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058d79dce2
Previously if you need to depend on a new GL feature you had to: - Add typedefs for all of the functions in cogl-defines.h.in - Add function pointers for each of the functions in cogl-context-driver.h - Add an initializer for the function pointers in cogl-context-driver.c - Add a check for the extension and all of the functions in cogl_features_init. If the extension is available under multiple names then you have to duplicate the checks. This is quite tedious and error prone. This patch moves all of the features and their functions into a list of macro invocations in cogl-feature-functions.h. The macros can be redefined to implement all of the above tasks from the same header. The features are described in a struct with a pointer to a table of functions. A new function takes the feature description from this struct and checks for its availability. The feature can take a list of extension names with a list of alternate namespaces (such as "EXT" or "ARB"). It can also detect the feature from a particular version of GL. The typedefs are now gone and instead the function pointer in the Cogl context just directly contains the type. Some of the functions in the context were previously declared with the 'ARB' extension. This has been removed so that now all the functions have no suffix. This makes more sense when the extension could potentially be merged into GL core as well.
255 lines
7.0 KiB
C
255 lines
7.0 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-program.h"
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#include "cogl-shader-private.h"
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#include "cogl-internal.h"
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#include "cogl-handle.h"
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#include "cogl-context.h"
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#include <glib.h>
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#define glCreateProgramObject ctx->drv.pf_glCreateProgramObject
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#define glAttachObject ctx->drv.pf_glAttachObject
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#define glUseProgramObject ctx->drv.pf_glUseProgramObject
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#define glLinkProgram ctx->drv.pf_glLinkProgram
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#define glGetUniformLocation ctx->drv.pf_glGetUniformLocation
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#define glUniform1f ctx->drv.pf_glUniform1f
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#define glUniform2f ctx->drv.pf_glUniform2f
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#define glUniform3f ctx->drv.pf_glUniform3f
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#define glUniform4f ctx->drv.pf_glUniform4f
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#define glUniform1fv ctx->drv.pf_glUniform1fv
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#define glUniform2fv ctx->drv.pf_glUniform2fv
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#define glUniform3fv ctx->drv.pf_glUniform3fv
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#define glUniform4fv ctx->drv.pf_glUniform4fv
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#define glUniform1i ctx->drv.pf_glUniform1i
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#define glUniform2i ctx->drv.pf_glUniform2i
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#define glUniform3i ctx->drv.pf_glUniform3i
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#define glUniform4i ctx->drv.pf_glUniform4i
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#define glUniform1iv ctx->drv.pf_glUniform1iv
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#define glUniform2iv ctx->drv.pf_glUniform2iv
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#define glUniform3iv ctx->drv.pf_glUniform3iv
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#define glUniform4iv ctx->drv.pf_glUniform4iv
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#define glUniformMatrix2fv ctx->drv.pf_glUniformMatrix2fv
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#define glUniformMatrix3fv ctx->drv.pf_glUniformMatrix3fv
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#define glUniformMatrix4fv ctx->drv.pf_glUniformMatrix4fv
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#define glDeleteObject ctx->drv.pf_glDeleteObject
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static void _cogl_program_free (CoglProgram *program);
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COGL_HANDLE_DEFINE (Program, program);
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static void
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_cogl_program_free (CoglProgram *program)
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{
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/* Frees program resources but its handle is not
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released! Do that separately before this! */
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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glDeleteObject (program->gl_handle);
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}
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CoglHandle
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cogl_create_program (void)
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{
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CoglProgram *program;
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_COGL_GET_CONTEXT (ctx, 0);
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program = g_slice_new (CoglProgram);
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program->gl_handle = glCreateProgramObject ();
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return _cogl_program_handle_new (program);
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}
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void
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cogl_program_attach_shader (CoglHandle program_handle,
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CoglHandle shader_handle)
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{
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CoglProgram *program;
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CoglShader *shader;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (!cogl_is_program (program_handle) || !cogl_is_shader (shader_handle))
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return;
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program = _cogl_program_pointer_from_handle (program_handle);
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shader = _cogl_shader_pointer_from_handle (shader_handle);
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glAttachObject (program->gl_handle, shader->gl_handle);
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}
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void
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cogl_program_link (CoglHandle handle)
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{
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CoglProgram *program;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (!cogl_is_program (handle))
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return;
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program = _cogl_program_pointer_from_handle (handle);
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glLinkProgram (program->gl_handle);
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}
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void
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cogl_program_use (CoglHandle handle)
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{
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CoglProgram *program;
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GLhandleARB gl_handle;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (handle != COGL_INVALID_HANDLE && !cogl_is_program (handle))
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return;
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/* The Cogl journal doesn't currently cope with the use of
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* shaders so we have to flush all priitives whenever the
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* current shader changes... */
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_cogl_journal_flush ();
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if (handle == COGL_INVALID_HANDLE)
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gl_handle = 0;
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else
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{
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program = _cogl_program_pointer_from_handle (handle);
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gl_handle = program->gl_handle;
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}
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glUseProgramObject (gl_handle);
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}
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int
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cogl_program_get_uniform_location (CoglHandle handle,
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const gchar *uniform_name)
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{
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CoglProgram *program;
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_COGL_GET_CONTEXT (ctx, 0);
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if (!cogl_is_program (handle))
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return 0;
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program = _cogl_program_pointer_from_handle (handle);
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return glGetUniformLocation (program->gl_handle, uniform_name);
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}
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void
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cogl_program_uniform_1f (int uniform_no,
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gfloat value)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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glUniform1f (uniform_no, value);
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}
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void
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cogl_program_uniform_1i (int uniform_no,
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gint value)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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glUniform1i (uniform_no, value);
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}
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void
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cogl_program_uniform_float (int uniform_no,
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gint size,
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gint count,
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const GLfloat *value)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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switch (size)
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{
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case 1:
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glUniform1fv (uniform_no, count, value);
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break;
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case 2:
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glUniform2fv (uniform_no, count, value);
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break;
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case 3:
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glUniform3fv (uniform_no, count, value);
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break;
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case 4:
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glUniform4fv (uniform_no, count, value);
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break;
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default:
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g_warning ("%s called with invalid size parameter", G_STRFUNC);
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}
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}
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void
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cogl_program_uniform_int (int uniform_no,
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gint size,
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gint count,
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const int *value)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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switch (size)
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{
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case 1:
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glUniform1iv (uniform_no, count, value);
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break;
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case 2:
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glUniform2iv (uniform_no, count, value);
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break;
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case 3:
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glUniform3iv (uniform_no, count, value);
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break;
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case 4:
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glUniform4iv (uniform_no, count, value);
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break;
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default:
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g_warning ("%s called with invalid size parameter", G_STRFUNC);
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}
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}
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void
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cogl_program_uniform_matrix (int uniform_no,
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gint size,
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gint count,
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gboolean transpose,
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const GLfloat *value)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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switch (size)
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{
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case 2 :
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glUniformMatrix2fv (uniform_no, count, transpose, value);
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break;
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case 3 :
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glUniformMatrix3fv (uniform_no, count, transpose, value);
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break;
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case 4 :
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glUniformMatrix4fv (uniform_no, count, transpose, value);
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break;
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default :
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g_warning ("%s called with invalid size parameter", G_STRFUNC);
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}
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}
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