mutter/clutter/cogl/cogl/cogl-buffer-private.h
Robert Bragg 2e0d2cf055 cogl-buffer: Move malloc fallback logic into CoglBuffer
Since we'll want to share the fallback logic with CoglVertexArray this
moves the malloc based fallback (for when OpenGL doesn't support vertex
or pixel buffer objects) into cogl-buffer.c.
2010-07-07 14:08:11 +01:00

149 lines
4.4 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Damien Lespiau <damien.lespiau@intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef __COGL_BUFFER_PRIVATE_H__
#define __COGL_BUFFER_PRIVATE_H__
#include <glib.h>
#include "cogl.h"
#include "cogl-object.h"
#include "cogl-buffer.h"
G_BEGIN_DECLS
#define COGL_BUFFER(buffer) ((CoglBuffer *)(buffer))
#define COGL_BUFFER_SET_FLAG(buffer, flag) \
((buffer)->flags |= (COGL_BUFFER_FLAG_ ## flag))
#define COGL_BUFFER_CLEAR_FLAG(buffer, flag) \
((buffer)->flags &= ~(COGL_BUFFER_FLAG_ ## flag))
#define COGL_BUFFER_FLAG_IS_SET(buffer, flag) \
((buffer)->flags & (COGL_BUFFER_FLAG_ ## flag))
typedef struct _CoglBufferVtable CoglBufferVtable;
struct _CoglBufferVtable
{
guint8 * (* map) (CoglBuffer *buffer,
CoglBufferAccess access,
CoglBufferMapHint hints);
void (* unmap) (CoglBuffer *buffer);
gboolean (* set_data) (CoglBuffer *buffer,
unsigned int offset,
const guint8 *data,
unsigned int size);
};
typedef enum _CoglBufferFlags
{
COGL_BUFFER_FLAG_NONE = 0,
COGL_BUFFER_FLAG_BUFFER_OBJECT = 1UL << 0, /* real openGL buffer object */
COGL_BUFFER_FLAG_MAPPED = 1UL << 1
} CoglBufferFlags;
typedef enum {
COGL_BUFFER_USAGE_HINT_TEXTURE,
COGL_BUFFER_USAGE_HINT_VERTICES
} CoglBufferUsageHint;
typedef enum {
COGL_BUFFER_BIND_TARGET_PIXEL_PACK,
COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK,
COGL_BUFFER_BIND_TARGET_VERTEX_ARRAY,
COGL_BUFFER_BIND_TARGET_VERTEX_INDICES_ARRAY,
COGL_BUFFER_BIND_TARGET_COUNT
} CoglBufferBindTarget;
struct _CoglBuffer
{
CoglObject _parent;
CoglBufferVtable vtable;
CoglBufferBindTarget last_target;
CoglBufferFlags flags;
GLuint gl_handle; /* OpenGL handle */
unsigned int size; /* size of the buffer, in bytes */
CoglBufferUsageHint usage_hint;
CoglBufferUpdateHint update_hint;
guint8 *data; /* points to the mapped memory when
* the CoglBuffer is a VBO, PBO, ... or
* points to allocated memory in the
* fallback paths */
};
/* This is used to register a type to the list of handle types that
will be considered a texture in cogl_is_texture() */
void
_cogl_buffer_register_buffer_type (GQuark type);
#define COGL_BUFFER_DEFINE(TypeName, type_name) \
COGL_OBJECT_DEFINE_WITH_CODE \
(TypeName, type_name, \
_cogl_buffer_register_buffer_type (_cogl_object_ \
## type_name ## _get_type ()))
void
_cogl_buffer_initialize (CoglBuffer *buffer,
unsigned int size,
gboolean use_malloc,
CoglBufferBindTarget default_target,
CoglBufferUsageHint usage_hint,
CoglBufferUpdateHint update_hint);
void
_cogl_buffer_fini (CoglBuffer *buffer);
void
_cogl_buffer_bind (CoglBuffer *buffer,
CoglBufferBindTarget target);
void
_cogl_buffer_unbind (CoglBuffer *buffer);
CoglBufferUsageHint
_cogl_buffer_get_usage_hint (CoglBuffer *buffer);
GLenum
_cogl_buffer_access_to_gl_enum (CoglBufferAccess access);
GLenum
_cogl_buffer_hints_to_gl_enum (CoglBufferUsageHint usage_hint,
CoglBufferUpdateHint update_hint);
G_END_DECLS
#endif /* __COGL_BUFFER_PRIVATE_H__ */