
|
* Users of Intel video cards should find that disabling sync-to-vblank
|
|
is no longer necessary. In case Clutter applications take really
|
|
long times for redrawing and appear stuck and unresponsive, the
|
|
sync-to-vblank feature might still be the culprit; in that case, use
|
|
"export CLUTTER_VBLANK=none" to disable it and file a bug reporting the
|
|
video card model, the driver version and the X server version.
|
|
|
|
* ClutterTimeline objects now share the same timeout pool (see the
|
|
ClutterTimeoutPool API). This might cause problems with heavily
|
|
threaded libraries without integration with the GLib main loop.
|
|
If an application experiences bad behaviours during animations
|
|
use "export CLUTTER_TIMELINE=no-pool" to disable the timeout pool.
|
|
|
|
* clutter_color_parse() now handles color definitions with alpha. Alpha
|
|
will default to fully Opaque rather than fully transparent if not specified.
|
|
|
|
* The Clutter examples/ directory has been removed and replaced with a
|
|
tests/ directory.
|
|
|
|
* The ClutterEvent API has been changed, and specific functions have been
|
|
removed in favour of event-agnostic ones.
|
|
|
|
* The ClutterStage::input-event signal has been removed. All the events now
|
|
emit the ClutterStage::event and ClutterStage::event-after signals, for
|
|
generic event handling.
|
|
|
|
* Runtime options now dependant on backend.
|
|
|
|
* ClutterGroup API to add, remove and list children has been deprecated in
|
|
favour of ClutterContainer API. The ClutterGroup::add and
|
|
ClutterGroup::remove signals have been deprecated:
|
|
ClutterContainer::actor-added and ClutterContainer::actor-removed should
|
|
be used instead.
|
|
|
|
$LastChangedDate$
|