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d0944b8fbd
This adds a callback that can be registered with cogl_onscreen_add_dirty_callback which will get called whenever the window system determines that the contents of the window is dirty and needs to be redrawn. Under the two X-based winsys's, this is reported off the back of the Expose events, under SDL it is reported from SDL_VIDEOEXPOSE or SDL_WINDOWEVENT_EXPOSED and under Windows from the WM_PAINT messages. The Wayland winsys doesn't really have the concept of dirtying the buffer but in order to allow applications to work the same way on all platforms it will emit the event when the surface is first shown and whenever it is resized. There is a private feature flag to specify whether dirty events are supported. If the winsys does not set this then Cogl will simulate dirty events by emitting one when the window is first allocated and when it is resized. The only winsys's that don't set this flag are things like KMS or the EGL null winsys where there is no windowing system and showing and hiding the onscreen doesn't really make any sense. In that case Cogl can assume the buffer will only become dirty once when it is first allocated. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 85c5a9ba419b2247bd768284c79ee69164a0c098) Conflicts: cogl/cogl-private.h
151 lines
5.1 KiB
C
151 lines
5.1 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010,2013 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_PRIVATE_H__
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#define __COGL_PRIVATE_H__
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#include <cogl/cogl-pipeline.h>
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#include "cogl-context.h"
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COGL_BEGIN_DECLS
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typedef enum
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{
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COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE = 1L<<0,
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COGL_PRIVATE_FEATURE_MESA_PACK_INVERT = 1L<<1,
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COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT = 1L<<2,
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COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES = 1L<<3,
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COGL_PRIVATE_FEATURE_PBOS = 1L<<4,
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COGL_PRIVATE_FEATURE_VBOS = 1L<<5,
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COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL = 1L<<6,
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COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL = 1L<<7,
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COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888 = 1L<<8,
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COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE = 1L<<9,
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COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS = 1L<<10,
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COGL_PRIVATE_FEATURE_FIXED_FUNCTION = 1L<<11,
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COGL_PRIVATE_FEATURE_READ_PIXELS_ANY_FORMAT = 1L<<12,
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COGL_PRIVATE_FEATURE_ANY_GL = 1L<<13,
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COGL_PRIVATE_FEATURE_ALPHA_TEST = 1L<<14,
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COGL_PRIVATE_FEATURE_FORMAT_CONVERSION = 1L<<15,
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COGL_PRIVATE_FEATURE_QUADS = 1L<<16,
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COGL_PRIVATE_FEATURE_BLEND_CONSTANT = 1L<<17,
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COGL_PRIVATE_FEATURE_QUERY_FRAMEBUFFER_BITS = 1L<<18,
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COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM = 1L<<19,
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COGL_PRIVATE_FEATURE_QUERY_TEXTURE_PARAMETERS = 1L<<20,
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COGL_PRIVATE_FEATURE_ALPHA_TEXTURES = 1L<<21,
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COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE = 1L<<22,
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COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL = 1L<<23,
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COGL_PRIVATE_FEATURE_OES_EGL_SYNC = 1L<<24,
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/* If this is set then the winsys is responsible for queueing dirty
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* events. Otherwise a dirty event will be queued when the onscreen
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* is first allocated or when it is shown or resized */
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COGL_PRIVATE_FEATURE_DIRTY_EVENTS = 1L<<25
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} CoglPrivateFeatureFlags;
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/* Sometimes when evaluating pipelines, either during comparisons or
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* if calculating a hash value we need to tweak the evaluation
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* semantics */
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typedef enum _CoglPipelineEvalFlags
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{
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COGL_PIPELINE_EVAL_FLAG_NONE = 0
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} CoglPipelineEvalFlags;
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void
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_cogl_transform_point (const CoglMatrix *matrix_mv,
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const CoglMatrix *matrix_p,
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const float *viewport,
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float *x,
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float *y);
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CoglBool
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_cogl_check_extension (const char *name, char * const *ext);
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void
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_cogl_clear (const CoglColor *color, unsigned long buffers);
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void
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_cogl_init (void);
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void
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_cogl_push_source (CoglPipeline *pipeline, CoglBool enable_legacy);
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CoglBool
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_cogl_get_enable_legacy_state (void);
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/*
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* _cogl_pixel_format_get_bytes_per_pixel:
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* @format: a #CoglPixelFormat
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*
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* Queries how many bytes a pixel of the given @format takes.
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*
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* Return value: The number of bytes taken for a pixel of the given
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* @format.
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*/
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int
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_cogl_pixel_format_get_bytes_per_pixel (CoglPixelFormat format);
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/*
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* _cogl_pixel_format_has_aligned_components:
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* @format: a #CoglPixelFormat
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*
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* Queries whether the ordering of the components for the given
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* @format depend on the endianness of the host CPU or if the
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* components can be accessed using bit shifting and bitmasking by
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* loading a whole pixel into a word.
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*
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* XXX: If we ever consider making something like this public we
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* should really try to think of a better name and come up with
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* much clearer documentation since it really depends on what
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* point of view you consider this from whether a format like
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* COGL_PIXEL_FORMAT_RGBA_8888 is endian dependent. E.g. If you
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* read an RGBA_8888 pixel into a uint32
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* it's endian dependent how you mask out the different channels.
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* But If you already have separate color components and you want
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* to write them to an RGBA_8888 pixel then the bytes can be
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* written sequentially regardless of the endianness.
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*
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* Return value: %TRUE if you need to consider the host CPU
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* endianness when dealing with the given @format
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* else %FALSE.
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*/
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CoglBool
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_cogl_pixel_format_is_endian_dependant (CoglPixelFormat format);
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/*
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* COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT(format):
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* @format: a #CoglPixelFormat
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*
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* Returns TRUE if the pixel format can take a premult bit. This is
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* currently true for all formats that have an alpha channel except
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* COGL_PIXEL_FORMAT_A_8 (because that doesn't have any other
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* components to multiply by the alpha).
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*/
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#define COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT(format) \
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(((format) & COGL_A_BIT) && (format) != COGL_PIXEL_FORMAT_A_8)
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COGL_END_DECLS
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#endif /* __COGL_PRIVATE_H__ */
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