mirror of
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807d77c0f3
And deprecate the :vertical property. An enumeration is clearer, and we can use it elsewhere in the API.
1219 lines
39 KiB
C
1219 lines
39 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2011 Intel Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_ENUMS_H__
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#define __CLUTTER_ENUMS_H__
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#include <glib-object.h>
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G_BEGIN_DECLS
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/**
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* ClutterGravity:
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* @CLUTTER_GRAVITY_NONE: Do not apply any gravity
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* @CLUTTER_GRAVITY_NORTH: Scale from topmost downwards
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* @CLUTTER_GRAVITY_NORTH_EAST: Scale from the top right corner
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* @CLUTTER_GRAVITY_EAST: Scale from the right side
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* @CLUTTER_GRAVITY_SOUTH_EAST: Scale from the bottom right corner
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* @CLUTTER_GRAVITY_SOUTH: Scale from the bottom upwards
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* @CLUTTER_GRAVITY_SOUTH_WEST: Scale from the bottom left corner
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* @CLUTTER_GRAVITY_WEST: Scale from the left side
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* @CLUTTER_GRAVITY_NORTH_WEST: Scale from the top left corner
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* @CLUTTER_GRAVITY_CENTER: Scale from the center.
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*
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* Gravity of the scaling operations. When a gravity different than
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* %CLUTTER_GRAVITY_NONE is used, an actor is scaled keeping the position
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* of the specified portion at the same coordinates.
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*
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* Since: 0.2
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*/
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typedef enum { /*< prefix=CLUTTER_GRAVITY >*/
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CLUTTER_GRAVITY_NONE = 0,
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CLUTTER_GRAVITY_NORTH,
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CLUTTER_GRAVITY_NORTH_EAST,
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CLUTTER_GRAVITY_EAST,
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CLUTTER_GRAVITY_SOUTH_EAST,
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CLUTTER_GRAVITY_SOUTH,
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CLUTTER_GRAVITY_SOUTH_WEST,
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CLUTTER_GRAVITY_WEST,
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CLUTTER_GRAVITY_NORTH_WEST,
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CLUTTER_GRAVITY_CENTER
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} ClutterGravity;
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/**
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* ClutterRotateAxis:
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* @CLUTTER_X_AXIS: Rotate around the X axis
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* @CLUTTER_Y_AXIS: Rotate around the Y axis
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* @CLUTTER_Z_AXIS: Rotate around the Z axis
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*
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* Axis of a rotation.
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*
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* Since: 0.4
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*/
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typedef enum { /*< prefix=CLUTTER >*/
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CLUTTER_X_AXIS,
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CLUTTER_Y_AXIS,
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CLUTTER_Z_AXIS
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} ClutterRotateAxis;
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/**
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* ClutterRotateDirection:
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* @CLUTTER_ROTATE_CW: Clockwise rotation
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* @CLUTTER_ROTATE_CCW: Counter-clockwise rotation
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*
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* Direction of a rotation.
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*
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* Since: 0.4
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*/
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typedef enum { /*< prefix=CLUTTER_ROTATE >*/
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CLUTTER_ROTATE_CW,
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CLUTTER_ROTATE_CCW
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} ClutterRotateDirection;
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/**
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* ClutterRequestMode:
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* @CLUTTER_REQUEST_HEIGHT_FOR_WIDTH: Height for width requests
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* @CLUTTER_REQUEST_WIDTH_FOR_HEIGHT: Width for height requests
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*
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* Specifies the type of requests for a #ClutterActor.
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*
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* Since: 0.8
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*/
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typedef enum { /*< prefix=CLUTTER_REQUEST >*/
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CLUTTER_REQUEST_HEIGHT_FOR_WIDTH,
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CLUTTER_REQUEST_WIDTH_FOR_HEIGHT
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} ClutterRequestMode;
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/**
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* ClutterAnimationMode:
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* @CLUTTER_CUSTOM_MODE: custom progress function
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* @CLUTTER_LINEAR: linear tweening
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* @CLUTTER_EASE_IN_QUAD: quadratic tweening
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* @CLUTTER_EASE_OUT_QUAD: quadratic tweening, inverse of
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* %CLUTTER_EASE_IN_QUAD
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* @CLUTTER_EASE_IN_OUT_QUAD: quadratic tweening, combininig
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* %CLUTTER_EASE_IN_QUAD and %CLUTTER_EASE_OUT_QUAD
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* @CLUTTER_EASE_IN_CUBIC: cubic tweening
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* @CLUTTER_EASE_OUT_CUBIC: cubic tweening, invers of
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* %CLUTTER_EASE_IN_CUBIC
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* @CLUTTER_EASE_IN_OUT_CUBIC: cubic tweening, combining
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* %CLUTTER_EASE_IN_CUBIC and %CLUTTER_EASE_OUT_CUBIC
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* @CLUTTER_EASE_IN_QUART: quartic tweening
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* @CLUTTER_EASE_OUT_QUART: quartic tweening, inverse of
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* %CLUTTER_EASE_IN_QUART
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* @CLUTTER_EASE_IN_OUT_QUART: quartic tweening, combining
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* %CLUTTER_EASE_IN_QUART and %CLUTTER_EASE_OUT_QUART
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* @CLUTTER_EASE_IN_QUINT: quintic tweening
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* @CLUTTER_EASE_OUT_QUINT: quintic tweening, inverse of
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* %CLUTTER_EASE_IN_QUINT
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* @CLUTTER_EASE_IN_OUT_QUINT: fifth power tweening, combining
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* %CLUTTER_EASE_IN_QUINT and %CLUTTER_EASE_OUT_QUINT
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* @CLUTTER_EASE_IN_SINE: sinusoidal tweening
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* @CLUTTER_EASE_OUT_SINE: sinusoidal tweening, inverse of
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* %CLUTTER_EASE_IN_SINE
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* @CLUTTER_EASE_IN_OUT_SINE: sine wave tweening, combining
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* %CLUTTER_EASE_IN_SINE and %CLUTTER_EASE_OUT_SINE
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* @CLUTTER_EASE_IN_EXPO: exponential tweening
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* @CLUTTER_EASE_OUT_EXPO: exponential tweening, inverse of
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* %CLUTTER_EASE_IN_EXPO
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* @CLUTTER_EASE_IN_OUT_EXPO: exponential tweening, combining
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* %CLUTTER_EASE_IN_EXPO and %CLUTTER_EASE_OUT_EXPO
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* @CLUTTER_EASE_IN_CIRC: circular tweening
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* @CLUTTER_EASE_OUT_CIRC: circular tweening, inverse of
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* %CLUTTER_EASE_IN_CIRC
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* @CLUTTER_EASE_IN_OUT_CIRC: circular tweening, combining
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* %CLUTTER_EASE_IN_CIRC and %CLUTTER_EASE_OUT_CIRC
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* @CLUTTER_EASE_IN_ELASTIC: elastic tweening, with offshoot on start
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* @CLUTTER_EASE_OUT_ELASTIC: elastic tweening, with offshoot on end
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* @CLUTTER_EASE_IN_OUT_ELASTIC: elastic tweening with offshoot on both ends
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* @CLUTTER_EASE_IN_BACK: overshooting cubic tweening, with
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* backtracking on start
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* @CLUTTER_EASE_OUT_BACK: overshooting cubic tweening, with
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* backtracking on end
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* @CLUTTER_EASE_IN_OUT_BACK: overshooting cubic tweening, with
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* backtracking on both ends
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* @CLUTTER_EASE_IN_BOUNCE: exponentially decaying parabolic (bounce)
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* tweening, with bounce on start
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* @CLUTTER_EASE_OUT_BOUNCE: exponentially decaying parabolic (bounce)
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* tweening, with bounce on end
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* @CLUTTER_EASE_IN_OUT_BOUNCE: exponentially decaying parabolic (bounce)
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* tweening, with bounce on both ends
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* @CLUTTER_ANIMATION_LAST: last animation mode, used as a guard for
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* registered global alpha functions
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*
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* The animation modes used by #ClutterAlpha and #ClutterAnimation. This
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* enumeration can be expanded in later versions of Clutter. See the
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* #ClutterAlpha documentation for a graph of all the animation modes.
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*
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* Every global alpha function registered using clutter_alpha_register_func()
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* or clutter_alpha_register_closure() will have a logical id greater than
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* %CLUTTER_ANIMATION_LAST.
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*
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* Since: 1.0
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*/
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typedef enum {
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CLUTTER_CUSTOM_MODE = 0,
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/* linear */
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CLUTTER_LINEAR,
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/* quadratic */
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CLUTTER_EASE_IN_QUAD,
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CLUTTER_EASE_OUT_QUAD,
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CLUTTER_EASE_IN_OUT_QUAD,
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/* cubic */
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CLUTTER_EASE_IN_CUBIC,
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CLUTTER_EASE_OUT_CUBIC,
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CLUTTER_EASE_IN_OUT_CUBIC,
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/* quartic */
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CLUTTER_EASE_IN_QUART,
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CLUTTER_EASE_OUT_QUART,
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CLUTTER_EASE_IN_OUT_QUART,
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/* quintic */
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CLUTTER_EASE_IN_QUINT,
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CLUTTER_EASE_OUT_QUINT,
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CLUTTER_EASE_IN_OUT_QUINT,
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/* sinusoidal */
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CLUTTER_EASE_IN_SINE,
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CLUTTER_EASE_OUT_SINE,
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CLUTTER_EASE_IN_OUT_SINE,
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/* exponential */
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CLUTTER_EASE_IN_EXPO,
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CLUTTER_EASE_OUT_EXPO,
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CLUTTER_EASE_IN_OUT_EXPO,
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/* circular */
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CLUTTER_EASE_IN_CIRC,
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CLUTTER_EASE_OUT_CIRC,
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CLUTTER_EASE_IN_OUT_CIRC,
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/* elastic */
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CLUTTER_EASE_IN_ELASTIC,
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CLUTTER_EASE_OUT_ELASTIC,
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CLUTTER_EASE_IN_OUT_ELASTIC,
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/* overshooting cubic */
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CLUTTER_EASE_IN_BACK,
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CLUTTER_EASE_OUT_BACK,
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CLUTTER_EASE_IN_OUT_BACK,
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/* exponentially decaying parabolic */
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CLUTTER_EASE_IN_BOUNCE,
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CLUTTER_EASE_OUT_BOUNCE,
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CLUTTER_EASE_IN_OUT_BOUNCE,
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/* guard, before registered alpha functions */
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CLUTTER_ANIMATION_LAST
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} ClutterAnimationMode;
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/**
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* ClutterFontFlags:
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* @CLUTTER_FONT_MIPMAPPING: Set to use mipmaps for the glyph cache textures.
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* @CLUTTER_FONT_HINTING: Set to enable hinting on the glyphs.
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*
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* Runtime flags to change the font quality. To be used with
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* clutter_set_font_flags().
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*
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* Since: 1.0
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*/
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typedef enum { /*< prefix=CLUTTER_FONT >*/
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CLUTTER_FONT_MIPMAPPING = (1 << 0),
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CLUTTER_FONT_HINTING = (1 << 1)
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} ClutterFontFlags;
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/**
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* ClutterTextDirection:
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* @CLUTTER_TEXT_DIRECTION_DEFAULT: Use the default setting, as returned
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* by clutter_get_default_text_direction()
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* @CLUTTER_TEXT_DIRECTION_LTR: Use left-to-right text direction
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* @CLUTTER_TEXT_DIRECTION_RTL: Use right-to-left text direction
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*
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* The text direction to be used by #ClutterActor<!-- -->s
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*
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* Since: 1.2
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*/
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typedef enum {
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CLUTTER_TEXT_DIRECTION_DEFAULT,
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CLUTTER_TEXT_DIRECTION_LTR,
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CLUTTER_TEXT_DIRECTION_RTL
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} ClutterTextDirection;
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/**
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* ClutterShaderType:
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* @CLUTTER_VERTEX_SHADER: a vertex shader
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* @CLUTTER_FRAGMENT_SHADER: a fragment shader
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*
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* The type of GLSL shader program
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*
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* Since: 1.4
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*/
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typedef enum {
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CLUTTER_VERTEX_SHADER,
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CLUTTER_FRAGMENT_SHADER
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} ClutterShaderType;
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/**
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* ClutterModifierType:
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* @CLUTTER_SHIFT_MASK: Mask applied by the Shift key
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* @CLUTTER_LOCK_MASK: Mask applied by the Caps Lock key
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* @CLUTTER_CONTROL_MASK: Mask applied by the Control key
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* @CLUTTER_MOD1_MASK: Mask applied by the first Mod key
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* @CLUTTER_MOD2_MASK: Mask applied by the second Mod key
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* @CLUTTER_MOD3_MASK: Mask applied by the third Mod key
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* @CLUTTER_MOD4_MASK: Mask applied by the fourth Mod key
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* @CLUTTER_MOD5_MASK: Mask applied by the fifth Mod key
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* @CLUTTER_BUTTON1_MASK: Mask applied by the first pointer button
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* @CLUTTER_BUTTON2_MASK: Mask applied by the second pointer button
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* @CLUTTER_BUTTON3_MASK: Mask applied by the third pointer button
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* @CLUTTER_BUTTON4_MASK: Mask applied by the fourth pointer button
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* @CLUTTER_BUTTON5_MASK: Mask applied by the fifth pointer button
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* @CLUTTER_SUPER_MASK: Mask applied by the Super key
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* @CLUTTER_HYPER_MASK: Mask applied by the Hyper key
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* @CLUTTER_META_MASK: Mask applied by the Meta key
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* @CLUTTER_RELEASE_MASK: Mask applied during release
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* @CLUTTER_MODIFIER_MASK: A mask covering all modifier types
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*
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* Masks applied to a #ClutterEvent by modifiers.
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*
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* Note that Clutter may add internal values to events which include
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* reserved values such as %CLUTTER_MODIFIER_RESERVED_13_MASK. Your code
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* should preserve and ignore them. You can use %CLUTTER_MODIFIER_MASK to
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* remove all reserved values.
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*
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* Since: 0.4
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*/
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typedef enum {
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CLUTTER_SHIFT_MASK = 1 << 0,
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CLUTTER_LOCK_MASK = 1 << 1,
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CLUTTER_CONTROL_MASK = 1 << 2,
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CLUTTER_MOD1_MASK = 1 << 3,
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CLUTTER_MOD2_MASK = 1 << 4,
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CLUTTER_MOD3_MASK = 1 << 5,
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CLUTTER_MOD4_MASK = 1 << 6,
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CLUTTER_MOD5_MASK = 1 << 7,
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CLUTTER_BUTTON1_MASK = 1 << 8,
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CLUTTER_BUTTON2_MASK = 1 << 9,
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CLUTTER_BUTTON3_MASK = 1 << 10,
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CLUTTER_BUTTON4_MASK = 1 << 11,
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CLUTTER_BUTTON5_MASK = 1 << 12,
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#ifndef __GTK_DOC_IGNORE__
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CLUTTER_MODIFIER_RESERVED_13_MASK = 1 << 13,
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CLUTTER_MODIFIER_RESERVED_14_MASK = 1 << 14,
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CLUTTER_MODIFIER_RESERVED_15_MASK = 1 << 15,
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CLUTTER_MODIFIER_RESERVED_16_MASK = 1 << 16,
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CLUTTER_MODIFIER_RESERVED_17_MASK = 1 << 17,
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CLUTTER_MODIFIER_RESERVED_18_MASK = 1 << 18,
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CLUTTER_MODIFIER_RESERVED_19_MASK = 1 << 19,
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CLUTTER_MODIFIER_RESERVED_20_MASK = 1 << 20,
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CLUTTER_MODIFIER_RESERVED_21_MASK = 1 << 21,
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CLUTTER_MODIFIER_RESERVED_22_MASK = 1 << 22,
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CLUTTER_MODIFIER_RESERVED_23_MASK = 1 << 23,
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CLUTTER_MODIFIER_RESERVED_24_MASK = 1 << 24,
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CLUTTER_MODIFIER_RESERVED_25_MASK = 1 << 25,
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#endif
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CLUTTER_SUPER_MASK = 1 << 26,
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CLUTTER_HYPER_MASK = 1 << 27,
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CLUTTER_META_MASK = 1 << 28,
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||
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||
#ifndef __GTK_DOC_IGNORE__
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CLUTTER_MODIFIER_RESERVED_29_MASK = 1 << 29,
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#endif
|
||
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CLUTTER_RELEASE_MASK = 1 << 30,
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||
|
||
/* Combination of CLUTTER_SHIFT_MASK..CLUTTER_BUTTON5_MASK + CLUTTER_SUPER_MASK
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+ CLUTTER_HYPER_MASK + CLUTTER_META_MASK + CLUTTER_RELEASE_MASK */
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CLUTTER_MODIFIER_MASK = 0x5c001fff
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} ClutterModifierType;
|
||
|
||
/**
|
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* ClutterActorFlags:
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* @CLUTTER_ACTOR_MAPPED: the actor will be painted (is visible, and inside
|
||
* a toplevel, and all parents visible)
|
||
* @CLUTTER_ACTOR_REALIZED: the resources associated to the actor have been
|
||
* allocated
|
||
* @CLUTTER_ACTOR_REACTIVE: the actor 'reacts' to mouse events emmitting event
|
||
* signals
|
||
* @CLUTTER_ACTOR_VISIBLE: the actor has been shown by the application program
|
||
* @CLUTTER_ACTOR_NO_LAYOUT: the actor provides an explicit layout management
|
||
* policy for its children; this flag will prevent Clutter from automatic
|
||
* queueing of relayout and will defer all layouting to the actor itself
|
||
*
|
||
* Flags used to signal the state of an actor.
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_ACTOR >*/
|
||
CLUTTER_ACTOR_MAPPED = 1 << 1,
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CLUTTER_ACTOR_REALIZED = 1 << 2,
|
||
CLUTTER_ACTOR_REACTIVE = 1 << 3,
|
||
CLUTTER_ACTOR_VISIBLE = 1 << 4,
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||
CLUTTER_ACTOR_NO_LAYOUT = 1 << 5
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||
} ClutterActorFlags;
|
||
|
||
/**
|
||
* ClutterOffscreenRedirect:
|
||
* @CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY: Only redirect
|
||
* the actor if it is semi-transparent and its has_overlaps()
|
||
* virtual returns %TRUE. This is the default.
|
||
* @CLUTTER_OFFSCREEN_REDIRECT_ALWAYS: Always redirect the actor to an
|
||
* offscreen buffer even if it is fully opaque.
|
||
*
|
||
* Possible flags to pass to clutter_actor_set_offscreen_redirect().
|
||
*
|
||
* Since: 1.8
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_OFFSCREEN_REDIRECT >*/
|
||
CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY = 1<<0,
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CLUTTER_OFFSCREEN_REDIRECT_ALWAYS = 1<<1
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} ClutterOffscreenRedirect;
|
||
|
||
/**
|
||
* ClutterAllocationFlags:
|
||
* @CLUTTER_ALLOCATION_NONE: No flag set
|
||
* @CLUTTER_ABSOLUTE_ORIGIN_CHANGED: Whether the absolute origin of the
|
||
* actor has changed; this implies that any ancestor of the actor has
|
||
* been moved.
|
||
* @CLUTTER_DELEGATE_LAYOUT: Whether the allocation should be delegated
|
||
* to the #ClutterLayoutManager instance stored inside the
|
||
* #ClutterActor:layout-manager property of #ClutterActor. This flag
|
||
* should only be used if you are subclassing #ClutterActor and
|
||
* overriding the #ClutterActorClass.allocate() virtual function, but
|
||
* you wish to use the default implementation of the virtual function
|
||
* inside #ClutterActor. Added in Clutter 1.10.
|
||
*
|
||
* Flags passed to the #ClutterActorClass.allocate() virtual function
|
||
* and to the clutter_actor_allocate() function.
|
||
*
|
||
* Since: 1.0
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_ALLOCATION_NONE = 0,
|
||
CLUTTER_ABSOLUTE_ORIGIN_CHANGED = 1 << 1,
|
||
CLUTTER_DELEGATE_LAYOUT = 1 << 2
|
||
} ClutterAllocationFlags;
|
||
|
||
/**
|
||
* ClutterAlignAxis:
|
||
* @CLUTTER_ALIGN_X_AXIS: Maintain the alignment on the X axis
|
||
* @CLUTTER_ALIGN_Y_AXIS: Maintain the alignment on the Y axis
|
||
* @CLUTTER_ALIGN_BOTH: Maintain the alignment on both the X and Y axis
|
||
*
|
||
* Specifies the axis on which #ClutterAlignConstraint should maintain
|
||
* the alignment.
|
||
*
|
||
* Since: 1.4
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_ALIGN >*/
|
||
CLUTTER_ALIGN_X_AXIS,
|
||
CLUTTER_ALIGN_Y_AXIS,
|
||
CLUTTER_ALIGN_BOTH
|
||
} ClutterAlignAxis;
|
||
|
||
/**
|
||
* ClutterInterpolation:
|
||
* @CLUTTER_INTERPOLATION_LINEAR: linear interpolation
|
||
* @CLUTTER_INTERPOLATION_CUBIC: cubic interpolation
|
||
*
|
||
* The mode of interpolation between key frames
|
||
*
|
||
* Since: 1.2
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_INTERPOLATION_LINEAR,
|
||
CLUTTER_INTERPOLATION_CUBIC
|
||
} ClutterInterpolation;
|
||
|
||
/**
|
||
* ClutterBinAlignment:
|
||
* @CLUTTER_BIN_ALIGNMENT_FIXED: Fixed position alignment; the
|
||
* #ClutterBinLayout will honour the fixed position provided
|
||
* by the actors themselves when allocating them
|
||
* @CLUTTER_BIN_ALIGNMENT_FILL: Fill the allocation size
|
||
* @CLUTTER_BIN_ALIGNMENT_START: Position the actors at the top
|
||
* or left side of the container, depending on the axis
|
||
* @CLUTTER_BIN_ALIGNMENT_END: Position the actors at the bottom
|
||
* or right side of the container, depending on the axis
|
||
* @CLUTTER_BIN_ALIGNMENT_CENTER: Position the actors at the
|
||
* center of the container, depending on the axis
|
||
*
|
||
* The alignment policies available on each axis for #ClutterBinLayout
|
||
*
|
||
* Since: 1.2
|
||
*
|
||
* Deprecated: 1.12: Use #ClutterActorAlign and the #ClutterActor
|
||
* API instead
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_BIN_ALIGNMENT_FIXED,
|
||
CLUTTER_BIN_ALIGNMENT_FILL,
|
||
CLUTTER_BIN_ALIGNMENT_START,
|
||
CLUTTER_BIN_ALIGNMENT_END,
|
||
CLUTTER_BIN_ALIGNMENT_CENTER
|
||
} ClutterBinAlignment;
|
||
|
||
/**
|
||
* ClutterBindCoordinate:
|
||
* @CLUTTER_BIND_X: Bind the X coordinate
|
||
* @CLUTTER_BIND_Y: Bind the Y coordinate
|
||
* @CLUTTER_BIND_WIDTH: Bind the width
|
||
* @CLUTTER_BIND_HEIGHT: Bind the height
|
||
* @CLUTTER_BIND_POSITION: Equivalent to to %CLUTTER_BIND_X and
|
||
* %CLUTTER_BIND_Y (added in Clutter 1.6)
|
||
* @CLUTTER_BIND_SIZE: Equivalent to %CLUTTER_BIND_WIDTH and
|
||
* %CLUTTER_BIND_HEIGHT (added in Clutter 1.6)
|
||
* @CLUTTER_BIND_ALL: Equivalent to %CLUTTER_BIND_POSITION and
|
||
* %CLUTTER_BIND_SIZE (added in Clutter 1.10)
|
||
*
|
||
* Specifies which property should be used in a binding
|
||
*
|
||
* Since: 1.4
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_BIND >*/
|
||
CLUTTER_BIND_X,
|
||
CLUTTER_BIND_Y,
|
||
CLUTTER_BIND_WIDTH,
|
||
CLUTTER_BIND_HEIGHT,
|
||
CLUTTER_BIND_POSITION,
|
||
CLUTTER_BIND_SIZE,
|
||
CLUTTER_BIND_ALL
|
||
} ClutterBindCoordinate;
|
||
|
||
/**
|
||
* ClutterEffectPaintFlags:
|
||
* @CLUTTER_EFFECT_PAINT_ACTOR_DIRTY: The actor or one of its children
|
||
* has queued a redraw before this paint. This implies that the effect
|
||
* should call clutter_actor_continue_paint() to chain to the next
|
||
* effect and can not cache any results from a previous paint.
|
||
*
|
||
* Flags passed to the ‘paint’ or ‘pick’ method of #ClutterEffect.
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_EFFECT_PAINT >*/
|
||
CLUTTER_EFFECT_PAINT_ACTOR_DIRTY = (1 << 0)
|
||
} ClutterEffectPaintFlags;
|
||
|
||
/**
|
||
* ClutterBoxAlignment:
|
||
* @CLUTTER_BOX_ALIGNMENT_START: Align the child to the top or to
|
||
* to the left, depending on the used axis
|
||
* @CLUTTER_BOX_ALIGNMENT_CENTER: Align the child to the center
|
||
* @CLUTTER_BOX_ALIGNMENT_END: Align the child to the bottom or to
|
||
* the right, depending on the used axis
|
||
*
|
||
* The alignment policies available on each axis of the #ClutterBoxLayout
|
||
*
|
||
* Since: 1.2
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_BOX_ALIGNMENT_START,
|
||
CLUTTER_BOX_ALIGNMENT_END,
|
||
CLUTTER_BOX_ALIGNMENT_CENTER
|
||
} ClutterBoxAlignment;
|
||
|
||
/**
|
||
* ClutterLongPressState:
|
||
* @CLUTTER_LONG_PRESS_QUERY: Queries the action whether it supports
|
||
* long presses
|
||
* @CLUTTER_LONG_PRESS_ACTIVATE: Activates the action on a long press
|
||
* @CLUTTER_LONG_PRESS_CANCEL: The long press was cancelled
|
||
*
|
||
* The states for the #ClutterClickAction::long-press signal.
|
||
*
|
||
* Since: 1.8
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_LONG_PRESS >*/
|
||
CLUTTER_LONG_PRESS_QUERY,
|
||
CLUTTER_LONG_PRESS_ACTIVATE,
|
||
CLUTTER_LONG_PRESS_CANCEL
|
||
} ClutterLongPressState;
|
||
|
||
/**
|
||
* ClutterStaticColor:
|
||
* @CLUTTER_COLOR_WHITE: White color (ffffffff)
|
||
* @CLUTTER_COLOR_BLACK: Black color (000000ff)
|
||
* @CLUTTER_COLOR_RED: Red color (ff0000ff)
|
||
* @CLUTTER_COLOR_DARK_RED: Dark red color (800000ff)
|
||
* @CLUTTER_COLOR_GREEN: Green color (00ff00ff)
|
||
* @CLUTTER_COLOR_DARK_GREEN: Dark green color (008000ff)
|
||
* @CLUTTER_COLOR_BLUE: Blue color (0000ffff)
|
||
* @CLUTTER_COLOR_DARK_BLUE: Dark blue color (000080ff)
|
||
* @CLUTTER_COLOR_CYAN: Cyan color (00ffffff)
|
||
* @CLUTTER_COLOR_DARK_CYAN: Dark cyan color (008080ff)
|
||
* @CLUTTER_COLOR_MAGENTA: Magenta color (ff00ffff)
|
||
* @CLUTTER_COLOR_DARK_MAGENTA: Dark magenta color (800080ff)
|
||
* @CLUTTER_COLOR_YELLOW: Yellow color (ffff00ff)
|
||
* @CLUTTER_COLOR_DARK_YELLOW: Dark yellow color (808000ff)
|
||
* @CLUTTER_COLOR_GRAY: Gray color (a0a0a4ff)
|
||
* @CLUTTER_COLOR_DARK_GRAY: Dark Gray color (808080ff)
|
||
* @CLUTTER_COLOR_LIGHT_GRAY: Light gray color (c0c0c0ff)
|
||
* @CLUTTER_COLOR_BUTTER: Butter color (edd400ff)
|
||
* @CLUTTER_COLOR_BUTTER_LIGHT: Light butter color (fce94fff)
|
||
* @CLUTTER_COLOR_BUTTER_DARK: Dark butter color (c4a000ff)
|
||
* @CLUTTER_COLOR_ORANGE: Orange color (f57900ff)
|
||
* @CLUTTER_COLOR_ORANGE_LIGHT: Light orange color (fcaf3fff)
|
||
* @CLUTTER_COLOR_ORANGE_DARK: Dark orange color (ce5c00ff)
|
||
* @CLUTTER_COLOR_CHOCOLATE: Chocolate color (c17d11ff)
|
||
* @CLUTTER_COLOR_CHOCOLATE_LIGHT: Light chocolate color (e9b96eff)
|
||
* @CLUTTER_COLOR_CHOCOLATE_DARK: Dark chocolate color (8f5902ff)
|
||
* @CLUTTER_COLOR_CHAMELEON: Chameleon color (73d216ff)
|
||
* @CLUTTER_COLOR_CHAMELEON_LIGHT: Light chameleon color (8ae234ff)
|
||
* @CLUTTER_COLOR_CHAMELEON_DARK: Dark chameleon color (4e9a06ff)
|
||
* @CLUTTER_COLOR_SKY_BLUE: Sky color (3465a4ff)
|
||
* @CLUTTER_COLOR_SKY_BLUE_LIGHT: Light sky color (729fcfff)
|
||
* @CLUTTER_COLOR_SKY_BLUE_DARK: Dark sky color (204a87ff)
|
||
* @CLUTTER_COLOR_PLUM: Plum color (75507bff)
|
||
* @CLUTTER_COLOR_PLUM_LIGHT: Light plum color (ad7fa8ff)
|
||
* @CLUTTER_COLOR_PLUM_DARK: Dark plum color (5c3566ff)
|
||
* @CLUTTER_COLOR_SCARLET_RED: Scarlet red color (cc0000ff)
|
||
* @CLUTTER_COLOR_SCARLET_RED_LIGHT: Light scarlet red color (ef2929ff)
|
||
* @CLUTTER_COLOR_SCARLET_RED_DARK: Dark scarlet red color (a40000ff)
|
||
* @CLUTTER_COLOR_ALUMINIUM_1: Aluminium, first variant (eeeeecff)
|
||
* @CLUTTER_COLOR_ALUMINIUM_2: Aluminium, second variant (d3d7cfff)
|
||
* @CLUTTER_COLOR_ALUMINIUM_3: Aluminium, third variant (babdb6ff)
|
||
* @CLUTTER_COLOR_ALUMINIUM_4: Aluminium, fourth variant (888a85ff)
|
||
* @CLUTTER_COLOR_ALUMINIUM_5: Aluminium, fifth variant (555753ff)
|
||
* @CLUTTER_COLOR_ALUMINIUM_6: Aluminium, sixth variant (2e3436ff)
|
||
* @CLUTTER_COLOR_TRANSPARENT: Transparent color (00000000)
|
||
*
|
||
* Named colors, for accessing global colors defined by Clutter
|
||
*
|
||
* Since: 1.6
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_COLOR >*/
|
||
/* CGA/EGA-like palette */
|
||
CLUTTER_COLOR_WHITE = 0,
|
||
CLUTTER_COLOR_BLACK,
|
||
CLUTTER_COLOR_RED,
|
||
CLUTTER_COLOR_DARK_RED,
|
||
CLUTTER_COLOR_GREEN,
|
||
CLUTTER_COLOR_DARK_GREEN,
|
||
CLUTTER_COLOR_BLUE,
|
||
CLUTTER_COLOR_DARK_BLUE,
|
||
CLUTTER_COLOR_CYAN,
|
||
CLUTTER_COLOR_DARK_CYAN,
|
||
CLUTTER_COLOR_MAGENTA,
|
||
CLUTTER_COLOR_DARK_MAGENTA,
|
||
CLUTTER_COLOR_YELLOW,
|
||
CLUTTER_COLOR_DARK_YELLOW,
|
||
CLUTTER_COLOR_GRAY,
|
||
CLUTTER_COLOR_DARK_GRAY,
|
||
CLUTTER_COLOR_LIGHT_GRAY,
|
||
|
||
/* Tango icon palette */
|
||
CLUTTER_COLOR_BUTTER,
|
||
CLUTTER_COLOR_BUTTER_LIGHT,
|
||
CLUTTER_COLOR_BUTTER_DARK,
|
||
CLUTTER_COLOR_ORANGE,
|
||
CLUTTER_COLOR_ORANGE_LIGHT,
|
||
CLUTTER_COLOR_ORANGE_DARK,
|
||
CLUTTER_COLOR_CHOCOLATE,
|
||
CLUTTER_COLOR_CHOCOLATE_LIGHT,
|
||
CLUTTER_COLOR_CHOCOLATE_DARK,
|
||
CLUTTER_COLOR_CHAMELEON,
|
||
CLUTTER_COLOR_CHAMELEON_LIGHT,
|
||
CLUTTER_COLOR_CHAMELEON_DARK,
|
||
CLUTTER_COLOR_SKY_BLUE,
|
||
CLUTTER_COLOR_SKY_BLUE_LIGHT,
|
||
CLUTTER_COLOR_SKY_BLUE_DARK,
|
||
CLUTTER_COLOR_PLUM,
|
||
CLUTTER_COLOR_PLUM_LIGHT,
|
||
CLUTTER_COLOR_PLUM_DARK,
|
||
CLUTTER_COLOR_SCARLET_RED,
|
||
CLUTTER_COLOR_SCARLET_RED_LIGHT,
|
||
CLUTTER_COLOR_SCARLET_RED_DARK,
|
||
CLUTTER_COLOR_ALUMINIUM_1,
|
||
CLUTTER_COLOR_ALUMINIUM_2,
|
||
CLUTTER_COLOR_ALUMINIUM_3,
|
||
CLUTTER_COLOR_ALUMINIUM_4,
|
||
CLUTTER_COLOR_ALUMINIUM_5,
|
||
CLUTTER_COLOR_ALUMINIUM_6,
|
||
|
||
/* Fully transparent black */
|
||
CLUTTER_COLOR_TRANSPARENT
|
||
} ClutterStaticColor;
|
||
|
||
/**
|
||
* ClutterDragAxis:
|
||
* @CLUTTER_DRAG_AXIS_NONE: No constraint
|
||
* @CLUTTER_DRAG_X_AXIS: Set a constraint on the X axis
|
||
* @CLUTTER_DRAG_Y_AXIS: Set a constraint on the Y axis
|
||
*
|
||
* The axis of the constraint that should be applied on the
|
||
* dragging action
|
||
*
|
||
* Since: 1.4
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_DRAG >*/
|
||
CLUTTER_DRAG_AXIS_NONE = 0,
|
||
|
||
CLUTTER_DRAG_X_AXIS,
|
||
CLUTTER_DRAG_Y_AXIS
|
||
} ClutterDragAxis;
|
||
|
||
/**
|
||
* ClutterEventFlags:
|
||
* @CLUTTER_EVENT_NONE: No flag set
|
||
* @CLUTTER_EVENT_FLAG_SYNTHETIC: Synthetic event
|
||
*
|
||
* Flags for the #ClutterEvent
|
||
*
|
||
* Since: 0.6
|
||
*/
|
||
typedef enum { /*< flags prefix=CLUTTER_EVENT >*/
|
||
CLUTTER_EVENT_NONE = 0,
|
||
CLUTTER_EVENT_FLAG_SYNTHETIC = 1 << 0
|
||
} ClutterEventFlags;
|
||
|
||
/**
|
||
* ClutterEventType:
|
||
* @CLUTTER_NOTHING: Empty event
|
||
* @CLUTTER_KEY_PRESS: Key press event
|
||
* @CLUTTER_KEY_RELEASE: Key release event
|
||
* @CLUTTER_MOTION: Pointer motion event
|
||
* @CLUTTER_ENTER: Actor enter event
|
||
* @CLUTTER_LEAVE: Actor leave event
|
||
* @CLUTTER_BUTTON_PRESS: Pointer button press event
|
||
* @CLUTTER_BUTTON_RELEASE: Pointer button release event
|
||
* @CLUTTER_SCROLL: Pointer scroll event
|
||
* @CLUTTER_STAGE_STATE: Stage stage change event
|
||
* @CLUTTER_DESTROY_NOTIFY: Destroy notification event
|
||
* @CLUTTER_CLIENT_MESSAGE: Client message event
|
||
* @CLUTTER_DELETE: Stage delete event
|
||
* @CLUTTER_TOUCH_BEGIN: A new touch event sequence has started;
|
||
* event added in 1.10
|
||
* @CLUTTER_TOUCH_UPDATE: A touch event sequence has been updated;
|
||
* event added in 1.10
|
||
* @CLUTTER_TOUCH_END: A touch event sequence has finished;
|
||
* event added in 1.10
|
||
* @CLUTTER_TOUCH_CANCEL: A touch event sequence has been canceled;
|
||
* event added in 1.10
|
||
* @CLUTTER_EVENT_LAST: Marks the end of the #ClutterEventType enumeration;
|
||
* added in 1.10
|
||
*
|
||
* Types of events.
|
||
*
|
||
* Since: 0.4
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER >*/
|
||
CLUTTER_NOTHING = 0,
|
||
CLUTTER_KEY_PRESS,
|
||
CLUTTER_KEY_RELEASE,
|
||
CLUTTER_MOTION,
|
||
CLUTTER_ENTER,
|
||
CLUTTER_LEAVE,
|
||
CLUTTER_BUTTON_PRESS,
|
||
CLUTTER_BUTTON_RELEASE,
|
||
CLUTTER_SCROLL,
|
||
CLUTTER_STAGE_STATE,
|
||
CLUTTER_DESTROY_NOTIFY,
|
||
CLUTTER_CLIENT_MESSAGE,
|
||
CLUTTER_DELETE,
|
||
CLUTTER_TOUCH_BEGIN,
|
||
CLUTTER_TOUCH_UPDATE,
|
||
CLUTTER_TOUCH_END,
|
||
CLUTTER_TOUCH_CANCEL,
|
||
|
||
CLUTTER_EVENT_LAST /* helper */
|
||
} ClutterEventType;
|
||
|
||
/**
|
||
* ClutterScrollDirection:
|
||
* @CLUTTER_SCROLL_UP: Scroll up
|
||
* @CLUTTER_SCROLL_DOWN: Scroll down
|
||
* @CLUTTER_SCROLL_LEFT: Scroll left
|
||
* @CLUTTER_SCROLL_RIGHT: Scroll right
|
||
* @CLUTTER_SCROLL_SMOOTH: Precise scrolling delta (available in 1.10)
|
||
*
|
||
* Direction of a pointer scroll event.
|
||
*
|
||
* The %CLUTTER_SCROLL_SMOOTH value implies that the #ClutterScrollEvent
|
||
* has precise scrolling delta information.
|
||
*
|
||
* Since: 0.4
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_SCROLL >*/
|
||
CLUTTER_SCROLL_UP,
|
||
CLUTTER_SCROLL_DOWN,
|
||
CLUTTER_SCROLL_LEFT,
|
||
CLUTTER_SCROLL_RIGHT,
|
||
CLUTTER_SCROLL_SMOOTH
|
||
} ClutterScrollDirection;
|
||
|
||
/**
|
||
* ClutterStageState:
|
||
* @CLUTTER_STAGE_STATE_FULLSCREEN: Fullscreen mask
|
||
* @CLUTTER_STAGE_STATE_OFFSCREEN: Offscreen mask (deprecated)
|
||
* @CLUTTER_STAGE_STATE_ACTIVATED: Activated mask
|
||
*
|
||
* Stage state masks, used by the #ClutterEvent of type %CLUTTER_STAGE_STATE.
|
||
*
|
||
* Since: 0.4
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_STAGE_STATE_FULLSCREEN = (1 << 1),
|
||
CLUTTER_STAGE_STATE_OFFSCREEN = (1 << 2),
|
||
CLUTTER_STAGE_STATE_ACTIVATED = (1 << 3)
|
||
} ClutterStageState;
|
||
|
||
/**
|
||
* ClutterFeatureFlags:
|
||
* @CLUTTER_FEATURE_TEXTURE_NPOT: Set if NPOTS textures supported.
|
||
* @CLUTTER_FEATURE_SYNC_TO_VBLANK: Set if vblank syncing supported.
|
||
* @CLUTTER_FEATURE_TEXTURE_YUV: Set if YUV based textures supported.
|
||
* @CLUTTER_FEATURE_TEXTURE_READ_PIXELS: Set if texture pixels can be read.
|
||
* @CLUTTER_FEATURE_STAGE_STATIC: Set if stage size if fixed (i.e framebuffer)
|
||
* @CLUTTER_FEATURE_STAGE_USER_RESIZE: Set if stage is able to be user resized.
|
||
* @CLUTTER_FEATURE_STAGE_CURSOR: Set if stage has a graphical cursor.
|
||
* @CLUTTER_FEATURE_SHADERS_GLSL: Set if the backend supports GLSL shaders.
|
||
* @CLUTTER_FEATURE_OFFSCREEN: Set if the backend supports offscreen rendering.
|
||
* @CLUTTER_FEATURE_STAGE_MULTIPLE: Set if multiple stages are supported.
|
||
* @CLUTTER_FEATURE_SWAP_EVENTS: Set if the GLX_INTEL_swap_event is supported.
|
||
*
|
||
* Runtime flags indicating specific features available via Clutter window
|
||
* sysytem and graphics backend.
|
||
*
|
||
* Since: 0.4
|
||
*/
|
||
typedef enum
|
||
{
|
||
CLUTTER_FEATURE_TEXTURE_NPOT = (1 << 2),
|
||
CLUTTER_FEATURE_SYNC_TO_VBLANK = (1 << 3),
|
||
CLUTTER_FEATURE_TEXTURE_YUV = (1 << 4),
|
||
CLUTTER_FEATURE_TEXTURE_READ_PIXELS = (1 << 5),
|
||
CLUTTER_FEATURE_STAGE_STATIC = (1 << 6),
|
||
CLUTTER_FEATURE_STAGE_USER_RESIZE = (1 << 7),
|
||
CLUTTER_FEATURE_STAGE_CURSOR = (1 << 8),
|
||
CLUTTER_FEATURE_SHADERS_GLSL = (1 << 9),
|
||
CLUTTER_FEATURE_OFFSCREEN = (1 << 10),
|
||
CLUTTER_FEATURE_STAGE_MULTIPLE = (1 << 11),
|
||
CLUTTER_FEATURE_SWAP_EVENTS = (1 << 12)
|
||
} ClutterFeatureFlags;
|
||
|
||
/**
|
||
* ClutterFlowOrientation:
|
||
* @CLUTTER_FLOW_HORIZONTAL: Arrange the children of the flow layout
|
||
* horizontally first
|
||
* @CLUTTER_FLOW_VERTICAL: Arrange the children of the flow layout
|
||
* vertically first
|
||
*
|
||
* The direction of the arrangement of the children inside
|
||
* a #ClutterFlowLayout
|
||
*
|
||
* Since: 1.2
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_FLOW >*/
|
||
CLUTTER_FLOW_HORIZONTAL,
|
||
CLUTTER_FLOW_VERTICAL
|
||
} ClutterFlowOrientation;
|
||
|
||
/**
|
||
* ClutterInputDeviceType:
|
||
* @CLUTTER_POINTER_DEVICE: A pointer device
|
||
* @CLUTTER_KEYBOARD_DEVICE: A keyboard device
|
||
* @CLUTTER_EXTENSION_DEVICE: A generic extension device
|
||
* @CLUTTER_JOYSTICK_DEVICE: A joystick device
|
||
* @CLUTTER_TABLET_DEVICE: A tablet device
|
||
* @CLUTTER_TOUCHPAD_DEVICE: A touchpad device
|
||
* @CLUTTER_TOUCHSCREEN_DEVICE: A touch screen device
|
||
* @CLUTTER_PEN_DEVICE: A pen device
|
||
* @CLUTTER_ERASER_DEVICE: An eraser device
|
||
* @CLUTTER_CURSOR_DEVICE: A cursor device
|
||
* @CLUTTER_N_DEVICE_TYPES: The number of device types
|
||
*
|
||
* The types of input devices available.
|
||
*
|
||
* The #ClutterInputDeviceType enumeration can be extended at later
|
||
* date; not every platform supports every input device type.
|
||
*
|
||
* Since: 1.0
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_POINTER_DEVICE,
|
||
CLUTTER_KEYBOARD_DEVICE,
|
||
CLUTTER_EXTENSION_DEVICE,
|
||
CLUTTER_JOYSTICK_DEVICE,
|
||
CLUTTER_TABLET_DEVICE,
|
||
CLUTTER_TOUCHPAD_DEVICE,
|
||
CLUTTER_TOUCHSCREEN_DEVICE,
|
||
CLUTTER_PEN_DEVICE,
|
||
CLUTTER_ERASER_DEVICE,
|
||
CLUTTER_CURSOR_DEVICE,
|
||
|
||
CLUTTER_N_DEVICE_TYPES
|
||
} ClutterInputDeviceType;
|
||
|
||
/**
|
||
* ClutterInputMode:
|
||
* @CLUTTER_INPUT_MODE_MASTER: A master, virtual device
|
||
* @CLUTTER_INPUT_MODE_SLAVE: A slave, physical device, attached to
|
||
* a master device
|
||
* @CLUTTER_INPUT_MODE_FLOATING: A slave, physical device, not attached
|
||
* to a master device
|
||
*
|
||
* The mode for input devices available.
|
||
*
|
||
* Since: 1.6
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_INPUT_MODE_MASTER,
|
||
CLUTTER_INPUT_MODE_SLAVE,
|
||
CLUTTER_INPUT_MODE_FLOATING
|
||
} ClutterInputMode;
|
||
|
||
/**
|
||
* ClutterInputAxis:
|
||
* @CLUTTER_INPUT_AXIS_IGNORE: Unused axis
|
||
* @CLUTTER_INPUT_AXIS_X: The position on the X axis
|
||
* @CLUTTER_INPUT_AXIS_Y: The position of the Y axis
|
||
* @CLUTTER_INPUT_AXIS_PRESSURE: The pressure information
|
||
* @CLUTTER_INPUT_AXIS_XTILT: The tilt on the X axis
|
||
* @CLUTTER_INPUT_AXIS_YTILT: The tile on the Y axis
|
||
* @CLUTTER_INPUT_AXIS_WHEEL: A wheel
|
||
* @CLUTTER_INPUT_AXIS_DISTANCE: Distance (Since 1.12)
|
||
* @CLUTTER_INPUT_AXIS_LAST: Last value of the enumeration; this value is
|
||
* useful when iterating over the enumeration values (Since 1.12)
|
||
*
|
||
* The type of axes Clutter recognizes on a #ClutterInputDevice
|
||
*
|
||
* Since: 1.6
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_INPUT_AXIS_IGNORE,
|
||
|
||
CLUTTER_INPUT_AXIS_X,
|
||
CLUTTER_INPUT_AXIS_Y,
|
||
CLUTTER_INPUT_AXIS_PRESSURE,
|
||
CLUTTER_INPUT_AXIS_XTILT,
|
||
CLUTTER_INPUT_AXIS_YTILT,
|
||
CLUTTER_INPUT_AXIS_WHEEL,
|
||
CLUTTER_INPUT_AXIS_DISTANCE,
|
||
|
||
CLUTTER_INPUT_AXIS_LAST
|
||
} ClutterInputAxis;
|
||
|
||
/**
|
||
* ClutterSnapEdge:
|
||
* @CLUTTER_SNAP_EDGE_TOP: the top edge
|
||
* @CLUTTER_SNAP_EDGE_RIGHT: the right edge
|
||
* @CLUTTER_SNAP_EDGE_BOTTOM: the bottom edge
|
||
* @CLUTTER_SNAP_EDGE_LEFT: the left edge
|
||
*
|
||
* The edge to snap
|
||
*
|
||
* Since: 1.6
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_SNAP_EDGE_TOP,
|
||
CLUTTER_SNAP_EDGE_RIGHT,
|
||
CLUTTER_SNAP_EDGE_BOTTOM,
|
||
CLUTTER_SNAP_EDGE_LEFT
|
||
} ClutterSnapEdge;
|
||
|
||
/**
|
||
* ClutterPickMode:
|
||
* @CLUTTER_PICK_NONE: Do not paint any actor
|
||
* @CLUTTER_PICK_REACTIVE: Paint only the reactive actors
|
||
* @CLUTTER_PICK_ALL: Paint all actors
|
||
*
|
||
* Controls the paint cycle of the scene graph when in pick mode
|
||
*
|
||
* Since: 1.0
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_PICK_NONE = 0,
|
||
CLUTTER_PICK_REACTIVE,
|
||
CLUTTER_PICK_ALL
|
||
} ClutterPickMode;
|
||
|
||
/**
|
||
* ClutterSwipeDirection:
|
||
* @CLUTTER_SWIPE_DIRECTION_UP: Upwards swipe gesture
|
||
* @CLUTTER_SWIPE_DIRECTION_DOWN: Downwards swipe gesture
|
||
* @CLUTTER_SWIPE_DIRECTION_LEFT: Leftwards swipe gesture
|
||
* @CLUTTER_SWIPE_DIRECTION_RIGHT: Rightwards swipe gesture
|
||
*
|
||
* The main direction of the swipe gesture
|
||
*
|
||
* Since: 1.8
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_SWIPE_DIRECTION >*/
|
||
CLUTTER_SWIPE_DIRECTION_UP = 1 << 0,
|
||
CLUTTER_SWIPE_DIRECTION_DOWN = 1 << 1,
|
||
CLUTTER_SWIPE_DIRECTION_LEFT = 1 << 2,
|
||
CLUTTER_SWIPE_DIRECTION_RIGHT = 1 << 3
|
||
} ClutterSwipeDirection;
|
||
|
||
/**
|
||
* ClutterTableAlignment:
|
||
* @CLUTTER_TABLE_ALIGNMENT_START: Align the child to the top or to the
|
||
* left of a cell in the table, depending on the axis
|
||
* @CLUTTER_TABLE_ALIGNMENT_CENTER: Align the child to the center of
|
||
* a cell in the table
|
||
* @CLUTTER_TABLE_ALIGNMENT_END: Align the child to the bottom or to the
|
||
* right of a cell in the table, depending on the axis
|
||
*
|
||
* The alignment policies available on each axis of the #ClutterTableLayout
|
||
*
|
||
* Since: 1.4
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_TABLE_ALIGNMENT_START,
|
||
CLUTTER_TABLE_ALIGNMENT_CENTER,
|
||
CLUTTER_TABLE_ALIGNMENT_END
|
||
} ClutterTableAlignment;
|
||
|
||
/**
|
||
* ClutterTextureFlags:
|
||
* @CLUTTER_TEXTURE_NONE: No flags
|
||
* @CLUTTER_TEXTURE_RGB_FLAG_BGR: FIXME
|
||
* @CLUTTER_TEXTURE_RGB_FLAG_PREMULT: FIXME
|
||
* @CLUTTER_TEXTURE_YUV_FLAG_YUV2: FIXME
|
||
*
|
||
* Flags for clutter_texture_set_from_rgb_data() and
|
||
* clutter_texture_set_from_yuv_data().
|
||
*
|
||
* Since: 0.4
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_TEXTURE >*/
|
||
CLUTTER_TEXTURE_NONE = 0,
|
||
CLUTTER_TEXTURE_RGB_FLAG_BGR = 1 << 1,
|
||
CLUTTER_TEXTURE_RGB_FLAG_PREMULT = 1 << 2, /* FIXME: not handled */
|
||
CLUTTER_TEXTURE_YUV_FLAG_YUV2 = 1 << 3
|
||
|
||
/* FIXME: add compressed types ? */
|
||
} ClutterTextureFlags;
|
||
|
||
/**
|
||
* ClutterTextureQuality:
|
||
* @CLUTTER_TEXTURE_QUALITY_LOW: fastest rendering will use nearest neighbour
|
||
* interpolation when rendering. good setting.
|
||
* @CLUTTER_TEXTURE_QUALITY_MEDIUM: higher quality rendering without using
|
||
* extra resources.
|
||
* @CLUTTER_TEXTURE_QUALITY_HIGH: render the texture with the best quality
|
||
* available using extra memory.
|
||
*
|
||
* Enumaration controlling the texture quality.
|
||
*
|
||
* Since: 0.8
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_TEXTURE_QUALITY >*/
|
||
CLUTTER_TEXTURE_QUALITY_LOW,
|
||
CLUTTER_TEXTURE_QUALITY_MEDIUM,
|
||
CLUTTER_TEXTURE_QUALITY_HIGH
|
||
} ClutterTextureQuality;
|
||
|
||
/**
|
||
* ClutterTimelineDirection:
|
||
* @CLUTTER_TIMELINE_FORWARD: forward direction for a timeline
|
||
* @CLUTTER_TIMELINE_BACKWARD: backward direction for a timeline
|
||
*
|
||
* The direction of a #ClutterTimeline
|
||
*
|
||
* Since: 0.6
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_TIMELINE_FORWARD,
|
||
CLUTTER_TIMELINE_BACKWARD
|
||
} ClutterTimelineDirection;
|
||
|
||
/**
|
||
* ClutterUnitType:
|
||
* @CLUTTER_UNIT_PIXEL: Unit expressed in pixels (with subpixel precision)
|
||
* @CLUTTER_UNIT_EM: Unit expressed in em
|
||
* @CLUTTER_UNIT_MM: Unit expressed in millimeters
|
||
* @CLUTTER_UNIT_POINT: Unit expressed in points
|
||
* @CLUTTER_UNIT_CM: Unit expressed in centimeters
|
||
*
|
||
* The type of unit in which a value is expressed
|
||
*
|
||
* This enumeration might be expanded at later date
|
||
*
|
||
* Since: 1.0
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_UNIT >*/
|
||
CLUTTER_UNIT_PIXEL,
|
||
CLUTTER_UNIT_EM,
|
||
CLUTTER_UNIT_MM,
|
||
CLUTTER_UNIT_POINT,
|
||
CLUTTER_UNIT_CM
|
||
} ClutterUnitType;
|
||
|
||
#define CLUTTER_PATH_RELATIVE (32)
|
||
|
||
/**
|
||
* ClutterPathNodeType:
|
||
* @CLUTTER_PATH_MOVE_TO: jump to the given position
|
||
* @CLUTTER_PATH_LINE_TO: create a line from the last node to the
|
||
* given position
|
||
* @CLUTTER_PATH_CURVE_TO: bezier curve using the last position and
|
||
* three control points.
|
||
* @CLUTTER_PATH_CLOSE: create a line from the last node to the last
|
||
* %CLUTTER_PATH_MOVE_TO node.
|
||
* @CLUTTER_PATH_REL_MOVE_TO: same as %CLUTTER_PATH_MOVE_TO but with
|
||
* coordinates relative to the last node.
|
||
* @CLUTTER_PATH_REL_LINE_TO: same as %CLUTTER_PATH_LINE_TO but with
|
||
* coordinates relative to the last node.
|
||
* @CLUTTER_PATH_REL_CURVE_TO: same as %CLUTTER_PATH_CURVE_TO but with
|
||
* coordinates relative to the last node.
|
||
*
|
||
* Types of nodes in a #ClutterPath.
|
||
*
|
||
* Since: 1.0
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_PATH_MOVE_TO = 0,
|
||
CLUTTER_PATH_LINE_TO = 1,
|
||
CLUTTER_PATH_CURVE_TO = 2,
|
||
CLUTTER_PATH_CLOSE = 3,
|
||
|
||
CLUTTER_PATH_REL_MOVE_TO = CLUTTER_PATH_MOVE_TO | CLUTTER_PATH_RELATIVE,
|
||
CLUTTER_PATH_REL_LINE_TO = CLUTTER_PATH_LINE_TO | CLUTTER_PATH_RELATIVE,
|
||
CLUTTER_PATH_REL_CURVE_TO = CLUTTER_PATH_CURVE_TO | CLUTTER_PATH_RELATIVE
|
||
} ClutterPathNodeType;
|
||
|
||
/**
|
||
* ClutterActorAlign:
|
||
* @CLUTTER_ACTOR_ALIGN_FILL: Stretch to cover the whole allocated space
|
||
* @CLUTTER_ACTOR_ALIGN_START: Snap to left or top side, leaving space
|
||
* to the right or bottom. For horizontal layouts, in right-to-left
|
||
* locales this should be reversed.
|
||
* @CLUTTER_ACTOR_ALIGN_CENTER: Center the actor inside the allocation
|
||
* @CLUTTER_ACTOR_ALIGN_END: Snap to right or bottom side, leaving space
|
||
* to the left or top. For horizontal layouts, in right-to-left locales
|
||
* this should be reversed.
|
||
*
|
||
* Controls how a #ClutterActor should align itself inside the extra space
|
||
* assigned to it during the allocation.
|
||
*
|
||
* Alignment only matters if the allocated space given to an actor is
|
||
* bigger than its natural size; for example, when the #ClutterActor:x-expand
|
||
* or the #ClutterActor:y-expand properties of #ClutterActor are set to %TRUE.
|
||
*
|
||
* Since: 1.10
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_ACTOR_ALIGN_FILL,
|
||
CLUTTER_ACTOR_ALIGN_START,
|
||
CLUTTER_ACTOR_ALIGN_CENTER,
|
||
CLUTTER_ACTOR_ALIGN_END
|
||
} ClutterActorAlign;
|
||
|
||
/**
|
||
* ClutterRepaintFlags:
|
||
* @CLUTTER_REPAINT_FLAGS_PRE_PAINT: Run the repaint function prior to
|
||
* painting the stages
|
||
* @CLUTTER_REPAINT_FLAGS_POST_PAINT: Run the repaint function after
|
||
* painting the stages
|
||
* @CLUTTER_REPAINT_FLAGS_QUEUE_REDRAW_ON_ADD: Ensure that a new frame
|
||
* is queued after adding the repaint function
|
||
*
|
||
* Flags to pass to clutter_threads_add_repaint_func_full().
|
||
*
|
||
* Since: 1.10
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_REPAINT_FLAGS_PRE_PAINT = 1 << 0,
|
||
CLUTTER_REPAINT_FLAGS_POST_PAINT = 1 << 1,
|
||
CLUTTER_REPAINT_FLAGS_QUEUE_REDRAW_ON_ADD = 1 << 2
|
||
} ClutterRepaintFlags;
|
||
|
||
/**
|
||
* ClutterContentGravity:
|
||
* @CLUTTER_CONTENT_GRAVITY_TOP_LEFT: Align the content to the top left corner
|
||
* @CLUTTER_CONTENT_GRAVITY_TOP: Align the content to the top edge
|
||
* @CLUTTER_CONTENT_GRAVITY_TOP_RIGHT: Align the content to the top right corner
|
||
* @CLUTTER_CONTENT_GRAVITY_LEFT: Align the content to the left edge
|
||
* @CLUTTER_CONTENT_GRAVITY_CENTER: Align the content to the center
|
||
* @CLUTTER_CONTENT_GRAVITY_RIGHT: Align the content to the right edge
|
||
* @CLUTTER_CONTENT_GRAVITY_BOTTOM_LEFT: Align the content to the bottom left corner
|
||
* @CLUTTER_CONTENT_GRAVITY_BOTTOM: Align the content to the bottom edge
|
||
* @CLUTTER_CONTENT_GRAVITY_BOTTOM_RIGHT: Align the content to the bottom right corner
|
||
* @CLUTTER_CONTENT_GRAVITY_RESIZE_FILL: Resize the content to fill the allocation
|
||
* @CLUTTER_CONTENT_GRAVITY_RESIZE_ASPECT: Resize the content to remain within the
|
||
* allocation, while maintaining the aspect ratio
|
||
*
|
||
* Controls the alignment of the #ClutterContent inside a #ClutterActor.
|
||
*
|
||
* Since: 1.10
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_CONTENT_GRAVITY_TOP_LEFT,
|
||
CLUTTER_CONTENT_GRAVITY_TOP,
|
||
CLUTTER_CONTENT_GRAVITY_TOP_RIGHT,
|
||
|
||
CLUTTER_CONTENT_GRAVITY_LEFT,
|
||
CLUTTER_CONTENT_GRAVITY_CENTER,
|
||
CLUTTER_CONTENT_GRAVITY_RIGHT,
|
||
|
||
CLUTTER_CONTENT_GRAVITY_BOTTOM_LEFT,
|
||
CLUTTER_CONTENT_GRAVITY_BOTTOM,
|
||
CLUTTER_CONTENT_GRAVITY_BOTTOM_RIGHT,
|
||
|
||
CLUTTER_CONTENT_GRAVITY_RESIZE_FILL,
|
||
CLUTTER_CONTENT_GRAVITY_RESIZE_ASPECT
|
||
} ClutterContentGravity;
|
||
|
||
/**
|
||
* ClutterScalingFilter:
|
||
* @CLUTTER_SCALING_FILTER_LINEAR: Linear interpolation filter
|
||
* @CLUTTER_SCALING_FILTER_NEAREST: Nearest neighbor interpolation filter
|
||
* @CLUTTER_SCALING_FILTER_TRILINEAR: Trilinear minification filter, with
|
||
* mipmap generation; this filter linearly interpolates on every axis,
|
||
* as well as between mipmap levels.
|
||
*
|
||
* The scaling filters to be used with the #ClutterActor:minification-filter
|
||
* and #ClutterActor:magnification-filter properties.
|
||
*
|
||
* Since: 1.10
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_SCALING_FILTER_LINEAR,
|
||
CLUTTER_SCALING_FILTER_NEAREST,
|
||
CLUTTER_SCALING_FILTER_TRILINEAR
|
||
} ClutterScalingFilter;
|
||
|
||
/**
|
||
* ClutterOrientation:
|
||
* @CLUTTER_ORIENTATION_HORIZONTAL: An horizontal orientation
|
||
* @CLUTTER_ORIENTATION_VERTICAL: A vertical orientation
|
||
*
|
||
* Represents the orientation of actors or layout managers.
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_ORIENTATION_HORIZONTAL,
|
||
CLUTTER_ORIENTATION_VERTICAL
|
||
} ClutterOrientation;
|
||
|
||
G_END_DECLS
|
||
|
||
#endif /* __CLUTTER_ENUMS_H__ */
|